MOOSE/Moose/PickupTask.lua
svenvandevelde c7d3e44a57 Optimization of Cargo Loading behaviour
Cargo loading is a bit complex.
- Cargo should only respawn if it is not existing, and if it is not
loading to another client.
- The pickup menu should allow Cargo that was loading (but for some
reason it did not load), to retry the loading process, but only when the
Client is the Client of the active player.
- When the menus are removed, any unit that was loading but not loaded,
should become back to status none, but only when the Client is the
Client of the active player.
- Fixed a couple of errors with the Pickup-menu function.
2016-02-26 10:15:03 +01:00

155 lines
4.8 KiB
Lua

--- A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone.
-- @classmod PICKUPTASK
-- @parent TASK
Include.File("Task")
Include.File("Cargo")
PICKUPTASK = {
ClassName = "PICKUPTASK",
TEXT = { "Pick-Up", "picked-up", "loaded" },
GoalVerb = "Pick-Up"
}
--- Creates a new PICKUPTASK.
-- @tparam table{string,...}|string LandingZones Table of Zone names where Cargo is to be loaded.
-- @tparam CARGO_TYPE CargoType Type of the Cargo. The type must be of the following Enumeration:..
-- @tparam number OnBoardSide Reflects from which side the cargo Group will be on-boarded on the Carrier.
function PICKUPTASK:New( CargoType, OnBoardSide )
local self = BASE:Inherit( self, TASK:New() )
self:T()
-- self holds the inherited instance of the PICKUPTASK Class to the BASE class.
local Valid = true
if Valid then
self.Name = 'Pickup Cargo'
self.TaskBriefing = "Task: Fly to the indicated landing zones and pickup " .. CargoType .. ". Your co-pilot will provide you with the directions (required flight angle in degrees) and the distance (in km) to the pickup zone."
self.CargoType = CargoType
self.GoalVerb = CargoType .. " " .. self.GoalVerb
self.OnBoardSide = OnBoardSide
self.IsLandingRequired = false -- required to decide whether the client needs to land or not
self.IsSlingLoad = false -- Indicates whether the cargo is a sling load cargo
self.Stages = { STAGE_CARGO_INIT:New(), STAGE_CARGO_LOAD:New(), STAGEBRIEF:New(), STAGESTART:New(), STAGEROUTE:New(), STAGELANDING:New(), STAGELANDED:New(), STAGELOAD:New(), STAGEDONE:New() }
self.SetStage( self, 1 )
end
return self
end
function PICKUPTASK:FromZone( LandingZone )
self:T()
self.LandingZones.LandingZoneNames[LandingZone.CargoZoneName] = LandingZone.CargoZoneName
self.LandingZones.LandingZones[LandingZone.CargoZoneName] = LandingZone
return self
end
function PICKUPTASK:InitCargo( InitCargos )
self:T( { InitCargos } )
if type( InitCargos ) == "table" then
self.Cargos.InitCargos = InitCargos
else
self.Cargos.InitCargos = { InitCargos }
end
return self
end
function PICKUPTASK:LoadCargo( LoadCargos )
self:T( { LoadCargos } )
if type( LoadCargos ) == "table" then
self.Cargos.LoadCargos = LoadCargos
else
self.Cargos.LoadCargos = { LoadCargos }
end
return self
end
function PICKUPTASK:AddCargoMenus( Client, Cargos, TransportRadius )
self:T()
for CargoID, Cargo in pairs( Cargos ) do
self:T( { Cargo.ClassName, Cargo.CargoName, Cargo.CargoType, Cargo:IsStatusNone(), Cargo:IsStatusLoaded(), Cargo:IsStatusLoading(), Cargo:IsStatusUnLoaded() } )
-- If the Cargo has no status, allow the menu option.
if Cargo:IsStatusNone() or ( Cargo:IsStatusLoading() and Client == Cargo:IsLoadingToClient() ) then
local MenuAdd = false
if Cargo:IsNear( Client, self.CurrentCargoZone ) then
MenuAdd = true
end
if MenuAdd then
if Client._Menus[Cargo.CargoType] == nil then
Client._Menus[Cargo.CargoType] = {}
end
if not Client._Menus[Cargo.CargoType].PickupMenu then
Client._Menus[Cargo.CargoType].PickupMenu = missionCommands.addSubMenuForGroup(
Client:GetClientGroupID(),
self.TEXT[1] .. " " .. Cargo.CargoType,
nil
)
self:T( 'Added PickupMenu: ' .. self.TEXT[1] .. " " .. Cargo.CargoType )
end
if Client._Menus[Cargo.CargoType].PickupSubMenus == nil then
Client._Menus[Cargo.CargoType].PickupSubMenus = {}
end
Client._Menus[Cargo.CargoType].PickupSubMenus[ #Client._Menus[Cargo.CargoType].PickupSubMenus + 1 ] = missionCommands.addCommandForGroup(
Client:GetClientGroupID(),
Cargo.CargoName .. " ( " .. Cargo.CargoWeight .. "kg )",
Client._Menus[Cargo.CargoType].PickupMenu,
self.MenuAction,
{ ReferenceTask = self, CargoTask = Cargo }
)
self:T( 'Added PickupSubMenu' .. Cargo.CargoType .. ":" .. Cargo.CargoName .. " ( " .. Cargo.CargoWeight .. "kg )" )
end
end
end
end
function PICKUPTASK:RemoveCargoMenus( Client )
self:T()
for MenuID, MenuData in pairs( Client._Menus ) do
for SubMenuID, SubMenuData in pairs( MenuData.PickupSubMenus ) do
missionCommands.removeItemForGroup( Client:GetClientGroupID(), SubMenuData )
self:T( "Removed PickupSubMenu " )
SubMenuData = nil
end
if MenuData.PickupMenu then
missionCommands.removeItemForGroup( Client:GetClientGroupID(), MenuData.PickupMenu )
self:T( "Removed PickupMenu " )
MenuData.PickupMenu = nil
end
end
for CargoID, Cargo in pairs( Cargos ) do
self:T( { Cargo.ClassName, Cargo.CargoName, Cargo.CargoType, Cargo:IsStatusNone(), Cargo:IsStatusLoaded(), Cargo:IsStatusLoading(), Cargo:IsStatusUnLoaded() } )
if Cargo:IsStatusLoading() and Client == Cargo:IsLoadingToClient() then
Cargo:StatusNone()
end
end
end
function PICKUPTASK:HasFailed( ClientDead )
self:T()
local TaskHasFailed = self.TaskFailed
return TaskHasFailed
end