diff --git a/CTLD.lua b/CTLD.lua index d0d7afe..f4049ba 100644 --- a/CTLD.lua +++ b/CTLD.lua @@ -489,7 +489,7 @@ ctld.spawnableCrates = { { weight = 800, desc = "FOB Crate - Small", unit = "FOB-SMALL" }, -- Builds a FOB! - requires 3 * ctld.cratesRequiredForFOB }, ["AA Crates"] = { - { weight = 50, desc = "Stinger", unit = "Stinger manpad", side = 2 }, + { weight = 50, desc = "Stinger", unit = "Soldier stinger", side = 2 }, { weight = 55, desc = "Igla", unit = "SA-18 Igla manpad", side = 1 }, -- HAWK System @@ -1819,7 +1819,7 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country) if _countOrTemplate.aa then if _side == 2 then - _troops = ctld.insertIntoTroopsArray("Stinger manpad",_countOrTemplate.aa,_troops) + _troops = ctld.insertIntoTroopsArray("Soldier stinger",_countOrTemplate.aa,_troops) else _troops = ctld.insertIntoTroopsArray("SA-18 Igla manpad",_countOrTemplate.aa,_troops) end @@ -1854,7 +1854,7 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country) _unitType = "Soldier M4" if _i <= 5 and ctld.spawnStinger then - _unitType = "Stinger manpad" + _unitType = "Soldier stinger" end if _i <= 4 and ctld.spawnRPGWithCoalition then _unitType = "Paratrooper RPG-16"