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Fix for VHF Beacons
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commit
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104
CTLD.lua
104
CTLD.lua
@ -1761,64 +1761,72 @@ function ctld.updateRadioBeacon(_vhfFrequency, _vhfGroupName, _uhfFrequency,_uhf
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for _,_radio in pairs(_radioLoop) do
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local _setFrequency = {
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["enabled"] = true,
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["auto"] = false,
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["id"] = "WrappedAction",
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["number"] = 1, -- first task
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["params"] = {
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["action"] = {
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["id"] = "SetFrequency",
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["params"] = {
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["modulation"] = _radio.mode, -- 0 is AM 1 is FM --if FM you cant read the message... might be the only fix to stop FC3 aircraft hearing it... :(
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["frequency"] = _radio.freq,
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},
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},
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},
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}
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local _radioText = _text
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local _sound = ctld.radioSound
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--dont show radio text on UHF as that should hide it from FC3 aircraft
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if _radio.silent then
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_radioText = ""
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_sound = ctld.radioSoundFC3
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end
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local _setupDetails = {
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["enabled"] = true,
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["auto"] = false,
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["id"] = "WrappedAction",
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["number"] = 2, -- second task
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["params"] = {
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["action"] = {
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["id"] = "TransmitMessage",
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["params"] = {
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["loop"] = true, --false works too
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["subtitle"] = _radioText, --_text
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["duration"] = 60, -- reset every 60 seconds --used to have timer.getTime() +60
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["file"] = _sound,
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local _setFrequency = {
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["enabled"] = true,
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["auto"] = false,
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["id"] = "WrappedAction",
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["number"] = 1, -- first task
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["params"] = {
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["action"] = {
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["id"] = "SetFrequency",
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["params"] = {
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["modulation"] = _radio.mode, -- 0 is AM 1 is FM --if FM you cant read the message... might be the only fix to stop FC3 aircraft hearing it... :(
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["frequency"] = _radio.freq,
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},
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},
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},
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}
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}
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local _groupController = _radio.group:getController()
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--reset!
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_groupController:resetTask()
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local _radioText = _text
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local _sound = ctld.radioSound
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--dont show radio text on UHF as that should hide it from FC3 aircraft
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if _radio.silent then
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_radioText = ""
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_sound = ctld.radioSoundFC3
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end
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_groupController:setTask(_setFrequency)
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_groupController:setTask(_setupDetails)
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--Make the unit NOT engage as its simulating a radio...!
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_groupController:setOption(AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD)
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local _setupDetails = {
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["enabled"] = true,
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["auto"] = false,
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["id"] = "WrappedAction",
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["number"] = 2, -- second task
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["params"] = {
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["action"] = {
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["id"] = "TransmitMessage",
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["params"] = {
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["loop"] = true, --false works too
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["subtitle"] = "", --_text
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["duration"] = 60, -- reset every 60 seconds --used to have timer.getTime() +60
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["file"] = _sound,
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},
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},
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}
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}
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--env.info("Radio Beacon: ".. _text)
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local _groupController = _radio.group:getController()
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-- trigger.action.radioTransmission(ctld.radioSoundShort, _vhfGroup:getUnit(1):getPoint(), _radio.mode, false, _radio.freq, 1000)
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--reset!
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_groupController:resetTask()
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_groupController:setTask(_setFrequency)
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_groupController:setTask(_setupDetails)
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--Make the unit NOT engage as its simulating a radio...!
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_groupController:setOption(AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD)
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--env.info("Radio Beacon: ".. _text)
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else
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-- Above function doesnt work for simulating VHF in multiplayer but DOES in single player.... WHY DCS WHY!?!?!
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trigger.action.radioTransmission(ctld.radioSound, _vhfGroup:getUnit(1):getPoint(), _radio.mode, false, _radio.freq, 1000)
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--This function doesnt actually stop transmitting when then sound is false. My hope is it will stop if a new beacon is created on the same
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-- frequency... OR they fix the bug where it wont stop.
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end
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--
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end
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return true
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BIN
test-mission.miz
BIN
test-mission.miz
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