mirror of
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885 lines
22 KiB
HTML
885 lines
22 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html>
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<head>
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<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div>
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<div id="main">
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<div id="navigation">
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<h2>Modules</h2>
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<ul><li>
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="Base.html">Base</a></li>
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<li><a href="CARGO.html">CARGO</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
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<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
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<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
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<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li>MissileTrainer</li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>MissileTrainer</code></h1>
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<p>Provides missile training functions.</p>
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<h1><a href="##(MISSILETRAINER)">#MISSILETRAINER</a> class</h1>
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<p>The <a href="##(MISSILETRAINER)">#MISSILETRAINER</a> class uses the DCS world messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft,
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the class will destroy the missile within a certain range, to avoid damage to your aircraft.
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It suports the following functionality:</p>
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<ul>
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<li>Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes.</li>
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<li>Provide alerts of missile launches, including detailed information of the units launching, including bearing, range <20></li>
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<li>Provide alerts when a missile would have killed your aircraft.</li>
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<li>Provide alerts when the missile self destructs.</li>
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<li>Enable / Disable and Configure the Missile Trainer using the various menu options.</li>
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</ul>
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<p> When running a mission where MISSILETRAINER is used, the following radio menu structure ( 'Radio Menu' -> 'Other (F10)' -> 'MissileTrainer' ) options are available for the players:</p>
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<ul>
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<li><strong>Messages</strong>: Menu to configure all messages.
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<ul>
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<li><strong>Messages On</strong>: Show all messages.</li>
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<li><strong>Messages Off</strong>: Disable all messages.</li>
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</ul></li>
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<li><strong>Tracking</strong>: Menu to configure missile tracking messages.
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<ul>
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<li><strong>To All</strong>: Shows missile tracking messages to all players.</li>
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<li><strong>To Target</strong>: Shows missile tracking messages only to the player where the missile is targetted at.</li>
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<li><strong>Tracking On</strong>: Show missile tracking messages.</li>
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<li><strong>Tracking Off</strong>: Disable missile tracking messages.</li>
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</ul></li>
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<li><strong>Alerts</strong>: Menu to configure alert messages.
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<ul>
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<li><strong>To All</strong>: Shows alert messages to all players.</li>
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<li><strong>To Target</strong>: Shows alter messages only to the player where the missile is (was) targetted at.</li>
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<li><strong>Hits On</strong>: Show missile hit alert messages.</li>
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<li><strong>Hits Off</strong>: Disable missile hit altert messages.</li>
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<li><strong>Launches On</strong>: Show missile launch messages.</li>
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<li><strong>Launches Off</strong>: Disable missile launch messages.</li>
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</ul></li>
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<li><strong>Details</strong>: Menu to configure message details.
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<ul>
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<li><strong>Range On</strong>: Shows range information when a missile is fired to a target.</li>
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<li><strong>Range Off</strong>: Disable range information when a missile is fired to a target.</li>
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<li><strong>Bearing On</strong>: Shows bearing information when a missile is fired to a target.</li>
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<li><strong>Bearing Off</strong>: Disable bearing information when a missile is fired to a target.</li>
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</ul></li>
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<li><strong>Distance</strong>: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking.
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This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured.
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<ul>
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<li><strong>50 meter</strong>: Destroys the missile when the distance to the aircraft is below or equal to 50 meter.</li>
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<li><strong>100 meter</strong>: Destroys the missile when the distance to the aircraft is below or equal to 100 meter.</li>
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<li><strong>150 meter</strong>: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.</li>
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<li><strong>200 meter</strong>: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.</li>
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</ul></li>
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</ul>
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<h1>MISSILETRAINER construction methods:</h1>
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<p>Create a new MISSILETRAINER object with the <a href="##(MISSILETRAINER).New">MISSILETRAINER.New</a> method:</p>
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<ul>
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<li><a href="##(MISSILETRAINER).New">MISSILETRAINER.New</a>: Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed.</li>
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</ul>
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<p>MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those.</p>
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<h1>MISSILETRAINER initialization methods:</h1>
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<p>A MISSILETRAINER object will behave differently based on the usage of initialization methods:</p>
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<ul>
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<li><a href="##(MISSILETRAINER).InitMessagesOnOff">MISSILETRAINER.InitMessagesOnOff</a>: Sets by default the display of any message to be ON or OFF.</li>
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<li><a href="##(MISSILETRAINER).InitTrackingToAll">MISSILETRAINER.InitTrackingToAll</a>: Sets by default the missile tracking report for all players or only for those missiles targetted to you.</li>
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<li><a href="##(MISSILETRAINER).InitTrackingOnOff">MISSILETRAINER.InitTrackingOnOff</a>: Sets by default the display of missile tracking report to be ON or OFF.</li>
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<li><a href="##(MISSILETRAINER).InitAlertsToAll">MISSILETRAINER.InitAlertsToAll</a>: Sets by default the display of alerts to be shown to all players or only to you.</li>
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<li><a href="##(MISSILETRAINER).InitAlertsHitsOnOff">MISSILETRAINER.InitAlertsHitsOnOff</a>: Sets by default the display of hit alerts ON or OFF.</li>
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<li><a href="##(MISSILETRAINER).InitAlertsLaunchesOnOff">MISSILETRAINER.InitAlertsLaunchesOnOff</a>: Sets by default the display of launch alerts ON or OFF.</li>
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<li><a href="##(MISSILETRAINER).InitRangeOnOff">MISSILETRAINER.InitRangeOnOff</a>: Sets by default the display of range information of missiles ON of OFF.</li>
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<li><a href="##(MISSILETRAINER).InitBearingOnOff">MISSILETRAINER.InitBearingOnOff</a>: Sets by default the display of bearing information of missiles ON of OFF.</li>
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<li><a href="##(MISSILETRAINER).InitMenusOnOff">MISSILETRAINER.InitMenusOnOff</a>: Allows to configure the options through the radio menu.</li>
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</ul>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#MISSILETRAINER">MISSILETRAINER</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(MISSILETRAINER)">Type <code>MISSILETRAINER</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).AlertsHitsOnOff">MISSILETRAINER.AlertsHitsOnOff</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).AlertsLaunchesOnOff">MISSILETRAINER.AlertsLaunchesOnOff</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).AlertsToAll">MISSILETRAINER.AlertsToAll</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).ClassName">MISSILETRAINER.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).DetailsBearingOnOff">MISSILETRAINER.DetailsBearingOnOff</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).DetailsRangeOnOff">MISSILETRAINER.DetailsRangeOnOff</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitAlertsHitsOnOff">MISSILETRAINER:InitAlertsHitsOnOff(AlertsHitsOnOff)</a></td>
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<td class="summary">
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<p>Sets by default the display of hit alerts ON or OFF.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitAlertsLaunchesOnOff">MISSILETRAINER:InitAlertsLaunchesOnOff(AlertsLaunchesOnOff)</a></td>
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<td class="summary">
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<p>Sets by default the display of launch alerts ON or OFF.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitAlertsToAll">MISSILETRAINER:InitAlertsToAll(AlertsToAll)</a></td>
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<td class="summary">
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<p>Sets by default the display of alerts to be shown to all players or only to you.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitBearingOnOff">MISSILETRAINER:InitBearingOnOff(DetailsBearingOnOff)</a></td>
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<td class="summary">
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<p>Sets by default the display of bearing information of missiles ON of OFF.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitMenusOnOff">MISSILETRAINER:InitMenusOnOff(MenusOnOff)</a></td>
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<td class="summary">
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<p>Enables / Disables the menus.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitMessagesOnOff">MISSILETRAINER:InitMessagesOnOff(MessagesOnOff)</a></td>
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<td class="summary">
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<p>Sets by default the display of any message to be ON or OFF.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitRangeOnOff">MISSILETRAINER:InitRangeOnOff(DetailsRangeOnOff)</a></td>
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<td class="summary">
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<p>Sets by default the display of range information of missiles ON of OFF.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitTrackingOnOff">MISSILETRAINER:InitTrackingOnOff(TrackingOnOff)</a></td>
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<td class="summary">
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<p>Sets by default the display of missile tracking report to be ON or OFF.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitTrackingToAll">MISSILETRAINER:InitTrackingToAll(TrackingToAll)</a></td>
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<td class="summary">
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<p>Sets by default the missile tracking report for all players or only for those missiles targetted to you.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).MenusOnOff">MISSILETRAINER.MenusOnOff</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).MessageLastTime">MISSILETRAINER.MessageLastTime</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).MessagesOnOff">MISSILETRAINER.MessagesOnOff</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).New">MISSILETRAINER.New(#, Distance, self)</a></td>
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<td class="summary">
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<p>Creates the main object which is handling missile tracking.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).TrackingOnOff">MISSILETRAINER.TrackingOnOff</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).TrackingToAll">MISSILETRAINER.TrackingToAll</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._AddBearing">MISSILETRAINER:_AddBearing(Client, TrainerWeapon)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._AddRange">MISSILETRAINER:_AddRange(Client, TrainerWeapon)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._EventShot">MISSILETRAINER:_EventShot(Event)</a></td>
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<td class="summary">
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<p>Detects if an SA site was shot with an anti radiation missile.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._MenuMessages">MISSILETRAINER._MenuMessages(MenuParameters)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER)._TrackMissiles">MISSILETRAINER:_TrackMissiles()</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2>Global(s)</h2>
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<dl class="function">
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<dt>
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<em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a></em>
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<a id="MISSILETRAINER" >
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<strong>MISSILETRAINER</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<h2><a id="#(MissileTrainer)" >Type <code>MissileTrainer</code></a></h2>
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<h2><a id="#(MISSILETRAINER)" >Type <code>MISSILETRAINER</code></a></h2>
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<p>The MISSILETRAINER class</p>
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<h3>Field(s)</h3>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(MISSILETRAINER).AlertsHitsOnOff" >
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<strong>MISSILETRAINER.AlertsHitsOnOff</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(MISSILETRAINER).AlertsLaunchesOnOff" >
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<strong>MISSILETRAINER.AlertsLaunchesOnOff</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(MISSILETRAINER).AlertsToAll" >
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<strong>MISSILETRAINER.AlertsToAll</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#string</em>
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<a id="#(MISSILETRAINER).ClassName" >
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<strong>MISSILETRAINER.ClassName</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(MISSILETRAINER).DetailsBearingOnOff" >
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<strong>MISSILETRAINER.DetailsBearingOnOff</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
|
||
<a id="#(MISSILETRAINER).DetailsRangeOnOff" >
|
||
<strong>MISSILETRAINER.DetailsRangeOnOff</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER).InitAlertsHitsOnOff" >
|
||
<strong>MISSILETRAINER:InitAlertsHitsOnOff(AlertsHitsOnOff)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Sets by default the display of hit alerts ON or OFF.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#boolean AlertsHitsOnOff </em></code>:
|
||
true or false</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER).InitAlertsLaunchesOnOff" >
|
||
<strong>MISSILETRAINER:InitAlertsLaunchesOnOff(AlertsLaunchesOnOff)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Sets by default the display of launch alerts ON or OFF.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#boolean AlertsLaunchesOnOff </em></code>:
|
||
true or false</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER).InitAlertsToAll" >
|
||
<strong>MISSILETRAINER:InitAlertsToAll(AlertsToAll)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Sets by default the display of alerts to be shown to all players or only to you.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#boolean AlertsToAll </em></code>:
|
||
true or false</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER).InitBearingOnOff" >
|
||
<strong>MISSILETRAINER:InitBearingOnOff(DetailsBearingOnOff)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Sets by default the display of bearing information of missiles ON of OFF.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#boolean DetailsBearingOnOff </em></code>:
|
||
true or false</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER).InitMenusOnOff" >
|
||
<strong>MISSILETRAINER:InitMenusOnOff(MenusOnOff)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Enables / Disables the menus.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#boolean MenusOnOff </em></code>:
|
||
true or false</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER).InitMessagesOnOff" >
|
||
<strong>MISSILETRAINER:InitMessagesOnOff(MessagesOnOff)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Sets by default the display of any message to be ON or OFF.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#boolean MessagesOnOff </em></code>:
|
||
true or false</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER).InitRangeOnOff" >
|
||
<strong>MISSILETRAINER:InitRangeOnOff(DetailsRangeOnOff)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Sets by default the display of range information of missiles ON of OFF.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#boolean DetailsRangeOnOff </em></code>:
|
||
true or false</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER).InitTrackingOnOff" >
|
||
<strong>MISSILETRAINER:InitTrackingOnOff(TrackingOnOff)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Sets by default the display of missile tracking report to be ON or OFF.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#boolean TrackingOnOff </em></code>:
|
||
true or false</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER).InitTrackingToAll" >
|
||
<strong>MISSILETRAINER:InitTrackingToAll(TrackingToAll)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Sets by default the missile tracking report for all players or only for those missiles targetted to you.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#boolean TrackingToAll </em></code>:
|
||
true or false</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(MISSILETRAINER).MenusOnOff" >
|
||
<strong>MISSILETRAINER.MenusOnOff</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(MISSILETRAINER).MessageLastTime" >
|
||
<strong>MISSILETRAINER.MessageLastTime</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(MISSILETRAINER).MessagesOnOff" >
|
||
<strong>MISSILETRAINER.MessagesOnOff</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER).New" >
|
||
<strong>MISSILETRAINER.New(#, Distance, self)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Creates the main object which is handling missile tracking.</p>
|
||
|
||
|
||
<p>When a missile is fired a SCHEDULER is set off that follows the missile. When near a certain a client player, the missile will be destroyed.</p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> # </em></code>:
|
||
ISSILETRAINER</p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#number Distance </em></code>:
|
||
The distance in meters when a tracked missile needs to be destroyed when close to a player.</p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> self </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(MISSILETRAINER).TrackingOnOff" >
|
||
<strong>MISSILETRAINER.TrackingOnOff</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(MISSILETRAINER).TrackingToAll" >
|
||
<strong>MISSILETRAINER.TrackingToAll</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER)._AddBearing" >
|
||
<strong>MISSILETRAINER:_AddBearing(Client, TrainerWeapon)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> Client </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> TrainerWeapon </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER)._AddRange" >
|
||
<strong>MISSILETRAINER:_AddRange(Client, TrainerWeapon)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> Client </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> TrainerWeapon </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER)._EventShot" >
|
||
<strong>MISSILETRAINER:_EventShot(Event)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Detects if an SA site was shot with an anti radiation missile.</p>
|
||
|
||
|
||
<p>In this case, take evasive actions based on the skill level set within the ME.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER)._MenuMessages" >
|
||
<strong>MISSILETRAINER._MenuMessages(MenuParameters)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> MenuParameters </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(MISSILETRAINER)._TrackMissiles" >
|
||
<strong>MISSILETRAINER:_TrackMissiles()</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
|
||
</div>
|
||
|
||
</div>
|
||
</body>
|
||
</html>
|