From e5a18716737f4742e2f061e41898c641542c2ced Mon Sep 17 00:00:00 2001 From: RexAttaque Date: Fri, 19 Jan 2024 23:40:53 +0100 Subject: [PATCH] Transitionned to using the MIST database to add transport pilots at CTLD init --- CTLD.lua | 45 +++++++++++++++++++++++++++++---------------- 1 file changed, 29 insertions(+), 16 deletions(-) diff --git a/CTLD.lua b/CTLD.lua index f443219..8a05b1c 100644 --- a/CTLD.lua +++ b/CTLD.lua @@ -793,27 +793,33 @@ function ctld.AddPlayerAircraftByType() ctld.logTrace("ctld.AddPlayerAircraftByType()") - local coalitions = { - ["red"] = coalition.getPlayers(1), - ["blue"] = coalition.getPlayers(2) - } + for _, _countries in pairs(mist.DBs.units) do + for _, _categories in pairs(_countries) do + for _category, _groups in pairs(_categories) do - ctld.logTrace("Got following players in coalitions :" .. ctld.p(coalitions)) + if type(_groups) == "table" and _category ~= nil and (_category == "helicopter" or _category == "plane") then - for _, _players in pairs(coalitions) do - for _,_player in pairs(_players) do - local playerTypeName = _player:getTypeName() - local playerUnitName = _player:getName() + if _groups ~= nil then - ctld.logTrace("Player : " .. ctld.p(_player) .. " has unit name : " .. playerUnitName .. " and type : " .. playerTypeName) + for _,_group in pairs(_groups) do + + if _group ~= nil and _group.units ~= nil then + + for _,_unit in pairs(_group.units) do + + if _unit ~= nil then + local playerTypeName = _unit.type + local playerUnitName = _unit.unitName + + ctld.logTrace("Unit : " .. ctld.p(_unit)) + ctld.logDebug("Has name : " .. playerUnitName .. " and type : " .. playerTypeName) - if _player ~= nil then local notFound = true for _,transportPilotName in pairs(ctld.transportPilotNames) do if transportPilotName == playerUnitName then - ctld.logTrace("Player is already a transport pilot, skipping...") + ctld.logDebug("Unit is already a transport pilot, skipping...") notFound = false break end @@ -822,7 +828,14 @@ function ctld.AddPlayerAircraftByType() if notFound then for _,aircraftType in pairs(ctld.aircraftTypeTable) do if aircraftType == playerTypeName then + ctld.logDebug("Adding unit as transport pilot...") table.insert(ctld.transportPilotNames, playerUnitName) + end + end + end + end + end + end end end end @@ -5060,10 +5073,6 @@ function ctld.addF10MenuOptions() timer.scheduleFunction(ctld.addF10MenuOptions, nil, timer.getTime() + 10) - if ctld.addPlayerAircraftByType == true then - ctld.AddPlayerAircraftByType() - end - for _, _unitName in pairs(ctld.transportPilotNames) do local status, error = pcall(function() @@ -6568,6 +6577,10 @@ function ctld.initialize(force) assert(mist ~= nil, "\n\n** HEY MISSION-DESIGNER! **\n\nMiST has not been loaded!\n\nMake sure MiST 3.6 or higher is running\n*before* running this script!\n") + if ctld.addPlayerAircraftByType == true then + ctld.AddPlayerAircraftByType() + end + ctld.addedTo = {} ctld.spawnedCratesRED = {} -- use to store crates that have been spawned ctld.spawnedCratesBLUE = {} -- use to store crates that have been spawned