mirror of
https://github.com/ciribob/DCS-CTLD.git
synced 2025-08-15 06:17:22 +00:00
Compare commits
1 Commits
20230414.0
...
minimum-di
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
644b4dc2fe |
BIN
C-130-RadioFix.zip
Normal file
BIN
C-130-RadioFix.zip
Normal file
Binary file not shown.
BIN
Cargo Spawn Test.miz
Normal file
BIN
Cargo Spawn Test.miz
Normal file
Binary file not shown.
BIN
Pickup-Dropoff-Demo.miz
Normal file
BIN
Pickup-Dropoff-Demo.miz
Normal file
Binary file not shown.
33
README.md
33
README.md
@@ -740,18 +740,6 @@ the mission but there can be a delay of up to 30 seconds after activation for th
|
|||||||
|
|
||||||
You can also change the **name of a unit*** (unit, not group) to include "**hpriority**" to make it high priority for the JTAC, or "**priority**" to set it to be medium priority. JTAC's will prioritize targets within view by first marking hpriority targets, then priority targets, and finally all others. This works seemlessly with the all/vehicle/troop functionality as well. In this way you can have them lase SAMS, then AAA, then armor, or any other order you decide is preferable.
|
You can also change the **name of a unit*** (unit, not group) to include "**hpriority**" to make it high priority for the JTAC, or "**priority**" to set it to be medium priority. JTAC's will prioritize targets within view by first marking hpriority targets, then priority targets, and finally all others. This works seemlessly with the all/vehicle/troop functionality as well. In this way you can have them lase SAMS, then AAA, then armor, or any other order you decide is preferable.
|
||||||
|
|
||||||
If the `DCS-SimpleTextToSpeech.lua` script is loaded (you'll find it [here](https://github.com/ciribob/DCS-SimpleTextToSpeech)), and configured (i.e. the `STTS.DIRECTORY`, `STTS.SRS_PORT` and optionaly the `STTS.GOOGLE_CREDENTIALS` variables are set), the JTAC can talk over SRS.
|
|
||||||
|
|
||||||
To do this, you can specify the _radio parameter when calling ctld.JTACAutoLase like in this example :
|
|
||||||
|
|
||||||
```lua
|
|
||||||
ctld.JTACAutoLase('JTAC1', 1688, true,"all", 4, { freq = "251.50", mod = "AM", name = "JTAC one" })
|
|
||||||
```
|
|
||||||
If you don't use the _radio parameter, CTLD will compute a FM frequency based on the laser designator code : 30Mhz + [second figure of the code] + [last two figures of the code] * 0.05.
|
|
||||||
For example, if the laser code is *1688*, the frequency will be *40.40Mhz*.
|
|
||||||
|
|
||||||
JTAC frequency is available through the "JTAC Status" radio menu
|
|
||||||
|
|
||||||
# In Game
|
# In Game
|
||||||
## Troop Loading and Unloading
|
## Troop Loading and Unloading
|
||||||
|
|
||||||
@@ -774,7 +762,6 @@ Different Troop Groups can be loaded from a pickup zone. The ```ctld.loadableGro
|
|||||||
-- at is RPG-16
|
-- at is RPG-16
|
||||||
-- aa is Stinger or Igla
|
-- aa is Stinger or Igla
|
||||||
-- mortar is a 2B11 mortar unit
|
-- mortar is a 2B11 mortar unit
|
||||||
-- jtac is a JTAC soldier, which will use JTACAutoLase
|
|
||||||
-- You must add a name to the group for it to work
|
-- You must add a name to the group for it to work
|
||||||
-- You can also add an optional coalition side to limit the group to one side
|
-- You can also add an optional coalition side to limit the group to one side
|
||||||
-- for the side - 2 is BLUE and 1 is RED
|
-- for the side - 2 is BLUE and 1 is RED
|
||||||
@@ -788,26 +775,6 @@ ctld.loadableGroups = {
|
|||||||
|
|
||||||
```
|
```
|
||||||
|
|
||||||
The infantry groups have a weight, too. It is calculated based on the soldiers' roles, and the weight of their kit
|
|
||||||
- Every soldier weights between 90% and 120% of ctld.SOLDIER_WEIGHT, and they all carry a backpack and their helmet (ctld.KIT_WEIGHT)
|
|
||||||
- Standard grunts have a rifle and ammo (ctld.RIFLE_WEIGHT)
|
|
||||||
- AA soldiers have a MANPAD tube (ctld.MANPAD_WEIGHT)
|
|
||||||
- Anti-tank soldiers have a RPG and a rocket (ctld.RPG_WEIGHT)
|
|
||||||
- Machine gunners have the squad MG and 200 bullets (ctld.MG_WEIGHT)
|
|
||||||
- JTAC have the laser sight, radio and binoculars (ctld.JTAC_WEIGHT)
|
|
||||||
- Mortar servants carry their tube and a few rounds (ctld.MORTAR_WEIGHT)
|
|
||||||
|
|
||||||
```lua
|
|
||||||
ctld.SOLDIER_WEIGHT = 80 -- kg, will be randomized between 90% and 120%
|
|
||||||
ctld.KIT_WEIGHT = 20 -- kg
|
|
||||||
ctld.RIFLE_WEIGHT = 5 -- kg
|
|
||||||
ctld.MANPAD_WEIGHT = 18 -- kg
|
|
||||||
ctld.RPG_WEIGHT = 7.6 -- kg
|
|
||||||
ctld.MG_WEIGHT = 10 -- kg
|
|
||||||
ctld.MORTAR_WEIGHT = 26 -- kg
|
|
||||||
ctld.JTAC_WEIGHT = 15 -- kg
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
## Cargo Spawning and Sling Loading
|
## Cargo Spawning and Sling Loading
|
||||||
|
|
||||||
|
|||||||
BIN
test-fob.miz
Normal file
BIN
test-fob.miz
Normal file
Binary file not shown.
BIN
test-mission - real slingload.miz
Normal file
BIN
test-mission - real slingload.miz
Normal file
Binary file not shown.
BIN
test-mission-jtac-priority.miz
Normal file
BIN
test-mission-jtac-priority.miz
Normal file
Binary file not shown.
BIN
test-mission.miz
BIN
test-mission.miz
Binary file not shown.
Reference in New Issue
Block a user