local GroupInside = GROUP:FindByName( "Test Inside Polygon" ) local GroupOutside = GROUP:FindByName( "Test Outside Polygon" ) local Tank = GROUP:FindByName( "Tank" ) local ZoneA = ZONE_GROUP:New( "Zone A", Tank, 100 ) Messager = SCHEDULER:New( nil, function() GroupInside:MessageToAll( ( GroupInside:IsCompletelyInZone( ZoneA ) ) and "Inside Zone A" or "Outside Zone A", 1 ) if GroupInside:IsCompletelyInZone( ZoneA ) then GroupInside:GetUnit(1):SmokeRed() end end, {}, 0, 1 ) TankZoneColoring = SCHEDULER:New( nil, function() ZoneA:FlareZone( POINT_VEC3.FlareColor.White, 90, 60 ) end, {}, 0, 5 )