From 3c261e8dc2981261dd6fc283e36525644443a276 Mon Sep 17 00:00:00 2001 From: FullGas1 Date: Fri, 4 Apr 2025 21:52:40 +0200 Subject: [PATCH] debug --- CTLD.lua | 31 ++++++++++++++++++------------- 1 file changed, 18 insertions(+), 13 deletions(-) diff --git a/CTLD.lua b/CTLD.lua index a901c1c..2e91ca1 100644 --- a/CTLD.lua +++ b/CTLD.lua @@ -2045,16 +2045,21 @@ end -- *************************************************************** function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack' to process each request + ctld.logTrace("FG_ XXXXXXXXXXXXXXXXXXXXXXXXXXX ctld.repackVehicle.ctld.repackRequestsStack XXXXXXXXXXXXXXXXXXXXXXXXXXX") + if t == nil then t = timer.getTime() end + if #ctld.repackRequestsStack ~= 0 then ctld.logTrace("FG_ ctld.repackVehicle.ctld.repackRequestsStack = %s", ctld.p(ctld.repackRequestsStack)) + end --ctld.logTrace("FG_ ctld.repackVehicle._params = %s", ctld.p(mist.utils.tableShow(_params))) for ii, v in ipairs(ctld.repackRequestsStack) do - local repackableUnitName = v[1].repackableUnitName + ctld.logTrace("FG_ ctld.repackVehicle.v[%s] = %s", ii, ctld.p(v)) + local repackableUnitName = v.repackableUnitName local repackableUnit = Unit.getByName(repackableUnitName) - local crateWeight = v[1].weight - local playerUnitName = v[1].playerUnitName + local crateWeight = v.weight + local playerUnitName = v.playerUnitName if repackableUnit then if repackableUnit:isExist() then local PlayerTransportUnit = Unit.getByName(playerUnitName) @@ -2065,10 +2070,10 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack' local playerPoint = PlayerTransportUnit:getPoint() local offset = 5 local randomHeading = ctld.RandomReal(playerHeading - math.pi/4, playerHeading + math.pi/4) - for i = 1, v[1].cratesRequired or 1 do + for i = 1, v.cratesRequired or 1 do -- see to spawn the crate at random position heading the transport unnit local _unitId = ctld.getNextUnitId() - local _name = string.format("%s_%i", v[1].desc, _unitId) + local _name = string.format("%s_%i", v.desc, _unitId) local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 7 local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit local _point = ctld.getPointAt6Oclock(PlayerTransportUnit, 15) @@ -6002,11 +6007,11 @@ end --****************************************************************************************************** function ctld.buildPaginatedMenu(_menuEntries) - ctld.logTrace("FG_ _menuEntries = [%s]", ctld.p(_menuEntries)) + --ctld.logTrace("FG_ _menuEntries = [%s]", ctld.p(_menuEntries)) local nextSubMenuPath = "" local itemNbSubmenu = 0 for i, menu in ipairs(_menuEntries) do - ctld.logTrace("FG_ boucle[%s].menu = %s", i, ctld.p(menu)) + --ctld.logTrace("FG_ boucle[%s].menu = %s", i, ctld.p(menu)) if nextSubMenuPath ~= "" and menu.subMenuPath ~= nextSubMenuPath then --ctld.logTrace("FG_ boucle[%s].nextSubMenuPath = %s", i, ctld.p(nextSubMenuPath)) menu.subMenuPath = nextSubMenuPath @@ -6020,9 +6025,9 @@ function ctld.buildPaginatedMenu(_menuEntries) --ctld.logTrace("FG_ boucle[%s].menu.subMenuPath apres = %s", i, ctld.p(menu.subMenuPath)) itemNbSubmenu = 1 end - menu.menuArgsTable[1].subMenuPath = mist.utils.deepCopy(menu.subMenuPath) -- copy the table to avoid overwriting the same table in the next loop - menu.menuArgsTable[1].subMenuLineIndex = itemNbSubmenu - ctld.logTrace("FG_ boucle[%s] ctld.buildPaginatedMenu.menuArgsTable = %s", i, ctld.p(menu.menuArgsTable)) + menu.menuArgsTable.subMenuPath = mist.utils.deepCopy(menu.subMenuPath) -- copy the table to avoid overwriting the same table in the next loop + menu.menuArgsTable.subMenuLineIndex = itemNbSubmenu + --ctld.logTrace("FG_ boucle[%s] ctld.buildPaginatedMenu.menuArgsTable = %s", i, ctld.p(menu.menuArgsTable)) missionCommands.addCommandForGroup(menu.groupId, menu.text, menu.subMenuPath, menu.menuFunction, menu.menuArgsTable) end end @@ -6044,7 +6049,7 @@ function ctld.updateRepackMenu(_playerUnitName) missionCommands.removeItemForGroup(_groupId, RepackCommandsPath) -- remove existing "Repack Vehicles" menu local RepackmenuPath = missionCommands.addSubMenuForGroup(_groupId,ctld.i18n_translate("Repack Vehicles"), ctld.vehicleCommandsPath[_playerUnitName]) local menuEntries = {} - ctld.logTrace("FG_ ctld.updateRepackMenu.repackableVehicles = %s", ctld.p(repackableVehicles)) + --ctld.logTrace("FG_ ctld.updateRepackMenu.repackableVehicles = %s", ctld.p(repackableVehicles)) --for _, _vehicle in pairs(repackableVehicles) do for i, _vehicle in ipairs(repackableVehicles) do _vehicle.playerUnitName = _playerUnitName @@ -6052,10 +6057,10 @@ function ctld.updateRepackMenu(_playerUnitName) groupId = _groupId, subMenuPath = RepackmenuPath, menuFunction = ctld.repackVehicleRequest, - menuArgsTable = {_vehicle} + menuArgsTable = mist.utils.deepCopy(_vehicle) }) end - ctld.logTrace("FG_ menuEntries = %s", ctld.p(menuEntries)) + --ctld.logTrace("FG_ menuEntries = %s", ctld.p(menuEntries)) ctld.buildPaginatedMenu(menuEntries) end end