Release 1.60

Updated README
Tested and updated missions
This commit is contained in:
Ciaran Fisher
2016-03-20 12:52:20 +00:00
parent 925523853f
commit 88edb95872
6 changed files with 51 additions and 10 deletions

View File

@@ -31,7 +31,7 @@ ctld.staticBugFix = true -- When statics are destroyed, DCS Crashes. Set this t
ctld.disableAllSmoke = false -- if true, all smoke is diabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below
ctld.hoverPickup = true -- if set to false you can load crates with the F10 menu instead of hovering
ctld.hoverPickup = true -- if set to false you can load crates with the F10 menu instead of hovering...
ctld.enableCrates = true -- if false, Helis will not be able to spawn or unpack crates so will be normal CTTS
ctld.slingLoad = false -- if false, crates can be used WITHOUT slingloading, by hovering above the crate, simulating slingloading but not the weight...
@@ -3355,7 +3355,7 @@ function ctld.getAASystemDetails(_hawkGroup,_aaSystemTemplate)
local _hawkDetails = {}
for _, _unit in pairs(_units) do
table.insert(_hawkDetails, { point = _unit:getPoint(), unit = _unit:getTypeName(), name = _unit:getName(), system=_aaSystemTemplate})
table.insert(_hawkDetails, { point = _unit:getPoint(), unit = _unit:getTypeName(), name = _unit:getName(), system =_aaSystemTemplate})
end
return _hawkDetails
@@ -3492,7 +3492,7 @@ function ctld.unpackAASystem(_heli, _nearestCrate, _nearbyCrates,_aaSystemTempla
ctld.processCallback({unit = _heli, crate = _nearestCrate , spawnedGroup = _spawnedGroup, action = "unpack"})
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " successfully deployed a full ".._aaSystemTemplate.name.." to the field. \n\nAA Active System limit is: ".._allowed, 10)
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " successfully deployed a full ".._aaSystemTemplate.name.." to the field. \n\nAA Active System limit is: ".._allowed.."\nActive: "..(_activeLaunchers+1), 10)
end
end
@@ -3525,7 +3525,7 @@ function ctld.countCompleteAASystems(_heli)
if _units ~=nil and #_units > 0 then
--get the system template
local _aaSystemTemplate = _hawkDetails.system
local _aaSystemTemplate = _hawkDetails[1].system
local _uniqueTypes = {} -- stores each unique part of system
local _types = {}