MOOSE/docs/Documentation/PatrolZone.html
2016-12-18 13:11:58 +01:00

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<h1>Module <code>PatrolZone</code></h1>
<p>This module contains the PATROLZONE class.</p>
<hr/>
<h1>1) <a href="##(PATROLZONE)">#PATROLZONE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>The <a href="##(PATROLZONE)">#PATROLZONE</a> class implements the core functions to patrol a <a href="Zone.html">Zone</a> by air units.
The PATROLZONE class will guide the airplanes towards the patrolzone.
The patrol algorithm works that for each airplane patrolling, upon arrival at the patrol zone,
a random point is selected as the route point within the 3D space, within the given boundary limits.
The airplane will fly towards the random point using a randomly selected speed within given boundary limits.
Upon arrival at the random point, a new random point will be selected within the patrol zone within boundary limits.
This cycle will continue until a fuel treshold has been reached by the airplane.
When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
<h2>1.1) PATROLZONE constructor:</h2>
<p><a href="##(PATROLZONE).New">PATROLZONE.New</a>(): Creates a new PATROLZONE object.</p>
<h2>1.2) Modify the PATROLZONE parameters:</h2>
<p>The following methods are available to modify the parameters of a PATROLZONE object:</p>
<ul>
<li><a href="##(PATROLZONE).SetGroup">PATROLZONE.SetGroup</a>(): Set the AI Patrol Group.</li>
<li><a href="##(PATROLZONE).SetSpeed">PATROLZONE.SetSpeed</a>(): Set the patrol speed of the AI, for the next patrol.</li>
<li><a href="##(PATROLZONE).SetAltitude">PATROLZONE.SetAltitude</a>(): Set altitude of the AI, for the next patrol.</li>
</ul>
<h2>1.3) Manage the out of fuel in the PATROLZONE:</h2>
<p>When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.
Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
Once the time is finished, the old PatrolGroup will return to the base.
Use the method <a href="##(PATROLZONE).ManageFuel">PATROLZONE.ManageFuel</a>() to have this proces in place.</p>
<hr/>
<h1><strong>API CHANGE HISTORY</strong></h1>
<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
<ul>
<li><strong>Added</strong> parts are expressed in bold type face.</li>
<li><em>Removed</em> parts are expressed in italic type face.</li>
</ul>
<p>Hereby the change log:</p>
<p>2016-08-17: PATROLZONE:New( <strong>PatrolSpawn,</strong> PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) replaces PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed )</p>
<p>2016-07-01: Initial class and API.</p>
<hr/>
<h1>AUTHORS and CONTRIBUTIONS</h1>
<h3>Contributions:</h3>
<ul>
<li><strong>DutchBaron</strong>: Testing.</li>
</ul>
<h3>Authors:</h3>
<ul>
<li><strong>FlightControl</strong>: Design &amp; Programming</li>
</ul>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#PATROLZONE">PATROLZONE</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#_NewPatrolRoute">_NewPatrolRoute(PatrolGroup)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(PATROLZONE)">Type <code>PATROLZONE</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).ClassName">PATROLZONE.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).ManageFuel">PATROLZONE:ManageFuel(PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime)</a></td>
<td class="summary">
<p>When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).New">PATROLZONE:New(PatrolSpawn, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</a></td>
<td class="summary">
<p>Creates a new PATROLZONE object, taking a <a href="Group.html">Group</a> object as a parameter.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).NewPatrolRoute">PATROLZONE:NewPatrolRoute()</a></td>
<td class="summary">
<p>Defines a new patrol route using the <a href="PatrolZone.html">PatrolZone</a> parameters and settings.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolCeilingAltitude">PATROLZONE.PatrolCeilingAltitude</a></td>
<td class="summary">
<p>The highest altitude in meters where to execute the patrol.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolFloorAltitude">PATROLZONE.PatrolFloorAltitude</a></td>
<td class="summary">
<p>The lowest altitude in meters where to execute the patrol.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolFuelTresholdPercentage">PATROLZONE.PatrolFuelTresholdPercentage</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolGroup">PATROLZONE.PatrolGroup</a></td>
<td class="summary">
<p>The <a href="Group.html">Group</a> patrolling.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolGroupTemplateName">PATROLZONE.PatrolGroupTemplateName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolManageFuel">PATROLZONE.PatrolManageFuel</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolMaxSpeed">PATROLZONE.PatrolMaxSpeed</a></td>
<td class="summary">
<p>The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolMinSpeed">PATROLZONE.PatrolMinSpeed</a></td>
<td class="summary">
<p>The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolOutOfFuelMonitor">PATROLZONE.PatrolOutOfFuelMonitor</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolOutOfFuelOrbitTime">PATROLZONE.PatrolOutOfFuelOrbitTime</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolZone">PATROLZONE.PatrolZone</a></td>
<td class="summary">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SetAltitude">PATROLZONE:SetAltitude(PatrolFloorAltitude, PatrolCeilingAltitude)</a></td>
<td class="summary">
<p>Sets the floor and ceiling altitude of the patrol.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SetGroup">PATROLZONE:SetGroup(PatrolGroup)</a></td>
<td class="summary">
<p>Set the <a href="Group.html">Group</a> to act as the Patroller.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SetSpeed">PATROLZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</a></td>
<td class="summary">
<p>Sets (modifies) the minimum and maximum speed of the patrol.</p>
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(PATROLZONE)">#PATROLZONE</a></em>
<a id="PATROLZONE" >
<strong>PATROLZONE</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="_NewPatrolRoute" >
<strong>_NewPatrolRoute(PatrolGroup)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> PatrolGroup </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<h2><a id="#(PatrolZone)" >Type <code>PatrolZone</code></a></h2>
<h2><a id="#(PATROLZONE)" >Type <code>PATROLZONE</code></a></h2>
<p>PATROLZONE class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(PATROLZONE).ClassName" >
<strong>PATROLZONE.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PATROLZONE).ManageFuel" >
<strong>PATROLZONE:ManageFuel(PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime)</strong>
</a>
</dt>
<dd>
<p>When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.</p>
<p>Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
Once the time is finished, the old PatrolGroup will return to the base.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#number PatrolFuelTresholdPercentage </em></code>:
The treshold in percentage (between 0 and 1) when the PatrolGroup is considered to get out of fuel.</p>
</li>
<li>
<p><code><em>#number PatrolOutOfFuelOrbitTime </em></code>:
The amount of seconds the out of fuel PatrolGroup will orbit before returning to the base.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PATROLZONE).New" >
<strong>PATROLZONE:New(PatrolSpawn, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</strong>
</a>
</dt>
<dd>
<p>Creates a new PATROLZONE object, taking a <a href="Group.html">Group</a> object as a parameter.</p>
<p>The GROUP needs to be alive.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Spawn.html##(SPAWN)">Spawn#SPAWN</a> PatrolSpawn </em></code>:
The <a href="SPAWN.html">SPAWN</a> object to spawn new group objects when required due to the fuel treshold.</p>
</li>
<li>
<p><code><em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a> PatrolZone </em></code>:
The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
The lowest altitude in meters where to execute the patrol.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
The highest altitude in meters where to execute the patrol.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
self</p>
<h3>Usage:</h3>
<pre class="example"><code>-- Define a new PATROLZONE Object. This PatrolArea will patrol a group within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
PatrolZone = ZONE:New( 'PatrolZone' )
PatrolSpawn = SPAWN:New( "Patrol Group" )
PatrolArea = PATROLZONE:New( PatrolSpawn, PatrolZone, 3000, 6000, 600, 900 )</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PATROLZONE).NewPatrolRoute" >
<strong>PATROLZONE:NewPatrolRoute()</strong>
</a>
</dt>
<dd>
<p>Defines a new patrol route using the <a href="PatrolZone.html">PatrolZone</a> parameters and settings.</p>
<h3>Return value</h3>
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a></em>
<a id="#(PATROLZONE).PatrolCeilingAltitude" >
<strong>PATROLZONE.PatrolCeilingAltitude</strong>
</a>
</dt>
<dd>
<p>The highest altitude in meters where to execute the patrol.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a></em>
<a id="#(PATROLZONE).PatrolFloorAltitude" >
<strong>PATROLZONE.PatrolFloorAltitude</strong>
</a>
</dt>
<dd>
<p>The lowest altitude in meters where to execute the patrol.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PATROLZONE).PatrolFuelTresholdPercentage" >
<strong>PATROLZONE.PatrolFuelTresholdPercentage</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Group.html##(GROUP)">Group#GROUP</a></em>
<a id="#(PATROLZONE).PatrolGroup" >
<strong>PATROLZONE.PatrolGroup</strong>
</a>
</dt>
<dd>
<p>The <a href="Group.html">Group</a> patrolling.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PATROLZONE).PatrolGroupTemplateName" >
<strong>PATROLZONE.PatrolGroupTemplateName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#boolean</em>
<a id="#(PATROLZONE).PatrolManageFuel" >
<strong>PATROLZONE.PatrolManageFuel</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a></em>
<a id="#(PATROLZONE).PatrolMaxSpeed" >
<strong>PATROLZONE.PatrolMaxSpeed</strong>
</a>
</dt>
<dd>
<p>The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a></em>
<a id="#(PATROLZONE).PatrolMinSpeed" >
<strong>PATROLZONE.PatrolMinSpeed</strong>
</a>
</dt>
<dd>
<p>The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PATROLZONE).PatrolOutOfFuelMonitor" >
<strong>PATROLZONE.PatrolOutOfFuelMonitor</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PATROLZONE).PatrolOutOfFuelOrbitTime" >
<strong>PATROLZONE.PatrolOutOfFuelOrbitTime</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></em>
<a id="#(PATROLZONE).PatrolZone" >
<strong>PATROLZONE.PatrolZone</strong>
</a>
</dt>
<dd>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PATROLZONE).SetAltitude" >
<strong>PATROLZONE:SetAltitude(PatrolFloorAltitude, PatrolCeilingAltitude)</strong>
</a>
</dt>
<dd>
<p>Sets the floor and ceiling altitude of the patrol.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
The lowest altitude in meters where to execute the patrol.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
The highest altitude in meters where to execute the patrol.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PATROLZONE).SetGroup" >
<strong>PATROLZONE:SetGroup(PatrolGroup)</strong>
</a>
</dt>
<dd>
<p>Set the <a href="Group.html">Group</a> to act as the Patroller.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> PatrolGroup </em></code>:
The <a href="Group.html">Group</a> patrolling.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PATROLZONE).SetSpeed" >
<strong>PATROLZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</strong>
</a>
</dt>
<dd>
<p>Sets (modifies) the minimum and maximum speed of the patrol.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
self</p>
</dd>
</dl>
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