MOOSE/Moose/MissileTrainer.lua
2016-05-12 12:38:35 +02:00

327 lines
12 KiB
Lua

--- Provides missile training functions.
-- @module MissileTrainer
-- @author FlightControl
Include.File( "Client" )
Include.File( "Scheduler" )
--- The MISSILETRAINER class
-- @type MISSILETRAINER
-- @extends Base#BASE
MISSILETRAINER = {
ClassName = "MISSILETRAINER",
}
--- Creates the main object which is handling missile tracking.
-- When a missile is fired a SCHEDULER is set off that follows the missile. When near a certain a client player, the missile will be destroyed.
-- @param #MISSILETRAINER
-- @param #number Distance The distance in meters when a tracked missile needs to be destroyed when close to a player.
-- @return #MISSILETRAINER
function MISSILETRAINER:New( Distance )
local self = BASE:Inherit( self, BASE:New() )
self:F( Distance )
self.Schedulers = {}
self.SchedulerID = 0
self.MessageInterval = 2
self.MessageLastTime = timer.getTime()
self.Distance = Distance
_EVENTDISPATCHER:OnShot( self._EventShot, self )
self.DB = DATABASE:New():FilterStart()
self.DBClients = self.DB.Clients
self.DBUnits = self.DB.Units
for ClientID, Client in pairs( self.DBClients ) do
Client:Message( "Welcome to the Missile Trainer", 10, "ID", "TEST" )
Client.MainMenu = MENU_CLIENT:New( Client, "Missile Trainer", nil )
Client.MenuMessages = MENU_CLIENT:New( Client, "Messages", Client.MainMenu )
Client.MenuOn = MENU_CLIENT_COMMAND:New( Client, "Messages On", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesOnOff = true } )
Client.MenuOff = MENU_CLIENT_COMMAND:New( Client, "Messages Off", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesOnOff = false } )
Client.MenuTracking = MENU_CLIENT:New( Client, "Tracking", Client.MainMenu )
Client.MenuTrackingToAll = MENU_CLIENT_COMMAND:New( Client, "To All", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingToAll = true } )
Client.MenuTrackingToTarget = MENU_CLIENT_COMMAND:New( Client, "To Target", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingToAll = false } )
Client.MenuTrackOn = MENU_CLIENT_COMMAND:New( Client, "Tracking On", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, Tracking = true } )
Client.MenuTrackOff = MENU_CLIENT_COMMAND:New( Client, "Tracking Off", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, Tracking = false } )
Client.MenuAlerts = MENU_CLIENT:New( Client, "Alerts", Client.MainMenu )
Client.MenuAlertsToAll = MENU_CLIENT_COMMAND:New( Client, "To All", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsToAll = true } )
Client.MenuAlertsToTarget = MENU_CLIENT_COMMAND:New( Client, "To Target", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsToAll = false } )
Client.MenuHitsOn = MENU_CLIENT_COMMAND:New( Client, "Hits On", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsHits = true } )
Client.MenuHitsOff = MENU_CLIENT_COMMAND:New( Client, "Hits Off", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsHits = false } )
Client.MenuLaunchesOn = MENU_CLIENT_COMMAND:New( Client, "Launches On", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsLaunches = true } )
Client.MenuLaunchesOff = MENU_CLIENT_COMMAND:New( Client, "Launches Off", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsLaunches = false } )
Client.MenuDetails = MENU_CLIENT:New( Client, "Details", Client.MainMenu )
Client.MenuDetailsDistanceOn = MENU_CLIENT_COMMAND:New( Client, "Range On", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsRange = true } )
Client.MenuDetailsDistanceOff = MENU_CLIENT_COMMAND:New( Client, "Range Off", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsRange = false } )
Client.MenuDetailsBearingOn = MENU_CLIENT_COMMAND:New( Client, "Bearing On", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsBearing = true } )
Client.MenuDetailsBearingOff = MENU_CLIENT_COMMAND:New( Client, "Bearing Off", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsBearing = false } )
end
-- self.DB:ForEachClient(
-- --- @param Client#CLIENT Client
-- function( Client )
--
-- end
-- )
self.MessagesOnOff = true
self.TrackingToAll = false
self.Tracking = true
self.AlertsToAll = true
self.AlertsHits = true
self.AlertsLaunches = true
self.DetailsRange = true
self.DetailsBearing = true
self.TrackingMissiles = {}
self.TrackingScheduler = SCHEDULER:New( self, self._TrackMissiles, {}, 0.5, 0.05, 0 )
return self
end
function MISSILETRAINER:_MenuMessages( MenuParameters )
local self = MenuParameters.MenuSelf
if MenuParameters.MessagesOnOff then
self.MessagesOnOff = MenuParameters.MessagesOnOff
end
if MenuParameters.TrackingToAll then
self.TrackingToAll = MenuParameters.TrackingToAll
end
if MenuParameters.Tracking then
self.Tracking = MenuParameters.Tracking
end
if MenuParameters.AlertsToAll then
self.AlertsToAll = MenuParameters.AlertsToAll
end
if MenuParameters.AlertsHits then
self.AlertsHits = MenuParameters.AlertsHits
end
if MenuParameters.AlertsLaunches then
self.AlertsLaunches = MenuParameters.AlertsLaunches
end
if MenuParameters.DetailsRange then
self.DetailsRange = MenuParameters.DetailsRange
end
if MenuParameters.DetailsBearing then
self.DetailsBearing = MenuParameters.DetailsBearing
end
end
--- Detects if an SA site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
-- @param #MISSILETRAINER self
-- @param Event#EVENTDATA Event
function MISSILETRAINER:_EventShot( Event )
self:F( { Event } )
local TrainerSourceDCSUnit = Event.IniDCSUnit
local TrainerSourceDCSUnitName = Event.IniDCSUnitName
local TrainerWeapon = Event.Weapon -- Identify the weapon fired
local TrainerWeaponName = Event.WeaponName -- return weapon type
self:T( "Missile Launched = " .. TrainerWeaponName )
local TrainerTargetDCSUnit = TrainerWeapon:getTarget() -- Identify target
local TrainerTargetDCSUnitName = Unit.getName( TrainerTargetDCSUnit )
local TrainerTargetDCSGroup = TrainerTargetDCSUnit:getGroup()
local TrainerTargetDCSGroupName = TrainerTargetDCSGroup:getName()
local TrainerTargetSkill = _DATABASE.Templates.Units[TrainerTargetDCSUnitName].Template.skill
local Client = self.DBClients[TrainerTargetDCSUnitName]
if Client then
local TrainerSourceUnit = UNIT:New(TrainerSourceDCSUnit)
local TrainerTargetUnit = UNIT:New(TrainerTargetDCSUnit)
if self.MessagesOnOff and self.AlertsLaunches then
local Message = MESSAGE:New(
string.format( "%s launched a %s",
TrainerSourceUnit:GetTypeName(),
TrainerWeaponName
) .. self:AddRange( Client, TrainerWeapon ) .. self:AddBearing( Client, TrainerWeapon ),"Launch", 5, "ID" )
if self.AlertsToAll then
Message:ToAll()
else
Message:ToClient( Client )
end
end
local ClientID = Client:GetID()
self:T( ClientID )
if not self.TrackingMissiles[ClientID] then
self.TrackingMissiles[ClientID] = {}
end
self.TrackingMissiles[ClientID].Client = Client
if not self.TrackingMissiles[ClientID].MissileData then
self.TrackingMissiles[ClientID].MissileData = {}
end
local MissileData = {}
MissileData.TrainerSourceUnit = TrainerSourceUnit
MissileData.TrainerWeapon = TrainerWeapon
MissileData.TrainerTargetUnit = TrainerTargetUnit
table.insert( self.TrackingMissiles[ClientID].MissileData, MissileData )
--self:T( self.TrackingMissiles )
end
end
function MISSILETRAINER:AddRange( Client, TrainerWeapon )
local RangeText = ""
if self.DetailsRange then
local PositionMissile = TrainerWeapon:getPoint()
local PositionTarget = Client:GetPositionVec3()
local Range = ( ( PositionMissile.x - PositionTarget.x )^2 +
( PositionMissile.y - PositionTarget.y )^2 +
( PositionMissile.z - PositionTarget.z )^2
) ^ 0.5
RangeText = string.format( ", at %4.2fkm", Range )
end
return RangeText
end
function MISSILETRAINER:AddBearing( Client, TrainerWeapon )
local BearingText = ""
if self.DetailsBearing then
local PositionMissile = TrainerWeapon:getPoint()
local PositionTarget = Client:GetPositionVec3()
self:T( { PositionTarget, PositionMissile })
local DirectionVector = { x = PositionMissile.x - PositionTarget.x, y = PositionMissile.y - PositionTarget.y, z = PositionMissile.z - PositionTarget.z }
local DirectionRadians = math.atan2( DirectionVector.z, DirectionVector.x )
--DirectionRadians = DirectionRadians + routines.getNorthCorrection( PositionTarget )
if DirectionRadians < 0 then
DirectionRadians = DirectionRadians + 2 * math.pi
end
local DirectionDegrees = DirectionRadians * 180 / math.pi
BearingText = string.format( ", %d degrees", DirectionDegrees )
end
return BearingText
end
---
-- @param #MISSILETRAINER self
-- @param Unit#UNIT TrainerSourceDCSUnit
-- @param DCSWeapon#Weapon TrainerWeapon
-- @param Unit#UNIT TrainerTargetDCSUnit
-- @param Client#CLIENT Client
function MISSILETRAINER:_TrackMissiles()
self:F2()
local ShowMessages = false
if self.MessagesOnOff and self.MessageLastTime + 3 <= timer.getTime() then
self.MessageLastTime = timer.getTime()
ShowMessages = true
end
for ClientDataID, ClientData in pairs( self.TrackingMissiles ) do
local Client = ClientData.Client
self:T2( { Client:GetName() } )
ClientData.MessageToAll = "Missiles to Other Players:\n"
ClientData.MessageToClient = "Missiles to You:\n"
for TrackingDataID, TrackingData in pairs( self.TrackingMissiles ) do
self:T( #TrackingData.MissileData )
for MissileDataID, MissileData in pairs( TrackingData.MissileData ) do
self:T( MissileDataID )
local TrainerSourceUnit = MissileData.TrainerSourceUnit
local TrainerWeapon = MissileData.TrainerWeapon
local TrainerTargetUnit = MissileData.TrainerTargetUnit
local PositionMissile = TrainerWeapon:getPosition().p
local PositionTarget = Client:GetPositionVec3()
local Distance = ( ( PositionMissile.x - PositionTarget.x )^2 +
( PositionMissile.y - PositionTarget.y )^2 +
( PositionMissile.z - PositionTarget.z )^2
) ^ 0.5
if Distance <= self.Distance then
-- Hit alert
TrainerWeapon:destroy()
if self.MessagesOnOff and self.AlertsHits then
self:T( "Destroyed" )
local Message = MESSAGE:New(
string.format( "%s launched by %s destroyed",
TrainerWeapon:getTypeName(),
TrainerSourceUnit:GetTypeName()
),"Tracking", 2, "ID" )
if self.AlertsToAll then
Message:ToAll()
else
Message:ToClient( Client )
end
MissileData = nil
table.remove( TrackingData.MissileData, MissileDataID )
end
else
local TrackingTo = string.format( " -> %s launched by %s",
TrainerWeapon:getTypeName(),
TrainerSourceUnit:GetName()
)
if ClientDataID == TrackingDataID then
ClientData.MessageToClient = ClientData.MessageToClient .. TrackingTo .. self:AddRange( ClientData.Client, TrainerWeapon ) .. self:AddBearing( ClientData.Client, TrainerWeapon ) .. "\n"
else
ClientData.MessageToAll = ClientData.MessageToAll .. TrackingTo .. self:AddRange( TrackingData.Client, TrainerWeapon ) .. self:AddBearing( TrackingData.Client, TrainerWeapon ) .. "\n"
end
end
end
end
if self.MessagesOnOff and self.Tracking and ShowMessages then
local Message = MESSAGE:New( ClientData.MessageToClient .. ClientData.MessageToAll, "Tracking", 1, "ID" ):ToClient( Client )
end
end
return true
end