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801 lines
19 KiB
HTML
801 lines
19 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html>
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<head>
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<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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</div>
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<div id="main">
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<div id="navigation">
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<h2>Modules</h2>
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<ul><li>
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AIBalancer.html">AIBalancer</a></li>
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<li>Account</li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="AirbasePolice.html">AirbasePolice</a></li>
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<li><a href="Assign.html">Assign</a></li>
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<li><a href="Base.html">Base</a></li>
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<li><a href="Cargo.html">Cargo</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCScountry.html">DCScountry</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DCStrigger.html">DCStrigger</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Patrol.html">Patrol</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process.html">Process</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Process_Smoke.html">Process_Smoke</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="StateMachine.html">StateMachine</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>Account</code></h1>
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<p>(SP) (MP) (FSM) Account for (Detect, count and report) DCS events occuring on DCS objects (units).</p>
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<hr/>
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<h1><a href="##(ACCOUNT)">#ACCOUNT</a> FSM class, extends <a href="Process.html##(PROCESS)">Process#PROCESS</a></h1>
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<h2>ACCOUNT state machine:</h2>
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<p>This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
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All derived classes from this class will start with the class name, followed by a _. See the relevant derived class descriptions below.
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Each derived class follows exactly the same process, using the same events and following the same state transitions,
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but will have <strong>different implementation behaviour</strong> upon each event or state transition.</p>
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<h3>ACCOUNT <strong>Events</strong>:</h3>
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<p>These are the events defined in this class:</p>
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<ul>
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<li><strong>Start</strong>: The process is started. The process will go into the Report state.</li>
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<li><strong>Event</strong>: A relevant event has occured that needs to be accounted for. The process will go into the Account state.</li>
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<li><strong>Report</strong>: The process is reporting to the player the accounting status of the DCS events.</li>
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<li><strong>More</strong>: There are more DCS events that need to be accounted for. The process will go back into the Report state.</li>
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<li><strong>NoMore</strong>: There are no more DCS events that need to be accounted for. The process will go into the Success state.</li>
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</ul>
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<h3>ACCOUNT <strong>Event methods</strong>:</h3>
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<p>Event methods are available (dynamically allocated by the state machine), that accomodate for state transitions occurring in the process.
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There are two types of event methods, which you can use to influence the normal mechanisms in the state machine:</p>
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<ul>
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<li><strong>Immediate</strong>: The event method has exactly the name of the event.</li>
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<li><strong>Delayed</strong>: The event method starts with a __ + the name of the event. The first parameter of the event method is a number value, expressing the delay in seconds when the event will be executed. </li>
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</ul>
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<h3>ACCOUNT <strong>States</strong>:</h3>
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<ul>
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<li><strong>Assigned</strong>: The player is assigned to the task. This is the initialization state for the process.</li>
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<li><strong>Waiting</strong>: the process is waiting for a DCS event to occur within the simulator. This state is set automatically.</li>
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<li><strong>Report</strong>: The process is Reporting to the players in the group of the unit. This state is set automatically every 30 seconds.</li>
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<li><strong>Account</strong>: The relevant DCS event has occurred, and is accounted for.</li>
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<li><strong>Success (*)</strong>: All DCS events were accounted for. </li>
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<li><strong>Failed (*)</strong>: The process has failed.</li>
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</ul>
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<p>(*) End states of the process.</p>
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<h3>ACCOUNT state transition functions:</h3>
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<p>State transition functions can be set <strong>by the mission designer</strong> customizing or improving the behaviour of the state.
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There are 2 moments when state transition functions will be called by the state machine:</p>
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<ul>
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<li><p><strong>Before</strong> the state transition.
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The state transition function needs to start with the name <strong>OnBefore + the name of the state</strong>.
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If the state transition function returns false, then the processing of the state transition will not be done!
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If you want to change the behaviour of the AIControllable at this event, return false,
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but then you'll need to specify your own logic using the AIControllable!</p></li>
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<li><p><strong>After</strong> the state transition.
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The state transition function needs to start with the name <strong>OnAfter + the name of the state</strong>.
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These state transition functions need to provide a return value, which is specified at the function description.</p></li>
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</ul>
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<h1>1) <a href="##(ACCOUNT_DEADS)">#ACCOUNT_DEADS</a> FSM class, extends <a href="Account.html##(ACCOUNT)">Account#ACCOUNT</a></h1>
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<p>The ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
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The process is given a <a href="Set.html">Set</a> of units that will be tracked upon successful destruction.
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The process will end after each target has been successfully destroyed.
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Each successful dead will trigger an Account state transition that can be scored, modified or administered.</p>
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<h2>ACCOUNT_DEADS constructor:</h2>
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<ul>
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<li><a href="##(ACCOUNT_DEADS).New">ACCOUNT_DEADS.New</a>(): Creates a new ACCOUNT_DEADS object.</li>
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</ul>
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<hr/>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#ACCOUNT">ACCOUNT</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="#ACCOUNT_DEADS">ACCOUNT_DEADS</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(ACCOUNT)">Type <code>ACCOUNT</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT).ClassName">ACCOUNT.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT).DisplayCategory">ACCOUNT.DisplayCategory</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT).DisplayCount">ACCOUNT.DisplayCount</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT).DisplayInterval">ACCOUNT.DisplayInterval</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT).DisplayMessage">ACCOUNT.DisplayMessage</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT).DisplayTime">ACCOUNT.DisplayTime</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT).New">ACCOUNT:New(ProcessUnit)</a></td>
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<td class="summary">
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<p>Creates a new DESTROY process.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT).TargetSetUnit">ACCOUNT.TargetSetUnit</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT).onafterEvent">ACCOUNT:onafterEvent(ProcessUnit, Event, From, To)</a></td>
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<td class="summary">
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<p>StateMachine callback function</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT).onafterStart">ACCOUNT:onafterStart(ProcessUnit, Event, From, To)</a></td>
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<td class="summary">
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<p>StateMachine callback function</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT).onenterWaiting">ACCOUNT:onenterWaiting(ProcessUnit, Event, From, To)</a></td>
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<td class="summary">
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<p>StateMachine callback function</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(ACCOUNT_DEADS)">Type <code>ACCOUNT_DEADS</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).ClassName">ACCOUNT_DEADS.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).EventDead">ACCOUNT_DEADS:EventDead(Event)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).New">ACCOUNT_DEADS:New(ProcessUnit, TargetSetUnit, TaskName)</a></td>
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<td class="summary">
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<p>Creates a new DESTROY process.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).TargetSetUnit">ACCOUNT_DEADS.TargetSetUnit</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).TaskName">ACCOUNT_DEADS.TaskName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).onafterEvent">ACCOUNT_DEADS:onafterEvent(ProcessUnit, Event, From, To)</a></td>
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<td class="summary">
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<p>StateMachine callback function</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).onenterAccount">ACCOUNT_DEADS:onenterAccount(ProcessUnit, Event, From, To)</a></td>
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<td class="summary">
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<p>StateMachine callback function</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ACCOUNT_DEADS).onenterReport">ACCOUNT_DEADS:onenterReport(ProcessUnit, Event, From, To)</a></td>
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<td class="summary">
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<p>StateMachine callback function</p>
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</td>
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</tr>
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</table>
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<h2>Global(s)</h2>
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<dl class="function">
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<dt>
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<em><a href="##(ACCOUNT)">#ACCOUNT</a></em>
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<a id="ACCOUNT" >
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<strong>ACCOUNT</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em><a href="##(ACCOUNT_DEADS)">#ACCOUNT_DEADS</a></em>
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<a id="ACCOUNT_DEADS" >
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<strong>ACCOUNT_DEADS</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<h2><a id="#(Account)" >Type <code>Account</code></a></h2>
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<h2><a id="#(ACCOUNT)" >Type <code>ACCOUNT</code></a></h2>
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<p>ACCOUNT class</p>
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<h3>Field(s)</h3>
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<dl class="function">
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<dt>
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<em>#string</em>
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<a id="#(ACCOUNT).ClassName" >
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<strong>ACCOUNT.ClassName</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#string</em>
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<a id="#(ACCOUNT).DisplayCategory" >
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<strong>ACCOUNT.DisplayCategory</strong>
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</a>
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</dt>
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<dd>
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<p> Targets is the default display category</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(ACCOUNT).DisplayCount" >
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<strong>ACCOUNT.DisplayCount</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(ACCOUNT).DisplayInterval" >
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<strong>ACCOUNT.DisplayInterval</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#boolean</em>
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<a id="#(ACCOUNT).DisplayMessage" >
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<strong>ACCOUNT.DisplayMessage</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(ACCOUNT).DisplayTime" >
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<strong>ACCOUNT.DisplayTime</strong>
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</a>
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</dt>
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<dd>
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<p> 10 seconds is the default</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(ACCOUNT).New" >
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<strong>ACCOUNT:New(ProcessUnit)</strong>
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</a>
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</dt>
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<dd>
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<p>Creates a new DESTROY process.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> ProcessUnit </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(ACCOUNT)">#ACCOUNT</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a></em>
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<a id="#(ACCOUNT).TargetSetUnit" >
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<strong>ACCOUNT.TargetSetUnit</strong>
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</a>
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</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(ACCOUNT).onafterEvent" >
|
|
<strong>ACCOUNT:onafterEvent(ProcessUnit, Event, From, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>StateMachine callback function</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(ACCOUNT).onafterStart" >
|
|
<strong>ACCOUNT:onafterStart(ProcessUnit, Event, From, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>StateMachine callback function</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(ACCOUNT).onenterWaiting" >
|
|
<strong>ACCOUNT:onenterWaiting(ProcessUnit, Event, From, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>StateMachine callback function</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(ACCOUNT_DEADS)" >Type <code>ACCOUNT_DEADS</code></a></h2>
|
|
|
|
<p>ACCOUNT_DEADS class</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#string</em>
|
|
<a id="#(ACCOUNT_DEADS).ClassName" >
|
|
<strong>ACCOUNT_DEADS.ClassName</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(ACCOUNT_DEADS).EventDead" >
|
|
<strong>ACCOUNT_DEADS:EventDead(Event)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(ACCOUNT_DEADS).New" >
|
|
<strong>ACCOUNT_DEADS:New(ProcessUnit, TargetSetUnit, TaskName)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Creates a new DESTROY process.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> ProcessUnit </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> TargetSetUnit </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string TaskName </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(ACCOUNT_DEADS)">#ACCOUNT_DEADS</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a></em>
|
|
<a id="#(ACCOUNT_DEADS).TargetSetUnit" >
|
|
<strong>ACCOUNT_DEADS.TargetSetUnit</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(ACCOUNT_DEADS).TaskName" >
|
|
<strong>ACCOUNT_DEADS.TaskName</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(ACCOUNT_DEADS).onafterEvent" >
|
|
<strong>ACCOUNT_DEADS:onafterEvent(ProcessUnit, Event, From, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>StateMachine callback function</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(ACCOUNT_DEADS).onenterAccount" >
|
|
<strong>ACCOUNT_DEADS:onenterAccount(ProcessUnit, Event, From, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>StateMachine callback function</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(ACCOUNT_DEADS).onenterReport" >
|
|
<strong>ACCOUNT_DEADS:onenterReport(ProcessUnit, Event, From, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>StateMachine callback function</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> ProcessUnit </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(ASSIGN_MENU_ACCEPT)" >Type <code>ASSIGN_MENU_ACCEPT</code></a></h2>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
</body>
|
|
</html>
|