MOOSE/Moose Development/Release Notes/2016-07 - ReleaseNotes.txt
Sven Van de Velde 152accb93d Merge remote-tracking branch 'refs/remotes/origin/master' into New-Cargo-Handling
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#	Moose Development/Release Notes/2016-07 - ReleaseNotes.txt
2016-08-08 06:12:47 +02:00

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2016-08-08
- Added briefing to method ESCORT:New()
-- If no EscortBriefing is given, the New() method will show the default briefing.
2016-08-06
- Made PointVec3 and Vec3, PointVec2 and Vec2 terminology used in the code consistent.
-- Replaced method PointVec3() to Vec3() where the code manages a Vec3. Replaced all references to the method.
-- Replaced method PointVec2() to Vec2() where the code manages a Vec2. Replaced all references to the method.
-- Replaced method RandomPointVec3() to RandomVec3() where the code manages a Vec3. Replaced all references to the method.
2016-08-03
- Fixed error at SPAWN:RandomizeTemplate()
-- Units started in wrong x, y position (at the template, instead of at the master template of the SPAWN).
-- Adjusted x, y and alt to the start position of the first unit of the master template.
-- Added a test mission Moose_Test_SPAWN_RandomizeTemplate.
-- Regenerated MOOSE.lua
2016-07-31
- Added a SpawnHeight parameter to the SPAWN method RandomizeRoute(), based upon a bug report of David. Air units will now also have optionally the route height randomized.
2016-07-29
- Documentation of methods GetFirstAliveGroup, GetNextAliveGroup, GetLastAliveGroup + code snippets.
2016-07-23
- Fixed problem in MISSILETRAINER
- For some weapontypes, there is no target known when launched.
- Workaround: Missiles get destroyed immediately after launch for those missile types.
- Known missiles that have these problem are mavericks and missiles launched by Tunguskas.
- Added more tracing in the EVENT class, appearing in DCS.log
- Added MENU_MISSION classes
-- Added class MENU_MISSION
-- Added class MENU_MISSION_COMMAND
-- Revised documentation of Menu
-- Fixed bug in SCORING class to set the scoring menu
- Added functions in SPAWN class
-- Added SPAWN:SpawnFromVec3()
-- Added SPAWN:SpawnFromVec2()
-- Revised SPAWN:SpawnFromUnit()
-- Revised SPAWN:SpawnFromZone()
- Added test missions for SPAWN class
- Moose_Test_SPAWN_SpawnFromVec3.miz
- Moose_Test_SPAWN_SpawnFromVec2.miz
- Moose_Test_SPAWN_SpawnFromUnit.miz
- Moose_Test_SPAWN_SpawnFromZone.miz
- Added functions in POINT_VEC3 class
-- Added POINT_VEC3:GetVec2()
-- Added POINT_VEC3:GetRandomVec2InRadius()
- Added functions in POINT_VEC2 class
-- Added POINT_VEC2:NewFromVec2()
- Revised the STATIC class working with POSITIONABLE
- Revised ZONE_RADIUS:GetPointVec3()
- Revised the documentation.
- Revised the SCHEDULER class
-- Added SCHEDULER:Schedule()
-- Reworked SCHEDULER:New()
2016-07-21
- Added methods in CONTROLLABLE class
- CONTROLLABLE:GetMessage( Message, Duration )
- CONTROLLABLE:MessageToAll( Message, Duration )
- CONTROLLABLE:MessageToRed( Message, Duration )
- CONTROLLABLE:MessageToBlue( Message, Duration )
- CONTROLLABLE:MessageToClient( Message, Duration, Client )
- CONTROLLABLE:MessageToGroup( Message, Duration, MessageGroup )
- CONTROLLABLE:Message( Message, Duration )
- Added methods in DETECTION_AREAS class
- DETECTION_AREAS:NearestFAC( DetectedArea )
- Removed Message methods from GROUP
- Replaced TASK_CAS and TASK_BAI with TASK_A2G
- Added PROCESS_JTAC (which fits into TASK_A2G)
- Added methods in POINT_VEC3 class:
- POINT_VEC3:NewFromVec3( Vec3 )
- Added methods in SET_UNIT class
- SET_UNIT:GetUnitTypesText()
- SET_UNIT:GetUnitThreatLevels()
- Added methods in UNIT class
- UNIT:GetCallsign()
- Fixed bug in ZONE_GROUP
- Fixed bug in SCHEDULER
2016-07-19
- Updated presentation Moose Training/Presentations/DCS World - MOOSE - Detection - Part 1 - Explanation.pptx
- Fixed bug in AIBALANCER
- Added function BASE:IsTrace()
- Renamed functions GetPointVec2() to GetVec2() to prepare new naming convension...
- Still pending is the rename of GetPointVec3 to GetVec3()..
- Added DETECTION_AREAS class to manage detection in areas.
- Added DETECTION_BASE class
- Added DETECTION_MANAGER class
- Added DETECTION_DISPATCHER class to dispatch tasks to players.
- Added DETECTION_REPORTING class
- Added in EVENT class the RemoveEvent functions
- Removed FAC.lua file
- Added MENU classes to manager the menus.
- MENU_COALITION class
- MENU_COALITION_COMMAND class
- MENU_CLIENT class
- MENU_CLIENT_COMMAND class
- MENU-GROUP class
- MENU_GROUP_COMMAND class
- Added new TASK_BASE classes
- Added TASK_BAI
- Added TASK_CAS
- Added TASK_SEAD
- Added new PROCESS classes
- Added PROCESS_ASSIGN class
- Added PROCESS_DESTROY class
- Added PROCESS_ROUTE class
- Added PROCESS_SMOKE class
- Added POINT_VEC3 methods
- POINT_VEC3:GetVec3()
- POINT_VEC3:GetX()
- POINT_VEC3:GetY()
- POINT_VEC3:GetZ()
- POINT_VEC3:GetDirectionVec3( TargetPointVec3 )
- POINT_VEC3:GetNorthCorrectionRadians()
- POINT_VEC3:GetDirectionRadians( DirectionVec3 )
- POINT_VEC3:Get2DDistance( TargetPointVec3 )
- POINT_VEC3:Get3DDistance( TargetPointVec3 )
- POINT_VEC3:ToStringBR( AngleRadians, Distance )
- POINT_VEC3:ToStringLL( acc, DMS )
- POINT_VEC3:GetAltitudeText()
- POINT_VEC3:GetBRText( TargetPointVec3 )
- POINT_VEC3:SetMetric( Metric )
- POINT_VEC3:IsMetric()
- Added POINT_VEC2 methods
- POINT_VEC2:GetAltitudeText()
- Added POSITIONABLE method
- POSITIONABLE:GetRandomPointVec3( Radius )
- POSITIONABLE:GetVelocityKMH()
- Cleaned up Routines.lua file
- Fixed bug in handling CSV files in SCORING class
- Added lists to SET_ classes in Set.lua file
- Added STATEMACHINE classes
- Added UNIT methods
- UNIT:Destroy()
- UNIT:HasSensors( ... )
- UNIT:HasSEAD()
- UNIT:GetThreatLevel()
- UNIT:IsGround()
- UNIT:IsFriendly( FriendlyCoalition )
- UNIT:IsShip()
- Created Utils.lua file with many utility functions.
- Added method in ZONE_BASE
- ZONE_BASE:GetVec2()
- Added method in ZONE_UNIT
- ZONE_UNIT:GetPointVec3( Height )
- Reworked ZONE_UNIT so that it always will provide a position.
- Optimized the ray casting algorithm in ZONE_POLYGON_BASE:IsPointVec2InZone( PointVec2 )
2016-07-12
- Fixed bug in SPAWN, related to DEAD events.
- Added test mission Moose_Test_SPAWN_Limit_Scheduled
2016-07-08
- Fixed bug with velocity in AIRBASEPOLICE class
- Release in cooperation with dutch-baron the AIRBASEPOLIC_NAVADA class.
- Removed messages menu from CLIENT class
- Removed Moose_Test_DETECTION_Laser mission
2016-07-06
- Bugfixes in CONTROLLABLE and GROUP
2016-07-05
- Added country in DCScountry.lua
- Added DATABASE:GetGroupTemplate( GroupName )
- Added methods in GROUP class
- GROUP:Respawn( Template )
- GROUP:SetTemplateControlled( Template, Controlled )
- GROUP:SetTemplateCountry( Template, CountryID )
- GROUP:SetTemplateCoalition( Template, CoalitionID )
- Added ZONE_GROUP class
2016-07-04
- Fixed bug in SPAWN class restarting GROUPS after landing.
2016-07-03
- Added method in ZONE_UNIT
- ZONE_UNIT:GetRandomVec2()
2016-06-28
- Release of rework of MOOSE wrapper object model
- Added IDENTIFIABLE class
- Added POSITIONABLE class
- Added OBJECT class
- Added CONTROLLABLE class
2016-06-26
- Reworked scheduler implementations
2016-06-22
- Added AIBALANCER class
- Added PATROLZONE class
- Added POINT_VEC3 and POINT_VEC2 classes