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https://github.com/FlightControl-Master/MOOSE.git
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* Added a maximum markings per designated target group. So not all FACs are occupied. * Optimized the designation report. Move the horizontal line. * Ensured in DESIGNATE that when targets are ordered to be smoke or designated, that this also will happen. Was issue with the scheduler, which got garbage collected before actually being executed, resulting in an obsolete schedule. * Fixed the tasking, coordinates are now updated when enquiring a task report.
821 lines
25 KiB
Lua
821 lines
25 KiB
Lua
--- **Wrapper** -- POSITIONABLE wraps DCS classes that are "positionable".
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--
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-- ====
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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--
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-- ### Contributions:
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--
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-- ====
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--
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-- @module Positionable
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--- @type POSITIONABLE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
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-- @extends Wrapper.Identifiable#IDENTIFIABLE
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--- @type POSITIONABLE
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-- @extends Wrapper.Identifiable#IDENTIFIABLE
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--- # POSITIONABLE class, extends @{Identifiable#IDENTIFIABLE}
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--
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-- The POSITIONABLE class is a wrapper class to handle the POSITIONABLE objects:
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--
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-- * Support all DCS APIs.
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-- * Enhance with POSITIONABLE specific APIs not in the DCS API set.
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-- * Manage the "state" of the POSITIONABLE.
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--
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-- ## POSITIONABLE constructor
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--
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-- The POSITIONABLE class provides the following functions to construct a POSITIONABLE instance:
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--
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-- * @{#POSITIONABLE.New}(): Create a POSITIONABLE instance.
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--
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-- ## Get the current speed
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--
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-- There are 3 methods that can be used to determine the speed.
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-- Use @{#POSITIONABLE.GetVelocityKMH}() to retrieve the current speed in km/h. Use @{#POSITIONABLE.GetVelocityMPS}() to retrieve the speed in meters per second.
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-- The method @{#POSITIONABLE.GetVelocity}() returns the speed vector (a Vec3).
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--
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-- ## Get the current altitude
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--
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-- Altitude can be retrieved using the method @{#POSITIONABLE.GetHeight}() and returns the current altitude in meters from the orthonormal plane.
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--
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--
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-- @field #POSITIONABLE
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POSITIONABLE = {
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ClassName = "POSITIONABLE",
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PositionableName = "",
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}
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--- @field #POSITIONABLE.__
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POSITIONABLE.__ = {}
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--- @field #POSITIONABLE.__.Cargo
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POSITIONABLE.__.Cargo = {}
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--- A DCSPositionable
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-- @type DCSPositionable
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-- @field id_ The ID of the controllable in DCS
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--- Create a new POSITIONABLE from a DCSPositionable
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-- @param #POSITIONABLE self
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-- @param Dcs.DCSWrapper.Positionable#Positionable PositionableName The POSITIONABLE name
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-- @return #POSITIONABLE self
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function POSITIONABLE:New( PositionableName )
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local self = BASE:Inherit( self, IDENTIFIABLE:New( PositionableName ) )
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self.PositionableName = PositionableName
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return self
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end
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--- Returns the @{DCSTypes#Position3} position vectors indicating the point and direction vectors in 3D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Dcs.DCSTypes#Position The 3D position vectors of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetPositionVec3()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionablePosition = DCSPositionable:getPosition().p
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self:T3( PositionablePosition )
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return PositionablePosition
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end
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return nil
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end
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--- Returns the @{DCSTypes#Vec2} vector indicating the point in 2D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Dcs.DCSTypes#Vec2 The 2D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetVec2()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionableVec3 = DCSPositionable:getPosition().p
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local PositionableVec2 = {}
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PositionableVec2.x = PositionableVec3.x
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PositionableVec2.y = PositionableVec3.z
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self:T2( PositionableVec2 )
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return PositionableVec2
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end
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return nil
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end
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--- Returns a POINT_VEC2 object indicating the point in 2D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Core.Point#POINT_VEC2 The 2D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetPointVec2()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionableVec3 = DCSPositionable:getPosition().p
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local PositionablePointVec2 = POINT_VEC2:NewFromVec3( PositionableVec3 )
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self:T2( PositionablePointVec2 )
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return PositionablePointVec2
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end
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return nil
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end
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--- Returns a POINT_VEC3 object indicating the point in 3D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Core.Point#POINT_VEC3 The 3D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetPointVec3()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionableVec3 = self:GetPositionVec3()
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local PositionablePointVec3 = POINT_VEC3:NewFromVec3( PositionableVec3 )
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self:T2( PositionablePointVec3 )
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return PositionablePointVec3
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end
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return nil
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end
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--- Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Core.Point#COORDINATE The COORDINATE of the POSITIONABLE.
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function POSITIONABLE:GetCoordinate()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionableVec3 = self:GetPositionVec3()
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local PositionableCoordinate = COORDINATE:NewFromVec3( PositionableVec3 )
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PositionableCoordinate:SetHeading( self:GetHeading() )
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self:T2( PositionableCoordinate )
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return PositionableCoordinate
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end
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return nil
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end
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--- Returns a random @{DCSTypes#Vec3} vector within a range, indicating the point in 3D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #number Radius
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-- @return Dcs.DCSTypes#Vec3 The 3D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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-- @usage
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-- -- If Radius is ignored, returns the Dcs.DCSTypes#Vec3 of first UNIT of the GROUP
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function POSITIONABLE:GetRandomVec3( Radius )
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionablePointVec3 = DCSPositionable:getPosition().p
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if Radius then
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local PositionableRandomVec3 = {}
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local angle = math.random() * math.pi*2;
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PositionableRandomVec3.x = PositionablePointVec3.x + math.cos( angle ) * math.random() * Radius;
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PositionableRandomVec3.y = PositionablePointVec3.y
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PositionableRandomVec3.z = PositionablePointVec3.z + math.sin( angle ) * math.random() * Radius;
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self:T3( PositionableRandomVec3 )
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return PositionableRandomVec3
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else
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self:E("Radius is nil, returning the PointVec3 of the POSITIONABLE", PositionablePointVec3)
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return PositionablePointVec3
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end
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end
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return nil
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end
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--- Returns the @{DCSTypes#Vec3} vector indicating the 3D vector of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Dcs.DCSTypes#Vec3 The 3D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetVec3()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionableVec3 = DCSPositionable:getPosition().p
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self:T3( PositionableVec3 )
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return PositionableVec3
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end
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return nil
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end
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--- Get the bounding box of the underlying POSITIONABLE DCS Object.
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-- @param #POSITIONABLE self
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-- @return Dcs.DCSTypes#Distance The bounding box of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetBoundingBox() --R2.1
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self:F2()
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionableDesc = DCSPositionable:getDesc() --Dcs.DCSTypes#Desc
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if PositionableDesc then
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local PositionableBox = PositionableDesc.box
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return PositionableBox
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end
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end
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return nil
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end
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--- Returns the altitude of the POSITIONABLE.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Dcs.DCSTypes#Distance The altitude of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetAltitude()
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self:F2()
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionablePointVec3 = DCSPositionable:getPoint() --Dcs.DCSTypes#Vec3
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return PositionablePointVec3.y
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end
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return nil
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end
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--- Returns if the Positionable is located above a runway.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return #boolean true if Positionable is above a runway.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:IsAboveRunway()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local Vec2 = self:GetVec2()
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local SurfaceType = land.getSurfaceType( Vec2 )
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local IsAboveRunway = SurfaceType == land.SurfaceType.RUNWAY
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self:T2( IsAboveRunway )
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return IsAboveRunway
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end
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return nil
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end
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--- Returns the POSITIONABLE heading in degrees.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return #number The POSTIONABLE heading
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetHeading()
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionablePosition = DCSPositionable:getPosition()
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if PositionablePosition then
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local PositionableHeading = math.atan2( PositionablePosition.x.z, PositionablePosition.x.x )
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if PositionableHeading < 0 then
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PositionableHeading = PositionableHeading + 2 * math.pi
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end
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PositionableHeading = PositionableHeading * 180 / math.pi
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self:T2( PositionableHeading )
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return PositionableHeading
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end
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end
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return nil
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end
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--- Returns true if the POSITIONABLE is in the air.
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-- Polymorphic, is overridden in GROUP and UNIT.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return #boolean true if in the air.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:InAir()
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self:F2( self.PositionableName )
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return nil
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end
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--- Returns the POSITIONABLE velocity vector.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Dcs.DCSTypes#Vec3 The velocity vector
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetVelocity()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionableVelocityVec3 = DCSPositionable:getVelocity()
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self:T3( PositionableVelocityVec3 )
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return PositionableVelocityVec3
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end
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return nil
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end
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--- Returns the POSITIONABLE height in meters.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Dcs.DCSTypes#Vec3 The height of the positionable.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetHeight() --R2.1
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionablePosition = DCSPositionable:getPosition()
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if PositionablePosition then
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local PositionableHeight = PositionablePosition.p.y
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self:T2( PositionableHeight )
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return PositionableHeight
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end
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end
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return nil
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end
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--- Returns the POSITIONABLE velocity in km/h.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return #number The velocity in km/h
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function POSITIONABLE:GetVelocityKMH()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local VelocityVec3 = self:GetVelocity()
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local Velocity = ( VelocityVec3.x ^ 2 + VelocityVec3.y ^ 2 + VelocityVec3.z ^ 2 ) ^ 0.5 -- in meters / sec
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local Velocity = Velocity * 3.6 -- now it is in km/h.
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self:T3( Velocity )
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return Velocity
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end
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return 0
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end
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--- Returns the POSITIONABLE velocity in meters per second.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return #number The velocity in meters per second.
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function POSITIONABLE:GetVelocityMPS()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local VelocityVec3 = self:GetVelocity()
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local Velocity = ( VelocityVec3.x ^ 2 + VelocityVec3.y ^ 2 + VelocityVec3.z ^ 2 ) ^ 0.5 -- in meters / sec
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self:T3( Velocity )
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return Velocity
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end
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return 0
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end
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--- Returns the message text with the callsign embedded (if there is one).
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
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-- @return #string The message text
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function POSITIONABLE:GetMessageText( Message, Name ) --R2.1 added
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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Name = Name and ( " (" .. Name .. ")" ) or ""
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local Callsign = string.format( "[%s]", self:GetCallsign() ~= "" and self:GetCallsign() or self:GetName() )
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local MessageText = Callsign .. Name .. ": " .. Message
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return MessageText
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end
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return nil
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end
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--- Returns a message with the callsign embedded (if there is one).
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
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-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
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-- @return Core.Message#MESSAGE
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function POSITIONABLE:GetMessage( Message, Duration, Name ) --R2.1 changed callsign and name and using GetMessageText
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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local MessageText = self:GetMessageText( Message, Name )
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return MESSAGE:New( MessageText, Duration )
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end
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return nil
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end
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--- Send a message to all coalitions.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
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-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
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function POSITIONABLE:MessageToAll( Message, Duration, Name )
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self:F2( { Message, Duration } )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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self:GetMessage( Message, Duration, Name ):ToAll()
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end
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return nil
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end
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--- Send a message to a coalition.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param Dcs.DCSTYpes#Duration Duration The duration of the message.
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-- @param Dcs.DCScoalition#coalition MessageCoalition The Coalition receiving the message.
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function POSITIONABLE:MessageToCoalition( Message, Duration, MessageCoalition )
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self:F2( { Message, Duration } )
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local Name = ""
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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if MessageCoalition == coalition.side.BLUE then
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Name = "Blue coalition"
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end
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if MessageCoalition == coalition.side.RED then
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Name = "Red coalition"
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end
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self:GetMessage( Message, Duration, Name ):ToCoalition( MessageCoalition )
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end
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return nil
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end
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--- Send a message to the red coalition.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param Dcs.DCSTYpes#Duration Duration The duration of the message.
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-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
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function POSITIONABLE:MessageToRed( Message, Duration, Name )
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self:F2( { Message, Duration } )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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self:GetMessage( Message, Duration, Name ):ToRed()
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end
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return nil
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end
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--- Send a message to the blue coalition.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
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-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
|
function POSITIONABLE:MessageToBlue( Message, Duration, Name )
|
|
self:F2( { Message, Duration } )
|
|
|
|
local DCSObject = self:GetDCSObject()
|
|
if DCSObject then
|
|
self:GetMessage( Message, Duration, Name ):ToBlue()
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Send a message to a client.
|
|
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
|
-- @param #POSITIONABLE self
|
|
-- @param #string Message The message text
|
|
-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
|
|
-- @param Wrapper.Client#CLIENT Client The client object receiving the message.
|
|
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
|
function POSITIONABLE:MessageToClient( Message, Duration, Client, Name )
|
|
self:F2( { Message, Duration } )
|
|
|
|
local DCSObject = self:GetDCSObject()
|
|
if DCSObject then
|
|
self:GetMessage( Message, Duration, Name ):ToClient( Client )
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Send a message to a @{Group}.
|
|
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
|
-- @param #POSITIONABLE self
|
|
-- @param #string Message The message text
|
|
-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
|
|
-- @param Wrapper.Group#GROUP MessageGroup The GROUP object receiving the message.
|
|
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
|
function POSITIONABLE:MessageToGroup( Message, Duration, MessageGroup, Name )
|
|
self:F2( { Message, Duration } )
|
|
|
|
local DCSObject = self:GetDCSObject()
|
|
if DCSObject then
|
|
if DCSObject:isExist() then
|
|
self:GetMessage( Message, Duration, Name ):ToGroup( MessageGroup )
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Send a message to a @{Set#SET_GROUP}.
|
|
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
|
-- @param #POSITIONABLE self
|
|
-- @param #string Message The message text
|
|
-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
|
|
-- @param Core.Set#SET_GROUP MessageSetGroup The SET_GROUP collection receiving the message.
|
|
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
|
function POSITIONABLE:MessageToSetGroup( Message, Duration, MessageSetGroup, Name ) --R2.1
|
|
self:F2( { Message, Duration } )
|
|
|
|
local DCSObject = self:GetDCSObject()
|
|
if DCSObject then
|
|
if DCSObject:isExist() then
|
|
MessageSetGroup:ForEachGroup(
|
|
function( MessageGroup )
|
|
self:GetMessage( Message, Duration, Name ):ToGroup( MessageGroup )
|
|
end
|
|
)
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Send a message to the players in the @{Group}.
|
|
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
|
|
-- @param #POSITIONABLE self
|
|
-- @param #string Message The message text
|
|
-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
|
|
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
|
function POSITIONABLE:Message( Message, Duration, Name )
|
|
self:F2( { Message, Duration } )
|
|
|
|
local DCSObject = self:GetDCSObject()
|
|
if DCSObject then
|
|
self:GetMessage( Message, Duration, Name ):ToGroup( self )
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Create a @{Radio#RADIO}, to allow radio transmission for this POSITIONABLE.
|
|
-- Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message
|
|
-- @param #POSITIONABLE self
|
|
-- @return #RADIO Radio
|
|
function POSITIONABLE:GetRadio() --R2.1
|
|
self:F2(self)
|
|
return RADIO:New(self)
|
|
end
|
|
|
|
--- Create a @{Radio#BEACON}, to allow this POSITIONABLE to broadcast beacon signals
|
|
-- @param #POSITIONABLE self
|
|
-- @return #RADIO Radio
|
|
function POSITIONABLE:GetBeacon() --R2.1
|
|
self:F2(self)
|
|
return BEACON:New(self)
|
|
end
|
|
|
|
--- Start Lasing a POSITIONABLE
|
|
-- @param #POSITIONABLE self
|
|
-- @param #POSITIONABLE Target
|
|
-- @param #number LaserCode
|
|
-- @param #number Duration
|
|
-- @return Core.Spot#SPOT
|
|
function POSITIONABLE:LaseUnit( Target, LaserCode, Duration ) --R2.1
|
|
self:F2()
|
|
|
|
LaserCode = LaserCode or math.random( 1000, 9999 )
|
|
|
|
local RecceDcsUnit = self:GetDCSObject()
|
|
local TargetVec3 = Target:GetVec3()
|
|
|
|
self:E("bulding spot")
|
|
self.Spot = SPOT:New( self ) -- Core.Spot#SPOT
|
|
self.Spot:LaseOn( Target, LaserCode, Duration)
|
|
self.LaserCode = LaserCode
|
|
|
|
return self.Spot
|
|
|
|
end
|
|
|
|
--- Stop Lasing a POSITIONABLE
|
|
-- @param #POSITIONABLE self
|
|
-- @return #POSITIONABLE
|
|
function POSITIONABLE:LaseOff() --R2.1
|
|
self:F2()
|
|
|
|
if self.Spot then
|
|
self.Spot:LaseOff()
|
|
self.Spot = nil
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Check if the POSITIONABLE is lasing a target
|
|
-- @param #POSITIONABLE self
|
|
-- @return #boolean true if it is lasing a target
|
|
function POSITIONABLE:IsLasing() --R2.1
|
|
self:F2()
|
|
|
|
local Lasing = false
|
|
|
|
if self.Spot then
|
|
Lasing = self.Spot:IsLasing()
|
|
end
|
|
|
|
return Lasing
|
|
end
|
|
|
|
--- Get the Spot
|
|
-- @param #POSITIONABLE self
|
|
-- @return Core.Spot#SPOT The Spot
|
|
function POSITIONABLE:GetSpot() --R2.1
|
|
|
|
return self.Spot
|
|
end
|
|
|
|
--- Get the last assigned laser code
|
|
-- @param #POSITIONABLE self
|
|
-- @return #number The laser code
|
|
function POSITIONABLE:GetLaserCode() --R2.1
|
|
|
|
return self.LaserCode
|
|
end
|
|
|
|
--- Add cargo.
|
|
-- @param #POSITIONABLE self
|
|
-- @param Core.Cargo#CARGO Cargo
|
|
-- @return #POSITIONABLE
|
|
function POSITIONABLE:AddCargo( Cargo )
|
|
self.__.Cargo[Cargo] = Cargo
|
|
return self
|
|
end
|
|
|
|
--- Remove cargo.
|
|
-- @param #POSITIONABLE self
|
|
-- @param Core.Cargo#CARGO Cargo
|
|
-- @return #POSITIONABLE
|
|
function POSITIONABLE:RemoveCargo( Cargo )
|
|
self.__.Cargo[Cargo] = nil
|
|
return self
|
|
end
|
|
|
|
--- Returns if carrier has given cargo.
|
|
-- @param #POSITIONABLE self
|
|
-- @return Core.Cargo#CARGO Cargo
|
|
function POSITIONABLE:HasCargo( Cargo )
|
|
return self.__.Cargo[Cargo]
|
|
end
|
|
|
|
--- Clear all cargo.
|
|
-- @param #POSITIONABLE self
|
|
function POSITIONABLE:ClearCargo()
|
|
self.__.Cargo = {}
|
|
end
|
|
|
|
--- Get cargo item count.
|
|
-- @param #POSITIONABLE self
|
|
-- @return Core.Cargo#CARGO Cargo
|
|
function POSITIONABLE:CargoItemCount()
|
|
local ItemCount = 0
|
|
for CargoName, Cargo in pairs( self.__.Cargo ) do
|
|
ItemCount = ItemCount + Cargo:GetCount()
|
|
end
|
|
return ItemCount
|
|
end
|
|
|
|
--- Signal a flare at the position of the POSITIONABLE.
|
|
-- @param #POSITIONABLE self
|
|
-- @param Utilities.Utils#FLARECOLOR FlareColor
|
|
function POSITIONABLE:Flare( FlareColor )
|
|
self:F2()
|
|
trigger.action.signalFlare( self:GetVec3(), FlareColor , 0 )
|
|
end
|
|
|
|
--- Signal a white flare at the position of the POSITIONABLE.
|
|
-- @param #POSITIONABLE self
|
|
function POSITIONABLE:FlareWhite()
|
|
self:F2()
|
|
trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.White , 0 )
|
|
end
|
|
|
|
--- Signal a yellow flare at the position of the POSITIONABLE.
|
|
-- @param #POSITIONABLE self
|
|
function POSITIONABLE:FlareYellow()
|
|
self:F2()
|
|
trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.Yellow , 0 )
|
|
end
|
|
|
|
--- Signal a green flare at the position of the POSITIONABLE.
|
|
-- @param #POSITIONABLE self
|
|
function POSITIONABLE:FlareGreen()
|
|
self:F2()
|
|
trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.Green , 0 )
|
|
end
|
|
|
|
--- Signal a red flare at the position of the POSITIONABLE.
|
|
-- @param #POSITIONABLE self
|
|
function POSITIONABLE:FlareRed()
|
|
self:F2()
|
|
local Vec3 = self:GetVec3()
|
|
if Vec3 then
|
|
trigger.action.signalFlare( Vec3, trigger.flareColor.Red, 0 )
|
|
end
|
|
end
|
|
|
|
--- Smoke the POSITIONABLE.
|
|
-- @param #POSITIONABLE self
|
|
-- @param Utilities.Utils#SMOKECOLOR SmokeColor The color to smoke to positionable.
|
|
-- @param #number Range The range in meters to randomize the smoking around the positionable.
|
|
-- @param #number AddHeight The height in meters to add to the altitude of the positionable.
|
|
function POSITIONABLE:Smoke( SmokeColor, Range, AddHeight )
|
|
self:F2()
|
|
if Range then
|
|
local Vec3 = self:GetRandomVec3( Range )
|
|
Vec3.y = Vec3.y + AddHeight or 0
|
|
trigger.action.smoke( Vec3, SmokeColor )
|
|
else
|
|
local Vec3 = self:GetVec3()
|
|
Vec3.y = Vec3.y + AddHeight or 0
|
|
trigger.action.smoke( self:GetVec3(), SmokeColor )
|
|
end
|
|
|
|
end
|
|
|
|
--- Smoke the POSITIONABLE Green.
|
|
-- @param #POSITIONABLE self
|
|
function POSITIONABLE:SmokeGreen()
|
|
self:F2()
|
|
trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Green )
|
|
end
|
|
|
|
--- Smoke the POSITIONABLE Red.
|
|
-- @param #POSITIONABLE self
|
|
function POSITIONABLE:SmokeRed()
|
|
self:F2()
|
|
trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Red )
|
|
end
|
|
|
|
--- Smoke the POSITIONABLE White.
|
|
-- @param #POSITIONABLE self
|
|
function POSITIONABLE:SmokeWhite()
|
|
self:F2()
|
|
trigger.action.smoke( self:GetVec3(), trigger.smokeColor.White )
|
|
end
|
|
|
|
--- Smoke the POSITIONABLE Orange.
|
|
-- @param #POSITIONABLE self
|
|
function POSITIONABLE:SmokeOrange()
|
|
self:F2()
|
|
trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Orange )
|
|
end
|
|
|
|
--- Smoke the POSITIONABLE Blue.
|
|
-- @param #POSITIONABLE self
|
|
function POSITIONABLE:SmokeBlue()
|
|
self:F2()
|
|
trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Blue )
|
|
end
|
|
|
|
|