diff --git a/README.md b/README.md index 639858d..007d6b0 100644 --- a/README.md +++ b/README.md @@ -200,6 +200,17 @@ or ctld.spawnGroupAtTrigger("blue", 5, "spawnTrigger2", 2000) ``` +###Activate / Deactivate Pickup Zone +You can activate and deactive a pickup zone as shown below. When a zone is active, troops can be loaded from it as long as there are troops remaining and you are the same side as the pickup zone. + +```lua +ctld.activatePickupZone("pickzone3") +``` +or +```lua +ctld.deactivatePickupZone("pickzone3") +``` + ####Create Radio Beacon at Zone A radio beacon can be spawned at any zone by adding a Trigger Once with a Time More set to any time after the CTLD script has been loaded and a DO SCRIPT action of ```ctld.createRadioBeaconAtZone("beaconZone","red", 1440,"Waypoint 1")``` @@ -332,7 +343,7 @@ The pickup zone needs to be named the same as one of the pickup zones in the ``` Pickup Zones can be configured to limit the number of vehicle or troop groups that can be loaded. To add a limit, edit the 3rd parameter to be any number greater than 0 as shown below. -If your pickup zone isn't working, make sure you've set the 5th parameter, the coalition side, correctly. +***If your pickup zone isn't working, make sure you've set the 5th parameter, the coalition side, correctly and that the zone is active.*** ```lua --pickupZones = { "name", "smoke color", "limit (-1 unlimited)", "active (yes/no)", "side (1 = Red / 2 = Blue)"}