--- UNIT Classes -- @classmod UNIT Include.File( "Routines" ) Include.File( "Base" ) Include.File( "Message" ) UNITS = {} UNIT = { ClassName="UNIT", } function UNIT:New( _Unit ) local self = BASE:Inherit( self, BASE:New() ) self:T( _Unit:getName() ) self._Unit = _Unit self.UnitName = _Unit:getName() self.UnitID = _Unit:getID() return self end function UNIT:GetCallSign() self:T( self.UnitName ) return self._Unit:getCallsign() end function UNIT:GetPositionVec3() self:T( self.UnitName ) local UnitPos = self._Unit:getPosition().p self:T( UnitPos ) return UnitPos end function UNIT:OtherUnitInRadius( AwaitUnit, Radius ) self:T( { self.UnitName, AwaitUnit.UnitName, Radius } ) local UnitPos = self:GetPositionVec3() local AwaitUnitPos = AwaitUnit:GetPositionVec3() if (((UnitPos.x - AwaitUnitPos.x)^2 + (UnitPos.z - AwaitUnitPos.z)^2)^0.5 <= Radius) then self:T( "true" ) return true else self:T( "false" ) return false end self:T( "false" ) return false end