--- CARGO Classes -- @classmod CARGO Include.File( "Routines" ) Include.File( "Base" ) Include.File( "Message" ) --- Clients are those Groups defined within the Mission Editor that have the skillset defined as "Client" or "Player". -- These clients are defined within the Mission Orchestration Framework (MOF) CARGOS = {} CARGO_ZONE = { ClassName="CARGO_ZONE", CargoZoneName = '', CargoHostUnitName = '', SIGNAL = { TYPE = { SMOKE = { ID = 1, TEXT = "smoke" }, FLARE = { ID = 2, TEXT = "flare" } }, COLOR = { GREEN = { ID = 1, TRIGGERCOLOR = trigger.smokeColor.Green, TEXT = "A green" }, RED = { ID = 2, TRIGGERCOLOR = trigger.smokeColor.Red, TEXT = "A red" }, WHITE = { ID = 3, TRIGGERCOLOR = trigger.smokeColor.White, TEXT = "A white" }, ORANGE = { ID = 4, TRIGGERCOLOR = trigger.smokeColor.Orange, TEXT = "An orange" }, BLUE = { ID = 5, TRIGGERCOLOR = trigger.smokeColor.Blue, TEXT = "A blue" }, YELLOW = { ID = 6, TRIGGERCOLOR = trigger.flareColor.Yellow, TEXT = "A yellow" } } } } function CARGO_ZONE:New( CargoZoneName, CargoHostName ) local self = BASE:Inherit( self, BASE:New() ) self:T( { CargoZoneName, CargoHostName } ) self.CargoZoneName = CargoZoneName self.CargoZone = trigger.misc.getZone( CargoZoneName ) if CargoHostName then self.CargoHostName = CargoHostName self.CargoHostSpawn = SPAWN:New( CargoHostName ) end self:T( self.CargoZone ) return self end function CARGO_ZONE:Spawn() self:T( CargoHostSpawn ) if self.CargoHostSpawn then local CargoHostGroup = Group.getByName( self.CargoHostSpawn:SpawnGroupName() ) if CargoHostGroup then if not CargoHostGroup:isExist() then self.CargoHostSpawn:ReSpawn() end else self.CargoHostSpawn:ReSpawn() end end return self end function CARGO_ZONE:GetHostUnit() if self.CargoHostName then -- A Host has been given, signal the host local CargoHostGroup = Group.getByName( self.CargoHostSpawn:SpawnGroupName() ) local CargoHostUnit if CargoHostGroup == nil then CargoHostUnit = StaticObject.getByName( self.CargoHostName ) else CargoHostUnit = CargoHostGroup:getUnits()[1] end return CargoHostUnit end return nil end function CARGO_ZONE:ReportCargosToClient( Client, CargoType ) self:T() local SignalUnit = self:GetHostUnit() if SignalUnit then local SignalUnitTypeName = SignalUnit:getTypeName() local HostMessage = "" local IsCargo = false for CargoID, Cargo in pairs( CARGOS ) do if Cargo.CargoType == Task.CargoType then if Cargo:IsStatusNone() then HostMessage = HostMessage .. " - " .. Cargo.CargoName .. " - " .. Cargo.CargoType .. " (" .. Cargo.Weight .. "kg)" .. "\n" IsCargo = true end end end if not IsCargo then HostMessage = "No Cargo Available." end Client:Message( HostMessage, 20, Mission.Name .. "/StageHosts." .. SignalUnitTypeName, SignalUnitTypeName .. ": Reporting Cargo", 10 ) end end function CARGO_ZONE:Signal() self:T() local Signalled = false if self.SignalType then if self.CargoHostName then -- A Host has been given, signal the host local SignalUnit = self:GetHostUnit() if SignalUnit then self:T( 'Signalling Unit' ) local SignalVehiclePos = SignalUnit:getPosition().p SignalVehiclePos.y = SignalVehiclePos.y + 2 if self.SignalType.ID == CARGO_ZONE.SIGNAL.TYPE.SMOKE.ID then trigger.action.smoke( SignalVehiclePos, self.SignalColor.TRIGGERCOLOR ) Signalled = true elseif self.SignalType.ID == CARGO_ZONE.SIGNAL.TYPE.FLARE.ID then trigger.action.signalFlare( SignalVehiclePos, self.SignalColor.TRIGGERCOLOR , 0 ) Signalled = false end end else local CurrentPosition = { x = self.CargoZone.point.x, y = self.CargoZone.point.z } self.CargoZone.point.y = land.getHeight( CurrentPosition ) + 2 if self.SignalType.ID == CARGO_ZONE.SIGNAL.TYPE.SMOKE.ID then trigger.action.smoke( self.CargoZone.point, self.SignalColor.TRIGGERCOLOR ) Signalled = true elseif self.SignalType.ID == CARGO_ZONE.SIGNAL.TYPE.FLARE.ID then trigger.action.signalFlare( self.CargoZone.point, self.SignalColor.TRIGGERCOLOR, 0 ) Signalled = false end end end return Signalled end function CARGO_ZONE:WhiteSmoke() self:T() self.SignalType = CARGO_ZONE.SIGNAL.TYPE.SMOKE self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.WHITE return self end function CARGO_ZONE:BlueSmoke() self:T() self.SignalType = CARGO_ZONE.SIGNAL.TYPE.SMOKE self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.BLUE return self end function CARGO_ZONE:RedSmoke() self:T() self.SignalType = CARGO_ZONE.SIGNAL.TYPE.SMOKE self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.RED return self end function CARGO_ZONE:OrangeSmoke() self:T() self.SignalType = CARGO_ZONE.SIGNAL.TYPE.SMOKE self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.ORANGE return self end function CARGO_ZONE:GreenSmoke() self:T() self.SignalType = CARGO_ZONE.SIGNAL.TYPE.SMOKE self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.GREEN return self end function CARGO_ZONE:WhiteFlare() self:T() self.SignalType = CARGO_ZONE.SIGNAL.TYPE.FLARE self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.WHITE return self end function CARGO_ZONE:RedFlare() self:T() self.SignalType = CARGO_ZONE.SIGNAL.TYPE.FLARE self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.RED return self end function CARGO_ZONE:GreenFlare() self:T() self.SignalType = CARGO_ZONE.SIGNAL.TYPE.FLARE self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.GREEN return self end function CARGO_ZONE:YellowFlare() self:T() self.SignalType = CARGO_ZONE.SIGNAL.TYPE.FLARE self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.YELLOW return self end function CARGO_ZONE:GetCargoHostUnit() self:T() local CargoHostUnit = Group.getByName( self.CargoHostSpawn:SpawnGroupName() ):getUnit(1) if CargoHostUnit and CargoHostUnit:isExist() then return CargoHostUnit end return nil end function CARGO_ZONE:GetCargoZoneName() self:T() return self.CargoZoneName end CARGO = { ClassName = "CARGO", STATUS = { NONE = 0, LOADED = 1, UNLOADED = 2, LOADING = 3 }, CargoClient = nil } --- Add Cargo to the mission... Cargo functionality needs to be reworked a bit, so this is still under construction. I need to make a CARGO Class... function CARGO:New( CargoType, CargoName, CargoWeight ) local self = BASE:Inherit( self, BASE:New() ) self:T( { CargoType, CargoName, CargoWeight } ) self.CargoType = CargoType self.CargoName = CargoName self.CargoWeight = CargoWeight self:StatusNone() return self end function CARGO:Spawn() self:T() return self end function CARGO:IsNear( Client, LandingZone ) self:T() local Near = true return Near end function CARGO:IsLoadingToClient() self:T() if self:IsStatusLoading() then return self.CargoClient end return nil end function CARGO:IsLoadedInClient() self:T() if self:IsStatusLoaded() then return self.CargoClient end return nil end function CARGO:UnLoad( Client, TargetZoneName ) self:T() self:StatusUnLoaded() return self end function CARGO:OnBoard( Client, LandingZone ) self:T() local Valid = true self.CargoClient = Client local ClientUnit = Client:GetClientGroupUnit() return Valid end function CARGO:OnBoarded( Client, LandingZone ) self:T() local OnBoarded = true return OnBoarded end function CARGO:Load( Client ) self:T() self:StatusLoaded( Client ) return self end function CARGO:IsLandingRequired() self:T() return true end function CARGO:IsSlingLoad() self:T() return false end function CARGO:StatusNone() self:T() self.CargoClient = nil self.CargoStatus = CARGO.STATUS.NONE return self end function CARGO:StatusLoading( Client ) self:T() self.CargoClient = Client self.CargoStatus = CARGO.STATUS.LOADING self:T( "Cargo " .. self.CargoName .. " loading to Client: " .. CargoClient:GetClientGroupName() ) return self end function CARGO:StatusLoaded( Client ) self:T() self.CargoClient = Client self.CargoStatus = CARGO.STATUS.LOADED self:T( "Cargo " .. self.CargoName .. " loaded in Client: " .. CargoClient:GetClientGroupName() ) return self end function CARGO:StatusUnLoaded() self:T() self.CargoClient = nil self.CargoStatus = CARGO.STATUS.UNLOADED return self end function CARGO:IsStatusNone() self:T() return self.CargoStatus == CARGO.STATUS.NONE end function CARGO:IsStatusLoading() self:T() return self.CargoStatus == CARGO.STATUS.LOADING end function CARGO:IsStatusLoaded() self:T() return self.CargoStatus == CARGO.STATUS.LOADED end function CARGO:IsStatusUnLoaded() self:T() return self.CargoStatus == CARGO.STATUS.UNLOADED end CARGO_GROUP = { ClassName = "CARGO_GROUP" } function CARGO_GROUP:New( CargoType, CargoName, CargoWeight, CargoGroupTemplate, CargoZone ) local self = BASE:Inherit( self, CARGO:New( CargoType, CargoName, CargoWeight ) ) self:T( { CargoType, CargoName, CargoWeight, CargoGroupTemplate, CargoZone } ) self.CargoSpawn = SPAWN:New( CargoGroupTemplate ) self.CargoZone = CargoZone CARGOS[self.CargoName] = self return self end function CARGO_GROUP:Spawn() self:T() local SpawnCargo = true if self:IsStatusNone() then local CargoGroup = Group.getByName( self.CargoName ) if CargoGroup and CargoGroup:isExist() then SpawnCargo = false end elseif self:IsStatusLoading() then local Client = self:IsLoadingToClient() if Client and Client:ClientGroup() then SpawnCargo = false else local CargoGroup = Group.getByName( self.CargoName ) if CargoGroup and CargoGroup:isExist() then SpawnCargo = false end end elseif self:IsStatusLoaded() then local Client = self:IsLoadedInClient() if Client and Client:ClientGroup() then SpawnCargo = false end elseif self:IsStatusUnLoaded() then SpawnCargo = false end if SpawnCargo then if self.CargoZone:GetCargoHostUnit() then --- ReSpawn the Cargo from the CargoHost self.CargoGroupName = self.CargoSpawn:FromHost( self.CargoZone:GetCargoHostUnit(), 60, 30, self.CargoName, false ).name else --- ReSpawn the Cargo in the CargoZone without a host ... self.CargoGroupName = self.CargoSpawn:InZone( self.CargoZone:GetCargoZoneName(), self.CargoName ).name end self:StatusNone() end self:T( { self.CargoGroupName, CARGOS[self.CargoName].CargoGroupName } ) return self end function CARGO_GROUP:IsNear( Client, LandingZone ) self:T() local Near = false if self.CargoGroupName then local CargoGroup = Group.getByName( self.CargoGroupName ) if routines.IsPartOfGroupInRadius( CargoGroup, Client:ClientPosition(), 250 ) then Near = true end end return Near end function CARGO_GROUP:OnBoard( Client, LandingZone, OnBoardSide ) self:T() local Valid = true local ClientUnit = Client:GetClientGroupUnit() local CarrierPos = ClientUnit:getPoint() local CarrierPosMove = ClientUnit:getPoint() local CarrierPosOnBoard = ClientUnit:getPoint() local CargoGroup = Group.getByName( self.CargoGroupName ) local CargoUnits = CargoGroup:getUnits() local CargoPos = CargoUnits[1]:getPoint() local Points = {} self:T( 'CargoPos x = ' .. CargoPos.x .. " z = " .. CargoPos.z ) self:T( 'CarrierPosMove x = ' .. CarrierPosMove.x .. " z = " .. CarrierPosMove.z ) Points[#Points+1] = routines.ground.buildWP( CargoPos, "Cone", 10 ) self:T( 'Points[1] x = ' .. Points[1].x .. " y = " .. Points[1].y ) if OnBoardSide == nil then OnBoardSide = CLIENT.ONBOARDSIDE.NONE end if OnBoardSide == CLIENT.ONBOARDSIDE.LEFT then self:T( "TransportCargoOnBoard: Onboarding LEFT" ) CarrierPosMove.z = CarrierPosMove.z - 25 CarrierPosOnBoard.z = CarrierPosOnBoard.z - 5 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 ) elseif OnBoardSide == CLIENT.ONBOARDSIDE.RIGHT then self:T( "TransportCargoOnBoard: Onboarding RIGHT" ) CarrierPosMove.z = CarrierPosMove.z + 25 CarrierPosOnBoard.z = CarrierPosOnBoard.z + 5 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 ) elseif OnBoardSide == CLIENT.ONBOARDSIDE.BACK then self:T( "TransportCargoOnBoard: Onboarding BACK" ) CarrierPosMove.x = CarrierPosMove.x - 25 CarrierPosOnBoard.x = CarrierPosOnBoard.x - 5 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 ) elseif OnBoardSide == CLIENT.ONBOARDSIDE.FRONT then self:T( "TransportCargoOnBoard: Onboarding FRONT" ) CarrierPosMove.x = CarrierPosMove.x + 25 CarrierPosOnBoard.x = CarrierPosOnBoard.x + 5 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 ) elseif OnBoardSide == CLIENT.ONBOARDSIDE.NONE then self:T( "TransportCargoOnBoard: Onboarding CENTRAL" ) Points[#Points+1] = routines.ground.buildWP( CarrierPos, "Cone", 10 ) end self:T( "TransportCargoOnBoard: Routing " .. self.CargoGroupName ) routines.scheduleFunction( routines.goRoute, { self.CargoGroupName, Points}, timer.getTime() + 4 ) self:StatusLoading( Client ) return Valid end function CARGO_GROUP:OnBoarded( Client, LandingZone ) self:T() local OnBoarded = false local CargoGroup = Group.getByName( self.CargoGroupName ) if routines.IsPartOfGroupInRadius( CargoGroup, Client:ClientPosition(), 25 ) then CargoGroup:destroy() self:StatusLoaded( Client ) OnBoarded = true end return OnBoarded end function CARGO_GROUP:UnLoad( Client, TargetZoneName ) self:T() self:T( 'self.CargoName = ' .. self.CargoName ) self:T( 'self.CargoGroupName = ' .. self.CargoGroupName ) self.CargoSpawn:FromCarrier( Client:GetClientGroupUnit(), TargetZoneName, self.CargoGroupName ) self:StatusUnLoaded() return self end CARGO_PACKAGE = { ClassName = "CARGO_PACKAGE" } function CARGO_PACKAGE:New( CargoType, CargoName, CargoWeight, CargoClient ) local self = BASE:Inherit( self, CARGO:New( CargoType, CargoName, CargoWeight ) ) self:T( { CargoType, CargoName, CargoWeight, CargoClient.ClientName } ) self.CargoClient = CargoClient CARGOS[self.CargoName] = self return self end function CARGO_PACKAGE:Spawn() self:T() -- this needs to be checked thoroughly local CargoClientInitGroup = self.CargoClient:ClientGroup() if not CargoClientInitGroup then if not self.CargoClientInitGroupSpawn then self.CargoClientInitGroupSpawn = SPAWN:New( self.CargoClient:GetClientGroupName() ) end self.CargoClientInitGroupSpawn:Spawn( self.CargoClient:GetClientGroupName() ) end local SpawnCargo = true if self:IsStatusNone() then elseif self:IsStatusLoading() or self:IsStatusLoaded() then local CargoClientLoaded = self:IsLoadedInClient() if CargoClientLoaded and CargoClientLoaded:ClientGroup() then SpawnCargo = false end elseif self:IsStatusUnLoaded() then SpawnCargo = false else end if SpawnCargo then self:StatusLoaded( self.CargoClient ) end return self end function CARGO_PACKAGE:IsNear( Client, LandingZone ) self:T() local Near = false if self.CargoClient and self.CargoClient:ClientGroup() then self:T( self.CargoClient.ClientName ) self:T( 'Client Exists.' ) if routines.IsUnitInRadius( self.CargoClient:GetClientGroupUnit(), Client:ClientPosition(), 150 ) then Near = true end end return Near end function CARGO_PACKAGE:OnBoard( Client, LandingZone, OnBoardSide ) self:T() local Valid = true local ClientUnit = Client:GetClientGroupUnit() local CarrierPos = ClientUnit:getPoint() local CarrierPosMove = ClientUnit:getPoint() local CarrierPosOnBoard = ClientUnit:getPoint() local CarrierPosMoveAway = ClientUnit:getPoint() local CargoHostGroup = self.CargoClient:ClientGroup() local CargoHostName = self.CargoClient:ClientGroup():getName() local CargoHostUnits = CargoHostGroup:getUnits() local CargoPos = CargoHostUnits[1]:getPoint() local Points = {} self:T( 'CargoPos x = ' .. CargoPos.x .. " z = " .. CargoPos.z ) self:T( 'CarrierPosMove x = ' .. CarrierPosMove.x .. " z = " .. CarrierPosMove.z ) Points[#Points+1] = routines.ground.buildWP( CargoPos, "Cone", 10 ) self:T( 'Points[1] x = ' .. Points[1].x .. " y = " .. Points[1].y ) if OnBoardSide == nil then OnBoardSide = CLIENT.ONBOARDSIDE.NONE end if OnBoardSide == CLIENT.ONBOARDSIDE.LEFT then self:T( "TransportCargoOnBoard: Onboarding LEFT" ) CarrierPosMove.z = CarrierPosMove.z - 25 CarrierPosOnBoard.z = CarrierPosOnBoard.z - 5 CarrierPosMoveAway.z = CarrierPosMoveAway.z - 20 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosMoveAway, "Cone", 10 ) elseif OnBoardSide == CLIENT.ONBOARDSIDE.RIGHT then self:T( "TransportCargoOnBoard: Onboarding RIGHT" ) CarrierPosMove.z = CarrierPosMove.z + 25 CarrierPosOnBoard.z = CarrierPosOnBoard.z + 5 CarrierPosMoveAway.z = CarrierPosMoveAway.z + 20 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosMoveAway, "Cone", 10 ) elseif OnBoardSide == CLIENT.ONBOARDSIDE.BACK then self:T( "TransportCargoOnBoard: Onboarding BACK" ) CarrierPosMove.x = CarrierPosMove.x - 25 CarrierPosOnBoard.x = CarrierPosOnBoard.x - 5 CarrierPosMoveAway.x = CarrierPosMoveAway.x - 20 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosMoveAway, "Cone", 10 ) elseif OnBoardSide == CLIENT.ONBOARDSIDE.FRONT then self:T( "TransportCargoOnBoard: Onboarding FRONT" ) CarrierPosMove.x = CarrierPosMove.x + 25 CarrierPosOnBoard.x = CarrierPosOnBoard.x + 5 CarrierPosMoveAway.x = CarrierPosMoveAway.x + 20 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosMoveAway, "Cone", 10 ) elseif OnBoardSide == CLIENT.ONBOARDSIDE.NONE then self:T( "TransportCargoOnBoard: Onboarding FRONT" ) CarrierPosMove.x = CarrierPosMove.x + 25 CarrierPosOnBoard.x = CarrierPosOnBoard.x + 5 CarrierPosMoveAway.x = CarrierPosMoveAway.x + 20 Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 ) Points[#Points+1] = routines.ground.buildWP( CarrierPosMoveAway, "Cone", 10 ) end self:T( "Routing " .. CargoHostName ) routines.scheduleFunction( routines.goRoute, { CargoHostName, Points}, timer.getTime() + 4 ) return Valid end function CARGO_PACKAGE:OnBoarded( Client, LandingZone ) self:T() local OnBoarded = false if self.CargoClient and self.CargoClient:ClientGroup() then if routines.IsUnitInRadius( self.CargoClient:GetClientGroupUnit(), self.CargoClient:ClientPosition(), 10 ) then -- Switch Cargo from self.CargoClient to Client ... Each cargo can have only one client. So assigning the new client for the cargo is enough. self:StatusLoaded( Client ) -- All done, onboarded the Cargo to the new Client. OnBoarded = true end end return OnBoarded end function CARGO_PACKAGE:UnLoad( Client, TargetZoneName ) self:T() self:T( 'self.CargoName = ' .. self.CargoName ) --self:T( 'self.CargoHostName = ' .. self.CargoHostName ) --self.CargoSpawn:FromCarrier( Client:ClientGroup(), TargetZoneName, self.CargoHostName ) self:StatusUnLoaded() return Cargo end CARGO_SLINGLOAD = { ClassName = "CARGO_SLINGLOAD" } function CARGO_SLINGLOAD:New( CargoType, CargoName, CargoWeight, CargoZone, CargoHostName, CargoCountryID ) local self = BASE:Inherit( self, CARGO:New( CargoType, CargoName, CargoWeight ) ) self:T( { CargoType, CargoName, CargoWeight, CargoZone, CargoHostName, CargoCountryID } ) self.CargoHostName = CargoHostName -- Cargo will be initialized around the CargoZone position. self.CargoZone = CargoZone self.CargoCount = 0 self.CargoStaticName = string.format( "%s#%03d", self.CargoName, self.CargoCount ) -- The country ID needs to be correctly set. self.CargoCountryID = CargoCountryID CARGOS[self.CargoName] = self return self end function CARGO_SLINGLOAD:IsLandingRequired() self:T() return false end function CARGO_SLINGLOAD:IsSlingLoad() self:T() return true end function CARGO_SLINGLOAD:Spawn() self:T() local Zone = trigger.misc.getZone( self.CargoZone ) local ZonePos = {} ZonePos.x = Zone.point.x + math.random( Zone.radius / 2 * -1, Zone.radius / 2 ) ZonePos.y = Zone.point.z + math.random( Zone.radius / 2 * -1, Zone.radius / 2 ) self:T( "Cargo Location = " .. ZonePos.x .. ", " .. ZonePos.y ) --[[ -- This does not work in 1.5.2. CargoStatic = StaticObject.getByName( self.CargoName ) if CargoStatic then CargoStatic:destroy() end --]] CargoStatic = StaticObject.getByName( self.CargoStaticName ) if CargoStatic and CargoStatic:isExist() then CargoStatic:destroy() end -- I need to make every time a new cargo due to bugs in 1.5.2. self.CargoCount = self.CargoCount + 1 self.CargoStaticName = string.format( "%s#%03d", self.CargoName, self.CargoCount ) local CargoTemplate = { ["category"] = "Cargo", ["shape_name"] = "ab-212_cargo", ["type"] = "Cargo1", ["x"] = ZonePos.x, ["y"] = ZonePos.y, ["mass"] = self.CargoWeight, ["name"] = self.CargoStaticName, ["canCargo"] = true, ["heading"] = 0, } coalition.addStaticObject( self.CargoCountryID, CargoTemplate ) -- end return self end function CARGO_SLINGLOAD:IsNear( Client, LandingZone ) self:T() local Near = false return Near end function CARGO_SLINGLOAD:IsInLandingZone( Client, LandingZone ) self:T() local Near = false local CargoStaticUnit = StaticObject.getByName( self.CargoName ) if CargoStaticUnit then if routines.IsStaticInZones( CargoStaticUnit, LandingZone ) then Near = true end end return Near end function CARGO_SLINGLOAD:OnBoard( Client, LandingZone, OnBoardSide ) self:T() local Valid = true return Valid end function CARGO_SLINGLOAD:OnBoarded( Client, LandingZone ) self:T() local OnBoarded = false local CargoStaticUnit = StaticObject.getByName( self.CargoName ) if CargoStaticUnit then if not routines.IsStaticInZones( CargoStaticUnit, LandingZone ) then OnBoarded = true end end return OnBoarded end function CARGO_SLINGLOAD:UnLoad( Client, TargetZoneName ) self:T() self:T( 'self.CargoName = ' .. self.CargoName ) self:T( 'self.CargoGroupName = ' .. self.CargoGroupName ) self:StatusUnLoaded() return Cargo end