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Added minimum distance from friendly logistics option
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CTLD.lua
49
CTLD.lua
@ -52,6 +52,8 @@ ctld.maximumDistanceLogistic = 200 -- max distance from vehicle to logistics to
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ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy
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ctld.maximumMoveDistance = 2000 -- max distance for troops to move from drop point if no enemy is nearby
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ctld.minimumDeployDistance = 1000 -- minimum distance from a friendly pickup zone where you can deploy a crate
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ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
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-- also works as maximum size of group that'll fit into a helicopter unless overridden
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ctld.enableFastRopeInsertion = true -- allows you to drop troops by fast rope
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@ -2888,6 +2890,16 @@ function ctld.unpackCrates(_arguments)
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local _crates = ctld.getCratesAndDistance(_heli)
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local _crate = ctld.getClosestCrate(_heli, _crates)
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if ctld.inLogisticsZone(_heli) == true or ctld.farEnoughFromLogisticZone(_heli) == true then
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ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20)
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return
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end
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if _crate ~= nil and _crate.dist < 750
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and (_crate.details.unit == "FOB" or _crate.details.unit == "FOB-SMALL") then
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@ -2897,13 +2909,6 @@ function ctld.unpackCrates(_arguments)
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elseif _crate ~= nil and _crate.dist < 200 then
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if ctld.inLogisticsZone(_heli) == true then
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ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20)
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return
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end
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if ctld.forceCrateToBeMoved and ctld.crateMove[_crate.crateUnit:getName()] then
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ctld.displayMessageToGroup(_heli,"Sorry you must move this crate before you unpack it!", 20)
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return
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@ -4385,6 +4390,36 @@ function ctld.inLogisticsZone(_heli)
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return false
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end
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-- are far enough from a friendly logistics zone
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function ctld.farEnoughFromLogisticZone(_heli)
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if ctld.inAir(_heli) then
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return false
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end
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local _heliPoint = _heli:getPoint()
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local _farEnough = true
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for _, _name in pairs(ctld.logisticUnits) do
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local _logistic = StaticObject.getByName(_name)
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if _logistic ~= nil and _logistic:getCoalition() == _heli:getCoalition() then
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--get distance
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local _dist = ctld.getDistance(_heliPoint, _logistic:getPoint())
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if _dist <= ctld.minimumDeployDistance then
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_farEnough = false
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end
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end
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end
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return _farEnough
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end
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function ctld.refreshSmoke()
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if ctld.disableAllSmoke == true then
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