diff --git a/CTLD.lua b/CTLD.lua index ad492e4..8b66afd 100644 --- a/CTLD.lua +++ b/CTLD.lua @@ -6045,7 +6045,6 @@ function ctld.buildPaginatedMenu(_menuEntries) menu.menuArgsTable.subMenuLineIndex = itemNbSubmenu missionCommands.addCommandForGroup(menu.groupId, menu.text, menu.subMenuPath, menu.menuFunction, mist.utils.deepCopy(menu.menuArgsTable)) --ctld.logTrace("FG_ boucle[%s].menu.menuArgsTable = %s", i, ctld.p(menu.menuArgsTable)) - ctld.logTrace("FG_ boucle[%s].menu = %s", i, ctld.p(menu)) end end @@ -6096,7 +6095,6 @@ end --****************************************************************************************************** function ctld.autoUpdateRepackMenu(p, t) -- auto update repack menus for each transport unit - --ctld.logTrace("FG_ ctld.autoUpdateRepackMenu.ctld.transportPilotNames = %s", ctld.p(mist.utils.tableShow(ctld.transportPilotNames))) if t == nil then t = timer.getTime() end if ctld.enableRepackingVehicles then for _, _unitName in pairs(ctld.transportPilotNames) do @@ -6110,7 +6108,6 @@ function ctld.autoUpdateRepackMenu(p, t) -- auto update repack menus for each tr local _groupId = ctld.getGroupId(_unit) if _groupId then if ctld.addedTo[tostring(_groupId)] ~= nil then -- if groupMenu on loaded => add RepackMenus - --ctld.logTrace("FG_ ctld.autoUpdateRepackMenu call ctld.updateRepackMenu for = %s", ctld.p(_unitName)) ctld.updateRepackMenu(_unitName) end end @@ -6133,11 +6130,8 @@ function ctld.addOtherF10MenuOptions() local status, error = pcall(function() -- now do any player controlled aircraft that ARENT transport units if ctld.enabledRadioBeaconDrop then - -- get all BLUE players - ctld.addRadioListCommand(2) - - -- get all RED players - ctld.addRadioListCommand(1) + ctld.addRadioListCommand(2) -- get all BLUE players + ctld.addRadioListCommand(1) -- get all RED players end if ctld.JTAC_jtacStatusF10 then @@ -6966,7 +6960,6 @@ function ctld.getCurrentUnit(_jtacUnit, _jtacGroupName) local _tempPoint = nil local _tempDist = nil local _tempPosition = nil - local _jtacPosition = _jtacUnit:getPosition() local _jtacPoint = _jtacUnit:getPoint() @@ -6994,15 +6987,11 @@ end -- Find nearest enemy to JTAC that isn't blocked by terrain function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType, _distance) --local startTime = os.clock() - local _maxDistance = _distance or ctld.JTAC_maxDistance - local _nearestDistance = _maxDistance - local _jtacGroupName = _jtacUnit:getGroup():getName() local _jtacPoint = _jtacUnit:getPoint() local _coa = _jtacUnit:getCoalition() - local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z } local _volume = { @@ -7015,7 +7004,6 @@ function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType, _distance) local _unitList = {} - local _search = function(_unit, _coa) pcall(function() if _unit ~= nil