Added new Functions - Release 1.36

Added ctld.loadTransport Mission Editor Function
Added ctld.countDroppedGroupsInZone(_zone, _blueFlag, _redFlag)
Added ctld.countDroppedUnitsInZone(_zone, _blueFlag, _redFlag)
This commit is contained in:
Ciaran Fisher
2015-11-01 13:45:29 +00:00
parent a840b9e3af
commit 3335429dfc
4 changed files with 188 additions and 99 deletions

View File

@@ -244,6 +244,12 @@ You can force a unit to unload its units (as long as its on the ground) by calli
```lua
ctld.unloadTransport("helicargo1")
###Load Transport
You can force a unit to load its units (as long as its on the ground) by calling this function.
```lua
ctld.loadTransport("helicargo1")
```
###Auto Unload Transport in Proximity to Enemies
@@ -274,6 +280,16 @@ Where ```"extractzone1"``` is the name of a Trigger Zone added using the mission
The settings for smoke are: Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4, NO SMOKE = -1
####Count Extractable UNITS in zone
You can count the number of extractable UNITS in a zone using: ```ctld.countDroppedUnitsInZone(_zone, _blueFlag, _redFlag)``` as a DO SCRIPT of a CONTINUOUS TRIGGER.
Where ```_zone``` is the zone name, ```_blueFlag``` is the flag to store the count of Blue units in and ```_redFlag``` is the flag to store the count of red units in
####Count Extractable GROUPS in zone
You can count the number of extractable GROUPS in a zone using: ```ctld.countDroppedGroupsInZone(_zone, _blueFlag, _redFlag)``` as a DO SCRIPT of a CONTINUOUS TRIGGER.
Where ```_zone``` is the zone name, ```_blueFlag``` is the flag to store the count of Blue groups in and ```_redFlag``` is the flag to store the count of red groups in
####Create Crate Drop Zone
A crate drop zone is a zone where the number of crates in a zone in counted every 5 seconds and the current amount stored in a flag specified by the script.