mirror of
https://github.com/ciribob/DCS-CSAR.git
synced 2025-10-29 16:56:07 +00:00
Release 1.8.3
Adds ability to block a slot using optional other script Extra fix for rescue to FARP to work around DCS Bug
This commit is contained in:
167
CSAR.lua
167
CSAR.lua
@@ -1,11 +1,11 @@
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-- CSAR Script for DCS Ciribob - 2015
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-- Version 1.8.2 - 31/12/2015
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-- Version 1.8.3 - 17/01/2016
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-- DCS 1.5 Compatible - Needs Mist 4.0.55 or higher!
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csar = {}
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-- SETTINGS FOR MISSION DESIGNER vvvvvvvvvvvvvvvvvv
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csar.csarUnits = {
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csar.csarUnits = {
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"helicargo1",
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"helicargo2",
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"helicargo3",
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@@ -98,30 +98,30 @@ csar.csarUnits = {
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} -- List of all the MEDEVAC _UNIT NAMES_ (the line where it says "Pilot" in the ME)!
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csar.bluemash = {
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"BlueMASH #1",
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"BlueMASH #2",
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"BlueMASH #3",
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"BlueMASH #4",
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"BlueMASH #5",
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"BlueMASH #6",
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"BlueMASH #7",
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"BlueMASH #8",
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"BlueMASH #9",
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"BlueMASH #10"
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} -- The unit that serves as MASH for the blue side
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csar.bluemash = {
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"BlueMASH #1",
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"BlueMASH #2",
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"BlueMASH #3",
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"BlueMASH #4",
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"BlueMASH #5",
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"BlueMASH #6",
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"BlueMASH #7",
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"BlueMASH #8",
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"BlueMASH #9",
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"BlueMASH #10"
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} -- The unit that serves as MASH for the blue side
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csar.redmash = {
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"RedMASH #1",
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"RedMASH #2",
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"RedMASH #3",
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"RedMASH #4",
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"RedMASH #5",
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"RedMASH #6",
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"RedMASH #7",
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"RedMASH #8",
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"RedMASH #9",
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"RedMASH #10"
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csar.redmash = {
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"RedMASH #1",
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"RedMASH #2",
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"RedMASH #3",
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"RedMASH #4",
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"RedMASH #5",
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"RedMASH #6",
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"RedMASH #7",
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"RedMASH #8",
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"RedMASH #9",
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"RedMASH #10"
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} -- The unit that serves as MASH for the red side
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csar.disableAircraft = true -- DISABLE player aircraft until the pilot is rescued?
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@@ -139,6 +139,11 @@ csar.disableCSARAircraft = false -- if set to TRUE then if a CSAR heli crashes o
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csar.enableForAI = false -- set to false to disable AI units from being rescued.
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csar.enableSlotBlocking = false -- if set to true, you need to put the csarSlotBlockGameGUI.lua
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-- in C:/Users/<YOUR USERNAME>/DCS/Scripts for 1.5 or C:/Users/<YOUR USERNAME>/DCS.openalpha/Scripts for 2.0
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-- For missions using FLAGS and this script, make sure that all mission value numbers are higher than 1000 to ensure
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-- the scripts dont conflict
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csar.bluesmokecolor = 4 -- Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
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csar.redsmokecolor = 1 -- Color of smokemarker for red side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
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@@ -162,7 +167,7 @@ csar.allowFARPRescue = true --allows pilot to be rescued by landing at a FARP or
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-- SETTINGS FOR MISSION DESIGNER ^^^^^^^^^^^^^^^^^^^*
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-- Sanity checks of mission designer
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assert(mist ~= nil, "\n\n** HEY MISSION-DESIGNER! **\n\nMiST has not been loaded!\n\nMake sure MiST 3.7 or higher is running\n*before* running this script!\n")
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assert(mist ~= nil, "\n\n** HEY MISSION-DESIGNER! **\n\nMiST has not been loaded!\n\nMake sure MiST 4.0.57 or higher is running\n*before* running this script!\n")
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csar.addedTo = {}
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@@ -182,12 +187,14 @@ csar.heliCloseMessage = {} -- tracks heli close message ie heli < 500m distance
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csar.radioBeacons = {} -- all current beacons
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csar.max_units = 5 --number of pilots that can be carried
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csar.max_units = 6 --number of pilots that can be carried
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csar.currentlyDisabled = {} --stored disabled aircraft
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csar.hoverStatus = {} -- tracks status of a helis hover above a downed pilot
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function csar.tableLength(T)
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if T == nil then
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@@ -220,31 +227,31 @@ function csar.eventHandler:onEvent(_event)
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elseif _event.id == 15 then --player entered unit
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-- if its a sar heli, re-add check status script
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for _, _heliName in pairs(csar.csarUnits) do
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-- if its a sar heli, re-add check status script
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for _, _heliName in pairs(csar.csarUnits) do
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if _heliName == _event.initiator:getName() then
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-- add back the status script
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for _woundedName, _groupInfo in pairs(csar.woundedGroups) do
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if _heliName == _event.initiator:getName() then
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-- add back the status script
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for _woundedName, _groupInfo in pairs(csar.woundedGroups) do
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if _groupInfo.side == _event.initiator:getCoalition() then
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if _groupInfo.side == _event.initiator:getCoalition() then
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--env.info(string.format("Schedule Respawn %s %s",_heliName,_woundedName))
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-- queue up script
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-- Schedule timer to check when to pop smoke
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timer.scheduleFunction(csar.checkWoundedGroupStatus, { _heliName, _woundedName }, timer.getTime() + 5)
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--env.info(string.format("Schedule Respawn %s %s",_heliName,_woundedName))
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-- queue up script
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-- Schedule timer to check when to pop smoke
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timer.scheduleFunction(csar.checkWoundedGroupStatus, { _heliName, _woundedName }, timer.getTime() + 5)
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end
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end
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end
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end
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end
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if _event.initiator:getName() then
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if _event.initiator:getName() then
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env.info("Checking Unit - ".._event.initiator:getName())
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csar.checkDisabledAircraftStatus( _event.initiator:getName())
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end
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env.info("Checking Unit - ".._event.initiator:getName())
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csar.checkDisabledAircraftStatus( _event.initiator:getName())
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end
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return true
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return true
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elseif (_event.id == 9) then
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-- Pilot dead
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@@ -275,7 +282,15 @@ function csar.eventHandler:onEvent(_event)
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end
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end
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csar.currentlyDisabled[_unit:getName()] = {timeout = (csar.disableTimeoutTime*60) + timer.getTime(),desc="",noPilot = true}
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csar.currentlyDisabled[_unit:getName()] = {timeout = (csar.disableTimeoutTime*60) + timer.getTime(),desc="",noPilot = true,unitId=_unit:getID() }
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-- disable aircraft
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if csar.enableSlotBlocking then
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trigger.action.setUserFlag(_unit:getID(),100)
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env.info("Unit Disabled: ".._unit:getName().." ID:".._unit:getID())
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end
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end
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return
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@@ -332,8 +347,15 @@ function csar.eventHandler:onEvent(_event)
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end
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if _disable then
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csar.currentlyDisabled[_unit:getName()] = {timeout = (csar.disableTimeoutTime*60) + timer.getTime(),desc=_text, noPilot = false}
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csar.currentlyDisabled[_unit:getName()] = {timeout = (csar.disableTimeoutTime*60) + timer.getTime(),desc=_text, noPilot = false,unitId=_unit:getID()}
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-- timer.scheduleFunction(csar.checkDisabledAircraftStatus, _unit:getName(), timer.getTime() + 1)
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-- disable aircraft
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if csar.enableSlotBlocking then
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trigger.action.setUserFlag(_unit:getID(),100)
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env.info("Unit Disabled: ".._unit:getName().." ID:".._unit:getID())
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end
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end
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end
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@@ -347,21 +369,31 @@ function csar.eventHandler:onEvent(_event)
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if csar.allowFARPRescue then
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-- env.info("Landing")
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local _unit = _event.initiator
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if _unit == nil then
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-- env.info("Unit Nil on Landing")
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return -- error!
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end
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local _place = _event.place
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if _place == nil then
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-- env.info("Landing Place Nil")
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return -- error!
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end
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if _place:getCoalition() == _unit:getCoalition() or _place:getCoalition() == 0 then
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-- Coalition == 3 seems to be a bug... unless it means contested?!
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if _place:getCoalition() == _unit:getCoalition() or _place:getCoalition() == 0 or _place:getCoalition() == 3 then
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csar.rescuePilots(_unit)
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--env.info("Rescued")
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-- env.info("Rescued by Landing")
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else
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-- env.info("Cant Rescue ")
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-- env.info(string.format("airfield %d, unit %d",_place:getCoalition(),_unit:getCoalition()))
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end
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end
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@@ -374,6 +406,18 @@ function csar.eventHandler:onEvent(_event)
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end
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end
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function csar.enableAircraft(_name)
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--remove from disabled
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local _disabledAircraft = csar.currentlyDisabled[_name]
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if _disabledAircraft ~= nil and csar.enableSlotBlocking then
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trigger.action.setUserFlag(_disabledAircraft.unitId,0)
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env.info("Unit Enable: ".._name.." ID:".._disabledAircraft.unitId)
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end
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csar.currentlyDisabled[_name] = nil
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end
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function csar.checkDisabledAircraftStatus(_name)
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local _details = csar.currentlyDisabled[_name]
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@@ -382,8 +426,7 @@ function csar.checkDisabledAircraftStatus(_name)
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if csar.disableAircraftTimeout and timer.getTime() >= _details.timeout then
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--remove from disabled
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csar.currentlyDisabled[_name] = nil
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csar.enableAircraft(_name)
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return
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end
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@@ -433,14 +476,14 @@ function csar.destroyUnit(_unit)
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-- if a new player got in it'll be destroyed in a bit anyways
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if _unit ~= nil and _unit:getPlayerName() ~= nil then
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if csar.heightDiff(_unit) > csar.destructionHeight then
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if csar.heightDiff(_unit) > csar.destructionHeight then
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csar.displayMessageToSAR(_unit, "Aircraft Destroyed as the pilot needs to be rescued!", 10,true)
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--if we're off the ground then explode
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trigger.action.explosion(_unit:getPoint(),100);
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csar.displayMessageToSAR(_unit, "Aircraft Destroyed as the pilot needs to be rescued!", 10,true)
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--if we're off the ground then explode
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trigger.action.explosion(_unit:getPoint(),100);
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return true
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end
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return true
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end
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--_unit:destroy() destroy doesnt work for playes who arent the host in multiplayer
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end
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@@ -885,7 +928,8 @@ function csar.scheduledSARFlight(_args)
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-- enable pilots again
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for _, _rescueGroup in pairs(_rescuedGroups) do
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csar.currentlyDisabled[_rescueGroup.originalUnit] = nil
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csar.enableAircraft(_rescueGroup.originalUnit)
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end
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end
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@@ -904,11 +948,11 @@ function csar.scheduledSARFlight(_args)
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local _dist = csar.getClosetMASH(_heliUnit)
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if _dist == -1 then
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-- Can now rescue to FARP
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-- Can now rescue to FARP
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-- Mash Dead
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-- csar.inTransitGroups[_heliUnit:getName()][_woundedGroupName] = nil
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-- csar.inTransitGroups[_heliUnit:getName()][_woundedGroupName] = nil
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-- csar.displayMessageToSAR(_heliUnit, string.format("%s: NO MASH! The pilot died of despair!", _heliUnit:getName()), 10)
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-- csar.displayMessageToSAR(_heliUnit, string.format("%s: NO MASH! The pilot died of despair!", _heliUnit:getName()), 10)
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return
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end
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@@ -948,12 +992,13 @@ function csar.rescuePilots(_heliUnit)
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-- enable pilots again
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for _, _rescueGroup in pairs(_rescuedGroups) do
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csar.currentlyDisabled[_rescueGroup.originalUnit] = nil
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csar.enableAircraft(_rescueGroup.originalUnit)
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end
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csar.displayMessageToSAR(_heliUnit, _txt, 10)
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env.info("Rescued")
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-- env.info("Rescued")
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end
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