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VEAF - added pagination to the troops load menu when there are too much items to display
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20
CTLD.lua
20
CTLD.lua
@ -5081,6 +5081,7 @@ function ctld.addF10MenuOptions()
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local status, error = pcall(function()
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local _unit = ctld.getTransportUnit(_unitName)
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local _unitTypename = _unit:getTypeName()
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if _unit ~= nil then
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@ -5092,7 +5093,7 @@ function ctld.addF10MenuOptions()
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local _rootPath = missionCommands.addSubMenuForGroup(_groupId, "CTLD")
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local _unitActions = ctld.getUnitActions(_unit:getTypeName())
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local _unitActions = ctld.getUnitActions(_unitTypename)
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missionCommands.addCommandForGroup(_groupId, "Check Cargo", _rootPath, ctld.checkTroopStatus, { _unitName })
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@ -5104,13 +5105,24 @@ function ctld.addF10MenuOptions()
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-- local _loadPath = missionCommands.addSubMenuForGroup(_groupId, "Load From Zone", _troopCommandsPath)
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local _transportLimit = ctld.getTransportLimit(_unit:getTypeName())
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local _transportLimit = ctld.getTransportLimit(_unitTypename)
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local itemNb = 0
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local menuPath = _troopCommandsPath
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for _,_loadGroup in pairs(ctld.loadableGroups) do
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if not _loadGroup.side or _loadGroup.side == _unit:getCoalition() then
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-- check size & unit
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if _transportLimit >= _loadGroup.total then
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missionCommands.addCommandForGroup(_groupId, "Load ".._loadGroup.name, _troopCommandsPath, ctld.loadTroopsFromZone, { _unitName, true,_loadGroup,false })
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-- add the menu item
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itemNb = itemNb + 1
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ctld.logTrace(string.format("itemNb=[%s] name=[%s]", ctld.p(itemNb), ctld.p(_loadGroup.name)))
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if itemNb > 8 then -- page limit reached (first item is "unload")
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ctld.logTrace(string.format("itemNb=[%s] page limit reached", ctld.p(itemNb)))
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menuPath = missionCommands.addSubMenuForGroup(_groupId, "Next page", menuPath)
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itemNb = 1
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end
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ctld.logTrace(string.format("menuPath=[%s]", ctld.p(menuPath)))
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missionCommands.addCommandForGroup(_groupId, "Load ".._loadGroup.name, menuPath, ctld.loadTroopsFromZone, { _unitName, true,_loadGroup,false })
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end
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end
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end
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