diff --git a/CTLD.lua b/CTLD.lua index ab48fd6..a2b9302 100644 --- a/CTLD.lua +++ b/CTLD.lua @@ -6961,7 +6961,6 @@ function ctld.getCurrentUnit(_jtacUnit, _jtacGroupName) local _tempPoint = nil local _tempDist = nil local _tempPosition = nil - local _jtacPosition = _jtacUnit:getPosition() local _jtacPoint = _jtacUnit:getPoint() @@ -6989,15 +6988,11 @@ end -- Find nearest enemy to JTAC that isn't blocked by terrain function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType, _distance) --local startTime = os.clock() - local _maxDistance = _distance or ctld.JTAC_maxDistance - local _nearestDistance = _maxDistance - local _jtacGroupName = _jtacUnit:getGroup():getName() local _jtacPoint = _jtacUnit:getPoint() local _coa = _jtacUnit:getCoalition() - local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z } local _volume = { @@ -7010,7 +7005,6 @@ function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType, _distance) local _unitList = {} - local _search = function(_unit, _coa) pcall(function() if _unit ~= nil