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https://github.com/ciribob/DCS-CTLD.git
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debug
This commit is contained in:
61
CTLD.lua
61
CTLD.lua
@@ -2073,7 +2073,7 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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end
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end
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ctld.repackRequestsStack[ii] = nil
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ctld.repackRequestsStack[ii] = nil
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end
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end
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ctld.updateRepackMenu(playerUnitName) -- update the repack menu to process destroyed units
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--ctld.updateRepackMenu(playerUnitName) -- update the repack menu to process destroyed units
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end
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end
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if ctld.enableRepackingVehicles == true then
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if ctld.enableRepackingVehicles == true then
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return t + 3 -- reschedule the function in 3 seconds
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return t + 3 -- reschedule the function in 3 seconds
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@@ -5826,8 +5826,8 @@ function ctld.addTransportF10MenuOptions(_unitName)
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missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Load / Extract Vehicles"),
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missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Load / Extract Vehicles"),
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_vehicleCommandsPath, ctld.loadTroopsFromZone, { _unitName, false, "", true })
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_vehicleCommandsPath, ctld.loadTroopsFromZone, { _unitName, false, "", true })
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if ctld.vehicleCommandsPath == nil then
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if ctld.vehicleCommandsPath[_unitName] == nil then
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ctld.vehicleCommandsPath = mist.utils.deepCopy(_vehicleCommandsPath)
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ctld.vehicleCommandsPath[_unitName] = mist.utils.deepCopy(_vehicleCommandsPath)
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end
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end
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if ctld.enableRepackingVehicles then
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if ctld.enableRepackingVehicles then
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@@ -6005,26 +6005,26 @@ end
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--******************************************************************************************************
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--******************************************************************************************************
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function ctld.updateRepackMenu(_playerUnitName)
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function ctld.updateRepackMenu(_playerUnitName)
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ctld.logTrace("FG_ ctld.updateRepackMenu._playerUnitName = %s", ctld.p(_playerUnitName))
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local playerUnit = ctld.getTransportUnit(_playerUnitName)
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local playerUnit = ctld.getTransportUnit(_playerUnitName)
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if playerUnit then
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if playerUnit then
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local _unitTypename = playerUnit:getTypeName()
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local _unitTypename = playerUnit:getTypeName()
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local _groupId = ctld.getGroupId(playerUnit)
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local _groupId = ctld.getGroupId(playerUnit)
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if ctld.enableRepackingVehicles then
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if ctld.enableRepackingVehicles then
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local repackableVehicles = ctld.getUnitsInRepackRadius(_playerUnitName,
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local repackableVehicles = ctld.getUnitsInRepackRadius(_playerUnitName, ctld.maximumDistanceRepackableUnitsSearch)
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ctld.maximumDistanceRepackableUnitsSearch)
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if repackableVehicles then
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if repackableVehicles then
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--ctld.logTrace("FG_ ctld.updateRepackMenu.ctld.vehicleCommandsPath = %s", ctld.p(ctld.vehicleCommandsPath))
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ctld.logTrace("FG_ ctld.updateRepackMenu.ctld.vehicleCommandsPath[_playerUnitName] = %s", ctld.p(ctld.vehicleCommandsPath[_playerUnitName]))
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local RepackCommandsPath = mist.utils.deepCopy(ctld.vehicleCommandsPath)
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local RepackCommandsPath = mist.utils.deepCopy(ctld.vehicleCommandsPath[_playerUnitName])
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RepackCommandsPath[#RepackCommandsPath + 1] = ctld.i18n_translate("Repack Vehicles")
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RepackCommandsPath[#RepackCommandsPath + 1] = ctld.i18n_translate("Repack Vehicles")
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--ctld.logTrace("FG_ ctld.updateRepackMenu.RepackCommandsPath = %s", ctld.p(RepackCommandsPath))
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ctld.logTrace("FG_ ctld.updateRepackMenu.RepackCommandsPath = %s", ctld.p(RepackCommandsPath))
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missionCommands.removeItemForGroup(1, RepackCommandsPath) -- remove the old repack menu
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missionCommands.removeItemForGroup(1, RepackCommandsPath) -- remove the old repack menu
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local RepackmenuPath = missionCommands.addSubMenuForGroup(_groupId,ctld.i18n_translate("Repack Vehicles"), ctld.vehicleCommandsPath)
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local RepackmenuPath = missionCommands.addSubMenuForGroup(_groupId,ctld.i18n_translate("Repack Vehicles"), ctld.vehicleCommandsPath[_playerUnitName])
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local menuEntries = {}
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local menuEntries = {}
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for _, _vehicle in pairs(repackableVehicles) do
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for _, _vehicle in pairs(repackableVehicles) do
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table.insert(menuEntries, {
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table.insert(menuEntries, {
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text = ctld.i18n_translate("repack ") .. _vehicle.unit,
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text = ctld.i18n_translate("repack ") .. _vehicle.unit,
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groupId = _groupId,
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groupId = _groupId,
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subMenuPath = RepackCommandsPath,
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subMenuPath = RepackmenuPath,
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menuFunction = ctld.repackVehicleRequest,
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menuFunction = ctld.repackVehicleRequest,
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menuArgsTable = { _vehicle, _playerUnitName }
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menuArgsTable = { _vehicle, _playerUnitName }
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})
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})
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@@ -6037,26 +6037,27 @@ end
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--******************************************************************************************************
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--******************************************************************************************************
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function ctld.autoUpdateRepackMenu(p, t) -- auto update repack menus for each transport unit
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function ctld.autoUpdateRepackMenu(p, t) -- auto update repack menus for each transport unit
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ctld.logTrace("FG_ ctld.autoUpdateRepackMenu.ctld.transportPilotNames = %s", ctld.p(mist.utils.tableShow(ctld.transportPilotNames)))
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--ctld.logTrace("FG_ ctld.autoUpdateRepackMenu.ctld.transportPilotNames = %s", ctld.p(mist.utils.tableShow(ctld.transportPilotNames)))
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if t == nil then t = timer.getTime() end
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if t == nil then t = timer.getTime() end
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if ctld.enableRepackingVehicles then
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if ctld.enableRepackingVehicles then
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for _, _unitName in pairs(ctld.transportPilotNames) do
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for _, _unitName in pairs(ctld.transportPilotNames) do
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local status, error = pcall(
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local status, error = pcall(
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function()
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function()
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local _unit = ctld.getTransportUnit(_unitName)
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local _unit = ctld.getTransportUnit(_unitName)
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if _unit then
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if _unit then
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-- if transport unit landed => update repack menus
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-- if transport unit landed => update repack menus
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if (ctld.inAir(_unit) == false or (ctld.heightDiff(_unit) <= 0.1 + 3.0 and mist.vec.mag(_unit:getVelocity()) < 0.1)) then
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if (ctld.inAir(_unit) == false or (ctld.heightDiff(_unit) <= 0.1 + 3.0 and mist.vec.mag(_unit:getVelocity()) < 0.1)) then
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local _unitTypename = _unit:getTypeName()
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local _unitTypename = _unit:getTypeName()
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local _groupId = ctld.getGroupId(_unit)
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local _groupId = ctld.getGroupId(_unit)
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if _groupId then
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if _groupId then
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if ctld.addedTo[tostring(_groupId)] ~= nil then
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if ctld.addedTo[tostring(_groupId)] ~= nil then
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ctld.updateRepackMenu(_unitName)
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ctld.logTrace("FG_ ctld.autoUpdateRepackMenu call ctld.updateRepackMenu ofr = %s", ctld.p(_unitName))
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end
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ctld.updateRepackMenu(_unitName)
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end
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end
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end
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end
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end
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end
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end)
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end
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end)
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if (not status) then
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if (not status) then
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env.error(string.format("Error in ctld.autoUpdateRepackMenu : %s", error), false)
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env.error(string.format("Error in ctld.autoUpdateRepackMenu : %s", error), false)
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end
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end
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@@ -7893,11 +7894,11 @@ function ctld.initialize()
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ctld.extractZones = {} -- stored extract zones
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ctld.extractZones = {} -- stored extract zones
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ctld.missionEditorCargoCrates = {} --crates added by mission editor for triggering cratesinzone
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ctld.missionEditorCargoCrates = {} -- crates added by mission editor for triggering cratesinzone
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ctld.hoverStatus = {} -- tracks status of a helis hover above a crate
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ctld.hoverStatus = {} -- tracks status of a helis hover above a crate
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ctld.callbacks = {} -- function callback
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ctld.callbacks = {} -- function callback
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ctld.vehicleCommandsPath = {} -- memory of F10 c=CTLD menu path bay unitNames
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-- Remove intransit troops when heli / cargo plane dies
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-- Remove intransit troops when heli / cargo plane dies
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--ctld.eventHandler = {}
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--ctld.eventHandler = {}
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@@ -8194,8 +8195,7 @@ function ctld.eventHandler:onEvent(event)
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local function processHumanPlayer()
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local function processHumanPlayer()
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ctld.logTrace("in the 'processHumanPlayer' function processHumanPlayer()- unitName = %s", ctld.p(unitName))
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ctld.logTrace("in the 'processHumanPlayer' function processHumanPlayer()- unitName = %s", ctld.p(unitName))
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ctld.logTrace("in the 'processHumanPlayer' function processHumanPlayer()- mist.DBs.humansByName[unitName] = %s", ctld.p(mist.DBs.humansByName[unitName]))
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--ctld.logTrace("in the 'processHumanPlayer' function processHumanPlayer()- mist.DBs.humansByName[unitName] = %s", ctld.p(mist.DBs.humansByName[unitName]))
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ctld.logTrace("in the 'processHumanPlayer' function processHumanPlayer()- mist.DBs.humansByName = %s", ctld.p(mist.DBs.humansByName))
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if mist.DBs.humansByName[unitName] then -- it's a human unit
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if mist.DBs.humansByName[unitName] then -- it's a human unit
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ctld.logDebug("caught event %s for human unit [%s]", ctld.p(eventName), ctld.p(unitName))
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ctld.logDebug("caught event %s for human unit [%s]", ctld.p(eventName), ctld.p(unitName))
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local _unit = Unit.getByName(unitName)
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local _unit = Unit.getByName(unitName)
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@@ -8209,7 +8209,6 @@ function ctld.eventHandler:onEvent(event)
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-- Allow units to CTLD by aircraft type and not by pilot name
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-- Allow units to CTLD by aircraft type and not by pilot name
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if ctld.addPlayerAircraftByType then
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if ctld.addPlayerAircraftByType then
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for _, aircraftType in pairs(ctld.aircraftTypeTable) do
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for _, aircraftType in pairs(ctld.aircraftTypeTable) do
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ctld.logTrace("FG_ XXXXXXXXXXXXXXXXXXX aircraftType == playerTypeName XXXXXXXXXXXXXXXXXXXXXXXX %s - %s", ctld.p(aircraftType), ctld.p(playerTypeName))
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if aircraftType == playerTypeName and ctld.isValueInIpairTable(ctld.transportPilotNames, unitName) == false then
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if aircraftType == playerTypeName and ctld.isValueInIpairTable(ctld.transportPilotNames, unitName) == false then
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ctld.logTrace("adding by aircraft type, unitName = %s", ctld.p(unitName))
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ctld.logTrace("adding by aircraft type, unitName = %s", ctld.p(unitName))
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-- add transport unit to the list
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-- add transport unit to the list
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