mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
320 lines
6.4 KiB
Lua
320 lines
6.4 KiB
Lua
--- GROUP Classes
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-- @classmod GROUP
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Include.File( "Routines" )
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Include.File( "Base" )
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Include.File( "Message" )
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Include.File( "Unit" )
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GROUPS = {}
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GROUP = {
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ClassName="GROUP",
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}
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function GROUP:New( DCSGroup )
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local self = BASE:Inherit( self, BASE:New() )
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self:T( DCSGroup:getName() )
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self.DCSGroup = DCSGroup
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self.GroupName = DCSGroup:getName()
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self.GroupID = DCSGroup:getID()
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self.Controller = DCSGroup:getController()
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return self
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end
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function GROUP:NewFromName( GroupName )
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local self = BASE:Inherit( self, BASE:New() )
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self:T( GroupName )
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self.DCSGroup = Group.getByName( GroupName )
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if self.DCSGroup then
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self.GroupName = self.DCSGroup:getName()
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self.GroupID = self.DCSGroup:getID()
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end
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return self
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end
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function GROUP:GetDCSGroup()
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self:T( { self.GroupName } )
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self.DCSGroup = Group.getByName( self.GroupName )
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return self.DCSGroup
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end
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function GROUP:GetDCSUnit( UnitNumber )
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self:T( { self.GroupName, UnitNumber } )
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return self.DCSGroup:getUnit( UnitNumber )
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end
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function GROUP:Activate()
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self:T( { self.GroupName } )
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trigger.action.activateGroup( self:GetDCSGroup() )
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return self:GetDCSGroup()
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end
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function GROUP:GetName()
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self:T( self.GroupName )
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return self.GroupName
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end
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function GROUP:GetPoint()
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self:T( self.GroupName )
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local GroupPoint = self:GetUnit(1):GetPoint()
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self:T( GroupPoint )
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return GroupPoint
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end
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function GROUP:Destroy()
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self:T( self.GroupName )
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for Index, UnitData in pairs( self.DCSGroup:getUnits() ) do
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self:CreateEventCrash( timer.getTime(), UnitData )
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end
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self.DCSGroup:destroy()
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end
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function GROUP:GetUnit( UnitNumber )
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self:T( { self.GroupName, UnitNumber } )
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return UNIT:New( self.DCSGroup:getUnit( UnitNumber ) )
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end
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function GROUP:IsAir()
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self:T()
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local IsAirResult = self.DCSGroup:getCategory() == Group.Category.AIRPLANE or self.DCSGroup:getCategory() == Group.Category.HELICOPTER
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self:T( IsAirResult )
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return IsAirResult
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end
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function GROUP:IsAlive()
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self:T()
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local IsAliveResult = self.DCSGroup and self.DCSGroup:isExist()
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self:T( IsAliveResult )
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return IsAliveResult
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end
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function GROUP:AllOnGround()
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self:T()
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local AllOnGroundResult = true
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for Index, UnitData in pairs( self.DCSGroup:getUnits() ) do
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if UnitData:inAir() then
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AllOnGroundResult = false
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end
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end
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self:T( AllOnGroundResult )
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return AllOnGroundResult
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end
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function GROUP:GetMaxVelocity()
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self:T()
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local MaxVelocity = 0
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for Index, UnitData in pairs( self.DCSGroup:getUnits() ) do
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local Velocity = UnitData:getVelocity()
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local VelocityTotal = math.abs( Velocity.x ) + math.abs( Velocity.y ) + math.abs( Velocity.z )
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if VelocityTotal < MaxVelocity then
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MaxVelocity = VelocityTotal
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end
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end
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return MaxVelocity
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end
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function GROUP:GetHeight()
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self:T()
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end
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function GROUP:Land( Point, Duration )
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trace.f( self.ClassName, { self.GroupName, Point, Duration } )
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local Controller = self:_GetController()
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if Duration and Duration > 0 then
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Controller:pushTask( { id = 'Land', params = { point = Point, durationFlag = true, duration = Duration } } )
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else
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Controller:pushTask( { id = 'Land', params = { point = Point, durationFlag = false } } )
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end
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return self
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end
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function GROUP:Embarking( Point, Duration, EmbarkingGroup )
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trace.f( self.ClassName, { self.GroupName, Point, Duration, EmbarkingGroup.DCSGroup } )
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local Controller = self:_GetController()
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trace.i( self.ClassName, EmbarkingGroup.GroupID )
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trace.i( self.ClassName, EmbarkingGroup.DCSGroup:getID() )
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trace.i( self.ClassName, EmbarkingGroup.DCSGroup.id )
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Controller:pushTask( { id = 'Embarking',
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params = { x = Point.x,
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y = Point.y,
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duration = Duration,
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groupsForEmbarking = { EmbarkingGroup.GroupID },
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durationFlag = true,
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distributionFlag = false,
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distribution = {},
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}
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}
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)
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return self
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end
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function GROUP:EmbarkToTransport( Point, Radius )
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trace.f( self.ClassName, { self.GroupName, Point, Radius } )
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local Controller = self:_GetController()
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Controller:pushTask( { id = 'EmbarkToTransport',
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params = { x = Point.x,
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y = Point.y,
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zoneRadius = Radius,
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}
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}
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)
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return self
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end
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function GROUP:Route( GoPoints )
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self:T( GoPoints )
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local Points = routines.utils.deepCopy( GoPoints )
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local MissionTask = { id = 'Mission', params = { route = { points = Points, }, }, }
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--self.Controller.setTask( self.Controller, MissionTask )
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routines.scheduleFunction( self.Controller.setTask, { self.Controller, MissionTask}, timer.getTime() + 1 )
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return self
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end
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function GROUP:RouteToZone( Zone, Randomize, Speed, Formation )
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self:T( Zone )
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local GroupPoint = self:GetPoint()
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local PointFrom = {}
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PointFrom.x = GroupPoint.x
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PointFrom.y = GroupPoint.y
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PointFrom.type = "Turning Point"
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PointFrom.action = "Cone"
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PointFrom.speed = 20 / 1.6
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local PointTo = {}
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local ZonePoint
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if Randomize then
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ZonePoint = Zone:GetRandomPoint()
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else
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ZonePoint = Zone:GetPoint()
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end
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PointTo.x = ZonePoint.x
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PointTo.y = ZonePoint.y
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PointTo.type = "Turning Point"
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if Formation then
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PointTo.action = Formation
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else
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PointTo.action = "Cone"
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end
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if Speed then
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PointTo.speed = Speed
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else
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PointTo.speed = 20 / 1.6
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end
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local Points = { PointFrom, PointTo }
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self:T( Points )
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self:Route( Points )
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return self
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end
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function GROUP:CopyRoute( Begin, End, Randomize, Radius )
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self:T( { Begin, End } )
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local Points = {}
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-- Could be a Spawned Group
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local GroupName = string.match( self:GetName(), ".*#" )
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if GroupName then
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GroupName = GroupName:sub( 1, -2 )
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else
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GroupName = self:GetName()
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end
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self:T( { GroupName } )
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local Template = _Database.Groups[GroupName].Template
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if Template then
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if not Begin then
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Begin = 0
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end
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if not End then
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End = 0
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end
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for TPointID = Begin + 1, #Template.route.points - End do
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if Template.route.points[TPointID] then
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Points[#Points+1] = routines.utils.deepCopy( Template.route.points[TPointID] )
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if Randomize then
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if not Radius then
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Radius = 500
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end
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Points[#Points].x = Points[#Points].x + math.random( Radius * -1, Radius )
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Points[#Points].y = Points[#Points].y + math.random( Radius * -1, Radius )
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end
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end
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end
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return Points
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end
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return nil
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end
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function GROUP:_GetController()
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return self.DCSGroup:getController()
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end
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