Frank 9c7b5e8506 VECTOR
**VECTOR**
- New core class for vector algebra
2023-09-23 01:15:08 +02:00

540 lines
20 KiB
Lua

--- **NAVIGATION** - Navigation Airspace Points, Fixes and Aids.
--
-- **Main Features:**
--
-- * Stuff
-- * More Stuff
--
-- ===
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20NavFix).
--
-- ===
--
-- ### Author: **funkyfranky**
--
-- ===
-- @module Navigation.Point
-- @image NAVIGATION_Point.png
--- NAVAID class.
-- @type NAVAID
-- @field #string ClassName Name of the class.
-- @field #number verbose Verbosity of output.
-- @extends Core.Base#BASE
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
--
-- ===
--
-- # The NAVAID Concept
--
-- A NAVAID consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
--
-- # Basic Setup
--
-- A new `NAVAID` object can be created with the @{#NAVAID.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
--
-- myFleet=NAVAID:New("myWarehouseName", "1st Fleet")
-- myFleet:SetPortZone(ZonePort1stFleet)
-- myFleet:Start()
--
-- A fleet needs a *port zone*, which is set via the @{#NAVAID.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
--
-- Finally, the fleet needs to be started using the @{#NAVAID.Start}() function. If the fleet is not started, it will not process any requests.
--
-- @field #NAVAID
NAVAID = {
ClassName = "NAVAID",
verbose = 0,
}
--- Type of navaid
-- @type NAVAID.Type
-- @field #string VOR Very High Frequency Omnirange Station (VOR).
-- @field #string NDB Non-Directional Beacon (NDB).
-- @field #string DME Distance Measuring Equipment (DME).
-- @field #string TACAN TACtical Air Navigation System (TACAN).
-- @field #string LOC LOCalizer for horizontal guidance (LOC).
NAVAID.Type={
VOR="VOR",
NDB="NDB",
DME="DME",
TACAN="TACAN",
LOC="Localizer"
}
--- NAVAID class version.
-- @field #string version
NAVAID.version="0.0.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Add frequencies. Which unit MHz, kHz, Hz?
-- TODO: Add radial function
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-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new NAVAID class instance.
-- @param #NAVAID self
-- @param #string ZoneName Name of the zone to scan the scenery.
-- @param #string SceneryName Name of the scenery object.
-- @param #string Type Type of Navaid.
-- @return #NAVAID self
function NAVAID:New(ZoneName, SceneryName, Type)
-- Inherit everything from BASE class.
self=BASE:Inherit(self, BASE:New()) -- #NAVAID
self.zone=ZONE:FindByName(ZoneName)
self.coordinate=self.zone:GetCoordinate()
if SceneryName then
self.scenery=SCENERY:FindByNameInZone(SceneryName, ZoneName)
if not self.scenery then
self:E("ERROR: Could not find scenery object %s in zone %s", SceneryName, ZoneName)
end
end
self.alias=string.format("%s %s %s", tostring(ZoneName), tostring(SceneryName), tostring(Type))
-- Set some string id for output to DCS.log file.
self.lid=string.format("NAVAID %s | ", self.alias)
self:I(self.lid..string.format("Created NAVAID!"))
return self
end
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-- User Functions
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--- Set frequency.
-- @param #NAVAID self
-- @param #number Frequency Frequency in Hz.
-- @return #NAVAID self
function NAVAID:SetFrequency(Frequency)
self.frequency=Frequency
return self
end
--- Set channel.
-- @param #NAVAID self
-- @param #number Channel
-- @param #string Band
-- @return #NAVAID self
function NAVAID:SetChannel(Channel, Band)
self.channel=Channel
self.band=Band
return self
end
--- Add marker the NAVAID on the F10 map.
-- @param #NAVAID self
-- @return #NAVAID self
function NAVAID:AddMarker()
local text=string.format("I am a NAVAID!")
self.markID=self.coordinate:MarkToAll(text, true)
return self
end
--- Remove marker of the NAVAID from the F10 map.
-- @param #NAVAID self
-- @return #NAVAID self
function NAVAID:DelMarker()
if self.markID then
UTILS.RemoveMark(self.markID)
end
return self
end
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-- Private Functions
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--- NAVFIX class.
-- @type NAVFIX
-- @field #string ClassName Name of the class.
-- @field #boolean isIAF Is initial approach fix (IAF).
-- @field #boolean isIF Is intermediate fix (IF).
-- @field #boolean isFAF Is final approach fix (FAF).
-- @field #boolean isMAF Is missed approach fix (MAF).
--
-- @extends Navigation.Point#NAVPOINT
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
--
-- ===
--
-- # The NAVFIX Concept
--
-- The NAVFIX class has a great concept!
--
-- # Basic Setup
--
-- A new `NAVFIX` object can be created with the @{#NAVFIX.New}() function.
--
-- myTemplate=NAVFIX:New()
-- myTemplate:SetXYZ(X, Y, Z)
--
-- This is how it works.
--
-- @field #NAVFIX
NAVFIX = {
ClassName = "NAVFIX",
verbose = 0,
}
--- Type of navaid
-- @type NAVFIX.Type
-- @field #string VOR VOR
-- @field #string NDB NDB
NAVFIX.Type={
VOR="VOR",
NDB="NDB",
}
--- NAVFIX class version.
-- @field #string version
NAVFIX.version="0.0.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: A lot...
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-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new NAVFIX class instance.
-- @param #NAVFIX self
-- @param #string Name Name of the fix. Should be unique!
-- @param Core.Point#COORDINATE Coordinate of the fix.
-- @return #NAVFIX self
function NAVFIX:NewFromCoordinate(Name, Coordinate)
-- Inherit everything from SCENERY class.
self=BASE:Inherit(self, BASE:New()) -- #NAVFIX
self.coordinate=Coordinate
self.name=Name
self.marker=MARKER:New(Coordinate, self:_GetMarkerText())
self.marker:ToAll()
return self
end
--- Create a new NAVFIX class instance from a given NavAid.
-- @param #NAVFIX self
-- @param #string Name Name of the fix. Should be unique!
-- @param Navigation.NavFix#NAVFIX NavFix The navigation fix.
-- @param #number Distance Distance in nautical miles.
-- @param #number Bearing Bearing from the given NavFix to the newly created one.
-- @param #boolean Reciprocal If `true` the reciprocal `Bearing` is taken so it specifies the direction from the new navfix to the given one.
-- @return #NAVFIX self
function NAVFIX:NewFromNavFix(Name, NavFix, Distance, Bearing, Reciprocal)
local coord=NavFix.coordinate
local Angle=Bearing-90
local coord=NavFix.coordinate:Translate(UTILS.NMToMeters(Distance), Angle)
local self=NAVFIX:NewFromCoordinate(coord, Name)
return self
end
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-- User Functions
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--- Set minimum altitude.
-- @param #NAVFIX self
-- @param #number Altitude Min altitude in feet.
-- @return #NAVFIX self
function NAVFIX:SetAltMin(Altitude)
self.altMin=Altitude
return self
end
--- Set maximum altitude.
-- @param #NAVFIX self
-- @param #number Altitude Max altitude in feet.
-- @return #NAVFIX self
function NAVFIX:SetAltMax(Altitude)
self.altMax=Altitude
return self
end
--- Set mandatory altitude (min alt = max alt).
-- @param #NAVFIX self
-- @param #number Altitude Altitude in feet.
-- @return #NAVFIX self
function NAVFIX:SetAltMandatory(Altitude)
self.altMin=Altitude
self.altMax=Altitude
return self
end
--- Set whether this fix is compulsory.
-- @param #NAVFIX self
-- @param #boolean Compulsory If `true`, this is a compusory fix. If `false` or nil, it is non-compulsory.
-- @return #NAVFIX self
function NAVFIX:SetCompulsory(Compulsory)
self.isCompulsory=Compulsory
return self
end
--- Set whether this is a fly-over fix fix.
-- @param #NAVFIX self
-- @param #boolean FlyOver If `true`, this is a fly over fix. If `false` or nil, it is not.
-- @return #NAVFIX self
function NAVFIX:SetFlyOver(FlyOver)
self.isFlyover=FlyOver
return self
end
--- Set whether this is the intermediate fix (IF).
-- @param #NAVFIX self
-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
-- @return #NAVFIX self
function NAVFIX:SetIntermediateFix(IntermediateFix)
self.isIF=IntermediateFix
return self
end
--- Set whether this is an initial approach fix (IAF).
-- The IAF is the point where the initial approach segment of an instrument approach begins.
-- It is usually a designated intersection, VHF omidirectional range (VOR) non-directional beacon (NDB)
-- or distance measuring equipment (DME) fix.
-- The IAF may be collocated with the intermediate fix (IF) of the instrument apprach an in such case they designate the
-- beginning of the intermediate segment of the approach. When the IAF and the IF are combined, there is no inital approach segment.
-- @param #NAVFIX self
-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
-- @return #NAVFIX self
function NAVFIX:SetInitialApproachFix(IntermediateFix)
self.isIAF=IntermediateFix
return self
end
--- Set whether this is the final approach fix (FAF).
-- @param #NAVFIX self
-- @param #boolean FinalApproachFix If `true`, this is a final approach fix.
-- @return #NAVFIX self
function NAVFIX:SetFinalApproachFix(FinalApproachFix)
self.isFAF=FinalApproachFix
return self
end
--- Set whether this is the final approach fix (FAF).
-- @param #NAVFIX self
-- @param #boolean FinalApproachFix If `true`, this is a final approach fix.
-- @return #NAVFIX self
function NAVFIX:SetMissedApproachFix(MissedApproachFix)
self.isMAF=MissedApproachFix
return self
end
--- Get the altitude in feet MSL.
-- @param #NAVFIX self
-- @return #number Altitude in feet MSL. Can be `nil`, if neither min nor max altitudes have beeen set.
function NAVFIX:GetAltitude()
local alt=nil
if self.altMin and self.altMax then
alt=math.random(self.altMin, self.altMax)
elseif self.altMin then
alt=self.altMin
elseif self.altMax then
alt=self.altMax
end
return alt
end
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-- Private Functions
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--- Get text displayed in the F10 marker.
-- @param #NAVFIX self
-- @return #string Marker text.
function NAVFIX:_GetMarkerText()
local altmin=self.altMin and tostring(self.altMin) or ""
local altmax=self.altMax and tostring(self.altMax) or ""
local speedmin=self.speedMin and tostring(self.speedMin) or ""
local speedmax=self.speedMax and tostring(self.speedMax) or ""
local text=string.format("NAVFIX %s", self.name)
if self.isIAF then
text=text..string.format(" (IAF)")
end
if self.isIF then
text=text..string.format(" (IF)")
end
text=text..string.format("\nAltitude: %s - %s", altmin, altmax)
text=text..string.format("\nSpeed: %s - %s", speedmin, speedmax)
text=text..string.format("\nCompulsory: %s", tostring(self.isCompulsory))
text=text..string.format("\nFly Over: %s", tostring(self.isFlyover))
return text
end
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--- NAVPOINT class.
-- @type NAVPOINT
--
-- @field #string ClassName Name of the class.
-- @field #number verbose Verbosity of output.
-- @field #string name Name of the point.
-- @field Core.Point#COORDINATE coordinate Coordinate of the fix.
-- @field Wrapper.Marker#MARKER marker Marker on F10 map.
-- @field #boolean isCompulsory Is this a compulsory fix.
--
-- @extends Core.Base#BASE
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
--
-- ===
--
-- # The NAVFIX Concept
--
-- The NAVFIX class has a great concept!
--
-- # Basic Setup
--
-- A new `NAVFIX` object can be created with the @{#NAVFIX.New}() function.
--
-- myNavPoint=NAVPOINT:New()
-- myTemplate:SetXYZ(X, Y, Z)
--
-- This is how it works.
--
-- @field #NAVPOINT
NAVPOINT = {
ClassName = "NAVPOINT",
verbose = 0,
}
--- NAVPOINT class version.
-- @field #string version
NAVPOINT.version="0.0.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: A lot...
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor(s)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new NAVPOINT class instance from a given COORDINATE.
-- @param #NAVPOINT self
-- @param #string Name Name of the fix. Should be unique!
-- @param Core.Point#COORDINATE Coordinate Coordinate of the point.
-- @return #NAVPOINT self
function NAVPOINT:NewFromCoordinate(Name, Coordinate)
-- Inherit everything from SCENERY class.
self=BASE:Inherit(self, BASE:New()) -- #NAVFIX
self.coordinate=Coordinate
self.name=Name
--self.marker=MARKER:New(Coordinate, self:_GetMarkerText())
--self.marker:ToAll()
return self
end
--- Create a new NAVPOINT class instance from a given NAVPOINT.
-- You have to specify the distance and bearing from the new point to the given point. *E.g.*, for a distance of 5 NM and a bearing of 090° (West), the
-- new nav point is created 5 NM East of the given nav point. The reason is that this corresponts to convention used in most maps.
-- You can, however, use the `Reciprocal` switch to create the new point in the direction you specify.
-- @param #NAVFIX self
-- @param #string Name Name of the fix. Should be unique!
-- @param Navigation.Point#NAVPOINT NavPoint The given/existing navigation point.
-- @param #number Distance Distance from the given to the new point in nautical miles.
-- @param #number Bearing Bearing [Deg] from the new point to the given one.
-- @param #boolean Reciprocal If `true` the reciprocal `Bearing` is taken so it specifies the direction from the given point to the new one.
-- @return #NAVFIX self
function NAVPOINT:NewFromNavPoint(Name, NavPoint, Distance, Bearing, Reciprocal)
if Reciprocal then
Bearing=Bearing-180
end
-- Translate.
local coord=NavPoint.coordinate:Translate(UTILS.NMToMeters(Distance), Bearing)
local self=NavPoint:NewFromCoordinate(Name, coord)
return self
end
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-- User Functions
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-- No user functions yet.
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-- Private Functions
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-- No private functions yet.
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