Updated Game GUI

Updated Game GUI to use named flags rather than numbers
Added option to disable CSAR by side
This commit is contained in:
Ciaran Fisher
2016-02-08 21:59:02 +00:00
parent 5a0c4554fb
commit fb4981d41c
3 changed files with 69 additions and 15 deletions

View File

@@ -1,5 +1,5 @@
-- CSAR Script for DCS Ciribob - 2015
-- Version 1.8.3 - 17/01/2016
-- Version 1.8.4 - 08/02/2016
-- DCS 1.5 Compatible - Needs Mist 4.0.55 or higher!
csar = {}
@@ -139,10 +139,13 @@ csar.disableCSARAircraft = false -- if set to TRUE then if a CSAR heli crashes o
csar.enableForAI = false -- set to false to disable AI units from being rescued.
csar.enableForRED = true -- enable for red side
csar.enableForBLUE = true -- enable for blue side
csar.enableSlotBlocking = false -- if set to true, you need to put the csarSlotBlockGameGUI.lua
-- in C:/Users/<YOUR USERNAME>/DCS/Scripts for 1.5 or C:/Users/<YOUR USERNAME>/DCS.openalpha/Scripts for 2.0
-- For missions using FLAGS and this script, make sure that all mission value numbers are higher than 1000 to ensure
-- the scripts dont conflict
-- For missions using FLAGS and this script, the CSAR flags will NOT interfere with your mission :)
csar.bluesmokecolor = 4 -- Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
csar.redsmokecolor = 1 -- Color of smokemarker for red side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
@@ -263,6 +266,16 @@ function csar.eventHandler:onEvent(_event)
return -- error!
end
local _coalition = _unit:getCoalition()
if _coalition == 1 and not csar.enableForRED then
return --ignore!
end
if _coalition == 2 and not csar.enableForBLUE then
return --ignore!
end
if csar.currentlyDisabled[_unit:getName()] ~= nil then
return --already ejected once!
end
@@ -287,7 +300,7 @@ function csar.eventHandler:onEvent(_event)
-- disable aircraft
if csar.enableSlotBlocking then
trigger.action.setUserFlag(_unit:getID(),100)
trigger.action.setUserFlag("CSAR_".._unit:getID(),100)
env.info("Unit Disabled: ".._unit:getName().." ID:".._unit:getID())
end
@@ -305,6 +318,16 @@ function csar.eventHandler:onEvent(_event)
return -- error!
end
local _coalition = _unit:getCoalition()
if _coalition == 1 and not csar.enableForRED then
return --ignore!
end
if _coalition == 2 and not csar.enableForBLUE then
return --ignore!
end
if csar.currentlyDisabled[_unit:getName()] ~= nil then
return --already ejected once!
end
@@ -352,7 +375,7 @@ function csar.eventHandler:onEvent(_event)
-- disable aircraft
if csar.enableSlotBlocking then
trigger.action.setUserFlag(_unit:getID(),100)
trigger.action.setUserFlag("CSAR_".._unit:getID(),100)
env.info("Unit Disabled: ".._unit:getName().." ID:".._unit:getID())
end
@@ -411,7 +434,7 @@ function csar.enableAircraft(_name)
local _disabledAircraft = csar.currentlyDisabled[_name]
if _disabledAircraft ~= nil and csar.enableSlotBlocking then
trigger.action.setUserFlag(_disabledAircraft.unitId,0)
trigger.action.setUserFlag("CSAR_".._disabledAircraft.unitId,0)
env.info("Unit Enable: ".._name.." ID:".._disabledAircraft.unitId)
end
@@ -1206,7 +1229,7 @@ function csar.signalFlare(_unitName)
local _closet = csar.getClosetDownedPilot(_heli)
if _closet ~= nil and _closet.pilot ~= nil and _closet.distance < 3000.0 then
if _closet ~= nil and _closet.pilot ~= nil and _closet.distance < 8000.0 then
local _clockDir = csar.getClockDirection(_heli,_closet.pilot)
@@ -1215,7 +1238,7 @@ function csar.signalFlare(_unitName)
trigger.action.signalFlare(_closet.pilot:getPoint(),1, 0 )
else
csar.displayMessageToSAR(_heli, "No Pilots within 3KM", 20)
csar.displayMessageToSAR(_heli, "No Pilots within 8KM", 20)
end
end
@@ -1541,4 +1564,13 @@ timer.scheduleFunction(csar.addMedevacMenuItem, nil, timer.getTime() + 5)
world.addEventHandler(csar.eventHandler)
env.info("CSAR event handler added")
env.info("CSAR event handler added")
-- disable aircraft
if csar.enableSlotBlocking then
trigger.action.setUserFlag("CSAR_SLOTBLOCK",100)
env.info("CSAR Slot block enabled")
end