FlightControl be8e76e7f1 Updates
- MESSAGE class finished and now properly documented. Changed New()
function API.
- Reworked Include.File lines. No Include.File line anymore in the
Modules. All included in Moose.lua for dynamic loading.
2016-06-09 12:47:15 +02:00

157 lines
4.7 KiB
Lua

SetVehicles = SET_GROUP:New()
SetVehicles:AddGroupsByName( { "Vehicle A", "Vehicle B", "Vehicle C" } )
SetVehicles:ForEachGroup(
--- @param Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
UnitAction:SmokeGreen()
end
end
)
SetBluePlanesGroup = SET_GROUP:New()
:FilterCoalitions( "blue" )
:FilterCategories( "plane" )
:FilterStart()
SetNorthKoreaGroup = SET_GROUP:New()
:FilterCountries( "RUSSIA" )
:FilterStart()
SetSAMGroup = SET_GROUP:New()
:FilterPrefixes( "SAM" )
:FilterStart()
:SetIteratorIntervals( 5, 10 )
SpawnUS_Plane = SPAWN:New( 'Spawn Test USA Plane')
GroupUS_Plane = SpawnUS_Plane:Spawn()
SpawnUS_Vehicle = SPAWN:New( 'Spawn Test USA Vehicle')
GroupUS_Vehicle = SpawnUS_Vehicle:Spawn()
SpawnUS_Ship = SPAWN:New( 'Spawn Test USA Ship')
GroupUS_Ship = SpawnUS_Ship:Spawn()
SpawnRU_Vehicle = SPAWN:New( 'Spawn Test RUSSIA Vehicle')
GroupRU_Vehicle = SpawnRU_Vehicle:Spawn()
SpawnRU_Ship = SPAWN:New( 'Spawn Test RUSSIA Ship')
GroupRU_Ship = SpawnRU_Ship:Spawn()
SpawnM2A2_AttackVehicle = SPAWN:New( 'Spawn Test M2A2 Attack Vehicle' )
SpawnSAM_AttackVehicle = SPAWN:New( 'Spawn Test SAM Attack Vehicle' )
for i = 1, 30 do
GroupM2A2_AttackVehicle = SpawnM2A2_AttackVehicle:SpawnInZone( ZONE:New("Spawn Zone"), true)
GroupSAM_AttackVehicle = SpawnSAM_AttackVehicle:SpawnInZone( ZONE:New("Spawn Zone"), true)
end
SetVehicleCompletely = SET_GROUP:New()
:FilterPrefixes( "Spawn Vehicle Zone Completely" )
:FilterStart()
SetVehiclePartly = SET_GROUP:New()
:FilterPrefixes( "Spawn Vehicle Zone Partly" )
:FilterStart()
SetVehicleNot = SET_GROUP:New()
:FilterPrefixes( "Spawn Vehicle Zone Not" )
:FilterStart()
Spawn_Vehicle_Zone_Completely = SPAWN:New( 'Spawn Vehicle Zone Completely' )
Spawn_Vehicle_Zone_Partly = SPAWN:New( 'Spawn Vehicle Zone Partly' )
Spawn_Vehicle_Zone_Not = SPAWN:New( 'Spawn Vehicle Zone Not' )
for i = 1, 30 do
Spawn_Vehicle_Zone_Completely:SpawnInZone( ZONE:New("Spawn Zone Completely"), true)
Spawn_Vehicle_Zone_Partly:SpawnInZone( ZONE:New("Spawn Zone Partly"), true)
Spawn_Vehicle_Zone_Not:SpawnInZone( ZONE:New("Spawn Zone Not"), true)
end
--DBBlue:TraceDatabase()
--SCHEDULER:New( DBBluePlanes, DBBluePlanes.Flush, { }, 1 )
--SCHEDULER:New( DBRedVehicles, DBRedVehicles.Flush, { }, 1 )
--SCHEDULER:New( DBShips, DBShips.Flush, { }, 1 )
--SCHEDULER:New( DBBelgium, DBBelgium.Flush, { }, 1 )
--SCHEDULER:New( DBNorthKorea, DBNorthKorea.Flush, { }, 1 )
--SCHEDULER:New( DBKA50Vinson, DBKA50Vinson.Flush, { }, 1 )
--
--SCHEDULER:New( DBBluePlanesGroup, DBBluePlanesGroup.Flush, { }, 1 )
--SCHEDULER:New( DBNorthKoreaGroup, DBNorthKoreaGroup.Flush, { }, 1 )
SetBluePlanesGroup:ForEachGroup(
--- @param Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
UnitAction:SmokeBlue()
end
end
)
SetNorthKoreaGroup:ForEachGroup(
--- @param Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
UnitAction:SmokeRed()
end
end
)
SetSAMGroup:ForEachGroup(
--- @param Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
UnitAction:SmokeOrange()
end
end
)
GroupZoneCompletely = GROUP:FindByName( "Zone Completely" )
GroupZonePartly = GROUP:FindByName( "Zone Partly" )
GroupZoneNot = GROUP:FindByName( "Zone Not" )
ZoneCompletely = ZONE_POLYGON:New( "Zone Completely", GroupZoneCompletely ):SmokeZone( POINT_VEC3.SmokeColor.White )
ZonePartly = ZONE_POLYGON:New( "Zone Partly", GroupZonePartly ):SmokeZone( POINT_VEC3.SmokeColor.White )
ZoneNot = ZONE_POLYGON:New( "Zone Not", GroupZoneNot ):SmokeZone( POINT_VEC3.SmokeColor.White )
SetVehicleCompletely:ForEachGroupCompletelyInZone( ZoneCompletely,
--- @param Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
UnitAction:SmokeBlue()
end
end
)
SetVehiclePartly:ForEachGroupPartlyInZone( ZonePartly,
--- @param Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
UnitAction:SmokeBlue()
end
end
)
SetVehicleNot:ForEachGroupNotInZone( ZoneNot,
--- @param Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
UnitAction:SmokeBlue()
end
end
)