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https://github.com/ciribob/DCS-CTLD.git
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commit
627b8323d4
117
CTLD.lua
117
CTLD.lua
@ -15,7 +15,7 @@
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- mvee - https://github.com/mvee
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- jmontleon - https://github.com/jmontleon
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- emilianomolina - https://github.com/emilianomolina
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- davidp57 - https://github.com/davidp57
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- davidp57 - https://github.com/veaf
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- Allow minimum distance from friendly logistics to be set
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]]
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@ -26,7 +26,7 @@ ctld = {} -- DONT REMOVE!
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ctld.Id = "CTLD - "
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--- Version.
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ctld.Version = "20210617.01"
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ctld.Version = "20210617.02"
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-- debug level, specific to this module
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ctld.Debug = true
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@ -2365,7 +2365,7 @@ function ctld.unloadTroops(_args)
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else
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-- troops must be onboard to get here
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if _zone.inZone == true then
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if _zone.inZone == true then
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if _troops then
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ctld.displayMessageToGroup(_heli, "Dropped troops back to base", 20)
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@ -5139,9 +5139,32 @@ ctld.jtacCurrentTargets = {}
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ctld.jtacRadioAdded = {} --keeps track of who's had the radio command added
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ctld.jtacGeneratedLaserCodes = {} -- keeps track of generated codes, cycles when they run out
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ctld.jtacLaserPointCodes = {}
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ctld.jtacRadioData = {}
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function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio)
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ctld.logDebug(string.format("ctld.JTACAutoLase(_jtacGroupName=%s, _laserCode=%s", ctld.p(_jtacGroupName), ctld.p(_laserCode)))
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function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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local _radio = _radio
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if not _radio then
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_radio = {}
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if _laserCode then
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local _laserCode = tonumber(_laserCode)
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if _laserCode and _laserCode >= 1111 and _laserCode <= 1688 then
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local _laserB = math.floor((_laserCode - 1000)/100)
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local _laserCD = _laserCode - 1000 - _laserB*100
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local _frequency = tostring(30+_laserB+_laserCD*0.05)
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ctld.logTrace(string.format("_laserB=%s", ctld.p(_laserB)))
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ctld.logTrace(string.format("_laserCD=%s", ctld.p(_laserCD)))
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ctld.logTrace(string.format("_frequency=%s", ctld.p(_frequency)))
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_radio.freq = _frequency
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_radio.mod = "fm"
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end
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end
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end
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if _radio and not _radio.name then
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_radio.name = _jtacGroupName
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end
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if ctld.jtacStop[_jtacGroupName] == true then
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ctld.jtacStop[_jtacGroupName] = nil -- allow it to be started again
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@ -5156,6 +5179,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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ctld.jtacLaserPointCodes[_jtacGroupName] = _laserCode
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ctld.jtacRadioData[_jtacGroupName] = _radio
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local _jtacGroup = ctld.getGroup(_jtacGroupName)
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local _jtacUnit
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@ -5172,7 +5196,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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ctld.cleanupJTAC(_jtacGroupName)
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env.info(_jtacGroupName .. ' in Transport - Waiting 10 seconds')
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 10)
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio }, timer.getTime() + 10)
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return
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end
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@ -5181,7 +5205,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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ctld.cleanupJTAC(_jtacGroupName)
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env.info(_jtacGroupName .. ' in Transport - Waiting 10 seconds')
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 10)
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio }, timer.getTime() + 10)
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return
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end
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end
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@ -5190,7 +5214,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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if ctld.jtacUnits[_jtacGroupName] ~= nil then
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ctld.notifyCoalition("JTAC Group " .. _jtacGroupName .. " KIA!", 10, ctld.jtacUnits[_jtacGroupName].side)
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ctld.notifyCoalition("JTAC Group " .. _jtacGroupName .. " KIA!", 10, ctld.jtacUnits[_jtacGroupName].side, _radio)
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end
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--remove from list
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@ -5203,7 +5227,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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_jtacUnit = _jtacGroup[1]
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--add to list
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ctld.jtacUnits[_jtacGroupName] = { name = _jtacUnit:getName(), side = _jtacUnit:getCoalition() }
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ctld.jtacUnits[_jtacGroupName] = { name = _jtacUnit:getName(), side = _jtacUnit:getCoalition(), radio = _radio }
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-- work out smoke colour
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if _colour == nil then
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@ -5234,7 +5258,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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ctld.cleanupJTAC(_jtacGroupName)
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env.info(_jtacGroupName .. ' Not Active - Waiting 30 seconds')
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 30)
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio }, timer.getTime() + 30)
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return
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end
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@ -5286,7 +5310,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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local message = _jtacGroupName .. action .. _enemyUnit:getTypeName()
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local fullMessage = message .. '. CODE: ' .. _laserCode .. ". POSITION: " .. ctld.getPositionString(_enemyUnit)
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ctld.notifyCoalition(fullMessage, 10, _jtacUnit:getCoalition())
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ctld.notifyCoalition(fullMessage, 10, _jtacUnit:getCoalition(), _radio, message)
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-- create smoke
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if _smoke == true then
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@ -5302,7 +5326,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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ctld.laseUnit(_enemyUnit, _jtacUnit, _jtacGroupName, _laserCode)
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-- env.info('Timer timerSparkleLase '..jtacGroupName.." "..laserCode.." "..enemyUnit:getName())
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 15)
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio }, timer.getTime() + 15)
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if _smoke == true then
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@ -5322,13 +5346,13 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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ctld.cancelLase(_jtacGroupName)
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-- env.info('Timer Slow timerSparkleLase '..jtacGroupName.." "..laserCode.." "..enemyUnit:getName())
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 5)
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio }, timer.getTime() + 5)
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end
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if targetLost then
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ctld.notifyCoalition(_jtacGroupName .. ", target lost.", 10, _jtacUnit:getCoalition())
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ctld.notifyCoalition(_jtacGroupName .. ", target lost.", 10, _jtacUnit:getCoalition(), _radio)
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elseif targetDestroyed then
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ctld.notifyCoalition(_jtacGroupName .. ", target destroyed.", 10, _jtacUnit:getCoalition())
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ctld.notifyCoalition(_jtacGroupName .. ", target destroyed.", 10, _jtacUnit:getCoalition(), _radio)
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end
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end
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@ -5339,7 +5363,7 @@ end
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-- used by the timer function
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function ctld.timerJTACAutoLase(_args)
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ctld.JTACAutoLase(_args[1], _args[2], _args[3], _args[4], _args[5])
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ctld.JTACAutoLase(_args[1], _args[2], _args[3], _args[4], _args[5], _args[6])
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end
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function ctld.cleanupJTAC(_jtacGroupName)
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@ -5350,11 +5374,42 @@ function ctld.cleanupJTAC(_jtacGroupName)
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ctld.jtacUnits[_jtacGroupName] = nil
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ctld.jtacCurrentTargets[_jtacGroupName] = nil
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ctld.jtacRadioData[_jtacGroupName] = nil
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end
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function ctld.notifyCoalition(_message, _displayFor, _side)
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--- send a message to the coalition
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--- if _radio is set, the message will be read out loud via SRS
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function ctld.notifyCoalition(_message, _displayFor, _side, _radio, _shortMessage)
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ctld.logDebug(string.format("ctld.notifyCoalition(_message=%s)", ctld.p(_message)))
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ctld.logTrace(string.format("_radio=%s", ctld.p(_radio)))
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local _shortMessage = _shortMessage
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if _shortMessage == nil then
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_shortMessage = _message
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end
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if STTS and STTS.TextToSpeech and _radio and _radio.freq then
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local _freq = _radio.freq
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local _modulation = _radio.mod or "FM"
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local _volume = _radio.volume or "1.0"
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local _name = _radio.name or "JTAC"
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local _gender = _radio.gender or "male"
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local _culture = _radio.culture or "en-US"
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local _voice = _radio.voice
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local _googleTTS = _radio.googleTTS or false
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ctld.logTrace(string.format("calling STTS.TextToSpeech(%s)", ctld.p(_shortMessage)))
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ctld.logTrace(string.format("_freq=%s", ctld.p(_freq)))
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ctld.logTrace(string.format("_modulation=%s", ctld.p(_modulation)))
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ctld.logTrace(string.format("_volume=%s", ctld.p(_volume)))
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ctld.logTrace(string.format("_name=%s", ctld.p(_name)))
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ctld.logTrace(string.format("_gender=%s", ctld.p(_gender)))
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ctld.logTrace(string.format("_culture=%s", ctld.p(_culture)))
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ctld.logTrace(string.format("_voice=%s", ctld.p(_voice)))
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ctld.logTrace(string.format("_googleTTS=%s", ctld.p(_googleTTS)))
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STTS.TextToSpeech(_shortMessage, _freq, _modulation, _volume, _name, _side, nil, 1, _gender, _culture, _voice, _googleTTS)
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end
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trigger.action.outTextForCoalition(_side, _message, _displayFor)
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trigger.action.outSoundForCoalition(_side, "radiobeep.ogg")
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@ -5576,18 +5631,33 @@ function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType,_distance)
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end
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end
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local result = nil
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for _, _enemyUnit in ipairs(_unitList) do
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local _enemyName = _enemyUnit.unit:getName()
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--log.info(string.format("CTLD - checking _enemyName=%s", _enemyName))
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-- check for air defenses
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--log.info(string.format("CTLD - _enemyUnit.unit:getDesc()[attributes]=%s", ctld.p(_enemyUnit.unit:getDesc()["attributes"])))
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local airdefense = (_enemyUnit.unit:getDesc()["attributes"]["Air Defence"] ~= nil)
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--log.info(string.format("CTLD - airdefense=%s", tostring(airdefense)))
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if (_targetType == "vehicle" and ctld.isVehicle(_enemyUnit.unit)) or _targetType == "all" then
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return _enemyUnit.unit
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if airdefense then
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return _enemyUnit.unit
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else
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result = _enemyUnit.unit
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end
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elseif (_targetType == "troop" and ctld.isInfantry(_enemyUnit.unit)) or _targetType == "all" then
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return _enemyUnit.unit
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if airdefense then
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return _enemyUnit.unit
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else
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result = _enemyUnit.unit
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end
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end
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end
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return nil
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return result
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end
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@ -5722,12 +5792,17 @@ function ctld.getJTACStatus(_args)
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local _laserCode = ctld.jtacLaserPointCodes[_jtacGroupName]
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local _start = _jtacGroupName
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if (_jtacDetails.radio) then
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_start = _start .. ", available on ".._jtacDetails.radio.freq.." ".._jtacDetails.radio.mod ..","
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end
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if _laserCode == nil then
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_laserCode = "UNKNOWN"
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end
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if _enemyUnit ~= nil and _enemyUnit:getLife() > 0 and _enemyUnit:isActive() == true then
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_message = _message .. "" .. _jtacGroupName .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
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_message = _message .. "" .. _start .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
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local _list = ctld.listNearbyEnemies(_jtacUnit)
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@ -5741,7 +5816,7 @@ function ctld.getJTACStatus(_args)
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end
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else
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_message = _message .. "" .. _jtacGroupName .. " searching for targets" .. ctld.getPositionString(_jtacUnit) .. "\n"
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_message = _message .. "" .. _start .. " searching for targets" .. ctld.getPositionString(_jtacUnit) .. "\n"
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end
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end
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end
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12
README.md
12
README.md
@ -740,6 +740,18 @@ the mission but there can be a delay of up to 30 seconds after activation for th
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You can also change the **name of a unit*** (unit, not group) to include "**hpriority**" to make it high priority for the JTAC, or "**priority**" to set it to be medium priority. JTAC's will prioritize targets within view by first marking hpriority targets, then priority targets, and finally all others. This works seemlessly with the all/vehicle/troop functionality as well. In this way you can have them lase SAMS, then AAA, then armor, or any other order you decide is preferable.
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If the `DCS-SimpleTextToSpeech.lua` script is loaded (you'll find it [here](https://github.com/ciribob/DCS-SimpleTextToSpeech)), and configured (i.e. the `STTS.DIRECTORY`, `STTS.SRS_PORT` and optionaly the `STTS.GOOGLE_CREDENTIALS` variables are set), the JTAC can talk over SRS.
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To do this, you can specify the _radio parameter when calling ctld.JTACAutoLase like in this example :
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```lua
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ctld.JTACAutoLase('JTAC1', 1688, true,"all", 4, { freq = "251.50", mod = "AM", name = "JTAC one" })
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```
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If you don't use the _radio parameter, CTLD will compute a FM frequency based on the laser designator code : 30Mhz + [second figure of the code] + [last two figures of the code] * 0.05.
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For example, if the laser code is *1688*, the frequency will be *40.40Mhz*.
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JTAC frequency is available through the "JTAC Status" radio menu
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# In Game
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## Troop Loading and Unloading
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BIN
test-mission.miz
BIN
test-mission.miz
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