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212 lines
7.6 KiB
Lua
212 lines
7.6 KiB
Lua
--- **NAVIGATION** - Flight Plan.
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--
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-- **Main Features:**
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--
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-- * Manage navigation aids
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-- * VOR, NDB
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--
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-- ===
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--
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-- ## Example Missions:
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--
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-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops%20-%20FlightPlan).
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Navigation.FlightPlan
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-- @image NAVIGATION_FlightPlan.png
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--- FLIGHTPLAN class.
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-- @type FLIGHTPLAN
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity of output.
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-- @field #table fixes Navigation fixes.
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-- @field Wrapper.Airbase#AIRBASE departureAirbase Departure airbase.
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-- @field Wrapper.Airbase#AIRBASE destinationAirbase Destination airbase.
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-- @field #number altitudeCruiseMin Minimum cruise altitude in feet MSL.
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-- @field #number altitudeCruiseMax Maximum cruise altitude in feet MSL.
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-- @extends Core.Base#BASE
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--- *Life is what happens to us while we are making other plans.* -- Allen Saunders
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--
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-- ===
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--
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-- # The FLIGHTPLAN Concept
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--
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-- A FLIGHTPLAN consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
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--
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-- # Basic Setup
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--
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-- A new `FLIGHTPLAN` object can be created with the @{#FLIGHTPLAN.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
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-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
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--
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-- myFlightplan=FLIGHTPLAN:New("Plan A")
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-- myFleet:SetPortZone(ZonePort1stFleet)
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-- myFleet:Start()
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--
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-- A fleet needs a *port zone*, which is set via the @{#FLIGHTPLAN.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
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--
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-- Finally, the fleet needs to be started using the @{#FLIGHTPLAN.Start}() function. If the fleet is not started, it will not process any requests.
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--
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-- @field #FLIGHTPLAN
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FLIGHTPLAN = {
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ClassName = "FLIGHTPLAN",
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verbose = 0,
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fixes = {}
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}
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--- Type of flightplan.
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-- @type FLIGHTPLAN.Type
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-- @field #string IFRH Instrument Flying Rules High Altitude.
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-- @field #string IFRL Instrument Flying Rules Low Altitude.
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-- @field #string VFR Visual Flight Rules.
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FLIGHTPLAN.Type={
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IFRH="IFR Heigh",
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IFRL="IFR Low",
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VFR="VFR",
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}
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--- FLIGHTPLAN class version.
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-- @field #string version
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FLIGHTPLAN.version="0.0.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: A lot...
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-- TODO: How to handle the FLIGHTGROUP:_LandAtAirBase
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-- TODO: Do we always need a holding pattern? https://www.faa.gov/air_traffic/publications/atpubs/aip_html/part2_enr_section_1.5.html#:~:text=If%20no%20holding%20pattern%20is,than%20that%20desired%20by%20ATC.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new FLIGHTPLAN instance.
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-- @param #FLIGHTPLAN self
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-- @param #string Name Name of this flight plan.
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-- @return #FLIGHTPLAN self
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function FLIGHTPLAN:New(Name)
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-- Inherit everything from SCENERY class.
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self=BASE:Inherit(self, BASE:New()) -- #FLIGHTPLAN
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-- Set alias.
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self.alias=tostring(Name)
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("FLIGHTPLAN %s | ", self.alias)
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-- Debug info.
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self:I(self.lid..string.format("Created FLIGHTPLAN!"))
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return self
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end
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--- Create a new FLIGHTPLAN instance from another FLIGHTPLAN acting as blue print.
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-- The newly created flight plan is deep copied from the given one.
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-- @param #FLIGHTPLAN self
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-- @param #FLIGHTPLAN FlightPlan Blue print of the flight plan to copy.
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-- @return #FLIGHTPLAN self
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function FLIGHTPLAN:NewFromFlightPlan(FlightPlan)
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self=UTILS.DeepCopy(FlightPlan)
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Add navigation fix to the flight plan.
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-- @param #FLIGHTPLAN self
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-- @param Navigation.NavFix#NAVFIX NavFix The nav fix.
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-- @return #FLIGHTPLAN self
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function FLIGHTPLAN:AddNavFix(NavFix)
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table.insert(self.fixes, NavFix)
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return self
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end
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--- Set depature airbase.
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-- @param #FLIGHTPLAN self
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-- @param #string AirbaseName Name of the airbase or AIRBASE object.
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-- @return #FLIGHTPLAN self
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function FLIGHTPLAN:SetDepartureAirbase(AirbaseName)
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self.departureAirbase=AIRBASE:FindByName(AirbaseName)
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return self
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end
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--- Set destination airbase.
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-- @param #FLIGHTPLAN self
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-- @param #string AirbaseName Name of the airbase or AIRBASE object.
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-- @return #FLIGHTPLAN self
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function FLIGHTPLAN:SetDestinationAirbase(AirbaseName)
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self.destinationAirbase=AIRBASE:FindByName(AirbaseName)
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return self
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end
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--- Set cruise altitude.
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-- @param #FLIGHTPLAN self
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-- @param #number AltMin Minimum altitude in feet MSL.
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-- @param #number AltMax Maximum altitude in feet MSL. Default is `AltMin`.
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-- @return #FLIGHTPLAN self
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function FLIGHTPLAN:SetCruiseAltitude(AltMin, AltMax)
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self.altitudeCruiseMin=AltMin
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self.altitudeCruiseMax=AltMax or self.altitudeCruiseMin
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return self
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end
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--- Get the name of this flight plan.
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-- @param #FLIGHTPLAN self
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-- @return #string The name.
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function FLIGHTPLAN:GetName()
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return self.alias
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end
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--- Get cruise altitude. This returns a random altitude between the set min/max cruise altitudes.
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-- @param #FLIGHTPLAN self
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-- @return #number Cruise altitude in feet MSL.
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function FLIGHTPLAN:GetCruiseAltitude()
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local alt=10000
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if self.altitudeCruiseMin and self.altitudeCruiseMax then
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alt=math.random(self.altitudeCruiseMin, self.altitudeCruiseMax)
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elseif self.altitudeCruiseMin then
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alt=self.altitudeCruiseMin
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elseif self.altitudeCruiseMax then
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alt=self.altitudeCruiseMax
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end
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return alt
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Private Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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