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add ctld.getSecureDistanceFromUnit fct
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17
CTLD.lua
17
CTLD.lua
@ -1922,6 +1922,20 @@ function ctld.spawnCrateAtPoint(_side, _weight, _point, _hdg)
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ctld.spawnCrateStatic(_country, _unitId, _point, _name, _crateType.weight, _side, _hdg)
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end
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function ctld.getSecureDistanceFromUnit(_unitName) -- return a distance between the center of unitName, to be sure not touch the unitName
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if Unit.getByName(_unitName) then
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local unitBoundingBox = Unit.getByName(_unitName):getDesc().box
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local deltaX = box.max.x - box.min.x
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local deltaZ = box.max.z - box.min.z
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if deltaX > deltaZ then
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return deltaX/2
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else
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return deltaZ/2
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end
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end
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return nil
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end
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-- ***************************************************************
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-- Repack vehicules crates functions
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-- ***************************************************************
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@ -2037,7 +2051,8 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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-- see to spawn the crate at random position heading the transport unnit
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local _unitId = ctld.getNextUnitId()
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local _name = string.format("%s_%i", v[1].desc, _unitId)
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local relativePoint = ctld.getRelativePoint(playerPoint, 7 + i * offset, randomHeading) -- 7 meters from the transport unit
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local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName)
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local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit
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ctld.spawnCrateStatic(PlayerTransportUnit:getCountry(), _unitId, relativePoint, _name, crateWeight,
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PlayerTransportUnit:getCoalition(), mist.getHeading(PlayerTransportUnit, true))
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end
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