Merge branch 'master' into JTAC-talk-over-SRS

This commit is contained in:
David Pierron 2021-06-21 18:24:02 +02:00
commit 821dc1e13c

246
CTLD.lua
View File

@ -15,8 +15,8 @@
- mvee - https://github.com/mvee
- jmontleon - https://github.com/jmontleon
- emilianomolina - https://github.com/emilianomolina
- davidp57 - https://github.com/davidp57
Version: 1.73 - 15/04/2018
- Allow minimum distance from friendly logistics to be set
]]
@ -409,7 +409,7 @@ ctld.logisticUnits = {
-- in the contained mission file
ctld.vehicleTransportEnabled = {
"76MD", -- the il-76 mod doesnt use a normal - sign so il-76md wont match... !!!! GRR
"C-130",
"Hercules",
}
@ -529,16 +529,20 @@ ctld.spawnableCrates = {
{ weight = 800, desc = "FOB Crate - Small", unit = "FOB-SMALL" }, -- Builds a FOB! - requires 3 * ctld.cratesRequiredForFOB
},
["AA Crates"] = {
["AA short range"] = {
{ weight = 50, desc = "Stinger", unit = "Soldier stinger", side = 2 },
{ weight = 55, desc = "Igla", unit = "SA-18 Igla manpad", side = 1 },
{ weight = 405, desc = "Strela-1 9P31", unit = "Strela-1 9P31", side = 1, cratesRequired = 3 },
{ weight = 400, desc = "M1097 Avenger", unit = "M1097 Avenger", side = 2, cratesRequired = 3 },
},
["AA mid range"] = {
-- HAWK System
{ weight = 540, desc = "HAWK Launcher", unit = "Hawk ln", side = 2},
{ weight = 545, desc = "HAWK Search Radar", unit = "Hawk sr", side = 2 },
{ weight = 550, desc = "HAWK Track Radar", unit = "Hawk tr", side = 2 },
{ weight = 551, desc = "HAWK PCP", unit = "Hawk pcp" , side = 2 }, -- Remove this if on 1.2
{ weight = 552, desc = "HAWK Repair", unit = "HAWK Repair" , side = 2 },
{ weight = 546, desc = "HAWK Track Radar", unit = "Hawk tr", side = 2 },
{ weight = 547, desc = "HAWK PCP", unit = "Hawk pcp" , side = 2 }, -- Remove this if on 1.2
{ weight = 549, desc = "HAWK Repair", unit = "HAWK Repair" , side = 2 },
-- End of HAWK
-- KUB SYSTEM
@ -553,12 +557,19 @@ ctld.spawnableCrates = {
-- { weight = 585, desc = "BUK CC Radar", unit = "SA-11 Buk CC 9S470M1"},
-- { weight = 590, desc = "BUK Repair", unit = "BUK Repair"},
-- END of BUK
},
["AA long range"] = {
-- Patriot System
{ weight = 555, desc = "Patriot Launcher", unit = "Patriot ln", side = 2 },
{ weight = 556, desc = "Patriot Radar", unit = "Patriot str" , side = 2 },
{ weight = 557, desc = "Patriot ECS", unit = "Patriot ECS", side = 2 },
-- { weight = 553, desc = "Patriot ICC", unit = "Patriot cp", side = 2 },
-- { weight = 554, desc = "Patriot EPP", unit = "Patriot EPP", side = 2 },
{ weight = 558, desc = "Patriot AMG (optional)", unit = "Patriot AMG" , side = 2 },
{ weight = 559, desc = "Patriot Repair", unit = "Patriot Repair" , side = 2 },
-- End of Patriot
{ weight = 595, desc = "Early Warning Radar", unit = "1L13 EWR", side = 1 }, -- cant be used by BLUE coalition
{ weight = 405, desc = "Strela-1 9P31", unit = "Strela-1 9P31", side = 1, cratesRequired = 3 },
{ weight = 400, desc = "M1097 Avenger", unit = "M1097 Avenger", side = 2, cratesRequired = 3 },
},
}
@ -579,43 +590,43 @@ ctld.spawnableCratesModel_sling = {
--[[ Placeholder for different type of cargo containers. Let's say pipes and trunks, fuel for FOB building
["shape_name"] = "ab-212_cargo",
["type"] = "uh1h_cargo" --new type for the container previously used
["shape_name"] = "ammo_box_cargo",
["type"] = "ammo_cargo",
["shape_name"] = "barrels_cargo",
["type"] = "barrels_cargo",
["shape_name"] = "bw_container_cargo",
["type"] = "container_cargo",
["shape_name"] = "f_bar_cargo",
["type"] = "f_bar_cargo",
["shape_name"] = "fueltank_cargo",
["type"] = "fueltank_cargo",
["shape_name"] = "iso_container_cargo",
["type"] = "iso_container",
["shape_name"] = "iso_container_small_cargo",
["type"] = "iso_container_small",
["shape_name"] = "oiltank_cargo",
["type"] = "oiltank_cargo",
["shape_name"] = "pipes_big_cargo",
["type"] = "pipes_big_cargo",
["type"] = "pipes_big_cargo",
["shape_name"] = "pipes_small_cargo",
["type"] = "pipes_small_cargo",
["shape_name"] = "tetrapod_cargo",
["type"] = "tetrapod_cargo",
["shape_name"] = "trunks_long_cargo",
["type"] = "trunks_long_cargo",
["shape_name"] = "trunks_small_cargo",
["type"] = "trunks_small_cargo",
]]--
@ -625,79 +636,6 @@ ctld.jtacUnitTypes = {
"SKP", "Hummer" -- there are some wierd encoding issues so if you write SKP-11 it wont match as the - sign is encoded differently...
}
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Utility methods
-------------------------------------------------------------------------------------------------------------------------------------------------------------
--- print an object for a debugging log
function ctld.p(o, level)
local MAX_LEVEL = 20
if level == nil then level = 0 end
if level > MAX_LEVEL then
ctld.logError("max depth reached in ctld.p : "..tostring(MAX_LEVEL))
return ""
end
local text = ""
if (type(o) == "table") then
text = "\n"
for key,value in pairs(o) do
for i=0, level do
text = text .. " "
end
text = text .. ".".. key.."="..ctld.p(value, level+1) .. "\n"
end
elseif (type(o) == "function") then
text = "[function]"
elseif (type(o) == "boolean") then
if o == true then
text = "[true]"
else
text = "[false]"
end
else
if o == nil then
text = "[nil]"
else
text = tostring(o)
end
end
return text
end
function ctld.logError(message)
env.info(" E - " .. ctld.Id .. message)
end
function ctld.logInfo(message)
env.info(" I - " .. ctld.Id .. message)
end
function ctld.logDebug(message)
if message and ctld.Debug then
env.info(" D - " .. ctld.Id .. message)
end
end
function ctld.logTrace(message)
if message and ctld.Trace then
env.info(" T - " .. ctld.Id .. message)
end
end
ctld.nextUnitId = 1;
ctld.getNextUnitId = function()
ctld.nextUnitId = ctld.nextUnitId + 1
return ctld.nextUnitId
end
ctld.nextGroupId = 1;
ctld.getNextGroupId = function()
ctld.nextGroupId = ctld.nextGroupId + 1
return ctld.nextGroupId
end
-- ***************************************************************
-- **************** Mission Editor Functions *********************
@ -1460,6 +1398,16 @@ ctld.AASystemTemplate = {
repair = "HAWK Repair",
},
{
name = "Patriot AA System",
count = 4,
parts = {
{name = "Patriot ln", desc = "Patriot Launcher", launcher = true},
{name = "Patriot ECS", desc = "Patriot Control Unit"},
{name = "Patriot str", desc = "Patriot Search and Track Radar"},
},
repair = "Patriot Repair",
},
{
name = "BUK AA System",
count = 3,
parts = {
@ -1485,6 +1433,82 @@ ctld.crateWait = {}
ctld.crateMove = {}
---------------- INTERNAL FUNCTIONS ----------------
---
---
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Utility methods
-------------------------------------------------------------------------------------------------------------------------------------------------------------
--- print an object for a debugging log
function ctld.p(o, level)
local MAX_LEVEL = 20
if level == nil then level = 0 end
if level > MAX_LEVEL then
ctld.logError("max depth reached in ctld.p : "..tostring(MAX_LEVEL))
return ""
end
local text = ""
if (type(o) == "table") then
text = "\n"
for key,value in pairs(o) do
for i=0, level do
text = text .. " "
end
text = text .. ".".. key.."="..ctld.p(value, level+1) .. "\n"
end
elseif (type(o) == "function") then
text = "[function]"
elseif (type(o) == "boolean") then
if o == true then
text = "[true]"
else
text = "[false]"
end
else
if o == nil then
text = "[nil]"
else
text = tostring(o)
end
end
return text
end
function ctld.logError(message)
env.info(" E - " .. ctld.Id .. message)
end
function ctld.logInfo(message)
env.info(" I - " .. ctld.Id .. message)
end
function ctld.logDebug(message)
if message and ctld.Debug then
env.info(" D - " .. ctld.Id .. message)
end
end
function ctld.logTrace(message)
if message and ctld.Trace then
env.info(" T - " .. ctld.Id .. message)
end
end
ctld.nextUnitId = 1;
ctld.getNextUnitId = function()
ctld.nextUnitId = ctld.nextUnitId + 1
return ctld.nextUnitId
end
ctld.nextGroupId = 1;
ctld.getNextGroupId = function()
ctld.nextGroupId = ctld.nextGroupId + 1
return ctld.nextGroupId
end
function ctld.getTransportUnit(_unitName)
if _unitName == nil then
@ -1538,7 +1562,7 @@ function ctld.spawnCrateStatic(_country, _unitId, _point, _name, _weight,_side)
if ctld.slingLoad then
_crate = mist.utils.deepCopy(ctld.spawnableCratesModel_sling)
_crate["canCargo"] = true
else
else
_crate = mist.utils.deepCopy(ctld.spawnableCratesModel_load)
_crate["canCargo"] = false
end
@ -2430,7 +2454,7 @@ function ctld.extractTroops(_args)
_onboard.troops = _extractTroops.details
_onboard.troops.weight = #_extractTroops.group:getUnits() * 130 -- default to 130kg per soldier
if _extractTroops.group:getName():lower():find("jtac") then
_onboard.troops.jtac = true
end
@ -2533,13 +2557,13 @@ function ctld.checkTransportStatus()
end
function ctld.adaptWeightToCargo(unitName)
local _weight = ctld.getWeightOfCargo(unitName)
local _weight = ctld.getWeightOfCargo(unitName)
trigger.action.setUnitInternalCargo(unitName, _weight)
end
function ctld.getWeightOfCargo(unitName)
ctld.logDebug(string.format("ctld.getWeightOfCargo(%s)", ctld.p(unitName)))
local FOB_CRATE_WEIGHT = 800
local _weight = 0
local _description = ""
@ -2567,15 +2591,15 @@ function ctld.getWeightOfCargo(unitName)
end
end
ctld.logTrace(string.format("with troops and vehicles : weight = %s", tostring(_weight)))
-- add FOB crates weight
if ctld.inTransitFOBCrates[unitName] then
if ctld.inTransitFOBCrates[unitName] then
ctld.logTrace("ctld.inTransitFOBCrates = true")
_weight = _weight + FOB_CRATE_WEIGHT
_description = _description .. string.format("1 FOB Crate oboard (%s kg)\n", FOB_CRATE_WEIGHT)
end
ctld.logTrace(string.format("with FOB crates : weight = %s", tostring(_weight)))
-- add simulated slingload crates weight
local _crate = ctld.inTransitSlingLoadCrates[unitName]
if _crate then
@ -2593,7 +2617,7 @@ function ctld.getWeightOfCargo(unitName)
_description = "No cargo."
end
ctld.logTrace(string.format("_description = %s", tostring(_description)))
return _weight, _description
end
@ -5163,7 +5187,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _
if _jtacGroup == nil or #_jtacGroup == 0 then
--check not in a heli
if ctld.inTransitTroops then
if ctld.inTransitTroops then
for _, _onboard in pairs(ctld.inTransitTroops) do
if _onboard ~= nil then
if _onboard.troops ~= nil and _onboard.troops.groupName ~= nil and _onboard.troops.groupName == _jtacGroupName then
@ -5283,7 +5307,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _
action = ", target destroyed " .. action
targetDestroyed = false
end
local message = _jtacGroupName .. action .. _enemyUnit:getTypeName()
local fullMessage = message .. '. CODE: ' .. _laserCode .. ". POSITION: " .. ctld.getPositionString(_enemyUnit)
ctld.notifyCoalition(fullMessage, 10, _jtacUnit:getCoalition(), _radio, message)
@ -6071,7 +6095,7 @@ function ctld.initialize(force)
ctld.logInfo(string.format("Bypassing initialization because ctld.alreadyInitialized = true"))
return
end
assert(mist ~= nil, "\n\n** HEY MISSION-DESIGNER! **\n\nMiST has not been loaded!\n\nMake sure MiST 3.6 or higher is running\n*before* running this script!\n")
ctld.addedTo = {}
@ -6300,9 +6324,7 @@ function ctld.initialize(force)
-- Scheduled functions (run cyclically) -- but hold execution for a second so we can override parts
if ctld.allowAiTeamPickups then
timer.scheduleFunction(ctld.checkAIStatus, nil, timer.getTime() + 1)
end
timer.scheduleFunction(ctld.checkAIStatus, nil, timer.getTime() + 1)
timer.scheduleFunction(ctld.checkTransportStatus, nil, timer.getTime() + 5)
timer.scheduleFunction(function()
@ -6381,10 +6403,10 @@ function ctld.initialize(force)
end
end
env.info("END search for crates")
-- don't initialize more than once
ctld.alreadyInitialized = true
env.info("CTLD READY")
end