From 7db8e2d7729186fd1cbab5b9758987846b753e58 Mon Sep 17 00:00:00 2001 From: FullGas1 <51051389+FullGas1@users.noreply.github.com> Date: Sun, 6 Apr 2025 19:19:57 +0200 Subject: [PATCH] commit --- CTLD.lua | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/CTLD.lua b/CTLD.lua index 78b7af4..773e379 100644 --- a/CTLD.lua +++ b/CTLD.lua @@ -2060,19 +2060,22 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack' local playerHeading = mist.getHeading(PlayerTransportUnit) local playerPoint = PlayerTransportUnit:getPoint() local offset = 5 + if ctld.unitDynamicCargoCapable(PlayerTransportUnit) == false then + local randomHeading = ctld.RandomReal(playerHeading - math.pi/4, playerHeading + math.pi/4) + else + local randomHeading = ctld.RandomReal(playerHeading + math.pi - math.pi/4, playerHeading + math.pi + math.pi/4) + end for i = 1, v.cratesRequired or 1 do -- see to spawn the crate at random position heading the transport unnit local _unitId = ctld.getNextUnitId() local _name = string.format("%s_%i", v.desc, _unitId) local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 10 if ctld.unitDynamicCargoCapable(PlayerTransportUnit) == false then - local randomHeading = ctld.RandomReal(playerHeading - math.pi/4, playerHeading + math.pi/4) local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, nil) else - local randomHeading = ctld.RandomReal(playerHeading + math.pi - math.pi/4, playerHeading + math.pi + math.pi/4) local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit - ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading+math.pi, "dynamic") + ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, "dynamic") end end