diff --git a/CTLD.lua b/CTLD.lua index 7b38a83..05445cd 100644 --- a/CTLD.lua +++ b/CTLD.lua @@ -808,7 +808,7 @@ ctld.logisticUnits = { ctld.vehicleTransportEnabled = { "76MD", -- the il-76 mod doesnt use a normal - sign so il-76md wont match... !!!! GRR "Hercules", - "UH-1H", + --"UH-1H", "Mi-8MT", --"CH-47Fbl1", } @@ -819,6 +819,7 @@ ctld.vehicleTransportEnabled = { -- We will also use this to make modifications to the menu and other checks and messages ctld.dynamicCargoUnits = { "CH-47Fbl1", + "UH-1H", } -- ************** Maximum Units SETUP for UNITS ****************** @@ -2073,14 +2074,14 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack' -- see to spawn the crate at random position heading the transport unnit local _unitId = ctld.getNextUnitId() local _name = string.format("%s_%i", v.desc, _unitId) - local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 7 + local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 10 local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit - local _point = ctld.getPointAt6Oclock(PlayerTransportUnit, 15) if ctld.unitDynamicCargoCapable(PlayerTransportUnit) == false then - --ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, nil) - ctld.spawnCrateStatic(refCountry, _unitId, _point, _name, crateWeight, playerCoa, playerHeading-math.pi, nil) + local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit + ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, nil) else - ctld.spawnCrateStatic(refCountry, _unitId, _point, _name, crateWeight, playerCoa, playerHeading, "dynamic") + local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading+math.pi) -- 7 meters from the transport unit + ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, "dynamic") end end