mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
446 lines
13 KiB
Lua
446 lines
13 KiB
Lua
--- **AI** - (R2.4) - Manages automatic ground troups dispatching to the battle field.
|
|
--
|
|
--
|
|
-- Features:
|
|
--
|
|
-- * Some nice stuff.
|
|
--
|
|
-- # QUICK START GUIDE
|
|
--
|
|
-- ===
|
|
--
|
|
-- ### Authors: **funkyfranky**
|
|
--
|
|
-- @module AI.AI_G2G_Dispatcher
|
|
-- @image AI_Air_To_Air_Dispatching.JPG
|
|
|
|
do -- AI_G2G_DISPATCHER
|
|
|
|
--- AI_G2G_DISPATCHER class.
|
|
-- @type AI_G2G_DISPATCHER
|
|
-- @field #string ClassName Name of the class.
|
|
-- @field Functional.Detection#DETECTION_AREAS Detection Detection object responsible for identifying enemies.
|
|
-- @extends Tasking.DetectionManager#DETECTION_MANAGER
|
|
|
|
--- Create an automatic ground .
|
|
--
|
|
-- ===
|
|
--
|
|
-- # Demo Missions
|
|
--
|
|
-- ### [AI\_A2A\_DISPATCHER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching)
|
|
--
|
|
-- ===
|
|
--
|
|
-- # YouTube Channel
|
|
--
|
|
-- ### [DCS WORLD - MOOSE - A2A GCICAP - Build an automatic A2A Defense System](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0S4KMNUUJpaUs6zZHjLKNx)
|
|
--
|
|
-- ===
|
|
--
|
|
-- 
|
|
--
|
|
-- Blabla.
|
|
--
|
|
-- ===
|
|
--
|
|
-- # USAGE GUIDE
|
|
--
|
|
--
|
|
--
|
|
-- @field #AI_G2G_DISPATCHER
|
|
AI_G2G_DISPATCHER = {
|
|
ClassName = "AI_G2G_DISPATCHER",
|
|
Detection = nil,
|
|
Homebase = {},
|
|
}
|
|
|
|
|
|
|
|
--- AI_G2G_DISPATCHER constructor. Creates a new AI_G2G_DISPATCHER object.
|
|
-- @param #AI_G2G_DISPATCHER self
|
|
-- @param Functional.Detection#DETECTION_BASE Detection The DETECTION object that will detects targets using the the Early Warning Radar network.
|
|
-- @return #AI_G2G_DISPATCHER self
|
|
function AI_G2G_DISPATCHER:New(Detection)
|
|
|
|
-- Inherits from DETECTION_MANAGER
|
|
local self = BASE:Inherit(self, DETECTION_MANAGER:New(nil, Detection)) -- #AI_G2G_DISPATCHER
|
|
|
|
self.Detection = Detection -- Functional.Detection#DETECTION_AREAS
|
|
|
|
self:AddTransition( "Started", "Assign", "Started" )
|
|
|
|
self:__Start(5)
|
|
|
|
return self
|
|
end
|
|
|
|
--- Adds an APC group to transport troops to the front line.
|
|
-- @param #AI_G2G_DISPATCHER self
|
|
-- @param Wrapper.Group#GROUP group APC group.
|
|
-- @return #AI_G2G_DISPATCHER self
|
|
function AI_G2G_DISPATCHER:AddTransportAPC(group, homebase, resources)
|
|
self.TransportAPC[group]={}
|
|
self.TransportAPC[group].group=group
|
|
self.TransportAPC[group].homebase=homebase
|
|
self.TransportAPC[group].resources=resources
|
|
|
|
-- Add homebase
|
|
if not self:GetHomebase(homebase) then
|
|
self:AddHomebase(homebase)
|
|
end
|
|
end
|
|
|
|
--- Adds an APC group to transport troops to the front line.
|
|
-- @param #AI_G2G_DISPATCHER self
|
|
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem The detected item.
|
|
function AI_G2G_DISPATCHER:EvaluateDetectedItem(DetectedItem)
|
|
local _coord=DetectedItem.Coordinate
|
|
_coord:MarkToAll("detected")
|
|
|
|
|
|
local _id=DetectedItem.ID
|
|
|
|
|
|
|
|
end
|
|
|
|
--- Adds an APC group to transport troops to the front line.
|
|
-- @param #AI_G2G_DISPATCHER self
|
|
-- @param Functional.Detection#DETECTION_BASE Detection The detection created by the @{Functional.Detection#DETECTION_BASE} derived object.
|
|
-- @return #boolean True if you want the task assigning to continue while false will cancel the loop.
|
|
function AI_G2G_DISPATCHER:ProcessDetected(Detection)
|
|
|
|
|
|
-- Now that all obsolete tasks are removed, loop through the detected targets.
|
|
for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
|
|
|
|
local DetectedItem = DetectedItem -- Functional.Detection#DETECTION_BASE.DetectedItem
|
|
local DetectedSet = DetectedItem.Set -- Core.Set#SET_UNIT
|
|
local DetectedCount = DetectedSet:Count()
|
|
local DetectedZone = DetectedItem.Zone
|
|
|
|
self:F( { "Target ID", DetectedItem.ItemID } )
|
|
DetectedSet:Flush( self )
|
|
|
|
local DetectedID = DetectedItem.ID
|
|
local DetectionIndex = DetectedItem.Index
|
|
local DetectedItemChanged = DetectedItem.Changed
|
|
|
|
env.info(string.format("FF detected item id %d, index = %d, changed = %s", DetectedID, DetectedItem.Index, tostring(DetectedItem.Changed)))
|
|
|
|
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
do
|
|
|
|
--- WAREHOUSE class.
|
|
-- @type WAREHOUSE
|
|
-- @field #string ClassName Name of the class.
|
|
-- @extends Core.Fsm#FSM
|
|
|
|
--- Create an automatic ground .
|
|
--
|
|
-- ===
|
|
--
|
|
-- # Demo Missions
|
|
--
|
|
-- ### None.
|
|
--
|
|
-- ===
|
|
--
|
|
-- # YouTube Channel
|
|
--
|
|
-- ### None.
|
|
--
|
|
-- ===
|
|
--
|
|
-- 
|
|
--
|
|
-- Warehouse
|
|
--
|
|
-- ===
|
|
--
|
|
-- # USAGE GUIDE
|
|
--
|
|
--
|
|
--
|
|
-- @field #WAREHOUSE
|
|
WAREHOUSE = {
|
|
ClassName = "WAREHOUSE",
|
|
coalition = nil,
|
|
homebase = nil,
|
|
plane = {},
|
|
helo = {},
|
|
arty = {},
|
|
tank = {},
|
|
apc = {},
|
|
infantry = {},
|
|
}
|
|
|
|
-- @field category
|
|
WAREHOUSE.category= {
|
|
Transport=1,
|
|
Fighter=1,
|
|
AWACS=1,
|
|
Tanker=1,
|
|
}
|
|
|
|
--- WAREHOUSE constructor. Creates a new WAREHOUSE object.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Airbase#AIRBASE airbase Airbase.
|
|
-- @return #WAREHOUSE self
|
|
function WAREHOUSE:NewAirbase(airbase)
|
|
|
|
-- Inherits from FSM
|
|
local self = BASE:Inherit( self, FSM:New() ) -- #WAREHOUSE
|
|
|
|
self.homebase=airbase
|
|
self.coordinate=airbase:GetCoordinate()
|
|
self.coalition=airbase:GetCoalition()
|
|
|
|
self:AddTransition("*", "Start", "Running")
|
|
self:AddTransition("*", "Status", "*")
|
|
self:AddTransition("*", "Request", "*")
|
|
self:AddTransition("*", "Delivered", "*")
|
|
|
|
--- Triggers the FSM event "Start".
|
|
-- @function [parent=#WAREHOUSE] Start
|
|
-- @param #WAREHOUSE self
|
|
|
|
--- Triggers the FSM event "Start" after a delay.
|
|
-- @function [parent=#WAREHOUSE] __Start
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
|
|
--- Triggers the FSM event "Status".
|
|
-- @function [parent=#WAREHOUSE] Status
|
|
-- @param #WAREHOUSE self
|
|
|
|
--- Triggers the FSM event "Status" after a delay.
|
|
-- @function [parent=#WAREHOUSE] __Status
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
|
|
--- Triggers the FSM event "Request".
|
|
-- @function [parent=#WAREHOUSE] Request
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
|
|
-- @param #string Asset Asset that is requested.
|
|
-- @param #number nAsset Number of assets requested. Default 1.
|
|
-- @param #string TransportType Type of transport: "Plane", "Helicopter", "APC"
|
|
|
|
--- Triggers the FSM event "Request" after a delay.
|
|
-- @function [parent=#WAREHOUSE] __Request
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number delay Delay in seconds.
|
|
-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
|
|
-- @param #string Asset Asset that is requested.
|
|
-- @param #number nAsset Number of assets requested. Default 1.
|
|
-- @param #string TransportType Type of transport: "Plane", "Helicopter", "APC"
|
|
|
|
--- Triggers the FSM event "Delivered".
|
|
-- @function [parent=#WAREHOUSE] Delivered
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Group#GROUP group Group that was delivered.
|
|
|
|
--- Triggers the FSM event "Delivered" after a delay.
|
|
-- @function [parent=#WAREHOUSE] __Delivered
|
|
-- @param #number delay Delay in seconds.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Group#GROUP group Group that was delivered.
|
|
|
|
return self
|
|
end
|
|
|
|
--- Warehouse
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function WAREHOUSE:onafterStart(From, Event, To)
|
|
env.info("FF starting warehouse at airbase "..self.homebase:GetName())
|
|
|
|
-- handle events
|
|
-- event takeoff
|
|
-- event landing
|
|
-- event crash/dead
|
|
-- event base captured
|
|
self:__Status(-5)
|
|
end
|
|
|
|
|
|
--- Warehouse
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function WAREHOUSE:onafterStatus(From, Event, To)
|
|
env.info("FF checking warehouse status of airbase "..self.homebase:GetName())
|
|
|
|
env.info(string.format("FF warehouse at %s: number of transport planes = %d", self.homebase:GetName(), #self.plane))
|
|
|
|
self:__Status(-30)
|
|
end
|
|
|
|
--- Warehouse
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
|
|
-- @param #string Asset Asset that is requested.
|
|
-- @param #number nAssed Number of groups of that asset requested.
|
|
-- @param #string TransportType Type of transport: "Plane", "Helicopter", "APC"
|
|
function WAREHOUSE:onafterRequest(From, Event, To, Airbase, Asset, nAsset, TransportType)
|
|
env.info(string.format("FF airbase %s is requesting asset %s from warehouse %s", Airbase:GetName(), Asset, self.homebase:GetName()))
|
|
|
|
local nAsset=nAsset or 1
|
|
|
|
if TransportType=="Air" then
|
|
|
|
-- Get a random template from the stock list.
|
|
local _chosenone=math.random(#self.plane)
|
|
|
|
-- Select template group name.
|
|
local template=self.plane[_chosenone]
|
|
|
|
if template then
|
|
|
|
-- Spawn plane at warehouse homebase.
|
|
local Plane=SPAWN:New(template):SpawnAtAirbase(Airbase, nil, nil, nil, false)
|
|
|
|
if Plane==nil then
|
|
-- Plane was not spawned correctly. Try again in 60 seconds.
|
|
self:__Request( 60, Airbase, Asset, nAsset, TransportType)
|
|
return
|
|
else
|
|
-- Remove chosen plane from list.
|
|
table.remove(self.plane,_chosenone)
|
|
end
|
|
|
|
-- New empty cargo set.
|
|
local CargoGroups = SET_CARGO:New()
|
|
|
|
-- Spawn requested assets.
|
|
local spawn=SPAWN:New("Infantry Platoon Alpha")
|
|
|
|
for i=1,nAsset do
|
|
local spawngroup=spawn:SpawnFromVec3(self.homebase:GetZone():GetRandomPointVec3(100,500))
|
|
local cargogroup = CARGO_GROUP:New(spawngroup, "Infantry", string.format( "Infantry Platoon %d", i), 5000, 35)
|
|
CargoGroups:AddCargo(cargogroup)
|
|
end
|
|
|
|
-- Define cargo airplane.
|
|
local CargoPlane = AI_CARGO_AIRPLANE:New(Plane, CargoGroups)
|
|
|
|
-- Pickup cargo at homebase.
|
|
CargoPlane:__Pickup(5, self.homebase)
|
|
|
|
-- Set warehouse state so that we can retreive it later.
|
|
Plane:SetState(Plane, "WAREHOUSE", self)
|
|
|
|
-- Once the cargo was loaded start off to deploy airbase.
|
|
function CargoPlane:OnAfterLoaded(Airplane, From, Event, To)
|
|
CargoPlane:__Deploy(10, Airbase, 500)
|
|
end
|
|
|
|
--- Function
|
|
-- @param Wrapper.Group#GROUP Airplane
|
|
function CargoPlane:OnAfterUnloaded(Airplane, From, Event, To)
|
|
local group=CargoPlane.Cargo:GetObject()
|
|
local Airplane=Airplane --Wrapper.Group#GROUP
|
|
local warehouse Airplane:GetState(Airplane, "WAREHOUSE") --#WAREHOUSE
|
|
warehouse:__Delivered(1, group)
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--- Warehouse
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Group#GROUP Group The group that was delivered.
|
|
-- @param #string Asset Asset that is requested.
|
|
-- @param #number nAssed Number of groups of that asset requested.
|
|
-- @param #string TransportType Type of transport: "Plane", "Helicopter", "APC"
|
|
function WAREHOUSE:onafterDelivered(From, Event, To, Group)
|
|
local road=Group:GetCoordinate():GetClosestPointToRoad()
|
|
local speed=Group:GetSpeedMax()*0.5
|
|
Group:RouteGroundTo(road, speed, "Off Road")
|
|
end
|
|
|
|
--- Add an airplane group to the warehouse stock.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string templateprefix Name of the late activated template group as defined in the mission editor.
|
|
-- @param #number n Number of groups to add to the warehouse stock.
|
|
-- @return #WAREHOUSE self
|
|
function WAREHOUSE:AddTransportPlane(templateprefix, n)
|
|
|
|
local n=n or 1
|
|
|
|
local group=GROUP:FindByName(templateprefix)
|
|
local DCSgroup=group:GetDCSObject()
|
|
local DCSunit=DCSgroup:getUnit(1)
|
|
local DCSdesc=DCSunit:getDesc()
|
|
local DCSdisplay=DCSunit:getDesc().displayName
|
|
local DCScategory=DCSgroup:getCategory()
|
|
local DCStype=DCSunit:getTypeName()
|
|
|
|
-- Add this n times to the table.
|
|
for i=1,n do
|
|
table.insert(self.plane, templateprefix)
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- Add an airplane group to the warehouse stock.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string templateprefix Name of the late activated template group as defined in the mission editor.
|
|
-- @param #number n Number of groups to add to the warehouse stock.
|
|
-- @return #WAREHOUSE self
|
|
function WAREHOUSE:AddInfantry(templateprefix, n)
|
|
|
|
local n=n or 1
|
|
|
|
local group=GROUP:FindByName(templateprefix)
|
|
|
|
if group then
|
|
|
|
local DCSgroup=group:GetDCSObject()
|
|
local DCSunit=DCSgroup:getUnit(1)
|
|
local DCSdesc=DCSunit:getDesc()
|
|
local DCSdisplay=DCSunit:getDesc().displayName
|
|
local DCScategory=DCSgroup:getCategory()
|
|
local DCStype=DCSunit:getTypeName()
|
|
|
|
-- Add this n times to the table.
|
|
for i=1,n do
|
|
table.insert(self.infantry, {templatename=templateprefix, category=DCScategory, typename=DCStype})
|
|
end
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|