diff --git a/README.md b/README.md index 657846f..6efc68e 100644 --- a/README.md +++ b/README.md @@ -57,6 +57,7 @@ This script is a rewrite of some of the functionality of the original Complete C * [Mi\-8 ARC\-9 VHF Radio Setup](#mi-8-arc-9-vhf-radio-setup) * [UH\-1 ADF VHF Radio Setup](#uh-1-adf-vhf-radio-setup) * [Advanced Scripting](#advanced-scripting) +* [recognition assistance](#recognition-assistance) ## Features The script supports: @@ -103,6 +104,7 @@ The script supports: * Count soldiers extracted to a zone (the soldiers disappear) * Waypoint triggers to force dropped groups to head to a location * Advanced Scripting Callback system +* Target recognition assistance functions to mark targets on the F10 map A complete test mission is included. @@ -1102,6 +1104,13 @@ White pointer pointing to beacon on the compass: ![alt text](http://i1056.photobucket.com/albums/t379/cfisher881/dcs.exe_DX9_20150608_075211_zpsdaus4wxt.png~original "Radio Compass") +# recognition-assistance +The recognition functions in the F10 menu allow you to mark/delete/refresh marks on targets within sight of the aircraft being piloted by the player. + +Enabling/disabling automatic refreshing of marks on targets within view allows you to track them as they move. + +Below is a complete list of all the "actions" plus the data that is sent through. For more information its best to check the CTLD Code to see more details of the arguments. + # Advanced Scripting CTLD has an optional callback API that can be used to trigger actions in code @@ -1116,8 +1125,6 @@ ctld.addCallback(function(_args) end) ``` -Below is a complete list of all the "actions" plus the data that is sent through. For more information its best to check the CTLD Code to see more details of the arguments. - * `{unit = "Unit that did the action", unloaded = "DCS Troops Group", action = "dropped_troops"}` * `{unit = "Unit that did the action", unloaded = "DCS Vehicles Group", action = "dropped_vehicles"}` * `{unit = "Unit that did the action", unloaded = "List of picked up vehicles", action = "load_vehicles"}`