Sven Van de Velde 7cda194f45 Progress
- Removed the old classes and moved into an "Old" folder in the
Moose/Development folder.
-- Cleaned Moose.lua + Documented class types
-- Cleaned Create_Moose.bat + Documented class types

- Extend the ZONE_BASE class with a probability randomization factor,
that can be used for zone randomization purposes.

- Documented the Zone module classes.

- Changed and removed the POINT_VEC3 SmokeColor and FlareColor
structure. Replaced with SMOKECOLOR and FLARECOLOR types.
-- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR
references.

- Renamed UnControlled() method to InitUnControlled method.
2016-08-15 12:30:36 +02:00

806 lines
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<h1>Module <code>Task_Assign</code></h1>
<p>This module contains the PROCESS_ASSIGN classes.</p>
<hr/>
<h1>1) <a href="Task_Assign.html##(TASK_ASSIGN_ACCEPT)">Task<em>Assign#TASK</em>ASSIGN_ACCEPT</a> class, extends <a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a></h1>
<p>The <a href="Task_Assign.html##(TASK_ASSIGN_ACCEPT)">Task<em>Assign#TASK</em>ASSIGN_ACCEPT</a> class accepts by default a task for a player. No player intervention is allowed to reject the task.</p>
<h1>2) <a href="Task_Assign.html##(TASK_ASSIGN_MENU_ACCEPT)">Task<em>Assign#TASK</em>ASSIGN<em>MENU</em>ACCEPT</a> class, extends <a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a></h1>
<p>The <a href="Task_Assign.html##(TASK_ASSIGN_MENU_ACCEPT)">Task<em>Assign#TASK</em>ASSIGN<em>MENU</em>ACCEPT</a> class accepts a task when the player accepts the task through an added menu option.
This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
The assignment type also allows to reject the task.</p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#PROCESS_ASSIGN_ACCEPT">PROCESS_ASSIGN_ACCEPT</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#PROCESS_ASSIGN_MENU_ACCEPT">PROCESS_ASSIGN_MENU_ACCEPT</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(PROCESS_ASSIGN_ACCEPT)">Type <code>PROCESS_ASSIGN_ACCEPT</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).ClassName">PROCESS_ASSIGN_ACCEPT.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).Fsm">PROCESS_ASSIGN_ACCEPT.Fsm</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).New">PROCESS_ASSIGN_ACCEPT:New(Task, Unit, ProcessUnit, TaskBriefing)</a></td>
<td class="summary">
<p>Creates a new task assignment state machine.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).OnAssigned">PROCESS_ASSIGN_ACCEPT:OnAssigned(Fsm, Event, From, To)</a></td>
<td class="summary">
<p>StateMachine callback function for a TASK2</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).ProcessUnit">PROCESS_ASSIGN_ACCEPT.ProcessUnit</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).TargetZone">PROCESS_ASSIGN_ACCEPT.TargetZone</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).Task">PROCESS_ASSIGN_ACCEPT.Task</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_ACCEPT).TaskBriefing">PROCESS_ASSIGN_ACCEPT.TaskBriefing</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(PROCESS_ASSIGN_MENU_ACCEPT)">Type <code>PROCESS_ASSIGN_MENU_ACCEPT</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).ClassName">PROCESS_ASSIGN_MENU_ACCEPT.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).Fsm">PROCESS_ASSIGN_MENU_ACCEPT.Fsm</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).Menu">PROCESS_ASSIGN_MENU_ACCEPT.Menu</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).MenuAcceptTask">PROCESS_ASSIGN_MENU_ACCEPT.MenuAcceptTask</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).MenuAssign">PROCESS_ASSIGN_MENU_ACCEPT:MenuAssign()</a></td>
<td class="summary">
<p>Menu function.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).MenuReject">PROCESS_ASSIGN_MENU_ACCEPT:MenuReject()</a></td>
<td class="summary">
<p>Menu function.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).MenuRejectTask">PROCESS_ASSIGN_MENU_ACCEPT.MenuRejectTask</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).MenuText">PROCESS_ASSIGN_MENU_ACCEPT.MenuText</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).New">PROCESS_ASSIGN_MENU_ACCEPT:New(Task, Unit, ProcessUnit, TaskBriefing)</a></td>
<td class="summary">
<p>Creates a new task assignment state machine.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).OnAssign">PROCESS_ASSIGN_MENU_ACCEPT:OnAssign(Fsm, Event, From, To)</a></td>
<td class="summary">
<p>StateMachine callback function for a TASK2</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).OnReject">PROCESS_ASSIGN_MENU_ACCEPT:OnReject(Fsm, Event, From, To)</a></td>
<td class="summary">
<p>StateMachine callback function for a TASK2</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).OnStart">PROCESS_ASSIGN_MENU_ACCEPT:OnStart(Fsm, Event, From, To)</a></td>
<td class="summary">
<p>StateMachine callback function for a TASK2</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).ProcessUnit">PROCESS_ASSIGN_MENU_ACCEPT.ProcessUnit</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).TargetZone">PROCESS_ASSIGN_MENU_ACCEPT.TargetZone</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).Task">PROCESS_ASSIGN_MENU_ACCEPT.Task</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(PROCESS_ASSIGN_MENU_ACCEPT).TaskBriefing">PROCESS_ASSIGN_MENU_ACCEPT.TaskBriefing</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(PROCESS_ASSIGN_ACCEPT)">#PROCESS_ASSIGN_ACCEPT</a></em>
<a id="PROCESS_ASSIGN_ACCEPT" >
<strong>PROCESS_ASSIGN_ACCEPT</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(PROCESS_ASSIGN_MENU_ACCEPT)">#PROCESS_ASSIGN_MENU_ACCEPT</a></em>
<a id="PROCESS_ASSIGN_MENU_ACCEPT" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(Task_Assign)" >Type <code>Task_Assign</code></a></h2>
<h2><a id="#(PROCESS_ASSIGN_ACCEPT)" >Type <code>PROCESS_ASSIGN_ACCEPT</code></a></h2>
<p>PROCESS<em>ASSIGN</em>ACCEPT class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(PROCESS_ASSIGN_ACCEPT).ClassName" >
<strong>PROCESS_ASSIGN_ACCEPT.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PROCESS_ASSIGN_ACCEPT).Fsm" >
<strong>PROCESS_ASSIGN_ACCEPT.Fsm</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PROCESS_ASSIGN_ACCEPT).New" >
<strong>PROCESS_ASSIGN_ACCEPT:New(Task, Unit, ProcessUnit, TaskBriefing)</strong>
</a>
</dt>
<dd>
<p>Creates a new task assignment state machine.</p>
<p>The process will accept the task by default, no player intervention accepted.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Task.html##(TASK)">Task#TASK</a> Task </em></code>: </p>
</li>
<li>
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> Unit </em></code>: </p>
</li>
<li>
<p><code><em> ProcessUnit </em></code>: </p>
</li>
<li>
<p><code><em> TaskBriefing </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(PROCESS_ASSIGN_ACCEPT)">#PROCESS<em>ASSIGN</em>ACCEPT</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PROCESS_ASSIGN_ACCEPT).OnAssigned" >
<strong>PROCESS_ASSIGN_ACCEPT:OnAssigned(Fsm, Event, From, To)</strong>
</a>
</dt>
<dd>
<p>StateMachine callback function for a TASK2</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
</li>
<li>
<p><code><em>#string Event </em></code>: </p>
</li>
<li>
<p><code><em>#string From </em></code>: </p>
</li>
<li>
<p><code><em>#string To </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Unit.html##(UNIT)">Unit#UNIT</a></em>
<a id="#(PROCESS_ASSIGN_ACCEPT).ProcessUnit" >
<strong>PROCESS_ASSIGN_ACCEPT.ProcessUnit</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></em>
<a id="#(PROCESS_ASSIGN_ACCEPT).TargetZone" >
<strong>PROCESS_ASSIGN_ACCEPT.TargetZone</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a></em>
<a id="#(PROCESS_ASSIGN_ACCEPT).Task" >
<strong>PROCESS_ASSIGN_ACCEPT.Task</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PROCESS_ASSIGN_ACCEPT).TaskBriefing" >
<strong>PROCESS_ASSIGN_ACCEPT.TaskBriefing</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(PROCESS_ASSIGN_MENU_ACCEPT)" >Type <code>PROCESS_ASSIGN_MENU_ACCEPT</code></a></h2>
<p>PROCESS<em>ASSIGN</em>MENU_ACCEPT class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).ClassName" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).Fsm" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT.Fsm</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).Menu" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT.Menu</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).MenuAcceptTask" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT.MenuAcceptTask</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).MenuAssign" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT:MenuAssign()</strong>
</a>
</dt>
<dd>
<p>Menu function.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).MenuReject" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT:MenuReject()</strong>
</a>
</dt>
<dd>
<p>Menu function.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).MenuRejectTask" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT.MenuRejectTask</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).MenuText" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT.MenuText</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).New" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT:New(Task, Unit, ProcessUnit, TaskBriefing)</strong>
</a>
</dt>
<dd>
<p>Creates a new task assignment state machine.</p>
<p>The process will request from the menu if it accepts the task, if not, the unit is removed from the simulator.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Task.html##(TASK)">Task#TASK</a> Task </em></code>: </p>
</li>
<li>
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> Unit </em></code>: </p>
</li>
<li>
<p><code><em> ProcessUnit </em></code>: </p>
</li>
<li>
<p><code><em> TaskBriefing </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(PROCESS_ASSIGN_MENU_ACCEPT)">#PROCESS<em>ASSIGN</em>MENU_ACCEPT</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).OnAssign" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT:OnAssign(Fsm, Event, From, To)</strong>
</a>
</dt>
<dd>
<p>StateMachine callback function for a TASK2</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
</li>
<li>
<p><code><em>#string Event </em></code>: </p>
</li>
<li>
<p><code><em>#string From </em></code>: </p>
</li>
<li>
<p><code><em>#string To </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).OnReject" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT:OnReject(Fsm, Event, From, To)</strong>
</a>
</dt>
<dd>
<p>StateMachine callback function for a TASK2</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="StateMachine.html##(STATEMACHINE_PROCESS)">StateMachine#STATEMACHINE_PROCESS</a> Fsm </em></code>: </p>
</li>
<li>
<p><code><em>#string Event </em></code>: </p>
</li>
<li>
<p><code><em>#string From </em></code>: </p>
</li>
<li>
<p><code><em>#string To </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).OnStart" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT:OnStart(Fsm, Event, From, To)</strong>
</a>
</dt>
<dd>
<p>StateMachine callback function for a TASK2</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="StateMachine.html##(STATEMACHINE_TASK)">StateMachine#STATEMACHINE_TASK</a> Fsm </em></code>: </p>
</li>
<li>
<p><code><em>#string Event </em></code>: </p>
</li>
<li>
<p><code><em>#string From </em></code>: </p>
</li>
<li>
<p><code><em>#string To </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Unit.html##(UNIT)">Unit#UNIT</a></em>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).ProcessUnit" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT.ProcessUnit</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></em>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).TargetZone" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT.TargetZone</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a></em>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).Task" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT.Task</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(PROCESS_ASSIGN_MENU_ACCEPT).TaskBriefing" >
<strong>PROCESS_ASSIGN_MENU_ACCEPT.TaskBriefing</strong>
</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</body>
</html>