diff --git a/CTLD.lua b/CTLD.lua index c220d5d..94f3b12 100644 --- a/CTLD.lua +++ b/CTLD.lua @@ -2065,8 +2065,8 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack' if repackableUnit:isExist() then -- calculate the heading of the spawns to be carried out local _playerHeading = mist.getHeading(PlayerTransportUnit) - local playerPoint = PlayerTransportUnit:getPoint() - local offset = 5 + local playerPoint = PlayerTransportUnit:getPoint() + local offset = 5 local randomHeading = ctld.RandomReal(_playerHeading - math.pi/4, _playerHeading + math.pi/4) for i = 1, v[1].cratesRequired or 1 do -- see to spawn the crate at random position heading the transport unnit @@ -6009,11 +6009,11 @@ end --****************************************************************************************************** function ctld.buildPaginatedMenu(_menuEntries) - --ctld.logTrace("FG_ _menuEntries = [%s]", ctld.p(_menuEntries)) + ctld.logTrace("FG_ _menuEntries = [%s]", ctld.p(_menuEntries)) local nextSubMenuPath = "" local itemNbSubmenu = 0 for i, menu in ipairs(_menuEntries) do - --ctld.logTrace("FG_ boucle[%s].menu = %s", i, ctld.p(menu)) + ctld.logTrace("FG_ boucle[%s].menu = %s", i, ctld.p(menu)) if nextSubMenuPath ~= "" and menu.subMenuPath ~= nextSubMenuPath then --ctld.logTrace("FG_ boucle[%s].nextSubMenuPath = %s", i, ctld.p(nextSubMenuPath)) menu.subMenuPath = nextSubMenuPath