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156 lines
6.0 KiB
Lua
156 lines
6.0 KiB
Lua
--- **Ops** - Brigade Platoon.
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--
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-- **Main Features:**
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--
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-- * Set parameters like livery, skill valid for all platoon members.
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-- * Define modex and callsigns.
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-- * Define mission types, this platoon can perform (see Ops.Auftrag#AUFTRAG).
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-- * Pause/unpause platoon operations.
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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-- @module Ops.Platoon
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-- @image OPS_Platoon.png
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--- PLATOON class.
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-- @type PLATOON
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity level.
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-- @extends Ops.Cohort#COHORT
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--- *Some cool cohort quote* -- Known Author
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--
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-- ===
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--
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-- # The PLATOON Concept
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--
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-- A PLATOON is essential part of an BRIGADE.
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--
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--
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--
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-- @field #PLATOON
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PLATOON = {
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ClassName = "PLATOON",
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verbose = 0,
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}
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--- PLATOON class version.
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-- @field #string version
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PLATOON.version="0.0.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: A lot!
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new PLATOON object and start the FSM.
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-- @param #PLATOON self
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-- @param #string TemplateGroupName Name of the template group.
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-- @param #number Ngroups Number of asset groups of this platoon. Default 3.
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-- @param #string PlatoonName Name of the platoon, e.g. "VFA-37".
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-- @return #PLATOON self
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function PLATOON:New(TemplateGroupName, Ngroups, PlatoonName)
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-- Inherit everything from FSM class.
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local self=BASE:Inherit(self, COHORT:New(TemplateGroupName, Ngroups, PlatoonName)) -- #PLATOON
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Platoon specific user functions.
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--- Set brigade of this platoon.
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-- @param #PLATOON self
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-- @param Ops.Brigade#BRIGADE Brigade The brigade.
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-- @return #PLATOON self
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function PLATOON:SetBrigade(Brigade)
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self.legion=Brigade
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return self
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end
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--- Get brigade of this platoon.
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-- @param #PLATOON self
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-- @return Ops.Brigade#BRIGADE The brigade.
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function PLATOON:GetBrigade()
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return self.legion
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Start & Status
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
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-- @param #PLATOON self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function PLATOON:onafterStart(From, Event, To)
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-- Short info.
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local text=string.format("Starting PLATOON %s", self.name)
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self:I(self.lid..text)
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-- Start the status monitoring.
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self:__Status(-1)
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end
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--- On after "Status" event.
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-- @param #PLATOON self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function PLATOON:onafterStatus(From, Event, To)
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if self.verbose>=1 then
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-- FSM state.
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local fsmstate=self:GetState()
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local callsign=self.callsignName and UTILS.GetCallsignName(self.callsignName) or "N/A"
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local modex=self.modex and self.modex or -1
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local skill=self.skill and tostring(self.skill) or "N/A"
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local NassetsTot=#self.assets
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local NassetsInS=self:CountAssets(true)
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local NassetsQP=0 ; local NassetsP=0 ; local NassetsQ=0
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if self.brigade then
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NassetsQP, NassetsP, NassetsQ=self.brigade:CountAssetsOnMission(nil, self)
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end
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-- Short info.
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local text=string.format("%s [Type=%s, Call=%s, Modex=%d, Skill=%s]: Assets Total=%d, Stock=%d, Mission=%d [Active=%d, Queue=%d]",
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fsmstate, self.aircrafttype, callsign, modex, skill, NassetsTot, NassetsInS, NassetsQP, NassetsP, NassetsQ)
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self:I(self.lid..text)
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-- Check if group has detected any units.
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self:_CheckAssetStatus()
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end
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if not self:IsStopped() then
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self:__Status(-60)
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Misc Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Misc functions.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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