From 3a36008990e5aaf5e6329cfeff06f225bb3a456d Mon Sep 17 00:00:00 2001 From: mrSkortch Date: Fri, 26 Jun 2020 19:19:49 -0600 Subject: [PATCH] Fixed stinger unit typename It appears that with DCS 2.5.6 ED remamed the unit Stinger manpad and removed the alternate versions that were assocaited with different countries. There is just now one unit named Soldier stringer --- CTLD.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/CTLD.lua b/CTLD.lua index d0d7afe..f4049ba 100644 --- a/CTLD.lua +++ b/CTLD.lua @@ -489,7 +489,7 @@ ctld.spawnableCrates = { { weight = 800, desc = "FOB Crate - Small", unit = "FOB-SMALL" }, -- Builds a FOB! - requires 3 * ctld.cratesRequiredForFOB }, ["AA Crates"] = { - { weight = 50, desc = "Stinger", unit = "Stinger manpad", side = 2 }, + { weight = 50, desc = "Stinger", unit = "Soldier stinger", side = 2 }, { weight = 55, desc = "Igla", unit = "SA-18 Igla manpad", side = 1 }, -- HAWK System @@ -1819,7 +1819,7 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country) if _countOrTemplate.aa then if _side == 2 then - _troops = ctld.insertIntoTroopsArray("Stinger manpad",_countOrTemplate.aa,_troops) + _troops = ctld.insertIntoTroopsArray("Soldier stinger",_countOrTemplate.aa,_troops) else _troops = ctld.insertIntoTroopsArray("SA-18 Igla manpad",_countOrTemplate.aa,_troops) end @@ -1854,7 +1854,7 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country) _unitType = "Soldier M4" if _i <= 5 and ctld.spawnStinger then - _unitType = "Stinger manpad" + _unitType = "Soldier stinger" end if _i <= 4 and ctld.spawnRPGWithCoalition then _unitType = "Paratrooper RPG-16"