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https://github.com/ciribob/DCS-CTLD.git
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Add ctld.addPlayerAircraftByType
If option true, allow units to CTLD by aircraft type and not by pilot name
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parent
a3c9d369d5
commit
518224a437
190
CTLD.lua
190
CTLD.lua
@ -42,6 +42,9 @@ ctld.staticBugWorkaround = false -- DCS had a bug where destroying statics woul
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ctld.disableAllSmoke = false -- if true, all smoke is diabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below
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--> Allow units to CTLD by aircraft type and not by pilot name
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ctld.addPlayerAircraftByType = true
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ctld.hoverPickup = true -- if set to false you can load crates with the F10 menu instead of hovering... Only if not using real crates!
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ctld.enableCrates = true -- if false, Helis will not be able to spawn or unpack crates so will be normal CTTS
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@ -228,6 +231,56 @@ ctld.wpZones = {
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-- ******************** Transports names **********************
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-- If ctld.addPlayerAircraftByType = True, comment or uncomment lines to allow aircraft's type carry CTLD
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ctld.aircraftTypeTable = {
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--%%%%% MODS %%%%%
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"Bronco-OV-10A",
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"Hercules",
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--"SK-60",
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"UH-60L",
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--"T-45",
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--%%%%% CHOPPERS %%%%%
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"Ka-50",
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"Ka-50_3",
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"Mi-8MT",
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"Mi-24P",
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"SA342L",
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"SA342M",
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"SA342Mistral",
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"SA342Minigun",
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"UH-1H",
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--%%%%% AIRCRAFTS %%%%%
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"C-101EB",
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"C-101CC",
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--"Christen Eagle II",
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"L-39C",
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"L-39ZA",
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"MB-339A",
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"MB-339APAN",
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"Mirage-F1B",
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"Mirage-F1BD",
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"Mirage-F1BE",
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"Mirage-F1BQ",
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"Mirage-F1DDA",
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--"Su-25T",
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--"Yak-52",
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--%%%%% WARBIRDS %%%%%
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--"Bf-109K-4",
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--"Fw 190A8",
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--"FW-190D9",
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--"I-16",
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"MosquitoFBMkVI",
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--"P-47D-30",
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--"P-47D-40",
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--"P-51D",
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--"P-51D-30-NA",
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--"SpitfireLFMkIX",
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--"SpitfireLFMkIXCW",
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"TF-51D",
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}
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-- Use any of the predefined names or set your own ones
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ctld.transportPilotNames = {
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@ -431,6 +484,51 @@ ctld.unitLoadLimits = {
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-- ["SA342L"] = 4,
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-- ["SA342M"] = 4,
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--%%%%% MODS %%%%%
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["Bronco-OV-10A"] = 4,
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["Hercules"] = 30,
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["SK-60"] = 1,
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["UH-60L"] = 12,
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["T-45"] = 1,
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--%%%%% CHOPPERS %%%%%
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["Mi-8MT"] = 16,
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["Mi-24P"] = 10,
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["SA342L"] = 4,
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["SA342M"] = 4,
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["SA342Mistral"] = 4,
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["SA342Minigun"] = 3,
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["UH-1H"] = 8,
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--%%%%% AIRCRAFTS %%%%%
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["C-101EB"] = 1,
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["C-101CC"] = 1,
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["Christen Eagle II"] = 1,
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["L-39C"] = 1,
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["L-39ZA"] = 1,
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["MB-339A"] = 1,
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["MB-339APAN"] = 1,
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["Mirage-F1B"] = 1,
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["Mirage-F1BD"] = 1,
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["Mirage-F1BE"] = 1,
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["Mirage-F1BQ"] = 1,
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["Mirage-F1DDA"] = 1,
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["Su-25T"] = 1,
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["Yak-52"] = 1,
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--%%%%% WARBIRDS %%%%%
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["Bf-109K-4"] = 1,
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["Fw 190A8"] = 1,
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["FW-190D9"] = 1,
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["I-16"] = 1,
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["MosquitoFBMkVI"] = 1,
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["P-47D-30"] = 1,
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["P-47D-40"] = 1,
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["P-51D"] = 1,
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["P-51D-30-NA"] = 1,
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["SpitfireLFMkIX"] = 1,
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["SpitfireLFMkIXCW"] = 1,
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["TF-51D"] = 1,
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}
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@ -455,6 +553,53 @@ ctld.unitActions = {
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-- ["SA342L"] = {crates=false, troops=true},
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-- ["SA342M"] = {crates=false, troops=true},
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--%%%%% MODS %%%%%
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["Bronco-OV-10A"] = {crates=true, troops=true},
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["Hercules"] = {crates=true, troops=true},
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["SK-60"] = {crates=true, troops=true},
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["UH-60L"] = {crates=true, troops=true},
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["T-45"] = {crates=true, troops=true},
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--%%%%% CHOPPERS %%%%%
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["Ka-50"] = {crates=true, troops=false},
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["Ka-50_3"] = {crates=true, troops=false},
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["Mi-8MT"] = {crates=true, troops=true},
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["Mi-24P"] = {crates=true, troops=true},
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["SA342L"] = {crates=false, troops=true},
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["SA342M"] = {crates=false, troops=true},
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["SA342Mistral"] = {crates=false, troops=true},
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["SA342Minigun"] = {crates=false, troops=true},
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["UH-1H"] = {crates=true, troops=true},
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--%%%%% AIRCRAFTS %%%%%
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["C-101EB"] = {crates=true, troops=true},
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["C-101CC"] = {crates=true, troops=true},
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["Christen Eagle II"] = {crates=true, troops=true},
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["L-39C"] = {crates=true, troops=true},
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["L-39ZA"] = {crates=true, troops=true},
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["MB-339A"] = {crates=true, troops=true},
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["MB-339APAN"] = {crates=true, troops=true},
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["Mirage-F1B"] = {crates=true, troops=true},
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["Mirage-F1BD"] = {crates=true, troops=true},
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["Mirage-F1BE"] = {crates=true, troops=true},
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["Mirage-F1BQ"] = {crates=true, troops=true},
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["Mirage-F1DDA"] = {crates=true, troops=true},
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["Su-25T"]= {crates=true, troops=false},
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["Yak-52"] = {crates=true, troops=true},
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--%%%%% WARBIRDS %%%%%
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["Bf-109K-4"] = {crates=true, troops=false},
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["Fw 190A8"] = {crates=true, troops=false},
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["FW-190D9"] = {crates=true, troops=false},
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["I-16"] = {crates=true, troops=false},
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["MosquitoFBMkVI"] = {crates=true, troops=true},
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["P-47D-30"] = {crates=true, troops=false},
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["P-47D-40"] = {crates=true, troops=false},
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["P-51D"] = {crates=true, troops=false},
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["P-51D-30-NA"] = {crates=true, troops=false},
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["SpitfireLFMkIX"] = {crates=true, troops=false},
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["SpitfireLFMkIXCW"] = {crates=true, troops=false},
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["TF-51D"] = {crates=true, troops=true},
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}
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-- ************** WEIGHT CALCULATIONS FOR INFANTRY GROUPS ******************
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@ -644,7 +789,48 @@ ctld.jtacUnitTypes = {
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-- **************** Mission Editor Functions *********************
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-- ***************************************************************
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function AddPlayerAircraftByType()
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_bluePlayers = coalition.getPlayers(2)
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_redPlayers = coalition.getPlayers(1)
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--> Blue Players
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for i = 1, #_bluePlayers do
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for i_2 = 1, #ctld.aircraftTypeTable do
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if ctld.aircraftTypeTable[i_2] == Unit.getTypeName(_bluePlayers[i]) then
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_match = 0
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for i_3 = 1, #ctld.transportPilotNames do
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if ctld.transportPilotNames[i_3] == Unit.getName(_bluePlayers[i]) then
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_match = match + 1
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end
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end
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if _match == 0 then
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ctld.transportPilotNames[#ctld.transportPilotNames+1] = Unit.getName(_bluePlayers[i])
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end
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end
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end
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end
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--> Red Players
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for i = 1, #_redPlayers do
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for i_2 = 1, #ctld.aircraftTypeTable do
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if ctld.aircraftTypeTable[i_2] == Unit.getTypeName(_redPlayers[i]) then
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_match = 0
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for i_3 = 1, #ctld.transportPilotNames do
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if ctld.transportPilotNames[i_3] == Unit.getName(_redPlayers[i]) then
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_match = match + 1
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end
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end
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if _match == 0 then
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ctld.transportPilotNames[#ctld.transportPilotNames+1] = Unit.getName(_redPlayers[i])
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end
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end
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end
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end
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end
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-----------------------------------------------------------------
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-- Spawn group at a trigger and set them as extractable. Usage:
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-- ctld.spawnGroupAtTrigger("groupside", number, "triggerName", radius)
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@ -4878,6 +5064,10 @@ function ctld.addF10MenuOptions()
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timer.scheduleFunction(ctld.addF10MenuOptions, nil, timer.getTime() + 10)
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if ctld.addPlayerAircraftByType == true then
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AddPlayerAircraftByType()
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end
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for _, _unitName in pairs(ctld.transportPilotNames) do
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local status, error = pcall(function()
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