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1071 lines
23 KiB
HTML
1071 lines
23 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html>
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<head>
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<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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<div id="main">
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<div id="navigation">
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<h2>Modules</h2>
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<ul><li>
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="Base.html">Base</a></li>
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<li><a href="CARGO.html">CARGO</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
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<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
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<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
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<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
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<li>Database</li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>Database</code></h1>
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<p>Manage sets of units and groups.</p>
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<h1><a href="##(Database)">#Database</a> class</h1>
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<p>Mission designers can use the DATABASE class to build sets of units belonging to certain:</p>
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<ul>
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<li>Coalitions</li>
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<li>Categories</li>
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<li>Countries</li>
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<li>Unit types</li>
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<li>Starting with certain prefix strings.</li>
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</ul>
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<p>This list will grow over time. Planned developments are to include filters and iterators.
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Additional filters will be added around <a href="Zone.html##(ZONEs)">Zone#ZONEs</a>, Radiuses, Active players, ...
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More iterators will be implemented in the near future ...</p>
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<p>Administers the Initial Sets of the Mission Templates as defined within the Mission Editor.</p>
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<h1>DATABASE construction methods:</h1>
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<p>Create a new DATABASE object with the <a href="##(DATABASE).New">DATABASE.New</a> method:</p>
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<ul>
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<li><a href="##(DATABASE).New">DATABASE.New</a>: Creates a new DATABASE object.</li>
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</ul>
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<h1>DATABASE filter criteria: </h1>
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<p>You can set filter criteria to define the set of units within the database.
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Filter criteria are defined by:</p>
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<ul>
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<li><a href="##(DATABASE).FilterCoalitions">DATABASE.FilterCoalitions</a>: Builds the DATABASE with the units belonging to the coalition(s).</li>
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<li><a href="##(DATABASE).FilterCategories">DATABASE.FilterCategories</a>: Builds the DATABASE with the units belonging to the category(ies).</li>
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<li><a href="##(DATABASE).FilterTypes">DATABASE.FilterTypes</a>: Builds the DATABASE with the units belonging to the unit type(s).</li>
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<li><a href="##(DATABASE).FilterCountries">DATABASE.FilterCountries</a>: Builds the DATABASE with the units belonging to the country(ies).</li>
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<li><a href="##(DATABASE).FilterUnitPrefixes">DATABASE.FilterUnitPrefixes</a>: Builds the DATABASE with the units starting with the same prefix string(s).</li>
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</ul>
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<p>Once the filter criteria have been set for the DATABASE, you can start filtering using:</p>
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<ul>
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<li><a href="##(DATABASE).FilterStart">DATABASE.FilterStart</a>: Starts the filtering of the units within the database.</li>
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</ul>
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<p>Planned filter criteria within development are (so these are not yet available):</p>
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<ul>
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<li><a href="##(DATABASE).FilterGroupPrefixes">DATABASE.FilterGroupPrefixes</a>: Builds the DATABASE with the groups of the units starting with the same prefix string(s).</li>
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<li><a href="##(DATABASE).FilterZones">DATABASE.FilterZones</a>: Builds the DATABASE with the units within a <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</li>
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</ul>
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<h1>DATABASE iterators:</h1>
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<p>Once the filters have been defined and the DATABASE has been built, you can iterate the database with the available iterator methods.
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The iterator methods will walk the DATABASE set, and call for each element within the set a function that you provide.
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The following iterator methods are currently available within the DATABASE:</p>
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<ul>
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<li><a href="##(DATABASE).ForEachAliveUnit">DATABASE.ForEachAliveUnit</a>: Calls a function for each alive unit it finds within the DATABASE.</li>
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</ul>
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<p>Planned iterators methods in development are (so these are not yet available):</p>
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<ul>
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<li><a href="##(DATABASE).ForEachUnit">DATABASE.ForEachUnit</a>: Calls a function for each unit contained within the DATABASE.</li>
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<li><a href="##(DATABASE).ForEachGroup">DATABASE.ForEachGroup</a>: Calls a function for each group contained within the DATABASE.</li>
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<li><a href="##(DATABASE).ForEachUnitInZone">DATABASE.ForEachUnitInZone</a>: Calls a function for each unit within a certain zone contained within the DATABASE.</li>
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</ul>
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<hr/>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#DATABASE">DATABASE</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(DATABASE)">Type <code>DATABASE</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).AlivePlayers">DATABASE.AlivePlayers</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClassName">DATABASE.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClientsByID">DATABASE.ClientsByID</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClientsByName">DATABASE.ClientsByName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSGroups">DATABASE.DCSGroups</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSGroupsAlive">DATABASE.DCSGroupsAlive</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSUnits">DATABASE.DCSUnits</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSUnitsAlive">DATABASE.DCSUnitsAlive</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).Filter">DATABASE.Filter</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterCategories">DATABASE:FilterCategories(Categories)</a></td>
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<td class="summary">
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<p>Builds a set of units out of categories.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterCoalitions">DATABASE:FilterCoalitions(Coalitions)</a></td>
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<td class="summary">
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<p>Builds a set of units of coalitons.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterCountries">DATABASE:FilterCountries(Countries)</a></td>
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<td class="summary">
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<p>Builds a set of units of defined countries.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterGroupPrefixes">DATABASE:FilterGroupPrefixes(Prefixes)</a></td>
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<td class="summary">
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<p>Builds a set of units of defined group prefixes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterMeta">DATABASE.FilterMeta</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterStart">DATABASE:FilterStart()</a></td>
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<td class="summary">
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<p>Starts the filtering.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterTypes">DATABASE:FilterTypes(Types)</a></td>
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<td class="summary">
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<p>Builds a set of units of defined unit types.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterUnitPrefixes">DATABASE:FilterUnitPrefixes(Prefixes)</a></td>
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<td class="summary">
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<p>Builds a set of units of defined unit prefixes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachAliveUnit">DATABASE:ForEachAliveUnit(IteratorFunction, ...)</a></td>
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<td class="summary">
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<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> unit, providing the Unit and optional parameters.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetStatusGroup">DATABASE:GetStatusGroup(GroupName)</a></td>
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<td class="summary">
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<p>Get a status to a Group within the Database, this to check crossing events for example.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).Groups">DATABASE.Groups</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).NavPoints">DATABASE.NavPoints</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).New">DATABASE:New()</a></td>
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<td class="summary">
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<p>Creates a new DATABASE object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).Players">DATABASE.Players</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).ScanEnvironment">DATABASE:ScanEnvironment()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).SetStatusGroup">DATABASE:SetStatusGroup(GroupName, Status)</a></td>
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<td class="summary">
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<p>Set a status to a Group within the Database, this to check crossing events for example.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).Spawn">DATABASE:Spawn(SpawnTemplate)</a></td>
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<td class="summary">
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<p>Instantiate new Groups within the DCSRTE.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).Statics">DATABASE.Statics</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).TraceDatabase">DATABASE:TraceDatabase()</a></td>
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<td class="summary">
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<p>Traces the current database contents in the log ...</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).Units">DATABASE.Units</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnBirth">DATABASE:_EventOnBirth(Event)</a></td>
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<td class="summary">
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<p>Handles the OnBirth event for the alive units set.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnDeadOrCrash">DATABASE:_EventOnDeadOrCrash(Event)</a></td>
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<td class="summary">
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<p>Handles the OnDead or OnCrash event for alive units set.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._IsAliveDCSUnit">DATABASE:_IsAliveDCSUnit(DCSUnit)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._IsIncludeDCSUnit">DATABASE:_IsIncludeDCSUnit(DCSUnit)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterGroup">DATABASE:_RegisterGroup(GroupTemplate)</a></td>
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<td class="summary">
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<p>Registers new Group Templates within the DATABASE Object.</p>
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</td>
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</tr>
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</table>
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<h2>Global(s)</h2>
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<dl class="function">
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<dt>
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<em><a href="##(DATABASE)">#DATABASE</a></em>
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<a id="DATABASE" >
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<strong>DATABASE</strong>
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</a>
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</dt>
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<dd>
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|
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</dd>
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</dl>
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<h2><a id="#(Database)" >Type <code>Database</code></a></h2>
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<h2><a id="#(DATABASE)" >Type <code>DATABASE</code></a></h2>
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<p>DATABASE class</p>
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<h3>Field(s)</h3>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(DATABASE).AlivePlayers" >
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<strong>DATABASE.AlivePlayers</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#string</em>
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<a id="#(DATABASE).ClassName" >
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<strong>DATABASE.ClassName</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(DATABASE).ClientsByID" >
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<strong>DATABASE.ClientsByID</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(DATABASE).ClientsByName" >
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<strong>DATABASE.ClientsByName</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
|
|
<a id="#(DATABASE).DCSGroups" >
|
|
<strong>DATABASE.DCSGroups</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(DATABASE).DCSGroupsAlive" >
|
|
<strong>DATABASE.DCSGroupsAlive</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(DATABASE).DCSUnits" >
|
|
<strong>DATABASE.DCSUnits</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(DATABASE).DCSUnitsAlive" >
|
|
<strong>DATABASE.DCSUnitsAlive</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(DATABASE).Filter" >
|
|
<strong>DATABASE.Filter</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).FilterCategories" >
|
|
<strong>DATABASE:FilterCategories(Categories)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Builds a set of units out of categories.</p>
|
|
|
|
|
|
<p>Possible current categories are plane, helicopter, ground, ship.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string Categories </em></code>:
|
|
Can take the following values: "plane", "helicopter", "ground", "ship".</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).FilterCoalitions" >
|
|
<strong>DATABASE:FilterCoalitions(Coalitions)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Builds a set of units of coalitons.</p>
|
|
|
|
|
|
<p>Possible current coalitions are red, blue and neutral.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string Coalitions </em></code>:
|
|
Can take the following values: "red", "blue", "neutral".</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).FilterCountries" >
|
|
<strong>DATABASE:FilterCountries(Countries)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Builds a set of units of defined countries.</p>
|
|
|
|
|
|
<p>Possible current countries are those known within DCS world.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string Countries </em></code>:
|
|
Can take those country strings known within DCS world.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).FilterGroupPrefixes" >
|
|
<strong>DATABASE:FilterGroupPrefixes(Prefixes)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Builds a set of units of defined group prefixes.</p>
|
|
|
|
|
|
<p>All the units starting with the given group prefixes will be included within the set.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string Prefixes </em></code>:
|
|
The prefix of which the group name where the unit belongs to starts with.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(DATABASE).FilterMeta" >
|
|
<strong>DATABASE.FilterMeta</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).FilterStart" >
|
|
<strong>DATABASE:FilterStart()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Starts the filtering.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).FilterTypes" >
|
|
<strong>DATABASE:FilterTypes(Types)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Builds a set of units of defined unit types.</p>
|
|
|
|
|
|
<p>Possible current types are those types known within DCS world.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string Types </em></code>:
|
|
Can take those type strings known within DCS world.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).FilterUnitPrefixes" >
|
|
<strong>DATABASE:FilterUnitPrefixes(Prefixes)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Builds a set of units of defined unit prefixes.</p>
|
|
|
|
|
|
<p>All the units starting with the given prefixes will be included within the set.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string Prefixes </em></code>:
|
|
The prefix of which the unit name starts with.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).ForEachAliveUnit" >
|
|
<strong>DATABASE:ForEachAliveUnit(IteratorFunction, ...)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> unit, providing the Unit and optional parameters.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function IteratorFunction </em></code>:
|
|
The function that will be called when there is an alive unit in the database. The function needs to accept a UNIT parameter.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> ... </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).GetStatusGroup" >
|
|
<strong>DATABASE:GetStatusGroup(GroupName)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Get a status to a Group within the Database, this to check crossing events for example.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> GroupName </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(DATABASE).Groups" >
|
|
<strong>DATABASE.Groups</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(DATABASE).NavPoints" >
|
|
<strong>DATABASE.NavPoints</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).New" >
|
|
<strong>DATABASE:New()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Creates a new DATABASE object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em></p>
|
|
|
|
|
|
<h3>Usage:</h3>
|
|
<pre class="example"><code>-- Define a new DATABASE Object. This DBObject will contain a reference to all Group and Unit Templates defined within the ME and the DCSRTE.
|
|
DBObject = DATABASE:New()</code></pre>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(DATABASE).Players" >
|
|
<strong>DATABASE.Players</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).ScanEnvironment" >
|
|
<strong>DATABASE:ScanEnvironment()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).SetStatusGroup" >
|
|
<strong>DATABASE:SetStatusGroup(GroupName, Status)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Set a status to a Group within the Database, this to check crossing events for example.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> GroupName </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> Status </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).Spawn" >
|
|
<strong>DATABASE:Spawn(SpawnTemplate)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Instantiate new Groups within the DCSRTE.</p>
|
|
|
|
|
|
<p>This method expects EXACTLY the same structure as a structure within the ME, and needs 2 additional fields defined:
|
|
SpawnCountryID, SpawnCategoryID
|
|
This method is used by the SPAWN class.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> SpawnTemplate </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(DATABASE).Statics" >
|
|
<strong>DATABASE.Statics</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE).TraceDatabase" >
|
|
<strong>DATABASE:TraceDatabase()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Traces the current database contents in the log ...</p>
|
|
|
|
|
|
<p>(for debug reasons).</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(DATABASE).Units" >
|
|
<strong>DATABASE.Units</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE)._EventOnBirth" >
|
|
<strong>DATABASE:_EventOnBirth(Event)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Handles the OnBirth event for the alive units set.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE)._EventOnDeadOrCrash" >
|
|
<strong>DATABASE:_EventOnDeadOrCrash(Event)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Handles the OnDead or OnCrash event for alive units set.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE)._IsAliveDCSUnit" >
|
|
<strong>DATABASE:_IsAliveDCSUnit(DCSUnit)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> DCSUnit </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE)._IsIncludeDCSUnit" >
|
|
<strong>DATABASE:_IsIncludeDCSUnit(DCSUnit)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> DCSUnit </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(DATABASE)._RegisterGroup" >
|
|
<strong>DATABASE:_RegisterGroup(GroupTemplate)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Registers new Group Templates within the DATABASE Object.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> GroupTemplate </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
</body>
|
|
</html>
|