From fb96bb522a80f9fa4d01409f165efcb740ddb3f7 Mon Sep 17 00:00:00 2001 From: Ciaran Fisher Date: Tue, 19 Apr 2016 21:52:46 +0100 Subject: [PATCH] Updated TOC --- README.md | 49 +++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 45 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 73d4af8..e01ae9c 100644 --- a/README.md +++ b/README.md @@ -7,10 +7,6 @@ Complete Troops and Logistics Deployment for DCS World This script is a rewrite of some of the functionality of the original Complete Combat Troop Transport Script (CTTS) by Geloxo (http://forums.eagle.ru/showthread.php?t=108523), as well as adding new features. - -## Features -The script supports: - * [Contents](#contents) * [Features](#features) * [Setup in Mission Editor](#setup-in-mission-editor) @@ -53,6 +49,51 @@ The script supports: * [UH\-1 ADF VHF Radio Setup](#uh-1-adf-vhf-radio-setup) * [Advanced Scripting](#advanced-scripting) +## Features +The script supports: + +* Troop Loading / Unloading via Radio Menu + * AI Units can also load and unload troops automatically + * Troops can spawn with RPGs and Stingers / Iglas if enabled. + * Different troop groups can be loaded. The groups can easily be modifed by editing CTLD. By Default the groups are: + * AT Group + * AA Group + * Mortar Group + * Standard Group +* Vehicle Loading / Unloading via Radio Menu for C-130 / IL-76 (Other large aircraft can easily be added) (https://www.digitalcombatsimulator.com/en/files/668878/?sphrase_id=1196134) + * You will need to download the modded version of the C-130 from here (JSGME Ready) that fixes the Radio Menu +* Coloured Smoke Marker Drops +* Extractable Soldier Spawn at a trigger zone +* Extractable soldier groups added via mission editor +* Unit construction using crates spawned at a logistics area and dropped via Simulated Cargo Sling or Real Cargo Sling + * HAWK AA System requires 3 separate and correct crates to build + * HAWK system can also be rearmed after construction by dropping another Hawk Launcher nearby and unpacking. Separate repair crate can also be used. + * BUK AA System requires 2 separate and correct crates to build + * BUK system can also be rearmed after construction by dropping another BUK Launcher nearby and unpacking. Separate repair crate can also be used. + * KUB AA System requires 2 separate and correct crates to build + * KUB system can also be rearmed after construction by dropping another KUB Launcher nearby and unpacking. Separate repair crate can also be used. + * HMMWV TOW + * HMMWV MG + * HMMWV JTAC - Will Auto Lase and mark targets with smoke if enabled + * SKP-11 JTAC - Will Auto Lase and mark targets with smoke if enabled + * Mortar + * Stinger MANPAD + * Igla MANPAD + * BTR-D + * BRMD-2 +* FOB Building + * Homing using FM Radio Beacon +* Easy Beacon Creation using Mission Editor plus Beacon Naming +* Radio Beacon Deployment + * Ability to deploy a homing beacon that the A10C, Ka-50, Mi-8 and Huey can home on +* Pre loading of units into AI vehicles via a DO SCRIPT +* Spawning of sling loadable crates at a specified zone or Point +* Mission Editor Trigger functions - They store the numbers in flags for use by triggers + * Count Crates in Zone + * Works for both crates added by the Mission Editor and Crates spawned by Transports + * Count soldiers extracted to a zone (the soldiers disappear) +* Waypoint triggers to force dropped groups to head to a location +* Advanced Scripting Callback system A complete test mission is included.