Module

Base

BASE classes.

CARGO

CARGO Classes

CleanUp

The CLEANUP class keeps an area clean of crashing or colliding airplanes.

Client

The CLIENT models client units in multi player missions.

DEPLOYTASK

A DEPLOYTASK orchestrates the deployment of CARGO within a specific landing zone.

DESTROYBASETASK

A DESTROYBASETASK will monitor the destruction of Groups and Units.

DESTROYGROUPSTASK

DESTROYGROUPSTASK

DESTROYRADARSTASK

Task class to destroy radar installations.

DESTROYUNITTYPESTASK

Set TASK to destroy certain unit types.

Database

Manage sets of units and groups.

Escort

Taking the lead of AI escorting your flight.

Event

The EVENT class models an efficient event handling process between other classes and its units, weapons.

GOHOMETASK

A GOHOMETASK orchestrates the travel back to the home base, which is a specific zone defined within the ME.

Group

A GROUP class abstraction of a DCSGroup class.

MISSION

A MISSION is the main owner of a Mission orchestration within MOOSE .

MOVEMENT

Limit the simultaneous movement of Groups within a running Mission.

Menu

Encapsulation of DCS World Menu system in a set of MENU classes.

Message

Message System to display Messages for Clients and Coalitions or All.

MissileTrainer

Provides missile training functions.

NOTASK

A NOTASK is a dummy activity...

PICKUPTASK

A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone.

ROUTETASK

A ROUTETASK orchestrates the travel to a specific zone defined within the ME.

STAGE

Stages within a TASK within a MISSION.

Scheduler

Models time events calling event handing functions.

Scoring

Scoring system for MOOSE.

Sead

Provides defensive behaviour to a set of SAM sites within a running Mission.

Spawn

Dynamic spawning of groups (and units).

TASK

The TASK Classes define major end-to-end activities within a MISSION.

Unit

UNIT Classes

Zone

ZONE Classes

routines

Various routines