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11 Commits
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478
CTLD.lua
478
CTLD.lua
@@ -16,9 +16,14 @@
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|||||||
- jmontleon - https://github.com/jmontleon
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- jmontleon - https://github.com/jmontleon
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||||||
- emilianomolina - https://github.com/emilianomolina
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- emilianomolina - https://github.com/emilianomolina
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||||||
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Version: 1.63 - 07/12/2016
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Version: 1.71 - 18/01/2018
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- Improved JTAC Performance - priority & targeting
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||||||
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- Added JTAC report for in view
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- Added ability to set maximum group size that can be carried
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- Added new sling load crates
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- Added new sling load crates
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- Fixed bug where crates and / or groups would disappear
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- Fixed bug where crates and / or groups would disappear
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- Fixed bug where count in zone wouldn't work for mission crates
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- Delayed config of F10 menu and other scheduled functions so they can be overwritten by mission if a user wants
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]]
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]]
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ctld = {} -- DONT REMOVE!
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ctld = {} -- DONT REMOVE!
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@@ -46,7 +51,8 @@ ctld.maximumDistanceLogistic = 200 -- max distance from vehicle to logistics to
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ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy
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ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy
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ctld.maximumMoveDistance = 2000 -- max distance for troops to move from drop point if no enemy is nearby
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ctld.maximumMoveDistance = 2000 -- max distance for troops to move from drop point if no enemy is nearby
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ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
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ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
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||||||
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-- also works as maximum size of group that'll fit into a helicopter unless overridden
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ctld.enableFastRopeInsertion = true -- allows you to drop troops by fast rope
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ctld.enableFastRopeInsertion = true -- allows you to drop troops by fast rope
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ctld.fastRopeMaximumHeight = 18.28 -- in meters which is 60 ft max fast rope (not rappell) safe height
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ctld.fastRopeMaximumHeight = 18.28 -- in meters which is 60 ft max fast rope (not rappell) safe height
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@@ -72,6 +78,10 @@ ctld.troopPickupAtFOB = true -- if true, troops can also be picked up at a creat
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ctld.buildTimeFOB = 120 --time in seconds for the FOB to be built
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ctld.buildTimeFOB = 120 --time in seconds for the FOB to be built
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ctld.crateWaitTime = 120 -- time in seconds to wait before you can spawn another crate
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ctld.forceCrateToBeMoved = true -- a crate must be picked up at least once and moved before it can be unpacked. Helps to reduce crate spam
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ctld.radioSound = "beacon.ogg" -- the name of the sound file to use for the FOB radio beacons. If this isnt added to the mission BEACONS WONT WORK!
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ctld.radioSound = "beacon.ogg" -- the name of the sound file to use for the FOB radio beacons. If this isnt added to the mission BEACONS WONT WORK!
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ctld.radioSoundFC3 = "beaconsilent.ogg" -- name of the second silent radio file, used so FC3 aircraft dont hear ALL the beacon noises... :)
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ctld.radioSoundFC3 = "beaconsilent.ogg" -- name of the second silent radio file, used so FC3 aircraft dont hear ALL the beacon noises... :)
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@@ -387,6 +397,49 @@ ctld.vehicleTransportEnabled = {
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"C-130",
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"C-130",
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}
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}
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-- ************** Maximum Units SETUP for UNITS ******************
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-- Put the name of the Unit you want to limit group sizes too
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-- i.e
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-- ["UH-1H"] = 10,
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--
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-- Will limit UH1 to only transport groups with a size 10 or less
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-- Make sure the unit name is exactly right or it wont work
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ctld.unitLoadLimits = {
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-- Remove the -- below to turn on options
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-- ["SA342Mistral"] = 4,
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-- ["SA342L"] = 4,
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-- ["SA342M"] = 4,
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}
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-- ************** Allowable actions for UNIT TYPES ******************
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-- Put the name of the Unit you want to limit actions for
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-- NOTE - the unit must've been listed in the transportPilotNames list above
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-- This can be used in conjunction with the options above for group sizes
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-- By default you can load both crates and troops unless overriden below
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-- i.e
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-- ["UH-1H"] = {crates=true, troops=false},
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--
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-- Will limit UH1 to only transport CRATES but NOT TROOPS
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--
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-- ["SA342Mistral"] = {crates=fales, troops=true},
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-- Will allow Mistral Gazelle to only transport crates, not troops
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ctld.unitActions = {
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-- Remove the -- below to turn on options
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-- ["SA342Mistral"] = {crates=true, troops=true},
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-- ["SA342L"] = {crates=false, troops=true},
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-- ["SA342M"] = {crates=false, troops=true},
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}
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-- ************** INFANTRY GROUPS FOR PICKUP ******************
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-- ************** INFANTRY GROUPS FOR PICKUP ******************
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-- Unit Types
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-- Unit Types
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-- inf is normal infantry
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-- inf is normal infantry
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@@ -1273,6 +1326,9 @@ ctld.AASystemTemplate = {
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}
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}
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ctld.crateWait = {}
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ctld.crateMove = {}
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---------------- INTERNAL FUNCTIONS ----------------
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---------------- INTERNAL FUNCTIONS ----------------
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function ctld.getTransportUnit(_unitName)
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function ctld.getTransportUnit(_unitName)
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@@ -1526,8 +1582,17 @@ function ctld.spawnCrate(_arguments)
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local _position = _heli:getPosition()
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local _position = _heli:getPosition()
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-- check crate spam
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if _heli:getPlayerName() ~= nil and ctld.crateWait[_heli:getPlayerName()] and ctld.crateWait[_heli:getPlayerName()] < timer.getTime() then
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||||||
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||||||
-- trigger.action.outText("Spawn Crate".._args[1].." ".._args[2],10)
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ctld.displayMessageToGroup(_heli,"Sorry you must wait "..(ctld.crateWait[_heli:getPlayerName()] - timer.getTime()).. " seconds before you can get another crate", 20)
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||||||
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return
|
||||||
|
end
|
||||||
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||||||
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if _heli:getPlayerName() ~= nil then
|
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ctld.crateWait[_heli:getPlayerName()] = timer.getTime() + ctld.crateWaitTime
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||||||
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end
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-- trigger.action.outText("Spawn Crate".._args[1].." ".._args[2],10)
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||||||
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||||||
local _heli = ctld.getTransportUnit(_args[1])
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local _heli = ctld.getTransportUnit(_args[1])
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||||||
@@ -1541,6 +1606,9 @@ function ctld.spawnCrate(_arguments)
|
|||||||
|
|
||||||
local _spawnedCrate = ctld.spawnCrateStatic(_heli:getCountry(), _unitId, _point, _name, _crateType.weight,_side)
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local _spawnedCrate = ctld.spawnCrateStatic(_heli:getCountry(), _unitId, _point, _name, _crateType.weight,_side)
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-- add to move table
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ctld.crateMove[_name] = _name
|
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ctld.displayMessageToGroup(_heli, string.format("A %s crate weighing %s kg has been brought out and is at your 12 o'clock ", _crateType.desc, _crateType.weight), 20)
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ctld.displayMessageToGroup(_heli, string.format("A %s crate weighing %s kg has been brought out and is at your 12 o'clock ", _crateType.desc, _crateType.weight), 20)
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||||||
else
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else
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@@ -2177,8 +2245,21 @@ function ctld.extractTroops(_args)
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|||||||
_extractTroops = ctld.findNearestGroup(_heli, ctld.droppedTroopsBLUE)
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_extractTroops = ctld.findNearestGroup(_heli, ctld.droppedTroopsBLUE)
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||||||
end
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end
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if _extractTroops ~= nil then
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if _extractTroops ~= nil then
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local _limit = ctld.getTransportLimit(_heli:getTypeName())
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local _size = #_extractTroops.group:getUnits()
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if _limit < #_extractTroops.group:getUnits() then
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ctld.displayMessageToGroup(_heli, "Sorry - The group of ".._size.." is too large to fit. \n\nLimit is ".._limit.." for ".._heli:getTypeName(), 20)
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return
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||||||
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end
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||||||
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||||||
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_onboard.troops = _extractTroops.details
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_onboard.troops = _extractTroops.details
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trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " extracted troops in " .. _heli:getTypeName() .. " from combat", 10)
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trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " extracted troops in " .. _heli:getTypeName() .. " from combat", 10)
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||||||
@@ -2355,6 +2436,9 @@ function ctld.checkHoverStatus()
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ctld.hoverStatus[_transUnit:getName()] = nil
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ctld.hoverStatus[_transUnit:getName()] = nil
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ctld.displayMessageToGroup(_transUnit, "Loaded " .. _crate.details.desc .. " crate!", 10,true)
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ctld.displayMessageToGroup(_transUnit, "Loaded " .. _crate.details.desc .. " crate!", 10,true)
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--crates been moved once!
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||||||
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ctld.crateMove[_crate.crateUnit:getName()] = nil
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if _transUnit:getCoalition() == 1 then
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if _transUnit:getCoalition() == 1 then
|
||||||
ctld.spawnedCratesRED[_crate.crateUnit:getName()] = nil
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ctld.spawnedCratesRED[_crate.crateUnit:getName()] = nil
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else
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else
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@@ -2415,6 +2499,8 @@ function ctld.loadNearbyCrate(_name)
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ctld.spawnedCratesBLUE[_crate.crateUnit:getName()] = nil
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ctld.spawnedCratesBLUE[_crate.crateUnit:getName()] = nil
|
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end
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end
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ctld.crateMove[_crate.crateUnit:getName()] = nil
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_crate.crateUnit:destroy()
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_crate.crateUnit:destroy()
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local _copiedCrate = mist.utils.deepCopy(_crate.details)
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local _copiedCrate = mist.utils.deepCopy(_crate.details)
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@@ -2817,6 +2903,12 @@ function ctld.unpackCrates(_arguments)
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return
|
return
|
||||||
end
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end
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|
|
||||||
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if ctld.forceCrateToBeMoved and ctld.crateMove[_crate.crateUnit:getName()] then
|
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ctld.displayMessageToGroup(_heli,"Sorry you must move this crate before you unpack it!", 20)
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|
return
|
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|
end
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|
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|
|
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local _aaTemplate = ctld.getAATemplate(_crate.details.unit)
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local _aaTemplate = ctld.getAATemplate(_crate.details.unit)
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|
|
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if _aaTemplate then
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if _aaTemplate then
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@@ -4509,6 +4601,26 @@ function ctld.checkAIStatus()
|
|||||||
|
|
||||||
end
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end
|
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|
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function ctld.getTransportLimit(_unitType)
|
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|
|
||||||
|
if ctld.unitLoadLimits[_unitType] then
|
||||||
|
|
||||||
|
return ctld.unitLoadLimits[_unitType]
|
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|
end
|
||||||
|
|
||||||
|
return ctld.numberOfTroops
|
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|
|
||||||
|
end
|
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function ctld.getUnitActions(_unitType)
|
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|
|
||||||
|
if ctld.unitActions[_unitType] then
|
||||||
|
return ctld.unitActions[_unitType]
|
||||||
|
end
|
||||||
|
|
||||||
|
return {crates=true,troops=true}
|
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|
|
||||||
|
end
|
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|
|
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-- Adds menuitem to all heli units that are active
|
-- Adds menuitem to all heli units that are active
|
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function ctld.addF10MenuOptions()
|
function ctld.addF10MenuOptions()
|
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@@ -4532,35 +4644,46 @@ function ctld.addF10MenuOptions()
|
|||||||
|
|
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local _rootPath = missionCommands.addSubMenuForGroup(_groupId, "CTLD")
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local _rootPath = missionCommands.addSubMenuForGroup(_groupId, "CTLD")
|
||||||
|
|
||||||
local _troopCommandsPath = missionCommands.addSubMenuForGroup(_groupId, "Troop Transport", _rootPath)
|
local _unitActions = ctld.getUnitActions(_unit:getTypeName())
|
||||||
|
|
||||||
missionCommands.addCommandForGroup(_groupId, "Unload / Extract Troops", _troopCommandsPath, ctld.unloadExtractTroops, { _unitName })
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|
||||||
|
|
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missionCommands.addCommandForGroup(_groupId, "Check Cargo", _troopCommandsPath, ctld.checkTroopStatus, { _unitName })
|
if _unitActions.troops then
|
||||||
|
|
||||||
-- local _loadPath = missionCommands.addSubMenuForGroup(_groupId, "Load From Zone", _troopCommandsPath)
|
local _troopCommandsPath = missionCommands.addSubMenuForGroup(_groupId, "Troop Transport", _rootPath)
|
||||||
for _,_loadGroup in pairs(ctld.loadableGroups) do
|
|
||||||
if not _loadGroup.side or _loadGroup.side == _unit:getCoalition() then
|
missionCommands.addCommandForGroup(_groupId, "Unload / Extract Troops", _troopCommandsPath, ctld.unloadExtractTroops, { _unitName })
|
||||||
missionCommands.addCommandForGroup(_groupId, "Load ".._loadGroup.name, _troopCommandsPath, ctld.loadTroopsFromZone, { _unitName, true,_loadGroup,false })
|
|
||||||
|
missionCommands.addCommandForGroup(_groupId, "Check Cargo", _troopCommandsPath, ctld.checkTroopStatus, { _unitName })
|
||||||
|
|
||||||
|
-- local _loadPath = missionCommands.addSubMenuForGroup(_groupId, "Load From Zone", _troopCommandsPath)
|
||||||
|
for _,_loadGroup in pairs(ctld.loadableGroups) do
|
||||||
|
if not _loadGroup.side or _loadGroup.side == _unit:getCoalition() then
|
||||||
|
|
||||||
|
-- check size & unit
|
||||||
|
if ctld.getTransportLimit(_unit:getTypeName()) >= _loadGroup.total then
|
||||||
|
missionCommands.addCommandForGroup(_groupId, "Load ".._loadGroup.name, _troopCommandsPath, ctld.loadTroopsFromZone, { _unitName, true,_loadGroup,false })
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
if ctld.unitCanCarryVehicles(_unit) then
|
if ctld.unitCanCarryVehicles(_unit) then
|
||||||
|
|
||||||
local _vehicleCommandsPath = missionCommands.addSubMenuForGroup(_groupId, "Vehicle / FOB Transport", _rootPath)
|
local _vehicleCommandsPath = missionCommands.addSubMenuForGroup(_groupId, "Vehicle / FOB Transport", _rootPath)
|
||||||
|
|
||||||
missionCommands.addCommandForGroup(_groupId, "Unload Vehicles", _vehicleCommandsPath, ctld.unloadTroops, { _unitName, false })
|
missionCommands.addCommandForGroup(_groupId, "Unload Vehicles", _vehicleCommandsPath, ctld.unloadTroops, { _unitName, false })
|
||||||
missionCommands.addCommandForGroup(_groupId, "Load / Extract Vehicles", _vehicleCommandsPath, ctld.loadTroopsFromZone, { _unitName, false,"",true })
|
missionCommands.addCommandForGroup(_groupId, "Load / Extract Vehicles", _vehicleCommandsPath, ctld.loadTroopsFromZone, { _unitName, false,"",true })
|
||||||
|
|
||||||
if ctld.enabledFOBBuilding and ctld.staticBugWorkaround == false then
|
if ctld.enabledFOBBuilding and ctld.staticBugWorkaround == false then
|
||||||
|
|
||||||
missionCommands.addCommandForGroup(_groupId, "Load / Unload FOB Crate", _vehicleCommandsPath, ctld.loadUnloadFOBCrate, { _unitName, false })
|
missionCommands.addCommandForGroup(_groupId, "Load / Unload FOB Crate", _vehicleCommandsPath, ctld.loadUnloadFOBCrate, { _unitName, false })
|
||||||
|
end
|
||||||
|
missionCommands.addCommandForGroup(_groupId, "Check Cargo", _vehicleCommandsPath, ctld.checkTroopStatus, { _unitName })
|
||||||
end
|
end
|
||||||
missionCommands.addCommandForGroup(_groupId, "Check Cargo", _vehicleCommandsPath, ctld.checkTroopStatus, { _unitName })
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
if ctld.enableCrates then
|
if ctld.enableCrates and _unitActions.crates then
|
||||||
|
|
||||||
if ctld.unitCanCarryVehicles(_unit) == false then
|
if ctld.unitCanCarryVehicles(_unit) == false then
|
||||||
|
|
||||||
@@ -4590,7 +4713,8 @@ function ctld.addF10MenuOptions()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if ctld.enabledFOBBuilding or ctld.enableCrates then
|
if (ctld.enabledFOBBuilding or ctld.enableCrates) and _unitActions.crates then
|
||||||
|
|
||||||
local _crateCommands = missionCommands.addSubMenuForGroup(_groupId, "CTLD Commands", _rootPath)
|
local _crateCommands = missionCommands.addSubMenuForGroup(_groupId, "CTLD Commands", _rootPath)
|
||||||
if ctld.hoverPickup == false then
|
if ctld.hoverPickup == false then
|
||||||
if ctld.slingLoad == false then
|
if ctld.slingLoad == false then
|
||||||
@@ -5091,144 +5215,153 @@ end
|
|||||||
-- Find nearest enemy to JTAC that isn't blocked by terrain
|
-- Find nearest enemy to JTAC that isn't blocked by terrain
|
||||||
function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType,_distance)
|
function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType,_distance)
|
||||||
|
|
||||||
|
--local startTime = os.clock()
|
||||||
|
|
||||||
local _maxDistance = _distance or ctld.JTAC_maxDistance
|
local _maxDistance = _distance or ctld.JTAC_maxDistance
|
||||||
local _x = 1
|
|
||||||
local _i = 1
|
|
||||||
|
|
||||||
local _units = nil
|
|
||||||
local _groupName = nil
|
|
||||||
|
|
||||||
local _nearestUnit = nil
|
|
||||||
local _nearestDistance = _maxDistance
|
local _nearestDistance = _maxDistance
|
||||||
|
|
||||||
local _enemyGroups
|
local _jtacPoint = _jtacUnit:getPoint()
|
||||||
|
local _coa = _jtacUnit:getCoalition()
|
||||||
|
|
||||||
if _jtacUnit:getCoalition() == 1 then
|
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
||||||
_enemyGroups = coalition.getGroups(2, Group.Category.GROUND)
|
|
||||||
else
|
local _volume = {
|
||||||
_enemyGroups = coalition.getGroups(1, Group.Category.GROUND)
|
id = world.VolumeType.SPHERE,
|
||||||
|
params = {
|
||||||
|
point = _offsetJTACPos,
|
||||||
|
radius = _maxDistance
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
local _unitList = {}
|
||||||
|
|
||||||
|
|
||||||
|
local _search = function(_unit, _coa)
|
||||||
|
pcall(function()
|
||||||
|
|
||||||
|
if _unit ~= nil
|
||||||
|
and _unit:getLife() > 0
|
||||||
|
and _unit:isActive()
|
||||||
|
and _unit:getCoalition() ~= _coa
|
||||||
|
and not _unit:inAir()
|
||||||
|
and not ctld.alreadyTarget(_jtacUnit,_unit) then
|
||||||
|
|
||||||
|
local _tempPoint = _unit:getPoint()
|
||||||
|
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
||||||
|
|
||||||
|
if land.isVisible(_offsetJTACPos,_offsetEnemyPos ) then
|
||||||
|
|
||||||
|
local _dist = ctld.getDistance(_offsetJTACPos, _offsetEnemyPos)
|
||||||
|
|
||||||
|
if _dist < _maxDistance then
|
||||||
|
table.insert(_unitList,{unit=_unit, dist=_dist})
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
world.searchObjects(Object.Category.UNIT, _volume, _search, _coa)
|
||||||
|
|
||||||
|
--log.info(string.format("JTAC Search elapsed time: %.4f\n", os.clock() - startTime))
|
||||||
|
|
||||||
|
-- generate list order by distance & visible
|
||||||
|
|
||||||
|
-- first check
|
||||||
|
-- hpriority
|
||||||
|
-- priority
|
||||||
|
-- vehicle
|
||||||
|
-- unit
|
||||||
|
|
||||||
|
local _sort = function( a,b ) return a.dist < b.dist end
|
||||||
|
table.sort(_unitList,_sort)
|
||||||
|
-- sort list
|
||||||
|
|
||||||
|
-- check for hpriority
|
||||||
|
for _, _enemyUnit in ipairs(_unitList) do
|
||||||
|
local _enemyName = _enemyUnit.unit:getName()
|
||||||
|
|
||||||
|
if string.match(_enemyName, "hpriority") then
|
||||||
|
return _enemyUnit.unit
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, _enemyUnit in ipairs(_unitList) do
|
||||||
|
local _enemyName = _enemyUnit.unit:getName()
|
||||||
|
|
||||||
|
if string.match(_enemyName, "priority") then
|
||||||
|
return _enemyUnit.unit
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, _enemyUnit in ipairs(_unitList) do
|
||||||
|
local _enemyName = _enemyUnit.unit:getName()
|
||||||
|
|
||||||
|
if (_targetType == "vehicle" and ctld.isVehicle(_enemyUnit.unit)) or _targetType == "all" then
|
||||||
|
return _enemyUnit.unit
|
||||||
|
|
||||||
|
elseif (_targetType == "troop" and ctld.isInfantry(_enemyUnit.unit)) or _targetType == "all" then
|
||||||
|
return _enemyUnit.unit
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function ctld.listNearbyEnemies(_jtacUnit)
|
||||||
|
|
||||||
|
local _maxDistance = ctld.JTAC_maxDistance
|
||||||
|
|
||||||
local _jtacPoint = _jtacUnit:getPoint()
|
local _jtacPoint = _jtacUnit:getPoint()
|
||||||
local _jtacPosition = _jtacUnit:getPosition()
|
local _coa = _jtacUnit:getCoalition()
|
||||||
|
|
||||||
local _tempPoint = nil
|
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
||||||
local _tempPosition = nil
|
|
||||||
|
|
||||||
local _tempDist = nil
|
local _volume = {
|
||||||
|
id = world.VolumeType.SPHERE,
|
||||||
|
params = {
|
||||||
|
point = _offsetJTACPos,
|
||||||
|
radius = _maxDistance
|
||||||
|
}
|
||||||
|
}
|
||||||
|
local _enemies = nil
|
||||||
|
|
||||||
-- finish this function
|
local _search = function(_unit, _coa)
|
||||||
local _vhpriority = false
|
pcall(function()
|
||||||
local _vpriority = false
|
|
||||||
local _thpriority = false
|
if _unit ~= nil
|
||||||
local _tpriority = false
|
and _unit:getLife() > 0
|
||||||
for _i = 1, #_enemyGroups do
|
and _unit:isActive()
|
||||||
if _enemyGroups[_i] ~= nil then
|
and _unit:getCoalition() ~= _coa
|
||||||
_groupName = _enemyGroups[_i]:getName()
|
and not _unit:inAir() then
|
||||||
_units = ctld.getGroup(_groupName)
|
|
||||||
if #_units > 0 then
|
local _tempPoint = _unit:getPoint()
|
||||||
for _y = 1, #_units do
|
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
||||||
local _targeted = false
|
|
||||||
if not _distance then
|
if land.isVisible(_offsetJTACPos,_offsetEnemyPos ) then
|
||||||
_targeted = ctld.alreadyTarget(_jtacUnit, _units[_x])
|
|
||||||
|
if not _enemies then
|
||||||
|
_enemies = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
-- calc distance
|
_enemies[_unit:getTypeName()] = _unit:getTypeName()
|
||||||
_tempPoint = _units[_y]:getPoint()
|
|
||||||
_tempDist = ctld.getDistance(_tempPoint, _jtacPoint)
|
|
||||||
|
|
||||||
if _tempDist < _maxDistance and _tempDist < _nearestDistance then
|
|
||||||
|
|
||||||
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
|
||||||
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
|
||||||
-- calc visible
|
|
||||||
|
|
||||||
if land.isVisible(_offsetEnemyPos, _offsetJTACPos) and _targeted == false then
|
|
||||||
if (string.match(_units[_y]:getName(), "hpriority") ~= nil) and ctld.isVehicle(_units[_y]) then
|
|
||||||
_vhpriority = true
|
|
||||||
elseif (string.match(_units[_y]:getName(), "priority") ~= nil) and ctld.isVehicle(_units[_y]) then
|
|
||||||
_vpriority = true
|
|
||||||
elseif (string.match(_units[_y]:getName(), "hpriority") ~= nil) and ctld.isInfantry(_units[_y]) then
|
|
||||||
_thpriority = true
|
|
||||||
elseif (string.match(_units[_y]:getName(), "priority") ~= nil) and ctld.isInfantry(_units[_y]) then
|
|
||||||
_tpriority = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end)
|
||||||
|
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
for _i = 1, #_enemyGroups do
|
world.searchObjects(Object.Category.UNIT, _volume, _search, _coa)
|
||||||
if _enemyGroups[_i] ~= nil then
|
|
||||||
_groupName = _enemyGroups[_i]:getName()
|
|
||||||
_units = ctld.getGroup(_groupName)
|
|
||||||
if #_units > 0 then
|
|
||||||
|
|
||||||
for _x = 1, #_units do
|
return _enemies
|
||||||
|
|
||||||
--check to see if a JTAC has already targeted this unit only if a distance
|
|
||||||
--wasnt passed in
|
|
||||||
local _targeted = false
|
|
||||||
if not _distance then
|
|
||||||
_targeted = ctld.alreadyTarget(_jtacUnit, _units[_x])
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local _allowedTarget = true
|
|
||||||
|
|
||||||
if _targetType == "vehicle" and _vhpriority == true then
|
|
||||||
_allowedTarget = (string.match(_units[_x]:getName(), "hpriority") ~= nil) and ctld.isVehicle(_units[_x])
|
|
||||||
elseif _targetType == "vehicle" and _vpriority == true then
|
|
||||||
_allowedTarget = (string.match(_units[_x]:getName(), "priority") ~= nil) and ctld.isVehicle(_units[_x])
|
|
||||||
elseif _targetType == "vehicle" then
|
|
||||||
_allowedTarget = ctld.isVehicle(_units[_x])
|
|
||||||
elseif _targetType == "troop" and _thpriority == true then
|
|
||||||
_allowedTarget = (string.match(_units[_x]:getName(), "hpriority") ~= nil) and ctld.isInfantry(_units[_x])
|
|
||||||
elseif _targetType == "troop" and _tpriority == true then
|
|
||||||
_allowedTarget = (string.match(_units[_x]:getName(), "priority") ~= nil) and ctld.isInfantry(_units[_x])
|
|
||||||
elseif _targetType == "troop" then
|
|
||||||
_allowedTarget = ctld.isInfantry(_units[_x])
|
|
||||||
elseif _vhpriority == true or _thpriority == true then
|
|
||||||
_allowedTarget = (string.match(_units[_x]:getName(), "hpriority") ~= nil)
|
|
||||||
elseif _vpriority == true or _tpriority == true then
|
|
||||||
_allowedTarget = (string.match(_units[_x]:getName(), "priority") ~= nil)
|
|
||||||
else
|
|
||||||
_allowedTarget = true
|
|
||||||
end
|
|
||||||
|
|
||||||
if _units[_x]:isActive() == true and _targeted == false and _allowedTarget == true then
|
|
||||||
|
|
||||||
-- calc distance
|
|
||||||
_tempPoint = _units[_x]:getPoint()
|
|
||||||
_tempDist = ctld.getDistance(_tempPoint, _jtacPoint)
|
|
||||||
|
|
||||||
if _tempDist < _maxDistance and _tempDist < _nearestDistance then
|
|
||||||
|
|
||||||
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
|
||||||
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
|
||||||
|
|
||||||
|
|
||||||
-- calc visible
|
|
||||||
if land.isVisible(_offsetEnemyPos, _offsetJTACPos) then
|
|
||||||
|
|
||||||
_nearestDistance = _tempDist
|
|
||||||
_nearestUnit = _units[_x]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if _nearestUnit == nil then
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
return _nearestUnit
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- tests whether the unit is targeted by another JTAC
|
-- tests whether the unit is targeted by another JTAC
|
||||||
@@ -5317,6 +5450,18 @@ function ctld.getJTACStatus(_args)
|
|||||||
|
|
||||||
if _enemyUnit ~= nil and _enemyUnit:getLife() > 0 and _enemyUnit:isActive() == true then
|
if _enemyUnit ~= nil and _enemyUnit:getLife() > 0 and _enemyUnit:isActive() == true then
|
||||||
_message = _message .. "" .. _jtacGroupName .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
|
_message = _message .. "" .. _jtacGroupName .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
|
||||||
|
|
||||||
|
local _list = ctld.listNearbyEnemies(_jtacUnit)
|
||||||
|
|
||||||
|
if _list then
|
||||||
|
_message = _message.."Visual On: "
|
||||||
|
|
||||||
|
for _,_type in pairs(_list) do
|
||||||
|
_message = _message.._type.." "
|
||||||
|
end
|
||||||
|
_message = _message.."\n"
|
||||||
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
_message = _message .. "" .. _jtacGroupName .. " searching for targets" .. ctld.getPositionString(_jtacUnit) .. "\n"
|
_message = _message .. "" .. _jtacGroupName .. " searching for targets" .. ctld.getPositionString(_jtacUnit) .. "\n"
|
||||||
end
|
end
|
||||||
@@ -5786,20 +5931,52 @@ if ctld.allowRandomAiTeamPickups == true then
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- add total count
|
||||||
|
|
||||||
-- Scheduled functions (run cyclically)
|
for _,_loadGroup in pairs(ctld.loadableGroups) do
|
||||||
|
|
||||||
timer.scheduleFunction(ctld.refreshSmoke, nil, timer.getTime() + 5)
|
_loadGroup.total = 0
|
||||||
timer.scheduleFunction(ctld.addF10MenuOptions, nil, timer.getTime() + 5)
|
if _loadGroup.aa then
|
||||||
timer.scheduleFunction(ctld.checkAIStatus, nil, timer.getTime() + 1)
|
_loadGroup.total = _loadGroup.aa + _loadGroup.total
|
||||||
timer.scheduleFunction(ctld.checkTransportStatus, nil, timer.getTime() + 5)
|
end
|
||||||
timer.scheduleFunction(ctld.refreshRadioBeacons, nil, timer.getTime() + 5)
|
|
||||||
|
if _loadGroup.inf then
|
||||||
|
_loadGroup.total = _loadGroup.inf + _loadGroup.total
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if _loadGroup.mg then
|
||||||
|
_loadGroup.total = _loadGroup.mg + _loadGroup.total
|
||||||
|
end
|
||||||
|
|
||||||
|
if _loadGroup.at then
|
||||||
|
_loadGroup.total = _loadGroup.at + _loadGroup.total
|
||||||
|
end
|
||||||
|
|
||||||
|
if _loadGroup.mortar then
|
||||||
|
_loadGroup.total = _loadGroup.mortar + _loadGroup.total
|
||||||
|
end
|
||||||
|
|
||||||
if ctld.enableCrates == true and ctld.slingLoad == false and ctld.hoverPickup == true then
|
|
||||||
timer.scheduleFunction(ctld.checkHoverStatus, nil, timer.getTime() + 1)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Scheduled functions (run cyclically) -- but hold execution for a second so we can override parts
|
||||||
|
|
||||||
|
timer.scheduleFunction(ctld.checkAIStatus, nil, timer.getTime() + 1)
|
||||||
|
timer.scheduleFunction(ctld.checkTransportStatus, nil, timer.getTime() + 5)
|
||||||
|
|
||||||
|
timer.scheduleFunction(function()
|
||||||
|
|
||||||
|
timer.scheduleFunction(ctld.refreshRadioBeacons, nil, timer.getTime() + 5)
|
||||||
|
timer.scheduleFunction(ctld.refreshSmoke, nil, timer.getTime() + 5)
|
||||||
|
timer.scheduleFunction(ctld.addF10MenuOptions, nil, timer.getTime() + 5)
|
||||||
|
|
||||||
|
if ctld.enableCrates == true and ctld.slingLoad == false and ctld.hoverPickup == true then
|
||||||
|
timer.scheduleFunction(ctld.checkHoverStatus, nil, timer.getTime() + 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
end,nil, timer.getTime()+1 )
|
||||||
|
|
||||||
--event handler for deaths
|
--event handler for deaths
|
||||||
--world.addEventHandler(ctld.eventHandler)
|
--world.addEventHandler(ctld.eventHandler)
|
||||||
|
|
||||||
@@ -5848,8 +6025,9 @@ for _coalitionName, _coalitionData in pairs(env.mission.coalition) do
|
|||||||
if _group and _group.units and type(_group.units) == 'table' then
|
if _group and _group.units and type(_group.units) == 'table' then
|
||||||
for _unitNum, _unit in pairs(_group.units) do
|
for _unitNum, _unit in pairs(_group.units) do
|
||||||
if _unit.canCargo == true then
|
if _unit.canCargo == true then
|
||||||
ctld.missionEditorCargoCrates[_unit.name] = _unit.name
|
local _cargoName = env.getValueDictByKey(_unit.name)
|
||||||
env.info("Crate Found: " .. _unit.name)
|
ctld.missionEditorCargoCrates[_cargoName] = _cargoName
|
||||||
|
env.info("Crate Found: " .. _unit.name.." - Unit: ".._cargoName)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
BIN
test-fob.miz
BIN
test-fob.miz
Binary file not shown.
Binary file not shown.
BIN
test-mission-jtac-priority.miz
Normal file
BIN
test-mission-jtac-priority.miz
Normal file
Binary file not shown.
BIN
test-mission.miz
BIN
test-mission.miz
Binary file not shown.
Reference in New Issue
Block a user