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Updated Readme
Updated Readme Added new ignore VHF frequency
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CTLD.lua
6
CTLD.lua
@ -13,10 +13,11 @@
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Contributors:
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- Steggles - https://github.com/Bob7heBuilder
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Version: 1.50 - 18/12/2015 - Internal Rewrite of AA System Creation
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Version: 1.50 - 22/12/2015 - Internal Rewrite of AA System Creation
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- Added HAWK PCP to HAWK System to fix non firing
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- Added more launchers to HAWK to balance difficulty of building
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- Added ctld.spawnGroupAtPoint
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- Added 326 KHz to ignore list
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]]
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ctld = {} -- DONT REMOVE!
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@ -4962,7 +4963,8 @@ function ctld.generateVHFrequencies()
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920, 662,
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866, 907, 309.5, 822, 515, 470, 342, 1182, 309.5, 720, 528,
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337, 312.5, 830, 740, 309.5, 641, 312, 722, 682, 1050,
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1116, 935, 1000, 430, 577
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1116, 935, 1000, 430, 577,
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326 -- Nevada
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}
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ctld.freeVHFFrequencies = {}
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README.md
25
README.md
@ -224,7 +224,7 @@ ctld.preLoadTransport("helicargo1", 10,true)
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#### Create Extractable Groups without Pickup Zone
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You can also make existing mission editor groups extractable by adding their group name to the ```ctld.extractableGroups``` list
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#### Spawn Extractable Groups without Pickup Zone
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#### Spawn Extractable Groups without Pickup Zone at a Trigger Zone
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You can also spawn extractable infantry groups at a specified trigger zone using the code below.
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The parameters are:
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@ -247,6 +247,29 @@ ctld.spawnGroupAtTrigger("blue", {mg=1,at=2,aa=3,inf=4,mortar=5}, "spawnTrigger2
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```
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#### Spawn Extractable Groups without Pickup Zone at a Point
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You spawn extractable infantry groups at a specified Vec3 point ```{x=1,y=2,z=3}``` using the code below.
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The parameters are:
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* group side (red or blue)
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* number of troops to spawn OR Group Description
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* Vec3 point ```{x=1,y=2,z=3}```
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* the distance the troops should search for enemies on spawning in meters
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```lua
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ctld.spawnGroupAtPoint("red", 10, {x=1,y=2,z=3}, 1000)
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```
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or
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```lua
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ctld.spawnGroupAtPoint("blue", 5, {x=1,y=2,z=3}, 2000)
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```
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or
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```lua
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ctld.spawnGroupAtPoint("blue", {mg=1,at=2,aa=3,inf=4,mortar=5}, {x=1,y=2,z=3}, 2000)
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-- Spawns 1 machine gun, 2 anti tank, 3 anti air, 4 standard soldiers and 5 mortars
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```
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### Activate / Deactivate Pickup Zone
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You can activate and deactive a pickup zone as shown below. When a zone is active, troops can be loaded from it as long as there are troops remaining and you are the same side as the pickup zone.
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