From 99f2c7aec0fc0145cb6a1fd9238c484cd6f1c104 Mon Sep 17 00:00:00 2001 From: FullGas1 <51051389+FullGas1@users.noreply.github.com> Date: Sun, 6 Apr 2025 19:26:06 +0200 Subject: [PATCH] commit --- CTLD.lua | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/CTLD.lua b/CTLD.lua index 773e379..c333d2e 100644 --- a/CTLD.lua +++ b/CTLD.lua @@ -2060,10 +2060,9 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack' local playerHeading = mist.getHeading(PlayerTransportUnit) local playerPoint = PlayerTransportUnit:getPoint() local offset = 5 - if ctld.unitDynamicCargoCapable(PlayerTransportUnit) == false then - local randomHeading = ctld.RandomReal(playerHeading - math.pi/4, playerHeading + math.pi/4) - else - local randomHeading = ctld.RandomReal(playerHeading + math.pi - math.pi/4, playerHeading + math.pi + math.pi/4) + local randomHeading = ctld.RandomReal(playerHeading - math.pi/4, playerHeading + math.pi/4) + if ctld.unitDynamicCargoCapable(PlayerTransportUnit) ~= false then + randomHeading = ctld.RandomReal(playerHeading + math.pi - math.pi/4, playerHeading + math.pi + math.pi/4) end for i = 1, v.cratesRequired or 1 do -- see to spawn the crate at random position heading the transport unnit