mirror of
https://github.com/ciribob/DCS-CTLD.git
synced 2025-08-15 06:17:22 +00:00
4309 lines
137 KiB
Lua
4309 lines
137 KiB
Lua
--[[
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Combat Troop and Logistics Drop
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Allows Huey, Mi-8 and C130 to transport troops internally and Helicopters to transport Logistic / Vehicle units to the field via sling-loads
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without requiring external mods.
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Supports some of the original CTTS functionality such as AI auto troop load and unload as well as group spawning and preloading of troops into units.
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Supports deployment of Auto Lasing JTAC to the field
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See https://github.com/ciribob/DCS-CTLD for a user manual and the latest version
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Version: 1.22 - 26/06/2015 - New alternative to real sling loading with simulated sling loading. If you have issues with sling loads crashing the server use this
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- Crates in Zone now works for Spawned crates and Ones added by the mission editor
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- Enabled multi crate units
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- Added new parameter for the number of launchers to spawn a HAWK with
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TODO Support for Spotter Groups
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- Spotter group will deploy smoke at their position with Radio Beacon
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- Wont engage unless fired upon
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- Report status via F10 Radio
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- Report status every 5 minutes or when targets first appear
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- Report vague status like 5 armoured vehicles, soldiers and support trucks ??
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TODO Make hawk only engage closer targets?
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]]
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ctld = {} -- DONT REMOVE!
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-- ************************************************************************
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-- ********************* USER CONFIGURATION ******************************
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-- ************************************************************************
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ctld.disableAllSmoke = false -- if true, all smoke is diabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below
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ctld.enableCrates = true -- if false, Helis will not be able to spawn or unpack crates so will be normal CTTS
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ctld.slingLoad = true -- if false, crates can be used WITHOUT slingloading, by hovering above the crate, simulating slingloading but not the weight...
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-- There are some bug with Sling-loading that can cause crashes, if these occur set slingLoad to false
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-- to use the other method.
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ctld.enableSmokeDrop = true -- if false, helis and c-130 will not be able to drop smoke
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ctld.maxExtractDistance = 125 -- max distance from vehicle to troops to allow a group extraction
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ctld.maximumDistanceLogistic = 200 -- max distance from vehicle to logistics to allow a loading or spawning operation
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ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy
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ctld.maximumMoveDistance = 1000 -- max distance for troops to move from drop point if no enemy is nearby
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ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
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ctld.vehiclesForTransportRED = { "BRDM-2", "BTR_D" } -- vehicles to load onto Il-76 - Alternatives {"Strela-1 9P31","BMP-1"}
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ctld.vehiclesForTransportBLUE = { "M1045 HMMWV TOW", "M1043 HMMWV Armament" } -- vehicles to load onto c130 - Alternatives {"M1128 Stryker MGS","M1097 Avenger"}
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ctld.hawkLaunchers = 3 -- controls how many launchers to add to the hawk when its spawned.
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ctld.spawnRPGWithCoalition = true --spawns a friendly RPG unit with Coalition forces
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ctld.spawnStinger = false -- spawns a stinger / igla soldier with a group of 6 or more soldiers!
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ctld.enabledFOBBuilding = true -- if true, you can load a crate INTO a C-130 than when unpacked creates a Forward Operating Base (FOB) which is a new place to spawn (crates) and carry crates from
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-- In future i'd like it to be a FARP but so far that seems impossible...
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-- You can also enable troop Pickup at FOBS
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ctld.cratesRequiredForFOB = 3 -- The amount of crates required to build a FOB. Once built, helis can spawn crates at this outpost to be carried and deployed in another area.
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-- The crates can only be loaded and dropped by large aircraft, like the C-130 and listed in ctld.vehicleTransportEnabled
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ctld.troopPickupAtFOB = true -- if true, troops can also be picked up at a created FOB
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ctld.buildTimeFOB = 120 --time in seconds for the FOB to be built
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ctld.radioSound = "beacon.ogg" -- the name of the sound file to use for the FOB radio beacons. If this isnt added to the mission BEACONS WONT WORK!
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ctld.radioSoundFC3 = "beaconsilent.ogg" -- name of the second silent radio file, used so FC3 aircraft dont hear ALL the beacon noises... :)
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ctld.deployedBeaconBattery = 20 -- the battery on deployed beacons will last for this number minutes before needing to be re-deployed
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ctld.enabledRadioBeaconDrop = true -- if its set to false then beacons cannot be dropped by units
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-- ***************** JTAC CONFIGURATION *****************
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ctld.JTAC_LIMIT_RED = 10 -- max number of JTAC Crates for the RED Side
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ctld.JTAC_LIMIT_BLUE = 10 -- max number of JTAC Crates for the BLUE Side
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ctld.JTAC_dropEnabled = true -- allow JTAC Crate spawn from F10 menu
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ctld.JTAC_maxDistance = 5000 -- How far a JTAC can "see" in meters (with Line of Sight)
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ctld.JTAC_smokeOn_RED = true -- enables marking of target with smoke for RED forces
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ctld.JTAC_smokeOn_BLUE = true -- enables marking of target with smoke for BLUE forces
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ctld.JTAC_smokeColour_RED = 4 -- RED side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
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ctld.JTAC_smokeColour_BLUE = 1 -- BLUE side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
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ctld.JTAC_jtacStatusF10 = true -- enables F10 JTAC Status menu
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ctld.JTAC_location = true -- shows location of target in JTAC message
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ctld.JTAC_lock = "all" -- "vehicle" OR "troop" OR "all" forces JTAC to only lock vehicles or troops or all ground units
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-- ***************** Pickup and dropoff zones *****************
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-- Available colors (anything else like "none" disables smoke): "green", "red", "white", "orange", "blue", "none",
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-- Use any of the predefined names or set your own ones
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ctld.pickupZones = {
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{ "pickzone1", "blue" },
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{ "pickzone2", "blue" },
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{ "pickzone3", "none" },
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{ "pickzone4", "none" },
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{ "pickzone5", "none" },
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{ "pickzone6", "none" },
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{ "pickzone7", "none" },
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{ "pickzone8", "none" },
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{ "pickzone9", "none" },
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{ "pickzone10", "none" },
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}
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ctld.dropOffZones = {
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{ "dropzone1", "red" },
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{ "dropzone2", "blue" },
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{ "dropzone3", "none" },
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{ "dropzone4", "none" },
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{ "dropzone5", "none" },
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{ "dropzone6", "none" },
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{ "dropzone7", "none" },
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{ "dropzone8", "none" },
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{ "dropzone9", "none" },
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{ "dropzone10", "none" },
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}
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-- ******************** Transports names **********************
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-- Use any of the predefined names or set your own ones
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ctld.transportPilotNames = {
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"helicargo1",
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"helicargo2",
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"helicargo3",
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"helicargo4",
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"helicargo5",
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"helicargo6",
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"helicargo7",
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"helicargo8",
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"helicargo9",
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"helicargo10",
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"helicargo11",
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"helicargo12",
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"helicargo13",
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"helicargo14",
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"helicargo15",
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"helicargo16",
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"helicargo17",
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"helicargo18",
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"helicargo19",
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"helicargo20",
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"helicargo21",
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"helicargo22",
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"helicargo23",
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"helicargo24",
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"helicargo25",
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-- *** AI transports names (different names only to ease identification in mission) ***
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-- Use any of the predefined names or set your own ones
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"transport1",
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"transport2",
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"transport3",
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"transport4",
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"transport5",
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"transport6",
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"transport7",
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"transport8",
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"transport9",
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"transport10",
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"transport11",
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"transport12",
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"transport13",
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"transport14",
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"transport15",
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"transport16",
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"transport17",
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"transport18",
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"transport19",
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"transport20",
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"transport21",
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"transport22",
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"transport23",
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"transport24",
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"transport25",
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}
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-- *************** Optional Extractable GROUPS *****************
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-- Use any of the predefined names or set your own ones
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ctld.extractableGroups = {
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"extract1",
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"extract2",
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"extract3",
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"extract4",
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"extract5",
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"extract6",
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"extract7",
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"extract8",
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"extract9",
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"extract10",
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"extract11",
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"extract12",
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"extract13",
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"extract14",
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"extract15",
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"extract16",
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"extract17",
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"extract18",
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"extract19",
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"extract20",
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"extract21",
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"extract22",
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"extract23",
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"extract24",
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"extract25",
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}
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-- ************** Logistics UNITS FOR CRATE SPAWNING ******************
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-- Use any of the predefined names or set your own ones
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-- When a logistic unit is destroyed, you will no longer be able to spawn crates
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ctld.logisticUnits = {
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"logistic1",
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"logistic2",
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"logistic3",
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"logistic4",
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"logistic5",
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"logistic6",
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"logistic7",
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"logistic8",
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"logistic9",
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"logistic10",
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}
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-- ************** UNITS ABLE TO TRANSPORT VEHICLES ******************
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-- Add the model name of the unit that you want to be able to transport and deploy vehicles
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-- units db has all the names or you can extract a mission.miz file by making it a zip and looking
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-- in the contained mission file
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ctld.vehicleTransportEnabled = {
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"76MD", -- the il-76 mod doesnt use a normal - sign so il-76md wont match... !!!! GRR
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"C-130",
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}
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-- ************** SPAWNABLE CRATES ******************
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-- Weights must be unique as we use the weight to change the cargo to the correct unit
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-- when we unpack
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--
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ctld.spawnableCrates = {
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-- name of the sub menu on F10 for spawning crates
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["Ground Forces"] = {
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--crates you can spawn
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-- weight in KG
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-- Desc is the description on the F10 MENU
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-- unit is the model name of the unit to spawn
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-- cratesRequired - if set requires that many crates of the same type within 100m of each other in order build the unit
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-- side is optional but 2 is BLUE and 1 is RED
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-- dont use that option with the HAWK Crates
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{ weight = 1400, desc = "HMMWV - TOW", unit = "M1045 HMMWV TOW", side = 2 },
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{ weight = 1200, desc = "HMMWV - MG", unit = "M1043 HMMWV Armament", side = 2 },
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{ weight = 1700, desc = "BTR-D", unit = "BTR_D", side = 1 },
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{ weight = 1900, desc = "BRDM-2", unit = "BRDM-2", side = 1 },
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{ weight = 1100, desc = "HMMWV - JTAC", unit = "Hummer", side = 2, }, -- used as jtac and unarmed, not on the crate list if JTAC is disabled
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{ weight = 1500, desc = "SKP-11 - JTAC", unit = "SKP-11", side = 1, }, -- used as jtac and unarmed, not on the crate list if JTAC is disabled
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{ weight = 200, desc = "2B11 Mortar", unit = "2B11 mortar" },
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{ weight = 500, desc = "SPH 2S19 Msta", unit = "SAU Msta", side = 1, cratesRequired = 3 },
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{ weight = 501, desc = "M-109", unit = "M-109", side = 2, cratesRequired = 3 },
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},
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["AA Crates"] = {
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{ weight = 210, desc = "Stinger", unit = "Stinger manpad", side = 2 },
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{ weight = 215, desc = "Igla", unit = "SA-18 Igla manpad", side = 1 },
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{ weight = 1000, desc = "HAWK Launcher", unit = "Hawk ln" },
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{ weight = 1010, desc = "HAWK Search Radar", unit = "Hawk sr" },
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{ weight = 1020, desc = "HAWK Track Radar", unit = "Hawk tr" },
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--
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{ weight = 505, desc = "Strela-1 9P31", unit = "Strela-1 9P31", side = 1, cratesRequired = 4 },
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{ weight = 506, desc = "M1097 Avenger", unit = "M1097 Avenger", side = 2, cratesRequired = 4 },
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},
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}
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-- if the unit is on this list, it will be made into a JTAC when deployed
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ctld.jtacUnitTypes = {
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"SKP", "Hummer" -- there are some wierd encoding issues so if you write SKP-11 it wont match as the - sign is encoded differently...
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}
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-- ***************************************************************
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-- **************** Mission Editor Functions *********************
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-- ***************************************************************
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-----------------------------------------------------------------
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-- Spawn group at a trigger and set them as extractable. Usage:
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-- ctld.spawnGroupAtTrigger("groupside", number, "triggerName", radius)
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-- Variables:
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-- "groupSide" = "red" for Russia "blue" for USA
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-- _number = number of groups to spawn
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-- "triggerName" = trigger name in mission editor between commas
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-- _searchRadius = random distance for units to move from spawn zone (0 will leave troops at the spawn position - no search for enemy)
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--
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-- Example: ctld.spawnGroupAtTrigger("red", 2, "spawn1", 1000)
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--
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-- This example will spawn 2 groups of russians at trigger "spawn1"
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-- and they will search for enemy or move randomly withing 1000m
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function ctld.spawnGroupAtTrigger(_groupSide, _number, _triggerName, _searchRadius)
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local _spawnTrigger = trigger.misc.getZone(_triggerName) -- trigger to use as reference position
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if _spawnTrigger == nil then
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trigger.action.outText("CTLD.lua ERROR: Cant find trigger called " .. _triggerName, 10)
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return
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end
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local _country
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if _groupSide == "red" then
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_groupSide = 1
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_country = 0
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else
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_groupSide = 2
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_country = 2
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end
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if _number < 1 then
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_number = 1
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end
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if _searchRadius < 0 then
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_searchRadius = 0
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end
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local _pos2 = { x = _spawnTrigger.point.x, y = _spawnTrigger.point.z }
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local _alt = land.getHeight(_pos2)
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local _pos3 = { x = _pos2.x, y = _alt, z = _pos2.y }
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local _groupDetails = ctld.generateTroopTypes(_groupSide, _number, _country)
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local _droppedTroops = ctld.spawnDroppedGroup(_pos3, _groupDetails, false, _searchRadius);
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if _groupSide == 1 then
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table.insert(ctld.droppedTroopsRED, _droppedTroops:getName())
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else
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table.insert(ctld.droppedTroopsBLUE, _droppedTroops:getName())
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end
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end
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-- Preloads a transport with troops or vehicles
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-- replaces any troops currently on board
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function ctld.preLoadTransport(_unitName, _number, _troops)
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local _unit = ctld.getTransportUnit(_unitName)
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if _unit ~= nil then
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-- will replace any units currently on board
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-- if not ctld.troopsOnboard(_unit,_troops) then
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ctld.loadTroops(_unit, _troops, _number)
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-- end
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end
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end
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-- Continuously counts the number of crates in a zone and sets the value of the passed in flag
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-- to the count amount
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-- This means you can trigger actions based on the count and also trigger messages before the count is reached
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-- Just pass in the zone name and flag number like so as a single (NOT Continuous) Trigger
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-- This will now work for Mission Editor and Spawned Crates
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-- e.g. ctld.cratesInZone("DropZone1", 5)
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function ctld.cratesInZone(_zone, _flagNumber)
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local _triggerZone = trigger.misc.getZone(_zone) -- trigger to use as reference position
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if _triggerZone == nil then
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trigger.action.outText("CTLD.lua ERROR: Cant find zone called " .. _zone, 10)
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return
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end
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local _zonePos = mist.utils.zoneToVec3(_zone)
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--ignore side, if crate has been used its discounted from the count
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local _crateTables = { ctld.spawnedCratesRED, ctld.spawnedCratesBLUE, ctld.missionEditorCargoCrates }
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local _crateCount = 0
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for _, _crates in pairs(_crateTables) do
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for _crateName, _dontUse in pairs(_crates) do
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--get crate
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local _crate = StaticObject.getByName(_crateName)
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--in air seems buggy with crates so if in air is true, get the height above ground and the speed magnitude
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if _crate ~= nil and _crate:getLife() > 0
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and (_crate:inAir() == false or (ctld.heightDiff(_crate) < 10.0 and mist.vec.mag(_crate:getVelocity()) < 1.0)) then
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local _dist = ctld.getDistance(_crate:getPoint(), _zonePos)
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if _dist <= _triggerZone.radius then
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_crateCount = _crateCount + 1
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end
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end
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end
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end
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--set flag stuff
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trigger.action.setUserFlag(_flagNumber, _crateCount)
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-- env.info("FLAG ".._flagNumber.." crates ".._crateCount)
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--retrigger in 5 seconds
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timer.scheduleFunction(function(_args)
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ctld.cratesInZone(_args[1], _args[2])
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end, { _zone, _flagNumber }, timer.getTime() + 5)
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end
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-- Creates an extraction zone
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-- any Soldiers (not vehicles) dropped at this zone by a helicopter will disappear
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-- and be added to a running total of soldiers for a set flag number
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-- The idea is you can then drop say 20 troops in a zone and trigger an action using the mission editor triggers
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-- and the flag value
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--
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-- The ctld.createExtractZone function needs to be called once in a trigger action do script.
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-- if you dont want smoke, pass -1 to the function.
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--Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4, NO SMOKE = -1
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--
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-- e.g. ctld.createExtractZone("extractzone1", 2, -1) will create an extraction zone at trigger zone "extractzone1", store the number of troops dropped at
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-- the zone in flag 2 and not have smoke
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--
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--
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--
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function ctld.createExtractZone(_zone, _flagNumber, _smoke)
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local _triggerZone = trigger.misc.getZone(_zone) -- trigger to use as reference position
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if _triggerZone == nil then
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trigger.action.outText("CTLD.lua ERROR: Cant find zone called " .. _zone, 10)
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return
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end
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local _pos2 = { x = _triggerZone.point.x, y = _triggerZone.point.z }
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local _alt = land.getHeight(_pos2)
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local _pos3 = { x = _pos2.x, y = _alt, z = _pos2.y }
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trigger.action.setUserFlag(_flagNumber, 0) --start at 0
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local _details = { point = _pos3, name = _zone, smoke = _smoke, flag = _flagNumber, radius = _triggerZone.radius }
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table.insert(ctld.extractZones, _details)
|
|
|
|
if _smoke ~= nil and _smoke > -1 then
|
|
|
|
local _smokeFunction
|
|
|
|
_smokeFunction = function(_args)
|
|
|
|
trigger.action.smoke(_args.point, _args.smoke)
|
|
--refresh in 5 minutes
|
|
timer.scheduleFunction(_smokeFunction, _args, timer.getTime() + 300)
|
|
end
|
|
|
|
--run local function
|
|
_smokeFunction(_details)
|
|
end
|
|
end
|
|
|
|
-- Creates a radio beacon on a random UHF - VHF and HF/FM frequency for homing
|
|
-- This WILL NOT WORK if you dont add beacon.ogg and beaconsilent.ogg to the mission!!!
|
|
-- e.g. ctld.createRadioBeaconAtZone("beaconZone","red", 1440) will create a beacon at trigger zone "beaconZone" for the Red side
|
|
-- that will last 1440 minutes (24 hours )
|
|
--
|
|
-- e.g. ctld.createRadioBeaconAtZone("beaconZoneBlue","blue", 20) will create a beacon at trigger zone "beaconZoneBlue" for the Blue side
|
|
-- that will last 20 minutes
|
|
function ctld.createRadioBeaconAtZone(_zone, _coalition, _batteryLife)
|
|
local _triggerZone = trigger.misc.getZone(_zone) -- trigger to use as reference position
|
|
|
|
if _triggerZone == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find zone called " .. _zone, 10)
|
|
return
|
|
end
|
|
|
|
local _zonePos = mist.utils.zoneToVec3(_zone)
|
|
|
|
if _coalition == "red" then
|
|
ctld.createRadioBeacon(_zonePos, 1, 0, false, _batteryLife) --1440
|
|
else
|
|
ctld.createRadioBeacon(_zonePos, 2, 2, false, _batteryLife) --1440
|
|
end
|
|
end
|
|
|
|
-- ***************************************************************
|
|
-- **************** BE CAREFUL BELOW HERE ************************
|
|
-- ***************************************************************
|
|
|
|
---------------- INTERNAL FUNCTIONS ----------------
|
|
function ctld.getTransportUnit(_unitName)
|
|
|
|
if _unitName == nil then
|
|
return nil
|
|
end
|
|
|
|
local _heli = Unit.getByName(_unitName)
|
|
|
|
if _heli ~= nil and _heli:isActive() and _heli:getLife() > 0 then
|
|
|
|
return _heli
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
function ctld.spawnCrateStatic(_country, _unitId, _point, _name, _weight)
|
|
|
|
local _crate
|
|
if ctld.slingLoad then
|
|
_crate = {
|
|
["category"] = "Cargo",
|
|
["shape_name"] = "ab-212_cargo",
|
|
["type"] = "Cargo1",
|
|
["unitId"] = _unitId,
|
|
["y"] = _point.z,
|
|
["x"] = _point.x,
|
|
["mass"] = _weight,
|
|
["name"] = _name,
|
|
["canCargo"] = true,
|
|
["heading"] = 0,
|
|
-- ["displayName"] = "name 2", -- getCargoDisplayName function exists but no way to set the variable
|
|
-- ["DisplayName"] = "name 2",
|
|
-- ["cargoDisplayName"] = "cargo123",
|
|
-- ["CargoDisplayName"] = "cargo123",
|
|
}
|
|
else
|
|
_crate = {
|
|
["shape_name"] = "GeneratorF",
|
|
["type"] = "GeneratorF",
|
|
["unitId"] = _unitId,
|
|
["y"] = _point.z,
|
|
["x"] = _point.x,
|
|
["name"] = _name,
|
|
["category"] = "Fortifications",
|
|
["canCargo"] = false,
|
|
["heading"] = 0,
|
|
}
|
|
end
|
|
|
|
_crate["country"] = _country
|
|
mist.dynAddStatic(_crate)
|
|
local _spawnedCrate = StaticObject.getByName(_crate["name"])
|
|
--local _spawnedCrate = coalition.addStaticObject(_country, _crate)
|
|
|
|
return _spawnedCrate
|
|
end
|
|
|
|
function ctld.spawnFOBCrateStatic(_country, _unitId, _point, _name)
|
|
|
|
local _crate = {
|
|
["category"] = "Fortifications",
|
|
["shape_name"] = "konteiner_red1",
|
|
["type"] = "Container red 1",
|
|
["unitId"] = _unitId,
|
|
["y"] = _point.z,
|
|
["x"] = _point.x,
|
|
["name"] = _name,
|
|
["canCargo"] = false,
|
|
["heading"] = 0,
|
|
}
|
|
|
|
_crate["country"] = _country
|
|
|
|
mist.dynAddStatic(_crate)
|
|
|
|
local _spawnedCrate = StaticObject.getByName(_crate["name"])
|
|
--local _spawnedCrate = coalition.addStaticObject(_country, _crate)
|
|
|
|
return _spawnedCrate
|
|
end
|
|
|
|
|
|
function ctld.spawnFOB(_country, _unitId, _point, _name)
|
|
|
|
local _crate = {
|
|
["category"] = "Fortifications",
|
|
["type"] = "outpost",
|
|
["unitId"] = _unitId,
|
|
["y"] = _point.z,
|
|
["x"] = _point.x,
|
|
["name"] = _name,
|
|
["canCargo"] = false,
|
|
["heading"] = 0,
|
|
}
|
|
|
|
_crate["country"] = _country
|
|
mist.dynAddStatic(_crate)
|
|
local _spawnedCrate = StaticObject.getByName(_crate["name"])
|
|
--local _spawnedCrate = coalition.addStaticObject(_country, _crate)
|
|
|
|
local _id = mist.getNextUnitId()
|
|
local _tower = {
|
|
["type"] = "house2arm",
|
|
["unitId"] = _id,
|
|
["rate"] = 100,
|
|
["y"] = _point.z + -36.57142857,
|
|
["x"] = _point.x + 14.85714286,
|
|
["name"] = "FOB Watchtower #" .. _id,
|
|
["category"] = "Fortifications",
|
|
["canCargo"] = false,
|
|
["heading"] = 0,
|
|
}
|
|
--coalition.addStaticObject(_country, _tower)
|
|
_tower["country"] = _country
|
|
|
|
mist.dynAddStatic(_tower)
|
|
|
|
return _spawnedCrate
|
|
end
|
|
|
|
--function ctld.spawnFARP(_country,_point)
|
|
--
|
|
-- local _crate = {
|
|
-- ["type"] = "FARP",
|
|
-- ["unitId"] = _unitId,
|
|
-- ["heliport_modulation"] = 0,
|
|
-- ["y"] = _point.z+1,
|
|
-- ["x"] = _point.x+1,
|
|
-- ["name"] = _name,
|
|
-- ["category"] = "Heliports",
|
|
-- ["canCargo"] = false,
|
|
-- ["heliport_frequency"] = 127.5,
|
|
-- ["heliport_callsign_id"] = 1,
|
|
-- ["heading"] = 3.1415926535898,
|
|
--
|
|
-- }
|
|
--
|
|
--
|
|
-- local _farpPiece = {
|
|
-- ["shape_name"] = "PalatkaB",
|
|
-- ["type"] = "FARP Tent",
|
|
--
|
|
-- ["y"] = _point.z+1.5,
|
|
-- ["x"] = _point.x+1.5,
|
|
-- ["name"] = "Unit #"..mist.getNextUnitId(),
|
|
-- ["unitId"] = mist.getNextUnitId(),
|
|
-- ["category"] = "Fortifications",
|
|
-- ["heading"] = 3.1415926535898,
|
|
-- }
|
|
--
|
|
-- coalition.addStaticObject(_country, _farpPiece)
|
|
-- local _farpPiece = {
|
|
-- ["shape_name"] = "SetkaKP",
|
|
-- ["type"] = "FARP Ammo Dump Coating",
|
|
--
|
|
-- ["y"] = _point.z+2,
|
|
-- ["x"] = _point.x+2,
|
|
-- ["name"] = "Unit #"..mist.getNextUnitId(),
|
|
-- ["unitId"] = mist.getNextUnitId(),
|
|
-- ["category"] = "Fortifications",
|
|
-- ["heading"] = 3.1415926535898,
|
|
-- }
|
|
-- coalition.addStaticObject(_country, _farpPiece)
|
|
-- local _farpPiece = {
|
|
-- ["shape_name"] = "GSM Rus",
|
|
-- ["type"] = "FARP Fuel Depot",
|
|
--
|
|
-- ["y"] = _point.z+2.5,
|
|
-- ["x"] = _point.x+2.5,
|
|
-- ["name"] = "Unit #"..mist.getNextUnitId(),
|
|
-- ["unitId"] = mist.getNextUnitId(),
|
|
-- ["category"] = "Fortifications",
|
|
-- ["heading"] = 3.1415926535898,
|
|
-- }
|
|
-- coalition.addStaticObject(_country, _farpPiece)
|
|
--
|
|
--
|
|
--
|
|
-- local _farpUnits = {
|
|
-- {
|
|
--
|
|
-- ["type"] = "M978 HEMTT Tanker",
|
|
-- ["name"] = "Unit #"..mist.getNextUnitId(),
|
|
-- ["unitId"] = mist.getNextUnitId(),
|
|
-- ["heading"] = 4.7822021504645,
|
|
-- ["playerCanDrive"] = true,
|
|
-- ["skill"] = "Average",
|
|
-- ["x"] = _point.x,
|
|
-- ["y"] = _point.z,
|
|
-- },
|
|
-- {
|
|
--
|
|
-- ["type"] = "M 818",
|
|
-- ["name"] = "Unit #"..mist.getNextUnitId(),
|
|
-- ["unitId"] = mist.getNextUnitId(),
|
|
-- ["heading"] = 4.7822021504645,
|
|
-- ["playerCanDrive"] = true,
|
|
-- ["skill"] = "Average",
|
|
-- ["x"] = _point.x,
|
|
-- ["y"] = _point.z,
|
|
--
|
|
-- },
|
|
-- {
|
|
--
|
|
-- ["type"] = "M-113",
|
|
-- ["name"] = "Unit #"..mist.getNextUnitId(),
|
|
-- ["unitId"] = mist.getNextUnitId(),
|
|
-- ["heading"] = 4.7822021504645,
|
|
-- ["playerCanDrive"] = true,
|
|
-- ["skill"] = "Average",
|
|
-- ["x"] = _point.x,
|
|
-- ["y"] = _point.z,
|
|
--
|
|
-- },
|
|
-- }
|
|
--
|
|
-- mist.dynAdd({units = _farpUnits,country=_country,category=Group.Category.GROUND})
|
|
--
|
|
--end
|
|
|
|
function ctld.spawnCrate(_arguments)
|
|
|
|
local _status, _err = pcall(function(_args)
|
|
|
|
-- use the cargo weight to guess the type of unit as no way to add description :(
|
|
|
|
local _crateType = ctld.crateLookupTable[tostring(_args[2])]
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _crateType ~= nil and _heli ~= nil and _heli:inAir() == false then
|
|
|
|
if ctld.inLogisticsZone(_heli) == false then
|
|
|
|
ctld.displayMessageToGroup(_heli, "You are not close enough to friendly logistics to get a crate!", 10)
|
|
|
|
return
|
|
end
|
|
|
|
if ctld.isJTACUnitType(_crateType.unit) then
|
|
|
|
local _limitHit = false
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
|
|
if ctld.JTAC_LIMIT_RED == 0 then
|
|
_limitHit = true
|
|
else
|
|
ctld.JTAC_LIMIT_RED = ctld.JTAC_LIMIT_RED - 1
|
|
end
|
|
else
|
|
if ctld.JTAC_LIMIT_BLUE == 0 then
|
|
_limitHit = true
|
|
else
|
|
ctld.JTAC_LIMIT_BLUE = ctld.JTAC_LIMIT_BLUE - 1
|
|
end
|
|
end
|
|
|
|
if _limitHit then
|
|
ctld.displayMessageToGroup(_heli, "No more JTAC Crates Left!", 10)
|
|
return
|
|
end
|
|
end
|
|
|
|
local _position = _heli:getPosition()
|
|
|
|
|
|
-- trigger.action.outText("Spawn Crate".._args[1].." ".._args[2],10)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
local _point = ctld.getPointAt12Oclock(_heli, 30)
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
local _side = _heli:getCoalition()
|
|
|
|
local _name = string.format("%s #%i", _crateType.desc, _unitId)
|
|
|
|
local _spawnedCrate = ctld.spawnCrateStatic(_heli:getCountry(), _unitId, _point, _name, _crateType.weight)
|
|
|
|
if _side == 1 then
|
|
-- _spawnedCrate = coalition.addStaticObject(_side, _spawnedCrate)
|
|
ctld.spawnedCratesRED[_name] = _crateType
|
|
else
|
|
-- _spawnedCrate = coalition.addStaticObject(_side, _spawnedCrate)
|
|
ctld.spawnedCratesBLUE[_name] = _crateType
|
|
end
|
|
|
|
ctld.displayMessageToGroup(_heli, string.format("A %s crate weighing %s kg has been brought out and is at your 12 o'clock ", _crateType.desc, _crateType.weight), 20)
|
|
|
|
else
|
|
env.info("Couldn't find crate item to spawn")
|
|
end
|
|
end, _arguments)
|
|
|
|
if (not _status) then
|
|
env.error(string.format("CTLD ERROR: %s", _err))
|
|
end
|
|
end
|
|
|
|
function ctld.getPointAt12Oclock(_unit, _offset)
|
|
|
|
local _position = _unit:getPosition()
|
|
local _angle = math.atan2(_position.x.z, _position.x.x)
|
|
local _xOffset = math.cos(_angle) * _offset
|
|
local _yOffset = math.sin(_angle) * _offset
|
|
|
|
local _point = _unit:getPoint()
|
|
return { x = _point.x + _xOffset, z = _point.z + _yOffset, y = _point.y }
|
|
end
|
|
|
|
function ctld.troopsOnboard(_heli, _troops)
|
|
|
|
if ctld.inTransitTroops[_heli:getName()] ~= nil then
|
|
|
|
local _onboard = ctld.inTransitTroops[_heli:getName()]
|
|
|
|
if _troops then
|
|
|
|
if _onboard.troops ~= nil and _onboard.troops.units ~= nil and #_onboard.troops.units > 0 then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
else
|
|
|
|
if _onboard.vehicles ~= nil and _onboard.vehicles.units ~= nil and #_onboard.vehicles.units > 0 then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- if its dropped by AI then there is no player name so return the type of unit
|
|
function ctld.getPlayerNameOrType(_heli)
|
|
|
|
if _heli:getPlayerName() == nil then
|
|
|
|
return _heli:getTypeName()
|
|
else
|
|
return _heli:getPlayerName()
|
|
end
|
|
end
|
|
|
|
function ctld.inExtractZone(_heli)
|
|
|
|
local _heliPoint = _heli:getPoint()
|
|
|
|
for _, _zoneDetails in pairs(ctld.extractZones) do
|
|
|
|
--get distance to center
|
|
local _dist = ctld.getDistance(_heliPoint, _zoneDetails.point)
|
|
|
|
if _dist <= _zoneDetails.radius then
|
|
return _zoneDetails
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function ctld.deployTroops(_heli, _troops)
|
|
|
|
local _onboard = ctld.inTransitTroops[_heli:getName()]
|
|
|
|
-- deloy troops
|
|
if _troops then
|
|
|
|
if _onboard.troops ~= nil and #_onboard.troops.units > 0 then
|
|
|
|
-- check we're not in extract zone
|
|
local _extractZone = ctld.inExtractZone(_heli)
|
|
|
|
if _extractZone == false then
|
|
|
|
local _droppedTroops = ctld.spawnDroppedGroup(_heli:getPoint(), _onboard.troops, false)
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
|
|
table.insert(ctld.droppedTroopsRED, _droppedTroops:getName())
|
|
else
|
|
|
|
table.insert(ctld.droppedTroopsBLUE, _droppedTroops:getName())
|
|
end
|
|
|
|
ctld.inTransitTroops[_heli:getName()].troops = nil
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " dropped troops from " .. _heli:getTypeName() .. " into combat", 10)
|
|
|
|
else
|
|
--extract zone!
|
|
local _droppedCount = trigger.misc.getUserFlag(_extractZone.flag)
|
|
|
|
_droppedCount = (#_onboard.troops.units) + _droppedCount
|
|
|
|
trigger.action.setUserFlag(_extractZone.flag, _droppedCount)
|
|
|
|
ctld.inTransitTroops[_heli:getName()].troops = nil
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " dropped troops from " .. _heli:getTypeName() .. " into " .. _extractZone.name, 10)
|
|
end
|
|
end
|
|
|
|
else
|
|
if _onboard.vehicles ~= nil and #_onboard.vehicles.units > 0 then
|
|
|
|
local _droppedVehicles = ctld.spawnDroppedGroup(_heli:getPoint(), _onboard.vehicles, true)
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
|
|
table.insert(ctld.droppedVehiclesRED, _droppedVehicles:getName())
|
|
else
|
|
|
|
table.insert(ctld.droppedVehiclesBLUE, _droppedVehicles:getName())
|
|
end
|
|
|
|
ctld.inTransitTroops[_heli:getName()].vehicles = nil
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " dropped vehicles from " .. _heli:getTypeName() .. " into combat", 10)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function ctld.generateTroopTypes(_side, _count, _country)
|
|
|
|
local _troops = {}
|
|
|
|
for _i = 1, _count do
|
|
|
|
local _unitType = "Soldier AK"
|
|
|
|
if _side == 2 then
|
|
_unitType = "Soldier M4"
|
|
|
|
if _i <= 5 and ctld.spawnStinger then
|
|
_unitType = "Stinger manpad"
|
|
end
|
|
if _i <= 4 and ctld.spawnRPGWithCoalition then
|
|
_unitType = "Paratrooper RPG-16"
|
|
end
|
|
if _i <= 2 then
|
|
_unitType = "Soldier M249"
|
|
end
|
|
else
|
|
_unitType = "Infantry AK"
|
|
if _i <= 5 and ctld.spawnStinger then
|
|
_unitType = "SA-18 Igla manpad"
|
|
end
|
|
if _i <= 4 then
|
|
_unitType = "Paratrooper RPG-16"
|
|
end
|
|
if _i <= 2 then
|
|
_unitType = "Paratrooper AKS-74"
|
|
end
|
|
end
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
_troops[_i] = { type = _unitType, unitId = _unitId, name = string.format("Dropped %s #%i", _unitType, _unitId) }
|
|
end
|
|
|
|
local _groupId = mist.getNextGroupId()
|
|
local _details = { units = _troops, groupId = _groupId, groupName = string.format("Dropped Group %i", _groupId), side = _side, country = _country }
|
|
|
|
return _details
|
|
end
|
|
|
|
-- load troops onto vehicle
|
|
function ctld.loadTroops(_heli, _troops, _number)
|
|
|
|
-- load troops + vehicles if c130 or herc
|
|
-- "M1045 HMMWV TOW"
|
|
-- "M1043 HMMWV Armament"
|
|
local _onboard = ctld.inTransitTroops[_heli:getName()]
|
|
|
|
--number doesnt apply to vehicles
|
|
if _number == nil then
|
|
_number = ctld.numberOfTroops
|
|
end
|
|
|
|
if _onboard == nil then
|
|
_onboard = { troops = {}, vehicles = {} }
|
|
end
|
|
|
|
local _list
|
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if _heli:getCoalition() == 1 then
|
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_list = ctld.vehiclesForTransportRED
|
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else
|
|
_list = ctld.vehiclesForTransportBLUE
|
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end
|
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|
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if _troops then
|
|
|
|
_onboard.troops = ctld.generateTroopTypes(_heli:getCoalition(), _number, _heli:getCountry())
|
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|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " loaded " .. _number .. " troops into " .. _heli:getTypeName(), 10)
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|
|
else
|
|
|
|
_onboard.vehicles = ctld.generateVehiclesForTransport(_heli:getCoalition(), _heli:getCountry())
|
|
|
|
local _count = #_list
|
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|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " loaded " .. _count .. " vehicles into " .. _heli:getTypeName(), 10)
|
|
end
|
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|
|
ctld.inTransitTroops[_heli:getName()] = _onboard
|
|
end
|
|
|
|
function ctld.generateVehiclesForTransport(_side, _country)
|
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|
|
local _vehicles = {}
|
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local _list
|
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if _side == 1 then
|
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_list = ctld.vehiclesForTransportRED
|
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else
|
|
_list = ctld.vehiclesForTransportBLUE
|
|
end
|
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|
|
|
for _i, _type in ipairs(_list) do
|
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|
|
local _unitId = mist.getNextUnitId()
|
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|
|
_vehicles[_i] = { type = _type, unitId = _unitId, name = string.format("Dropped %s #%i", _type, _unitId) }
|
|
end
|
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|
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|
|
local _groupId = mist.getNextGroupId()
|
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local _details = { units = _vehicles, groupId = _groupId, groupName = string.format("Dropped Group %i", _groupId), side = _side, country = _country }
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|
|
return _details
|
|
end
|
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|
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function ctld.loadUnloadFOBCrate(_args)
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|
|
local _heli = ctld.getTransportUnit(_args[1])
|
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local _troops = _args[2]
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|
|
if _heli == nil then
|
|
return
|
|
end
|
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|
|
if _heli:inAir() == true then
|
|
return
|
|
end
|
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|
|
local _side = _heli:getCoalition()
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|
|
local _inZone = ctld.inLogisticsZone(_heli)
|
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local _crateOnboard = ctld.inTransitFOBCrates[_heli:getName()] ~= nil
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|
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if _inZone == false and _crateOnboard == true then
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|
|
ctld.inTransitFOBCrates[_heli:getName()] = nil
|
|
|
|
local _position = _heli:getPosition()
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|
|
--try to spawn at 6 oclock to us
|
|
local _angle = math.atan2(_position.x.z, _position.x.x)
|
|
local _xOffset = math.cos(_angle) * -60
|
|
local _yOffset = math.sin(_angle) * -60
|
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|
|
local _point = _heli:getPoint()
|
|
|
|
local _side = _heli:getCoalition()
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
local _name = string.format("FOB Crate #%i", _unitId)
|
|
|
|
local _spawnedCrate = ctld.spawnFOBCrateStatic(_heli:getCountry(), mist.getNextUnitId(), { x = _point.x + _xOffset, z = _point.z + _yOffset }, _name)
|
|
|
|
if _side == 1 then
|
|
ctld.droppedFOBCratesRED[_name] = _name
|
|
else
|
|
ctld.droppedFOBCratesBLUE[_name] = _name
|
|
end
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " delivered a FOB Crate", 10)
|
|
|
|
ctld.displayMessageToGroup(_heli, "Delivered FOB Crate 60m at 6'oclock to you", 10)
|
|
|
|
elseif _inZone == true and _crateOnboard == true then
|
|
|
|
ctld.displayMessageToGroup(_heli, "FOB Crate dropped back to base", 10)
|
|
|
|
ctld.inTransitFOBCrates[_heli:getName()] = nil
|
|
|
|
elseif _inZone == true and _crateOnboard == false then
|
|
ctld.displayMessageToGroup(_heli, "FOB Crate Loaded", 10)
|
|
|
|
ctld.inTransitFOBCrates[_heli:getName()] = true
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " loaded a FOB Crate ready for delivery!", 10)
|
|
|
|
else
|
|
|
|
-- nearest Crate
|
|
local _crates = ctld.getCratesAndDistance(_heli)
|
|
local _nearestCrate = ctld.getClosestCrate(_heli, _crates, "FOB")
|
|
|
|
if _nearestCrate ~= nil and _nearestCrate.dist < 150 then
|
|
|
|
ctld.displayMessageToGroup(_heli, "FOB Crate Loaded", 10)
|
|
ctld.inTransitFOBCrates[_heli:getName()] = true
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " loaded a FOB Crate ready for delivery!", 10)
|
|
|
|
if _side == 1 then
|
|
ctld.droppedFOBCratesRED[_nearestCrate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.droppedFOBCratesBLUE[_nearestCrate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
--remove
|
|
_nearestCrate.crateUnit:destroy()
|
|
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "There are no friendly logistic units nearby to load a FOB crate from!", 10)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.loadUnloadTroops(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
local _troops = _args[2]
|
|
|
|
if _heli == nil then
|
|
return
|
|
end
|
|
|
|
local _inZone = ctld.inPickupZone(_heli)
|
|
|
|
-- first check for extractable troops regardless of if we're in a zone or not
|
|
|
|
-- if not ctld.troopsOnboard(_heli,_troops) then
|
|
--
|
|
-- local _extract
|
|
--
|
|
-- if _troops then
|
|
-- if _heli:getCoalition() == 1 then
|
|
--
|
|
-- _extract = ctld.findNearestGroup(_heli, ctld.droppedTroopsRED)
|
|
-- else
|
|
--
|
|
-- _extract = ctld.findNearestGroup(_heli, ctld.droppedTroopsBLUE)
|
|
-- end
|
|
-- else
|
|
--
|
|
-- if _heli:getCoalition() == 1 then
|
|
--
|
|
-- _extract = ctld.findNearestGroup(_heli, ctld.droppedVehiclesRED)
|
|
-- else
|
|
--
|
|
-- _extract = ctld.findNearestGroup(_heli, ctld.droppedVehiclesBLUE)
|
|
-- end
|
|
--
|
|
-- end
|
|
--
|
|
-- if _extract ~= nil then
|
|
-- -- search for nearest troops to pickup
|
|
-- ctld.extractTroops(_heli,_troops)
|
|
--
|
|
-- return -- stop
|
|
-- end
|
|
-- end
|
|
|
|
if _inZone == true and ctld.troopsOnboard(_heli, _troops) then
|
|
|
|
if _troops then
|
|
ctld.displayMessageToGroup(_heli, "Dropped troops back to base", 20)
|
|
ctld.inTransitTroops[_heli:getName()].troops = nil
|
|
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "Dropped vehicles back to base", 20)
|
|
ctld.inTransitTroops[_heli:getName()].vehicles = nil
|
|
end
|
|
|
|
elseif _inZone == false and ctld.troopsOnboard(_heli, _troops) then
|
|
|
|
ctld.deployTroops(_heli, _troops)
|
|
|
|
elseif _inZone == true and not ctld.troopsOnboard(_heli, _troops) then
|
|
|
|
ctld.loadTroops(_heli, _troops)
|
|
else
|
|
-- search for nearest troops to pickup
|
|
ctld.extractTroops(_heli, _troops)
|
|
end
|
|
end
|
|
|
|
function ctld.extractTroops(_heli, _troops)
|
|
|
|
|
|
local _onboard = ctld.inTransitTroops[_heli:getName()]
|
|
|
|
if _onboard == nil then
|
|
_onboard = { troops = nil, vehicles = nil }
|
|
end
|
|
|
|
if _troops then
|
|
|
|
local _extractTroops
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
_extractTroops = ctld.findNearestGroup(_heli, ctld.droppedTroopsRED)
|
|
else
|
|
_extractTroops = ctld.findNearestGroup(_heli, ctld.droppedTroopsBLUE)
|
|
end
|
|
|
|
if _extractTroops ~= nil then
|
|
|
|
_onboard.troops = _extractTroops.details
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " extracted troops in " .. _heli:getTypeName() .. " from combat", 10)
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.droppedTroopsRED[_extractTroops.group:getName()] = nil
|
|
else
|
|
ctld.droppedTroopsBLUE[_extractTroops.group:getName()] = nil
|
|
end
|
|
|
|
--remove
|
|
_extractTroops.group:destroy()
|
|
|
|
else
|
|
_onboard.troops = nil
|
|
ctld.displayMessageToGroup(_heli, "No extractable troops nearby and not in a pickup zone", 20)
|
|
end
|
|
|
|
else
|
|
|
|
local _extractVehicles
|
|
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
|
|
_extractVehicles = ctld.findNearestGroup(_heli, ctld.droppedVehiclesRED)
|
|
else
|
|
|
|
_extractVehicles = ctld.findNearestGroup(_heli, ctld.droppedVehiclesBLUE)
|
|
end
|
|
|
|
if _extractVehicles ~= nil then
|
|
_onboard.vehicles = _extractVehicles.details
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
|
|
ctld.droppedVehiclesRED[_extractVehicles.group:getName()] = nil
|
|
else
|
|
|
|
ctld.droppedVehiclesBLUE[_extractVehicles.group:getName()] = nil
|
|
end
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " extracted vehicles in " .. _heli:getTypeName() .. " from combat", 10)
|
|
|
|
--remove
|
|
_extractVehicles.group:destroy()
|
|
|
|
|
|
else
|
|
_onboard.vehicles = nil
|
|
ctld.displayMessageToGroup(_heli, "No extractable vehicles nearby and not in a pickup zone", 20)
|
|
end
|
|
end
|
|
|
|
ctld.inTransitTroops[_heli:getName()] = _onboard
|
|
end
|
|
|
|
|
|
function ctld.checkTroopStatus(_args)
|
|
|
|
--list onboard troops, if c130
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli == nil then
|
|
return
|
|
end
|
|
|
|
local _onboard = ctld.inTransitTroops[_heli:getName()]
|
|
|
|
if _onboard == nil then
|
|
|
|
if ctld.inTransitFOBCrates[_heli:getName()] == true then
|
|
ctld.displayMessageToGroup(_heli, "1 FOB Crate Onboard", 10)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "No troops onboard", 10)
|
|
end
|
|
|
|
|
|
else
|
|
local _troops = _onboard.troops
|
|
local _vehicles = _onboard.vehicles
|
|
|
|
local _txt = ""
|
|
|
|
if _troops ~= nil and _troops.units ~= nil and #_troops.units > 0 then
|
|
_txt = _txt .. " " .. #_troops.units .. " troops onboard\n"
|
|
end
|
|
|
|
if _vehicles ~= nil and _vehicles.units ~= nil and #_vehicles.units > 0 then
|
|
_txt = _txt .. " " .. #_vehicles.units .. " vehicles onboard\n"
|
|
end
|
|
|
|
if ctld.inTransitFOBCrates[_heli:getName()] == true then
|
|
_txt = _txt .. " 1 FOB Crate oboard\n"
|
|
end
|
|
|
|
if _txt ~= "" then
|
|
ctld.displayMessageToGroup(_heli, _txt, 10)
|
|
else
|
|
if ctld.inTransitFOBCrates[_heli:getName()] == true then
|
|
ctld.displayMessageToGroup(_heli, "1 FOB Crate Onboard", 10)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "No troops onboard", 10)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Removes troops from transport when it dies
|
|
function ctld.checkTransportStatus()
|
|
|
|
timer.scheduleFunction(ctld.checkTransportStatus, nil, timer.getTime() + 3)
|
|
|
|
for _, _name in ipairs(ctld.transportPilotNames) do
|
|
|
|
local _transUnit = ctld.getTransportUnit(_name)
|
|
|
|
if _transUnit == nil then
|
|
--env.info("CTLD Transport Unit Dead event")
|
|
ctld.inTransitTroops[_name] = nil
|
|
ctld.inTransitFOBCrates[_name] = nil
|
|
ctld.inTransitSlingLoadCrates[_name] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.checkHoverStatus()
|
|
-- env.info("checkHoverStatus")
|
|
timer.scheduleFunction(ctld.checkHoverStatus, nil, timer.getTime() + 1.0)
|
|
|
|
local _status, _result = pcall(function()
|
|
|
|
for _, _name in ipairs(ctld.transportPilotNames) do
|
|
|
|
local _reset = true
|
|
local _transUnit = ctld.getTransportUnit(_name)
|
|
|
|
--only check transports that are hovering and not planes
|
|
if _transUnit ~= nil and ctld.inTransitSlingLoadCrates[_name] == nil and _transUnit:inAir() and ctld.unitCanCarryVehicles(_transUnit) == false then
|
|
|
|
local _crates = ctld.getCratesAndDistance(_transUnit)
|
|
|
|
for _, _crate in pairs(_crates) do
|
|
-- env.info("CRATE: ".._crate.crateUnit:getName().. " ".._crate.dist)
|
|
if _crate.dist < 5.0 and _crate.details.unit ~= "FOB" then
|
|
|
|
--check height!
|
|
local _height = _transUnit:getPoint().y - _crate.crateUnit:getPoint().y
|
|
env.info("HEIGHT " .. _name .. " " .. _height .. " " .. _transUnit:getPoint().y .. " " .. _crate.crateUnit:getPoint().y)
|
|
-- ctld.heightDiff(_transUnit)
|
|
--env.info("HEIGHT ABOVE GROUD ".._name.." ".._height.." ".._transUnit:getPoint().y.." ".._crate.crateUnit:getPoint().y)
|
|
|
|
if _height > 7.5 and _height <= 12.0 then
|
|
|
|
local _time = ctld.hoverStatus[_transUnit:getName()]
|
|
|
|
if _time == nil then
|
|
ctld.hoverStatus[_transUnit:getName()] = 10
|
|
_time = 10
|
|
else
|
|
_time = ctld.hoverStatus[_transUnit:getName()] - 1
|
|
ctld.hoverStatus[_transUnit:getName()] = _time
|
|
end
|
|
|
|
if _time > 0 then
|
|
ctld.displayMessageToGroup(_transUnit, "Hovering above " .. _crate.details.desc .. " crate. \n\nHold hover for " .. _time .. " seconds! \n\nIf the countdown stops you're too far away!", 10)
|
|
else
|
|
ctld.hoverStatus[_transUnit:getName()] = nil
|
|
ctld.displayMessageToGroup(_transUnit, "Loaded " .. _crate.details.desc .. " crate!", 10)
|
|
|
|
if _transUnit:getCoalition() == 1 then
|
|
ctld.spawnedCratesRED[_crate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.spawnedCratesBLUE[_crate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
_crate.crateUnit:destroy()
|
|
|
|
ctld.inTransitSlingLoadCrates[_name] = _crate.details
|
|
end
|
|
|
|
_reset = false
|
|
|
|
break
|
|
elseif _height <= 7.5 then
|
|
ctld.displayMessageToGroup(_transUnit, "Too low to hook " .. _crate.details.desc .. " crate.\n\nHold hover for 10 seconds", 5)
|
|
break
|
|
else
|
|
ctld.displayMessageToGroup(_transUnit, "Too high to hook " .. _crate.details.desc .. " crate.\n\nHold hover for 10 seconds", 5)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if _reset then
|
|
ctld.hoverStatus[_name] = nil
|
|
end
|
|
end
|
|
end)
|
|
|
|
if (not _status) then
|
|
env.error(string.format("CTLD ERROR: %s", _result))
|
|
end
|
|
end
|
|
|
|
--recreates beacons to make sure they work!
|
|
function ctld.refreshRadioBeacons()
|
|
|
|
timer.scheduleFunction(ctld.refreshRadioBeacons, nil, timer.getTime() + 30)
|
|
|
|
|
|
for _index, _beaconDetails in ipairs(ctld.deployedRadioBeacons) do
|
|
|
|
--trigger.action.outTextForCoalition(_beaconDetails.coalition,_beaconDetails.text,10)
|
|
if ctld.updateRadioBeacon(_beaconDetails) == false then
|
|
|
|
--search used frequencies + remove, add back to unused
|
|
|
|
for _i, _freq in ipairs(ctld.usedUHFFrequencies) do
|
|
if _freq == _beaconDetails.uhf then
|
|
|
|
table.insert(ctld.freeUHFFrequencies, _freq)
|
|
table.remove(ctld.usedUHFFrequencies, _i)
|
|
end
|
|
end
|
|
|
|
for _i, _freq in ipairs(ctld.usedVHFFrequencies) do
|
|
if _freq == _beaconDetails.vhf then
|
|
|
|
table.insert(ctld.freeVHFFrequencies, _freq)
|
|
table.remove(ctld.usedVHFFrequencies, _i)
|
|
end
|
|
end
|
|
|
|
for _i, _freq in ipairs(ctld.usedFMFrequencies) do
|
|
if _freq == _beaconDetails.fm then
|
|
|
|
table.insert(ctld.freeFMFrequencies, _freq)
|
|
table.remove(ctld.usedFMFrequencies, _i)
|
|
end
|
|
end
|
|
|
|
--clean up beacon table
|
|
table.remove(ctld.deployedRadioBeacons, _index)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.getClockDirection(_heli, _crate)
|
|
|
|
-- Source: Helicopter Script - Thanks!
|
|
|
|
local _position = _crate:getPosition().p -- get position of crate
|
|
local _playerPosition = _heli:getPosition().p -- get position of helicopter
|
|
local _relativePosition = mist.vec.sub(_position, _playerPosition)
|
|
|
|
local _playerHeading = mist.getHeading(_heli) -- the rest of the code determines the 'o'clock' bearing of the missile relative to the helicopter
|
|
|
|
local _headingVector = { x = math.cos(_playerHeading), y = 0, z = math.sin(_playerHeading) }
|
|
|
|
local _headingVectorPerpendicular = { x = math.cos(_playerHeading + math.pi / 2), y = 0, z = math.sin(_playerHeading + math.pi / 2) }
|
|
|
|
local _forwardDistance = mist.vec.dp(_relativePosition, _headingVector)
|
|
|
|
local _rightDistance = mist.vec.dp(_relativePosition, _headingVectorPerpendicular)
|
|
|
|
local _angle = math.atan2(_rightDistance, _forwardDistance) * 180 / math.pi
|
|
|
|
if _angle < 0 then
|
|
_angle = 360 + _angle
|
|
end
|
|
_angle = math.floor(_angle * 12 / 360 + 0.5)
|
|
if _angle == 0 then
|
|
_angle = 12
|
|
end
|
|
|
|
return _angle
|
|
end
|
|
|
|
|
|
function ctld.getCompassBearing(_ref, _unitPos)
|
|
|
|
_ref = mist.utils.makeVec3(_ref, 0) -- turn it into Vec3 if it is not already.
|
|
_unitPos = mist.utils.makeVec3(_unitPos, 0) -- turn it into Vec3 if it is not already.
|
|
|
|
local _vec = { x = _unitPos.x - _ref.x, y = _unitPos.y - _ref.y, z = _unitPos.z - _ref.z }
|
|
|
|
local _dir = mist.utils.getDir(_vec, _ref)
|
|
|
|
local _bearing = mist.utils.round(mist.utils.toDegree(_dir), 0)
|
|
|
|
return _bearing
|
|
end
|
|
|
|
function ctld.listNearbyCrates(_args)
|
|
|
|
local _message = ""
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli == nil then
|
|
|
|
return -- no heli!
|
|
end
|
|
|
|
local _crates = ctld.getCratesAndDistance(_heli)
|
|
|
|
for _, _crate in pairs(_crates) do
|
|
|
|
if _crate.dist < 1000 and _crate.details.unit ~= "FOB" then
|
|
_message = string.format("%s\n%s crate - kg %i - %i m - %d o'clock", _message, _crate.details.desc, _crate.details.weight, _crate.dist, ctld.getClockDirection(_heli, _crate.crateUnit))
|
|
end
|
|
end
|
|
|
|
|
|
local _fobMsg = ""
|
|
for _, _fobCrate in pairs(_crates) do
|
|
|
|
if _fobCrate.dist < 1000 and _fobCrate.details.unit == "FOB" then
|
|
_fobMsg = _fobMsg .. string.format("FOB Crate - %d m - %d o'clock\n", _fobCrate.dist, ctld.getClockDirection(_heli, _fobCrate.crateUnit))
|
|
end
|
|
end
|
|
|
|
if _message ~= "" or _fobMsg ~= "" then
|
|
|
|
local _txt = ""
|
|
|
|
if _message ~= "" then
|
|
_txt = "Nearby Crates:\n" .. _message
|
|
end
|
|
|
|
if _fobMsg ~= "" then
|
|
|
|
if _message ~= "" then
|
|
_txt = _txt .. "\n\n"
|
|
end
|
|
|
|
_txt = _txt .. "Nearby FOB Crates (Not Slingloadable):\n" .. _fobMsg
|
|
end
|
|
|
|
ctld.displayMessageToGroup(_heli, _txt, 20)
|
|
|
|
else
|
|
--no crates nearby
|
|
|
|
local _txt = "No Nearby Crates"
|
|
|
|
ctld.displayMessageToGroup(_heli, _txt, 20)
|
|
end
|
|
end
|
|
|
|
|
|
function ctld.listFOBS(_args)
|
|
|
|
local _msg = "FOB Positions:"
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli == nil then
|
|
|
|
return -- no heli!
|
|
end
|
|
|
|
-- get fob positions
|
|
|
|
local _fobs = ctld.getSpawnedFobs(_heli)
|
|
|
|
-- now check spawned fobs
|
|
for _, _fob in ipairs(_fobs) do
|
|
_msg = string.format("%s\nFOB @ %s", _msg, ctld.getFOBPositionString(_fob))
|
|
end
|
|
|
|
if _msg == "FOB Positions:" then
|
|
ctld.displayMessageToGroup(_heli, "Sorry, there are no active FOBs!", 20)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, _msg, 20)
|
|
end
|
|
end
|
|
|
|
function ctld.getFOBPositionString(_fob)
|
|
|
|
local _lat, _lon = coord.LOtoLL(_fob:getPosition().p)
|
|
|
|
local _latLngStr = mist.tostringLL(_lat, _lon, 3, false)
|
|
|
|
-- local _mgrsString = mist.tostringMGRS(coord.LLtoMGRS(coord.LOtoLL(_fob:getPosition().p)), 5)
|
|
|
|
local _message = _latLngStr
|
|
|
|
local _beaconInfo = ctld.fobBeacons[_fob:getName()]
|
|
|
|
if _beaconInfo ~= nil then
|
|
_message = string.format("%s - %.2f KHz ", _message, _beaconInfo.vhf / 1000)
|
|
_message = string.format("%s - %.2f MHz ", _message, _beaconInfo.uhf / 1000000)
|
|
_message = string.format("%s - %.2f MHz ", _message, _beaconInfo.fm / 1000000)
|
|
end
|
|
|
|
return _message
|
|
end
|
|
|
|
|
|
function ctld.displayMessageToGroup(_unit, _text, _time)
|
|
|
|
trigger.action.outTextForGroup(_unit:getGroup():getID(), _text, _time)
|
|
end
|
|
|
|
function ctld.heightDiff(_unit)
|
|
|
|
local _point = _unit:getPoint()
|
|
|
|
env.info("heightunit " .. _point.y)
|
|
env.info("heightland " .. land.getHeight({ x = _point.x, y = _point.z }))
|
|
|
|
return _point.y - land.getHeight({ x = _point.x, y = _point.z })
|
|
end
|
|
|
|
--includes fob crates!
|
|
function ctld.getCratesAndDistance(_heli)
|
|
|
|
local _crates = {}
|
|
|
|
local _allCrates
|
|
if _heli:getCoalition() == 1 then
|
|
_allCrates = ctld.spawnedCratesRED
|
|
else
|
|
_allCrates = ctld.spawnedCratesBLUE
|
|
end
|
|
|
|
for _crateName, _details in pairs(_allCrates) do
|
|
|
|
--get crate
|
|
local _crate = StaticObject.getByName(_crateName)
|
|
|
|
--in air seems buggy with crates so if in air is true, get the height above ground and the speed magnitude
|
|
if _crate ~= nil and _crate:getLife() > 0
|
|
and (_crate:inAir() == false or (ctld.heightDiff(_crate) < 20.0 and mist.vec.mag(_crate:getVelocity()) < 1.0)) then
|
|
|
|
local _dist = ctld.getDistance(_crate:getPoint(), _heli:getPoint())
|
|
|
|
local _crateDetails = { crateUnit = _crate, dist = _dist, details = _details }
|
|
|
|
table.insert(_crates, _crateDetails)
|
|
end
|
|
end
|
|
|
|
local _fobCrates
|
|
if _heli:getCoalition() == 1 then
|
|
_fobCrates = ctld.droppedFOBCratesRED
|
|
else
|
|
_fobCrates = ctld.droppedFOBCratesBLUE
|
|
end
|
|
|
|
for _crateName, _details in pairs(_fobCrates) do
|
|
|
|
--get crate
|
|
local _crate = StaticObject.getByName(_crateName)
|
|
|
|
if _crate ~= nil and _crate:getLife() > 0 then
|
|
|
|
local _dist = ctld.getDistance(_crate:getPoint(), _heli:getPoint())
|
|
|
|
local _crateDetails = { crateUnit = _crate, dist = _dist, details = { unit = "FOB" }, }
|
|
|
|
table.insert(_crates, _crateDetails)
|
|
end
|
|
end
|
|
|
|
return _crates
|
|
end
|
|
|
|
|
|
function ctld.getClosestCrate(_heli, _crates, _type)
|
|
|
|
local _closetCrate = nil
|
|
local _shortestDistance = -1
|
|
local _distance = 0
|
|
|
|
for _, _crate in pairs(_crates) do
|
|
|
|
if (_crate.details.unit == _type or _type == nil) then
|
|
_distance = _crate.dist
|
|
|
|
if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
|
|
_shortestDistance = _distance
|
|
_closetCrate = _crate
|
|
end
|
|
end
|
|
end
|
|
|
|
return _closetCrate
|
|
end
|
|
|
|
function ctld.findNearestHawk(_heli)
|
|
|
|
local _closestHawkGroup = nil
|
|
local _shortestDistance = -1
|
|
local _distance = 0
|
|
|
|
for _, _groupName in pairs(ctld.completeHawkSystems) do
|
|
|
|
local _hawkGroup = Group.getByName(_groupName)
|
|
|
|
if _hawkGroup ~= nil and _hawkGroup:getCoalition() == _heli:getCoalition() then
|
|
|
|
local _leader = _hawkGroup:getUnit(1)
|
|
|
|
if _leader ~= nil and _leader:getLife() > 0 then
|
|
|
|
_distance = ctld.getDistance(_leader:getPoint(), _heli:getPoint())
|
|
|
|
if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
|
|
_shortestDistance = _distance
|
|
_closestHawkGroup = _hawkGroup
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if _closestHawkGroup ~= nil then
|
|
return { group = _closestHawkGroup, dist = _shortestDistance }
|
|
end
|
|
return nil
|
|
end
|
|
|
|
|
|
|
|
function ctld.unpackCrates(_arguments)
|
|
|
|
local _status, _err = pcall(function(_args)
|
|
|
|
-- trigger.action.outText("Unpack Crates".._args[1],10)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli ~= nil and _heli:inAir() == false then
|
|
|
|
local _crates = ctld.getCratesAndDistance(_heli)
|
|
local _crate = ctld.getClosestCrate(_heli, _crates)
|
|
|
|
if _crate ~= nil and _crate.dist < 750 and _crate.details.unit == "FOB" then
|
|
|
|
ctld.unpackFOBCrates(_crates, _heli)
|
|
|
|
return
|
|
|
|
elseif _crate ~= nil and _crate.dist < 200 then
|
|
|
|
-- if ctld.inLogisticsZone(_heli) == true then
|
|
--
|
|
-- ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20)
|
|
--
|
|
-- return
|
|
-- end
|
|
|
|
-- is multi crate?
|
|
if ctld.isMultiCrate(_crate.details) then
|
|
-- multicrate
|
|
|
|
ctld.unpackMultiCrate(_heli, _crate, _crates)
|
|
|
|
else
|
|
-- single crate
|
|
local _cratePoint = _crate.crateUnit:getPoint()
|
|
local _crateName = _crate.crateUnit:getName()
|
|
|
|
-- ctld.spawnCrateStatic( _heli:getCoalition(),mist.getNextUnitId(),{x=100,z=100},_crateName,100)
|
|
|
|
--remove crate
|
|
if ctld.slingLoad == false then
|
|
_crate.crateUnit:destroy()
|
|
end
|
|
|
|
local _spawnedGroups = ctld.spawnCrateGroup(_heli, { _cratePoint }, { _crate.details.unit })
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.spawnedCratesRED[_crateName] = nil
|
|
else
|
|
ctld.spawnedCratesBLUE[_crateName] = nil
|
|
end
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " successfully deployed " .. _crate.details.desc .. " to the field", 10)
|
|
|
|
if ctld.isJTACUnitType(_crate.details.unit) and ctld.JTAC_dropEnabled then
|
|
|
|
local _code = table.remove(ctld.jtacGeneratedLaserCodes, 1)
|
|
--put to the end
|
|
table.insert(ctld.jtacGeneratedLaserCodes, _code)
|
|
|
|
ctld.JTACAutoLase(_spawnedGroups:getName(), _code) --(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
|
|
end
|
|
end
|
|
|
|
else
|
|
|
|
ctld.displayMessageToGroup(_heli, "No friendly crates close enough to unpack", 20)
|
|
end
|
|
end
|
|
end, _arguments)
|
|
|
|
if (not _status) then
|
|
env.error(string.format("CTLD ERROR: %s", _err))
|
|
end
|
|
end
|
|
|
|
|
|
-- builds a fob!
|
|
function ctld.unpackFOBCrates(_crates, _heli)
|
|
|
|
if ctld.inLogisticsZone(_heli) == true then
|
|
|
|
ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20)
|
|
|
|
return
|
|
end
|
|
|
|
-- unpack multi crate
|
|
local _nearbyMultiCrates = {}
|
|
|
|
for _, _nearbyCrate in pairs(_crates) do
|
|
|
|
if _nearbyCrate.dist < 750 and _nearbyCrate.details.unit == "FOB" then
|
|
|
|
table.insert(_nearbyMultiCrates, _nearbyCrate)
|
|
|
|
if #_nearbyMultiCrates == ctld.cratesRequiredForFOB then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
--- check crate count
|
|
if #_nearbyMultiCrates == ctld.cratesRequiredForFOB then
|
|
|
|
-- destroy crates
|
|
|
|
local _points = {}
|
|
|
|
for _, _crate in pairs(_nearbyMultiCrates) do
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.droppedFOBCratesRED[_crate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.droppedFOBCratesRED[_crate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
table.insert(_points, _crate.crateUnit:getPoint())
|
|
|
|
--destroy
|
|
_crate.crateUnit:destroy()
|
|
end
|
|
|
|
local _centroid = ctld.getCentroid(_points)
|
|
|
|
timer.scheduleFunction(function(_args)
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
local _name = "Deployed FOB #" .. _unitId
|
|
|
|
local _fob = ctld.spawnFOB(_args[2], _unitId, _args[1], _name)
|
|
|
|
--make it able to deploy crates
|
|
table.insert(ctld.logisticUnits, _fob:getName())
|
|
|
|
local _radioBeaconDetails = ctld.createRadioBeacon(_args[1], _args[3], _args[2], true)
|
|
|
|
ctld.fobBeacons[_name] = { vhf = _radioBeaconDetails.vhf, uhf = _radioBeaconDetails.uhf, fm = _radioBeaconDetails.fm }
|
|
|
|
if ctld.troopPickupAtFOB == true then
|
|
table.insert(ctld.builtFOBS, _fob:getName())
|
|
|
|
trigger.action.outTextForCoalition(_args[3], "Finished building FOB! Crates and Troops can now be picked up.", 10)
|
|
else
|
|
trigger.action.outTextForCoalition(_args[3], "Finished building FOB! Crates can now be picked up.", 10)
|
|
end
|
|
end, { _centroid, _heli:getCountry(), _heli:getCoalition() }, timer.getTime() + ctld.buildTimeFOB)
|
|
|
|
local _txt = string.format("%s started building FOB using %d FOB crates, it will be finished in %d seconds.\nPosition marked with smoke.", ctld.getPlayerNameOrType(_heli), #_nearbyMultiCrates, ctld.buildTimeFOB)
|
|
|
|
trigger.action.smoke(_centroid, trigger.smokeColor.Green)
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), _txt, 10)
|
|
else
|
|
local _txt = string.format("Cannot build FOB!\n\nIt requires %d FOB crates and there are %d \n\nOr the crates are not within 750m of each other", ctld.cratesRequiredForFOB, #_nearbyMultiCrates)
|
|
ctld.displayMessageToGroup(_heli, _txt, 20)
|
|
end
|
|
end
|
|
|
|
--unloads the sling crate when the helicopter is on the ground or between 4.5 - 10 meters
|
|
function ctld.dropSlingCrate(_args)
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli == nil then
|
|
return -- no heli!
|
|
end
|
|
|
|
local _currentCrate = ctld.inTransitSlingLoadCrates[_heli:getName()]
|
|
|
|
if _currentCrate == nil then
|
|
ctld.displayMessageToGroup(_heli, "You are not currently transporting any crates. \n\nTo Pickup a crate, hover for 10 seconds above the crate", 10)
|
|
else
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
local _point = _heli:getPoint()
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
local _side = _heli:getCoalition()
|
|
|
|
local _name = string.format("%s #%i", _currentCrate.desc, _unitId)
|
|
|
|
|
|
local _heightDiff = ctld.heightDiff(_heli)
|
|
|
|
if _heightDiff > 40.0 then
|
|
ctld.inTransitSlingLoadCrates[_heli:getName()] = nil
|
|
ctld.displayMessageToGroup(_heli, "You were too high! The crate has been destroyed", 10)
|
|
return
|
|
elseif _heightDiff > 7.5 and _heightDiff <= 40.0 then
|
|
ctld.displayMessageToGroup(_heli, _currentCrate.desc .. " crate has been safely dropped below you", 10)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, _currentCrate.desc .. " crate has been safely unhooked and is at your 12 o'clock", 10)
|
|
_point = ctld.getPointAt12Oclock(_heli, 30)
|
|
end
|
|
|
|
--remove crate from cargo
|
|
ctld.inTransitSlingLoadCrates[_heli:getName()] = nil
|
|
|
|
local _spawnedCrate = ctld.spawnCrateStatic(_heli:getCountry(), _unitId, _point, _name, _currentCrate.weight)
|
|
|
|
if _side == 1 then
|
|
-- _spawnedCrate = coalition.addStaticObject(_side, _spawnedCrate)
|
|
ctld.spawnedCratesRED[_name] = _currentCrate
|
|
else
|
|
-- _spawnedCrate = coalition.addStaticObject(_side, _spawnedCrate)
|
|
ctld.spawnedCratesBLUE[_name] = _currentCrate
|
|
end
|
|
end
|
|
end
|
|
|
|
-- shows the status of the current simulated cargo status
|
|
function ctld.slingCargoStatus(_args)
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli == nil then
|
|
return -- no heli!
|
|
end
|
|
|
|
local _currentCrate = ctld.inTransitSlingLoadCrates[_heli:getName()]
|
|
|
|
if _currentCrate == nil then
|
|
ctld.displayMessageToGroup(_heli, "You are not currently transporting any crates. \n\nTo Pickup a crate, hover for 10 seconds above the crate", 10)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "Currently Transporting: " .. _currentCrate.desc .. " \n\nTo Pickup a crate, hover for 10 seconds above the crate", 10)
|
|
end
|
|
end
|
|
|
|
--spawns a radio beacon made up of two units,
|
|
-- one for VHF and one for UHF
|
|
-- The units are set to to NOT engage
|
|
function ctld.createRadioBeacon(_point, _coalition, _country, _isFOB, _batteryTime)
|
|
|
|
local _uhfGroup = ctld.spawnRadioBeaconUnit(_point, _country, "UHF")
|
|
local _vhfGroup = ctld.spawnRadioBeaconUnit(_point, _country, "VHF")
|
|
local _fmGroup = ctld.spawnRadioBeaconUnit(_point, _country, "FM")
|
|
|
|
local _freq = ctld.generateADFFrequencies()
|
|
|
|
--create timeout
|
|
local _battery
|
|
|
|
if _batteryTime == nil then
|
|
_battery = timer.getTime() + (ctld.deployedBeaconBattery * 60)
|
|
else
|
|
_battery = timer.getTime() + (_batteryTime * 60)
|
|
end
|
|
|
|
local _lat, _lon = coord.LOtoLL(_point)
|
|
|
|
local _latLngStr = mist.tostringLL(_lat, _lon, 3, false)
|
|
|
|
--local _mgrsString = mist.tostringMGRS(coord.LLtoMGRS(coord.LOtoLL(_point)), 5)
|
|
|
|
local _message = ""
|
|
|
|
if _isFOB then
|
|
_message = "FOB " .. _message
|
|
_battery = -1 --never run out of power!
|
|
end
|
|
|
|
_message = _message .. _latLngStr
|
|
|
|
-- env.info("GEN UHF: ".. _freq.uhf)
|
|
-- env.info("GEN VHF: ".. _freq.vhf)
|
|
|
|
_message = string.format("%s - %.2f KHz", _message, _freq.vhf / 1000)
|
|
|
|
_message = string.format("%s - %.2f MHz", _message, _freq.uhf / 1000000)
|
|
|
|
_message = string.format("%s - %.3f MHz ", _message, _freq.fm / 1000000)
|
|
|
|
|
|
|
|
local _beaconDetails = {
|
|
vhf = _freq.vhf,
|
|
vhfGroup = _vhfGroup:getName(),
|
|
uhf = _freq.uhf,
|
|
uhfGroup = _uhfGroup:getName(),
|
|
fm = _freq.fm,
|
|
fmGroup = _fmGroup:getName(),
|
|
text = _message,
|
|
battery = _battery,
|
|
coalition = _coalition,
|
|
}
|
|
ctld.updateRadioBeacon(_beaconDetails)
|
|
|
|
table.insert(ctld.deployedRadioBeacons, _beaconDetails)
|
|
|
|
return _beaconDetails
|
|
end
|
|
|
|
function ctld.generateADFFrequencies()
|
|
|
|
if #ctld.freeUHFFrequencies <= 3 then
|
|
ctld.freeUHFFrequencies = ctld.usedUHFFrequencies
|
|
ctld.usedUHFFrequencies = {}
|
|
end
|
|
|
|
--remove frequency at RANDOM
|
|
local _uhf = table.remove(ctld.freeUHFFrequencies, math.random(#ctld.freeUHFFrequencies))
|
|
table.insert(ctld.usedUHFFrequencies, _uhf)
|
|
|
|
|
|
if #ctld.freeVHFFrequencies <= 3 then
|
|
ctld.freeVHFFrequencies = ctld.usedVHFFrequencies
|
|
ctld.usedVHFFrequencies = {}
|
|
end
|
|
|
|
local _vhf = table.remove(ctld.freeVHFFrequencies, math.random(#ctld.freeVHFFrequencies))
|
|
table.insert(ctld.usedVHFFrequencies, _vhf)
|
|
|
|
if #ctld.freeFMFrequencies <= 3 then
|
|
ctld.freeFMFrequencies = ctld.usedFMFrequencies
|
|
ctld.usedFMFrequencies = {}
|
|
end
|
|
|
|
local _fm = table.remove(ctld.freeFMFrequencies, math.random(#ctld.freeFMFrequencies))
|
|
table.insert(ctld.usedFMFrequencies, _fm)
|
|
|
|
return { uhf = _uhf, vhf = _vhf, fm = _fm }
|
|
--- return {uhf=_uhf,vhf=_vhf}
|
|
end
|
|
|
|
|
|
|
|
function ctld.spawnRadioBeaconUnit(_point, _country, _type)
|
|
|
|
local _groupId = mist.getNextGroupId()
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
local _radioGroup = {
|
|
["visible"] = false,
|
|
["groupId"] = _groupId,
|
|
["hidden"] = false,
|
|
["units"] = {
|
|
[1] = {
|
|
["y"] = _point.z,
|
|
["type"] = "2B11 mortar",
|
|
["name"] = _type .. " Radio Beacon Unit #" .. _unitId,
|
|
["unitId"] = _unitId,
|
|
["heading"] = 0,
|
|
["playerCanDrive"] = true,
|
|
["skill"] = "Excellent",
|
|
["x"] = _point.x,
|
|
}
|
|
},
|
|
-- ["y"] = _positions[1].z,
|
|
-- ["x"] = _positions[1].x,
|
|
["name"] = _type .. " Radio Beacon Group #" .. _groupId,
|
|
["task"] = {},
|
|
--added two fields below for MIST
|
|
["category"] = Group.Category.GROUND,
|
|
["country"] = _country
|
|
}
|
|
|
|
-- return coalition.addGroup(_country, Group.Category.GROUND, _radioGroup)
|
|
return Group.getByName(mist.dynAdd(_radioGroup).name)
|
|
end
|
|
|
|
function ctld.updateRadioBeacon(_beaconDetails)
|
|
|
|
local _vhfGroup = Group.getByName(_beaconDetails.vhfGroup)
|
|
|
|
local _uhfGroup = Group.getByName(_beaconDetails.uhfGroup)
|
|
|
|
local _fmGroup = Group.getByName(_beaconDetails.fmGroup)
|
|
|
|
local _radioLoop = {}
|
|
|
|
if _vhfGroup ~= nil and _vhfGroup:getUnits() ~= nil and #_vhfGroup:getUnits() == 1 then
|
|
table.insert(_radioLoop, { group = _vhfGroup, freq = _beaconDetails.vhf, silent = false, mode = 0 })
|
|
end
|
|
|
|
if _uhfGroup ~= nil and _uhfGroup:getUnits() ~= nil and #_uhfGroup:getUnits() == 1 then
|
|
table.insert(_radioLoop, { group = _uhfGroup, freq = _beaconDetails.uhf, silent = true, mode = 0 })
|
|
end
|
|
|
|
if _fmGroup ~= nil and _fmGroup:getUnits() ~= nil and #_fmGroup:getUnits() == 1 then
|
|
table.insert(_radioLoop, { group = _fmGroup, freq = _beaconDetails.fm, silent = false, mode = 1 })
|
|
end
|
|
|
|
local _batLife = _beaconDetails.battery - timer.getTime()
|
|
|
|
if (_batLife <= 0 and _beaconDetails.battery ~= -1) or #_radioLoop ~= 3 then
|
|
-- ran out of batteries
|
|
|
|
if _vhfGroup ~= nil then
|
|
_vhfGroup:destroy()
|
|
end
|
|
if _uhfGroup ~= nil then
|
|
_uhfGroup:destroy()
|
|
end
|
|
if _fmGroup ~= nil then
|
|
_fmGroup:destroy()
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--fobs have unlimited battery life
|
|
-- if _battery ~= -1 then
|
|
-- _text = _text.." "..mist.utils.round(_batLife).." seconds of battery"
|
|
-- end
|
|
|
|
for _, _radio in pairs(_radioLoop) do
|
|
|
|
-- if _radio.silent then
|
|
-- local _setFrequency = {
|
|
-- ["enabled"] = true,
|
|
-- ["auto"] = false,
|
|
-- ["id"] = "WrappedAction",
|
|
-- ["number"] = 1, -- first task
|
|
-- ["params"] = {
|
|
-- ["action"] = {
|
|
-- ["id"] = "SetFrequency",
|
|
-- ["params"] = {
|
|
-- ["modulation"] = _radio.mode, -- 0 is AM 1 is FM --if FM you cant read the message... might be the only fix to stop FC3 aircraft hearing it... :(
|
|
-- ["frequency"] = _radio.freq,
|
|
-- },
|
|
-- },
|
|
-- },
|
|
-- }
|
|
--
|
|
--
|
|
-- local _radioText = _text
|
|
-- local _sound = ctld.radioSound
|
|
-- --dont show radio text on UHF as that should hide it from FC3 aircraft
|
|
-- if _radio.silent then
|
|
-- _radioText = ""
|
|
-- _sound = ctld.radioSoundFC3
|
|
-- end
|
|
--
|
|
--
|
|
-- local _setupDetails = {
|
|
-- ["enabled"] = true,
|
|
-- ["auto"] = false,
|
|
-- ["id"] = "WrappedAction",
|
|
-- ["number"] = 2, -- second task
|
|
-- ["params"] = {
|
|
-- ["action"] = {
|
|
-- ["id"] = "TransmitMessage",
|
|
-- ["params"] = {
|
|
-- ["loop"] = true, --false works too
|
|
-- ["subtitle"] = "", --_text
|
|
-- ["duration"] = 60, -- reset every 60 seconds --used to have timer.getTime() +60
|
|
-- ["file"] = _sound,
|
|
-- },
|
|
-- },
|
|
-- }
|
|
-- }
|
|
--
|
|
-- local _groupController = _radio.group:getController()
|
|
--
|
|
-- --reset!
|
|
-- _groupController:resetTask()
|
|
--
|
|
-- _groupController:setTask(_setFrequency)
|
|
-- _groupController:setTask(_setupDetails)
|
|
--
|
|
-- --Make the unit NOT engage as its simulating a radio...!
|
|
--
|
|
--
|
|
-- --env.info("Radio Beacon: ".. _text)
|
|
-- else
|
|
-- Above function doesnt work for simulating VHF in multiplayer but DOES in single player.... WHY DCS WHY!?!?!
|
|
|
|
local _groupController = _radio.group:getController()
|
|
|
|
local _sound = ctld.radioSound
|
|
if _radio.silent then
|
|
_sound = ctld.radioSoundFC3
|
|
end
|
|
_groupController:setOption(AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD)
|
|
|
|
trigger.action.radioTransmission(_sound, _radio.group:getUnit(1):getPoint(), _radio.mode, false, _radio.freq, 1000)
|
|
--This function doesnt actually stop transmitting when then sound is false. My hope is it will stop if a new beacon is created on the same
|
|
-- frequency... OR they fix the bug where it wont stop.
|
|
-- end
|
|
|
|
--
|
|
end
|
|
|
|
return true
|
|
|
|
-- trigger.action.radioTransmission(ctld.radioSound, _point, 1, true, _frequency, 1000)
|
|
end
|
|
|
|
function ctld.listRadioBeacons(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
local _message = ""
|
|
|
|
if _heli ~= nil then
|
|
|
|
for _x, _details in pairs(ctld.deployedRadioBeacons) do
|
|
|
|
if _details.coalition == _heli:getCoalition() then
|
|
_message = _message .. _details.text .. "\n"
|
|
end
|
|
end
|
|
|
|
if _message ~= "" then
|
|
ctld.displayMessageToGroup(_heli, "Radio Beacons:\n" .. _message, 20)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "No Active Radio Beacons", 20)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.dropRadioBeacon(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
local _message = ""
|
|
|
|
if _heli ~= nil and _heli:inAir() == false then
|
|
|
|
--deploy 50 m infront
|
|
--try to spawn at 12 oclock to us
|
|
local _point = ctld.getPointAt12Oclock(_heli, 50)
|
|
|
|
local _radioBeaconDetails = ctld.createRadioBeacon(_point, _heli:getCoalition(), _heli:getCountry(), false)
|
|
|
|
-- mark with flare?
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " deployed a Radio Beacon.\n\n" .. _radioBeaconDetails.text, 20)
|
|
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "You need to land before you can deploy a Radio Beacon!", 20)
|
|
end
|
|
end
|
|
|
|
--remove closet radio beacon
|
|
function ctld.removeRadioBeacon(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
local _message = ""
|
|
|
|
if _heli ~= nil and _heli:inAir() == false then
|
|
|
|
-- mark with flare?
|
|
|
|
local _closetBeacon = nil
|
|
local _shortestDistance = -1
|
|
local _distance = 0
|
|
|
|
for _x, _details in pairs(ctld.deployedRadioBeacons) do
|
|
|
|
if _details.coalition == _heli:getCoalition() then
|
|
|
|
local _group = Group.getByName(_details.vhfGroup)
|
|
|
|
if _group ~= nil and #_group:getUnits() == 1 then
|
|
|
|
_distance = ctld.getDistance(_heli:getPoint(), _group:getUnit(1):getPoint())
|
|
if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
|
|
_shortestDistance = _distance
|
|
_closetBeacon = _details
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if _closetBeacon ~= nil and _shortestDistance then
|
|
local _vhfGroup = Group.getByName(_closetBeacon.vhfGroup)
|
|
|
|
local _uhfGroup = Group.getByName(_closetBeacon.uhfGroup)
|
|
|
|
local _fmGroup = Group.getByName(_closetBeacon.fmGroup)
|
|
|
|
if _vhfGroup ~= nil then
|
|
_vhfGroup:destroy()
|
|
end
|
|
if _uhfGroup ~= nil then
|
|
_uhfGroup:destroy()
|
|
end
|
|
if _fmGroup ~= nil then
|
|
_fmGroup:destroy()
|
|
end
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " removed a Radio Beacon.\n\n" .. _closetBeacon.text, 20)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "No Radio Beacons within 500m.", 20)
|
|
end
|
|
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "You need to land before remove a Radio Beacon", 20)
|
|
end
|
|
end
|
|
|
|
--function ctld.generateRadioFMRadioFrequency()
|
|
--
|
|
-- --pick random frequency!
|
|
-- -- first digit 3-7
|
|
-- -- second digit 0-5
|
|
-- -- third digit 0-9
|
|
-- -- fourth digit 0 or 5
|
|
-- -- times by 10000
|
|
--
|
|
--
|
|
-- local _first = math.random(3, 7)
|
|
-- local _second = math.random(0, 5)
|
|
-- local _third = math.random(0, 9)
|
|
--
|
|
-- local _frequency = ((100 * _first) + (10 * _second) + _third) * 100000 --extra 0 because we didnt bother with 4th digit
|
|
--
|
|
-- local _found = false
|
|
-- for _, _beacon in ipairs(ctld.fobBeacons) do
|
|
--
|
|
-- if _beacon.frequency == _frequency then
|
|
-- _found = true
|
|
-- break
|
|
-- end
|
|
-- end
|
|
--
|
|
-- if _found then
|
|
-- --try again!
|
|
-- return ctld.generateRadioFMFrequency()
|
|
-- else
|
|
-- return _frequency
|
|
-- end
|
|
--end
|
|
|
|
|
|
-- gets the center of a bunch of points!
|
|
-- return proper DCS point with height
|
|
function ctld.getCentroid(_points)
|
|
local _tx, _ty = 0, 0
|
|
for _index, _point in ipairs(_points) do
|
|
_tx = _tx + _point.x
|
|
_ty = _ty + _point.z
|
|
end
|
|
|
|
local _npoints = #_points
|
|
|
|
local _point = { x = _tx / _npoints, z = _ty / _npoints }
|
|
|
|
_point.y = land.getHeight({ _point.x, _point.z })
|
|
|
|
return _point
|
|
end
|
|
|
|
|
|
function ctld.isMultiCrate(_crateDetails)
|
|
|
|
if string.match(_crateDetails.desc, "HAWK")
|
|
or (_crateDetails.cratesRequired ~= nil and _crateDetails.cratesRequired > 1) then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
function ctld.rearmHawk(_heli, _nearestCrate, _nearbyCrates)
|
|
|
|
-- are we adding to existing hawk system?
|
|
if _nearestCrate.details.unit == "Hawk ln" then
|
|
|
|
-- find nearest COMPLETE hawk system
|
|
local _nearestHawk = ctld.findNearestHawk(_heli)
|
|
|
|
if _nearestHawk ~= nil and _nearestHawk.dist < 300 then
|
|
|
|
local _uniqueTypes = {} -- stores each unique part of hawk, should always be 3
|
|
local _types = {}
|
|
local _points = {}
|
|
|
|
local _units = _nearestHawk.group:getUnits()
|
|
|
|
if _units ~= nil and #_units > 0 then
|
|
|
|
for x = 1, #_units do
|
|
if _units[x]:getLife() > 0 then
|
|
|
|
--this allows us to count each type once
|
|
_uniqueTypes[_units[x]:getTypeName()] = _units[x]:getTypeName()
|
|
|
|
table.insert(_points, _units[x]:getPoint())
|
|
table.insert(_types, _units[x]:getTypeName())
|
|
end
|
|
end
|
|
end
|
|
|
|
if ctld.countTableEntries(_uniqueTypes) == 3 and #_points >= 3 then
|
|
|
|
-- rearm hawk
|
|
-- destroy old group
|
|
ctld.completeHawkSystems[_nearestHawk.group:getName()] = nil
|
|
|
|
_nearestHawk.group:destroy()
|
|
|
|
local _spawnedGroup = ctld.spawnCrateGroup(_heli, _points, _types)
|
|
|
|
ctld.completeHawkSystems[_spawnedGroup:getName()] = _spawnedGroup:getName()
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " successfully rearmed a full HAWK AA System in the field", 10)
|
|
|
|
-- remove crate
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.spawnedCratesRED[_nearestCrate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.spawnedCratesBLUE[_nearestCrate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
return true -- all done so quit
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function ctld.countTableEntries(_table)
|
|
|
|
if _table == nil then
|
|
return 0
|
|
end
|
|
|
|
|
|
local _count = 0
|
|
|
|
for _key, _value in pairs(_table) do
|
|
|
|
_count = _count + 1
|
|
end
|
|
|
|
return _count
|
|
end
|
|
|
|
function ctld.unpackHawk(_heli, _nearestCrate, _nearbyCrates)
|
|
|
|
if ctld.rearmHawk(_heli, _nearestCrate, _nearbyCrates) then
|
|
-- rearmed hawk
|
|
return
|
|
end
|
|
|
|
-- are there all the pieces close enough together
|
|
local _hawkParts = { ["Hawk ln"] = false, ["Hawk tr"] = false, ["Hawk sr"] = false }
|
|
|
|
for _, _nearbyCrate in pairs(_nearbyCrates) do
|
|
|
|
if _nearbyCrate.dist < 500 then
|
|
|
|
if _nearbyCrate.details.unit == "Hawk ln" or _nearbyCrate.details.unit == "Hawk sr" or _nearbyCrate.details.unit == "Hawk tr" then
|
|
|
|
_hawkParts[_nearbyCrate.details.unit] = _nearbyCrate
|
|
|
|
else
|
|
-- not part of hawk
|
|
end
|
|
end
|
|
end
|
|
|
|
local _count = 0
|
|
local _txt = ""
|
|
|
|
local _posArray = {}
|
|
local _typeArray = {}
|
|
for _name, _hawkPart in pairs(_hawkParts) do
|
|
|
|
if _hawkPart == false then
|
|
|
|
if _name == "Hawk ln" then
|
|
_txt = "Missing HAWK Launcher\n"
|
|
elseif _name == "Hawk sr" then
|
|
_txt = _txt .. "Missing HAWK Search Radar\n"
|
|
else
|
|
_txt = _txt .. "Missing HAWK Track Radar\n"
|
|
end
|
|
else
|
|
|
|
--handle multiple launchers from one crate
|
|
if _name == "Hawk ln" and ctld.hawkLaunchers > 1 then
|
|
|
|
--add multiple launchers
|
|
for _i = 1, ctld.hawkLaunchers do
|
|
|
|
-- spawn in a circle around the crate
|
|
local _angle = math.pi * 2 * (_i - 1) / ctld.hawkLaunchers
|
|
local _xOffset = math.cos(_angle) * 10
|
|
local _yOffset = math.sin(_angle) * 10
|
|
|
|
local _point = _hawkPart.crateUnit:getPoint()
|
|
|
|
_point = { x = _point.x + _xOffset, y = _point.y, z = _point.z + _yOffset }
|
|
|
|
table.insert(_posArray, _point)
|
|
table.insert(_typeArray, "Hawk ln")
|
|
end
|
|
else
|
|
table.insert(_posArray, _hawkPart.crateUnit:getPoint())
|
|
table.insert(_typeArray, _name)
|
|
end
|
|
end
|
|
end
|
|
|
|
if _txt ~= "" then
|
|
|
|
ctld.displayMessageToGroup(_heli, "Cannot build Hawk\n" .. _txt .. "\n\nOr the crates are not close enough together", 20)
|
|
|
|
return
|
|
else
|
|
|
|
-- destroy crates
|
|
for _name, _hawkPart in pairs(_hawkParts) do
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.spawnedCratesRED[_hawkPart.crateUnit:getName()] = nil
|
|
else
|
|
ctld.spawnedCratesBLUE[_hawkPart.crateUnit:getName()] = nil
|
|
end
|
|
|
|
--destroy
|
|
if ctld.slingLoad == false then
|
|
_hawkPart.crateUnit:destroy()
|
|
end
|
|
end
|
|
|
|
-- HAWK READY!
|
|
local _spawnedGroup = ctld.spawnCrateGroup(_heli, _posArray, _typeArray)
|
|
|
|
ctld.completeHawkSystems[_spawnedGroup:getName()] = _spawnedGroup:getName()
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " successfully deployed a full HAWK AA System to the field", 10)
|
|
end
|
|
end
|
|
|
|
function ctld.unpackMultiCrate(_heli, _nearestCrate, _nearbyCrates)
|
|
|
|
if string.match(_nearestCrate.details.desc, "HAWK") then
|
|
ctld.unpackHawk(_heli, _nearestCrate, _nearbyCrates)
|
|
|
|
return -- stop processing
|
|
end
|
|
|
|
-- unpack multi crate
|
|
local _nearbyMultiCrates = {}
|
|
|
|
for _, _nearbyCrate in pairs(_nearbyCrates) do
|
|
|
|
if _nearbyCrate.dist < 300 then
|
|
|
|
if _nearbyCrate.details.unit == _nearestCrate.details.unit then
|
|
|
|
table.insert(_nearbyMultiCrates, _nearbyCrate)
|
|
|
|
if #_nearbyMultiCrates == _nearestCrate.details.cratesRequired then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- check crate count
|
|
if #_nearbyMultiCrates == _nearestCrate.details.cratesRequired then
|
|
|
|
local _point = _nearestCrate.crateUnit:getPoint()
|
|
|
|
-- destroy crates
|
|
for _, _crate in pairs(_nearbyMultiCrates) do
|
|
|
|
if _point == nil then
|
|
_point = _crate.crateUnit:getPoint()
|
|
end
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.spawnedCratesRED[_crate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.spawnedCratesBLUE[_crate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
--destroy
|
|
-- _crate.crateUnit:destroy()
|
|
end
|
|
|
|
|
|
local _spawnedGroup = ctld.spawnCrateGroup(_heli, { _point }, { _nearestCrate.details.unit })
|
|
|
|
local _txt = string.format("%s successfully deployed %s to the field using %d crates", ctld.getPlayerNameOrType(_heli), _nearestCrate.details.desc, #_nearbyMultiCrates)
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), _txt, 10)
|
|
|
|
else
|
|
|
|
local _txt = string.format("Cannot build %s!\n\nIt requires %d crates and there are %d \n\nOr the crates are not within 300m of each other", _nearestCrate.details.desc, _nearestCrate.details.cratesRequired, #_nearbyMultiCrates)
|
|
|
|
ctld.displayMessageToGroup(_heli, _txt, 20)
|
|
end
|
|
end
|
|
|
|
|
|
function ctld.spawnCrateGroup(_heli, _positions, _types)
|
|
|
|
local _id = mist.getNextGroupId()
|
|
|
|
local _groupName = _types[1] .. " #" .. _id
|
|
|
|
local _side = _heli:getCoalition()
|
|
|
|
local _group = {
|
|
["visible"] = false,
|
|
["groupId"] = _id,
|
|
["hidden"] = false,
|
|
["units"] = {},
|
|
-- ["y"] = _positions[1].z,
|
|
-- ["x"] = _positions[1].x,
|
|
["name"] = _groupName,
|
|
["task"] = {},
|
|
}
|
|
|
|
if #_positions == 1 then
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
local _details = { type = _types[1], unitId = _unitId, name = string.format("Unpacked %s #%i", _types[1], _unitId) }
|
|
|
|
_group.units[1] = ctld.createUnit(_positions[1].x + 5, _positions[1].z + 5, 120, _details)
|
|
|
|
else
|
|
|
|
for _i, _pos in ipairs(_positions) do
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
local _details = { type = _types[_i], unitId = _unitId, name = string.format("Unpacked %s #%i", _types[_i], _unitId) }
|
|
|
|
_group.units[_i] = ctld.createUnit(_pos.x + 5, _pos.z + 5, 120, _details)
|
|
end
|
|
end
|
|
|
|
--mist function
|
|
_group.category = Group.Category.GROUND;
|
|
_group.country = _heli:getCountry();
|
|
|
|
local _spawnedGroup = Group.getByName(mist.dynAdd(_group).name)
|
|
|
|
--local _spawnedGroup = coalition.addGroup(_heli:getCountry(), Group.Category.GROUND, _group)
|
|
|
|
--activate by moving and so we can set ROE and Alarm state
|
|
|
|
local _dest = _spawnedGroup:getUnit(1):getPoint()
|
|
_dest = { x = _dest.x + 5, _y = _dest.y + 5, z = _dest.z + 5 }
|
|
|
|
ctld.orderGroupToMoveToPoint(_spawnedGroup:getUnit(1), _dest)
|
|
|
|
return _spawnedGroup
|
|
end
|
|
|
|
|
|
|
|
-- spawn normal group
|
|
function ctld.spawnDroppedGroup(_point, _details, _spawnBehind, _maxSearch)
|
|
|
|
local _groupName = _details.groupName
|
|
|
|
local _group = {
|
|
["visible"] = false,
|
|
["groupId"] = _details.groupId,
|
|
["hidden"] = false,
|
|
["units"] = {},
|
|
-- ["y"] = _positions[1].z,
|
|
-- ["x"] = _positions[1].x,
|
|
["name"] = _groupName,
|
|
["task"] = {},
|
|
}
|
|
|
|
|
|
if _spawnBehind == false then
|
|
|
|
-- spawn in circle around heli
|
|
|
|
local _pos = _point
|
|
|
|
for _i, _detail in ipairs(_details.units) do
|
|
|
|
local _angle = math.pi * 2 * (_i - 1) / #_details.units
|
|
local _xOffset = math.cos(_angle) * 30
|
|
local _yOffset = math.sin(_angle) * 30
|
|
|
|
_group.units[_i] = ctld.createUnit(_pos.x + _xOffset, _pos.z + _yOffset, _angle, _detail)
|
|
end
|
|
|
|
else
|
|
|
|
local _pos = _point
|
|
|
|
--try to spawn at 6 oclock to us
|
|
local _angle = math.atan2(_pos.z, _pos.x)
|
|
local _xOffset = math.cos(_angle) * -30
|
|
local _yOffset = math.sin(_angle) * -30
|
|
|
|
|
|
for _i, _detail in ipairs(_details.units) do
|
|
_group.units[_i] = ctld.createUnit(_pos.x + (_xOffset + 10 * _i), _pos.z + (_yOffset + 10 * _i), _angle, _detail)
|
|
end
|
|
end
|
|
|
|
--switch to MIST
|
|
_group.category = Group.Category.GROUND;
|
|
_group.country = _details.country;
|
|
|
|
local _spawnedGroup = Group.getByName(mist.dynAdd(_group).name)
|
|
|
|
--local _spawnedGroup = coalition.addGroup(_details.country, Group.Category.GROUND, _group)
|
|
|
|
|
|
-- find nearest enemy and head there
|
|
if _maxSearch == nil then
|
|
_maxSearch = ctld.maximumSearchDistance
|
|
end
|
|
|
|
local _enemyPos = ctld.findNearestEnemy(_details.side, _point, _maxSearch)
|
|
|
|
ctld.orderGroupToMoveToPoint(_spawnedGroup:getUnit(1), _enemyPos)
|
|
|
|
return _spawnedGroup
|
|
end
|
|
|
|
function ctld.findNearestEnemy(_side, _point, _searchDistance)
|
|
|
|
local _closestEnemy = nil
|
|
|
|
local _groups
|
|
|
|
local _closestEnemyDist = _searchDistance
|
|
|
|
local _heliPoint = _point
|
|
|
|
if _side == 2 then
|
|
_groups = coalition.getGroups(1, Group.Category.GROUND)
|
|
else
|
|
_groups = coalition.getGroups(2, Group.Category.GROUND)
|
|
end
|
|
|
|
for _, _group in pairs(_groups) do
|
|
|
|
if _group ~= nil then
|
|
local _units = _group:getUnits()
|
|
|
|
if _units ~= nil and #_units > 0 then
|
|
|
|
local _leader = nil
|
|
|
|
-- find alive leader
|
|
for x = 1, #_units do
|
|
if _units[x]:getLife() > 0 then
|
|
_leader = _units[x]
|
|
break
|
|
end
|
|
end
|
|
|
|
if _leader ~= nil then
|
|
local _leaderPos = _leader:getPoint()
|
|
local _dist = ctld.getDistance(_heliPoint, _leaderPos)
|
|
if _dist < _closestEnemyDist then
|
|
_closestEnemyDist = _dist
|
|
_closestEnemy = _leaderPos
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- no enemy - move to random point
|
|
if _closestEnemy ~= nil then
|
|
|
|
return _closestEnemy
|
|
else
|
|
|
|
local _x = _heliPoint.x + math.random(0, ctld.maximumMoveDistance) - math.random(0, ctld.maximumMoveDistance)
|
|
local _z = _heliPoint.z + math.random(0, ctld.maximumMoveDistance) - math.random(0, ctld.maximumMoveDistance)
|
|
|
|
return { x = _x, z = _z }
|
|
end
|
|
end
|
|
|
|
function ctld.findNearestGroup(_heli, _groups)
|
|
|
|
local _closestGroupDetails = {}
|
|
local _closestGroup = nil
|
|
|
|
local _closestGroupDist = ctld.maxExtractDistance
|
|
|
|
local _heliPoint = _heli:getPoint()
|
|
|
|
for _, _groupName in pairs(_groups) do
|
|
|
|
local _group = Group.getByName(_groupName)
|
|
|
|
if _group ~= nil then
|
|
local _units = _group:getUnits()
|
|
|
|
if _units ~= nil and #_units > 0 then
|
|
|
|
local _leader = nil
|
|
|
|
local _groupDetails = { groupId = _group:getID(), groupName = _group:getName(), side = _group:getCoalition(), units = {} }
|
|
|
|
-- find alive leader
|
|
for x = 1, #_units do
|
|
if _units[x]:getLife() > 0 then
|
|
|
|
if _leader == nil then
|
|
_leader = _units[x]
|
|
-- set country based on leader
|
|
_groupDetails.country = _leader:getCountry()
|
|
end
|
|
|
|
local _unitDetails = { type = _units[x]:getTypeName(), unitId = _units[x]:getID(), name = _units[x]:getName() }
|
|
|
|
table.insert(_groupDetails.units, _unitDetails)
|
|
end
|
|
end
|
|
|
|
if _leader ~= nil then
|
|
local _leaderPos = _leader:getPoint()
|
|
local _dist = ctld.getDistance(_heliPoint, _leaderPos)
|
|
if _dist < _closestGroupDist then
|
|
_closestGroupDist = _dist
|
|
_closestGroupDetails = _groupDetails
|
|
_closestGroup = _group
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
if _closestGroup ~= nil then
|
|
|
|
return { group = _closestGroup, details = _closestGroupDetails }
|
|
else
|
|
|
|
return nil
|
|
end
|
|
end
|
|
|
|
|
|
function ctld.createUnit(_x, _y, _angle, _details)
|
|
|
|
local _newUnit = {
|
|
["y"] = _y,
|
|
["type"] = _details.type,
|
|
["name"] = _details.name,
|
|
["unitId"] = _details.unitId,
|
|
["heading"] = _angle,
|
|
["playerCanDrive"] = true,
|
|
["skill"] = "Excellent",
|
|
["x"] = _x,
|
|
}
|
|
|
|
return _newUnit
|
|
end
|
|
|
|
function ctld.orderGroupToMoveToPoint(_leader, _destination)
|
|
|
|
local _group = _leader:getGroup()
|
|
|
|
local _mission = {
|
|
id = 'Mission',
|
|
params = {
|
|
route = {
|
|
points = {
|
|
[1] = {
|
|
action = 0,
|
|
x = _leader:getPoint().x,
|
|
y = _leader:getPoint().z,
|
|
speed = 0,
|
|
ETA = 100,
|
|
ETA_locked = false,
|
|
name = "Starting point",
|
|
task = nil
|
|
},
|
|
[2] = {
|
|
action = 0,
|
|
x = _destination.x,
|
|
y = _destination.z,
|
|
speed = 100,
|
|
ETA = 100,
|
|
ETA_locked = false,
|
|
name = "End Point",
|
|
task = nil
|
|
},
|
|
}
|
|
},
|
|
}
|
|
}
|
|
local _controller = _group:getController();
|
|
Controller.setOption(_controller, AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.AUTO)
|
|
Controller.setOption(_controller, AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.OPEN_FIRE)
|
|
_controller:setTask(_mission)
|
|
end
|
|
|
|
-- are we in pickup zone
|
|
function ctld.inPickupZone(_heli)
|
|
|
|
if _heli:inAir() then
|
|
return false
|
|
end
|
|
|
|
local _heliPoint = _heli:getPoint()
|
|
|
|
for _, _zoneDetails in pairs(ctld.pickupZones) do
|
|
|
|
local _triggerZone = trigger.misc.getZone(_zoneDetails[1])
|
|
|
|
if _triggerZone ~= nil then
|
|
|
|
--get distance to center
|
|
|
|
local _dist = ctld.getDistance(_heliPoint, _triggerZone.point)
|
|
|
|
if _dist <= _triggerZone.radius then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
local _fobs = ctld.getSpawnedFobs(_heli)
|
|
|
|
-- now check spawned fobs
|
|
for _, _fob in ipairs(_fobs) do
|
|
|
|
--get distance to center
|
|
|
|
local _dist = ctld.getDistance(_heliPoint, _fob:getPoint())
|
|
|
|
if _dist <= 150 then
|
|
return true
|
|
end
|
|
end
|
|
|
|
|
|
|
|
return false
|
|
end
|
|
|
|
function ctld.getSpawnedFobs(_heli)
|
|
|
|
local _fobs = {}
|
|
|
|
for _, _fobName in ipairs(ctld.builtFOBS) do
|
|
|
|
local _fob = StaticObject.getByName(_fobName)
|
|
|
|
if _fob ~= nil and _fob:isExist() and _fob:getCoalition() == _heli:getCoalition() and _fob:getLife() > 0 then
|
|
|
|
table.insert(_fobs, _fob)
|
|
end
|
|
end
|
|
|
|
return _fobs
|
|
end
|
|
|
|
-- are we in a dropoff zone
|
|
function ctld.inDropoffZone(_heli)
|
|
|
|
if _heli:inAir() then
|
|
return false
|
|
end
|
|
|
|
local _heliPoint = _heli:getPoint()
|
|
|
|
for _, _zoneDetails in pairs(ctld.dropOffZones) do
|
|
|
|
local _triggerZone = trigger.misc.getZone(_zoneDetails[1])
|
|
|
|
if _triggerZone ~= nil then
|
|
|
|
--get distance to center
|
|
|
|
local _dist = ctld.getDistance(_heliPoint, _triggerZone.point)
|
|
|
|
if _dist <= _triggerZone.radius then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- are we near friendly logistics zone
|
|
function ctld.inLogisticsZone(_heli)
|
|
|
|
if _heli:inAir() then
|
|
return false
|
|
end
|
|
|
|
local _heliPoint = _heli:getPoint()
|
|
|
|
for _, _name in pairs(ctld.logisticUnits) do
|
|
|
|
local _logistic = StaticObject.getByName(_name)
|
|
|
|
if _logistic ~= nil and _logistic:getCoalition() == _heli:getCoalition() then
|
|
|
|
--get distance
|
|
local _dist = ctld.getDistance(_heliPoint, _logistic:getPoint())
|
|
|
|
if _dist <= ctld.maximumDistanceLogistic then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function ctld.refreshSmoke()
|
|
|
|
if ctld.disableAllSmoke == true then
|
|
return
|
|
end
|
|
|
|
for _, _zoneDetails in pairs(ctld.pickupZones) do
|
|
|
|
local _triggerZone = trigger.misc.getZone(_zoneDetails[1])
|
|
|
|
if _triggerZone ~= nil and _zoneDetails[2] >= 0 then
|
|
|
|
-- Trigger smoke markers
|
|
|
|
local _pos2 = { x = _triggerZone.point.x, y = _triggerZone.point.z }
|
|
local _alt = land.getHeight(_pos2)
|
|
local _pos3 = { x = _pos2.x, y = _alt, z = _pos2.y }
|
|
|
|
trigger.action.smoke(_pos3, _zoneDetails[2])
|
|
end
|
|
end
|
|
|
|
|
|
--refresh in 5 minutes
|
|
timer.scheduleFunction(ctld.refreshSmoke, nil, timer.getTime() + 300)
|
|
end
|
|
|
|
function ctld.dropSmoke(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli ~= nil then
|
|
|
|
local _colour = ""
|
|
|
|
if _args[2] == trigger.smokeColor.Red then
|
|
|
|
_colour = "RED"
|
|
elseif _args[2] == trigger.smokeColor.Blue then
|
|
|
|
_colour = "BLUE"
|
|
elseif _args[2] == trigger.smokeColor.Green then
|
|
|
|
_colour = "GREEN"
|
|
elseif _args[2] == trigger.smokeColor.Orange then
|
|
|
|
_colour = "ORANGE"
|
|
end
|
|
|
|
local _point = _heli:getPoint()
|
|
|
|
local _pos2 = { x = _point.x, y = _point.z }
|
|
local _alt = land.getHeight(_pos2)
|
|
local _pos3 = { x = _point.x, y = _alt, z = _point.z }
|
|
|
|
trigger.action.smoke(_pos3, _args[2])
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " dropped " .. _colour .. " smoke ", 10)
|
|
end
|
|
end
|
|
|
|
function ctld.unitCanCarryVehicles(_unit)
|
|
|
|
local _type = string.lower(_unit:getTypeName())
|
|
|
|
for _, _name in ipairs(ctld.vehicleTransportEnabled) do
|
|
local _nameLower = string.lower(_name)
|
|
if string.match(_type, _nameLower) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function ctld.isJTACUnitType(_type)
|
|
|
|
_type = string.lower(_type)
|
|
|
|
for _, _name in ipairs(ctld.jtacUnitTypes) do
|
|
local _nameLower = string.lower(_name)
|
|
if string.match(_type, _nameLower) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
|
|
|
|
-- checks the status of all AI troop carriers and auto loads and unloads troops
|
|
function ctld.checkAIStatus()
|
|
|
|
timer.scheduleFunction(ctld.checkAIStatus, nil, timer.getTime() + 5)
|
|
|
|
for _, _unitName in pairs(ctld.transportPilotNames) do
|
|
|
|
local _unit = ctld.getTransportUnit(_unitName)
|
|
|
|
if _unit ~= nil and _unit:getPlayerName() == nil then
|
|
|
|
-- no player name means AI!
|
|
|
|
if ctld.inPickupZone(_unit) and not ctld.troopsOnboard(_unit, true) then
|
|
|
|
ctld.loadTroops(_unit, true)
|
|
|
|
elseif ctld.inDropoffZone(_unit) and ctld.troopsOnboard(_unit, true) then
|
|
|
|
ctld.deployTroops(_unit, true)
|
|
end
|
|
|
|
if ctld.unitCanCarryVehicles(_unit) then
|
|
|
|
if ctld.inPickupZone(_unit) and not ctld.troopsOnboard(_unit, false) then
|
|
|
|
ctld.loadTroops(_unit, false)
|
|
|
|
elseif ctld.inDropoffZone(_unit) and ctld.troopsOnboard(_unit, false) then
|
|
|
|
ctld.deployTroops(_unit, false)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Adds menuitem to all heli units that are active
|
|
function ctld.addF10MenuOptions()
|
|
-- Loop through all Heli units
|
|
|
|
pcall(function()
|
|
for _, _unitName in pairs(ctld.transportPilotNames) do
|
|
|
|
local _unit = ctld.getTransportUnit(_unitName)
|
|
|
|
if _unit ~= nil then
|
|
|
|
local _groupId = _unit:getGroup():getID()
|
|
|
|
if ctld.addedTo[tostring(_groupId)] == nil then
|
|
|
|
local _rootPath = missionCommands.addSubMenuForGroup(_groupId, "CTLD")
|
|
|
|
local _troopCommandsPath = missionCommands.addSubMenuForGroup(_groupId, "Troop Transport", _rootPath)
|
|
|
|
missionCommands.addCommandForGroup(_groupId, "Load / Unload Troops", _troopCommandsPath, ctld.loadUnloadTroops, { _unitName, true })
|
|
|
|
if ctld.unitCanCarryVehicles(_unit) then
|
|
|
|
missionCommands.addCommandForGroup(_groupId, "Load / Unload Vehicles", _troopCommandsPath, ctld.loadUnloadTroops, { _unitName, false })
|
|
|
|
if ctld.enabledFOBBuilding then
|
|
|
|
missionCommands.addCommandForGroup(_groupId, "Load / Unload FOB Crate", _troopCommandsPath, ctld.loadUnloadFOBCrate, { _unitName, false })
|
|
end
|
|
end
|
|
|
|
missionCommands.addCommandForGroup(_groupId, "Check Cargo", _troopCommandsPath, ctld.checkTroopStatus, { _unitName })
|
|
|
|
if ctld.enableCrates then
|
|
|
|
if ctld.unitCanCarryVehicles(_unit) == false then
|
|
|
|
-- add menu for spawning crates
|
|
for _subMenuName, _crates in pairs(ctld.spawnableCrates) do
|
|
|
|
local _cratePath = missionCommands.addSubMenuForGroup(_groupId, _subMenuName, _rootPath)
|
|
for _, _crate in pairs(_crates) do
|
|
|
|
if ctld.isJTACUnitType(_crate.unit) == false
|
|
or (ctld.isJTACUnitType(_crate.unit) == true and ctld.JTAC_dropEnabled) then
|
|
if _crate.side == nil or (_crate.side == _unit:getCoalition()) then
|
|
missionCommands.addCommandForGroup(_groupId, _crate.desc, _cratePath, ctld.spawnCrate, { _unitName, _crate.weight })
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
if ctld.enabledFOBBuilding or ctld.enableCrates then
|
|
local _crateCommands = missionCommands.addSubMenuForGroup(_groupId, "CTLD Commands", _rootPath)
|
|
missionCommands.addCommandForGroup(_groupId, "List Nearby Crates", _crateCommands, ctld.listNearbyCrates, { _unitName })
|
|
missionCommands.addCommandForGroup(_groupId, "Unpack Any Crate", _crateCommands, ctld.unpackCrates, { _unitName })
|
|
|
|
if ctld.slingLoad == false then
|
|
missionCommands.addCommandForGroup(_groupId, "Drop Crate", _crateCommands, ctld.dropSlingCrate, { _unitName })
|
|
missionCommands.addCommandForGroup(_groupId, "Current Cargo Status", _crateCommands, ctld.slingCargoStatus, { _unitName })
|
|
end
|
|
|
|
if ctld.enabledFOBBuilding then
|
|
missionCommands.addCommandForGroup(_groupId, "List FOBs", _crateCommands, ctld.listFOBS, { _unitName })
|
|
end
|
|
end
|
|
|
|
|
|
if ctld.enableSmokeDrop then
|
|
missionCommands.addSubMenuForGroup(_groupId, "Smoke Markers")
|
|
missionCommands.addCommandForGroup(_groupId, "Drop Red Smoke", { "Smoke Markers" }, ctld.dropSmoke, { _unitName, trigger.smokeColor.Red })
|
|
missionCommands.addCommandForGroup(_groupId, "Drop Blue Smoke", { "Smoke Markers" }, ctld.dropSmoke, { _unitName, trigger.smokeColor.Blue })
|
|
missionCommands.addCommandForGroup(_groupId, "Drop Orange Smoke", { "Smoke Markers" }, ctld.dropSmoke, { _unitName, trigger.smokeColor.Orange })
|
|
missionCommands.addCommandForGroup(_groupId, "Drop Green Smoke", { "Smoke Markers" }, ctld.dropSmoke, { _unitName, trigger.smokeColor.Green })
|
|
end
|
|
|
|
if ctld.enabledRadioBeaconDrop then
|
|
local _radioCommands = missionCommands.addSubMenuForGroup(_groupId, "Radio Beacons", _rootPath)
|
|
missionCommands.addCommandForGroup(_groupId, "List Beacons", _radioCommands, ctld.listRadioBeacons, { _unitName })
|
|
missionCommands.addCommandForGroup(_groupId, "Drop Beacon", _radioCommands, ctld.dropRadioBeacon, { _unitName })
|
|
missionCommands.addCommandForGroup(_groupId, "Remove Closet Beacon", _radioCommands, ctld.removeRadioBeacon, { _unitName })
|
|
end
|
|
|
|
ctld.addedTo[tostring(_groupId)] = true
|
|
end
|
|
else
|
|
-- env.info(string.format("unit nil %s",_unitName))
|
|
end
|
|
end
|
|
|
|
-- now do any player controlled aircraft that ARENT transport units
|
|
if ctld.enabledRadioBeaconDrop then
|
|
-- get all BLUE players
|
|
ctld.addRadioListCommand(2)
|
|
|
|
-- get all RED players
|
|
ctld.addRadioListCommand(1)
|
|
end
|
|
|
|
|
|
if ctld.JTAC_jtacStatusF10 then
|
|
-- get all BLUE players
|
|
ctld.addJTACRadioCommand(2)
|
|
|
|
-- get all RED players
|
|
ctld.addJTACRadioCommand(1)
|
|
end
|
|
end)
|
|
timer.scheduleFunction(ctld.addF10MenuOptions, nil, timer.getTime() + 5)
|
|
end
|
|
|
|
--add to all players that arent transport
|
|
function ctld.addRadioListCommand(_side)
|
|
|
|
local _players = coalition.getPlayers(_side)
|
|
|
|
if _players ~= nil then
|
|
|
|
for _, _playerUnit in pairs(_players) do
|
|
|
|
local _groupId = _playerUnit:getGroup():getID()
|
|
|
|
if ctld.addedTo[tostring(_groupId)] == nil then
|
|
missionCommands.addCommandForGroup(_groupId, "List Radio Beacons", nil, ctld.listRadioBeacons, { _playerUnit:getName() })
|
|
ctld.addedTo[tostring(_groupId)] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.addJTACRadioCommand(_side)
|
|
|
|
local _players = coalition.getPlayers(_side)
|
|
|
|
if _players ~= nil then
|
|
|
|
for _, _playerUnit in pairs(_players) do
|
|
|
|
local _groupId = _playerUnit:getGroup():getID()
|
|
|
|
-- env.info("adding command for "..index)
|
|
if ctld.jtacRadioAdded[tostring(_groupId)] == nil then
|
|
-- env.info("about command for "..index)
|
|
missionCommands.addCommandForGroup(_groupId, "JTAC Status", nil, ctld.getJTACStatus, { _playerUnit:getName() })
|
|
ctld.jtacRadioAdded[tostring(_groupId)] = true
|
|
-- env.info("Added command for " .. index)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--get distance in meters assuming a Flat world
|
|
function ctld.getDistance(_point1, _point2)
|
|
|
|
local xUnit = _point1.x
|
|
local yUnit = _point1.z
|
|
local xZone = _point2.x
|
|
local yZone = _point2.z
|
|
|
|
local xDiff = xUnit - xZone
|
|
local yDiff = yUnit - yZone
|
|
|
|
return math.sqrt(xDiff * xDiff + yDiff * yDiff)
|
|
end
|
|
|
|
|
|
------------ JTAC -----------
|
|
|
|
|
|
ctld.jtacLaserPoints = {}
|
|
ctld.jtacIRPoints = {}
|
|
ctld.jtacSmokeMarks = {}
|
|
ctld.jtacUnits = {} -- list of JTAC units for f10 command
|
|
ctld.jtacCurrentTargets = {}
|
|
ctld.jtacRadioAdded = {} --keeps track of who's had the radio command added
|
|
ctld.jtacGeneratedLaserCodes = {} -- keeps track of generated codes, cycles when they run out
|
|
ctld.jtacLaserPointCodes = {}
|
|
|
|
|
|
function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
|
|
|
|
|
|
if _lock == nil then
|
|
|
|
_lock = ctld.JTAC_lock
|
|
end
|
|
|
|
|
|
ctld.jtacLaserPointCodes[_jtacGroupName] = _laserCode
|
|
|
|
local _jtacGroup = ctld.getGroup(_jtacGroupName)
|
|
local _jtacUnit
|
|
|
|
if _jtacGroup == nil or #_jtacGroup == 0 then
|
|
|
|
if ctld.jtacUnits[_jtacGroupName] ~= nil then
|
|
ctld.notifyCoalition("JTAC Group " .. _jtacGroupName .. " KIA!", 10, ctld.jtacUnits[_jtacGroupName].side)
|
|
end
|
|
|
|
--remove from list
|
|
ctld.jtacUnits[_jtacGroupName] = nil
|
|
|
|
ctld.cleanupJTAC(_jtacGroupName)
|
|
|
|
return
|
|
else
|
|
|
|
_jtacUnit = _jtacGroup[1]
|
|
--add to list
|
|
ctld.jtacUnits[_jtacGroupName] = { name = _jtacUnit:getName(), side = _jtacUnit:getCoalition() }
|
|
|
|
-- work out smoke colour
|
|
if _colour == nil then
|
|
|
|
if _jtacUnit:getCoalition() == 1 then
|
|
_colour = ctld.JTAC_smokeColour_RED
|
|
else
|
|
_colour = ctld.JTAC_smokeColour_BLUE
|
|
end
|
|
end
|
|
|
|
|
|
if _smoke == nil then
|
|
|
|
if _jtacUnit:getCoalition() == 1 then
|
|
_smoke = ctld.JTAC_smokeOn_RED
|
|
else
|
|
_smoke = ctld.JTAC_smokeOn_BLUE
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- search for current unit
|
|
|
|
if _jtacUnit:isActive() == false then
|
|
|
|
ctld.cleanupJTAC(_jtacGroupName)
|
|
|
|
env.info(_jtacGroupName .. ' Not Active - Waiting 30 seconds')
|
|
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 30)
|
|
|
|
return
|
|
end
|
|
|
|
local _enemyUnit = ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
|
|
|
|
if _enemyUnit == nil and ctld.jtacCurrentTargets[_jtacGroupName] ~= nil then
|
|
|
|
local _tempUnitInfo = ctld.jtacCurrentTargets[_jtacGroupName]
|
|
|
|
-- env.info("TEMP UNIT INFO: " .. tempUnitInfo.name .. " " .. tempUnitInfo.unitType)
|
|
|
|
local _tempUnit = Unit.getByName(_tempUnitInfo.name)
|
|
|
|
if _tempUnit ~= nil and _tempUnit:getLife() > 0 and _tempUnit:isActive() == true then
|
|
ctld.notifyCoalition(_jtacGroupName .. " target " .. _tempUnitInfo.unitType .. " lost. Scanning for Targets. ", 10, _jtacUnit:getCoalition())
|
|
else
|
|
ctld.notifyCoalition(_jtacGroupName .. " target " .. _tempUnitInfo.unitType .. " KIA. Good Job! Scanning for Targets. ", 10, _jtacUnit:getCoalition())
|
|
end
|
|
|
|
--remove from smoke list
|
|
ctld.jtacSmokeMarks[_tempUnitInfo.name] = nil
|
|
|
|
-- remove from target list
|
|
ctld.jtacCurrentTargets[_jtacGroupName] = nil
|
|
|
|
--stop lasing
|
|
ctld.cancelLase(_jtacGroupName)
|
|
end
|
|
|
|
|
|
if _enemyUnit == nil then
|
|
_enemyUnit = ctld.findNearestVisibleEnemy(_jtacUnit, _lock)
|
|
|
|
if _enemyUnit ~= nil then
|
|
|
|
-- store current target for easy lookup
|
|
ctld.jtacCurrentTargets[_jtacGroupName] = { name = _enemyUnit:getName(), unitType = _enemyUnit:getTypeName(), unitId = _enemyUnit:getID() }
|
|
|
|
ctld.notifyCoalition(_jtacGroupName .. " lasing new target " .. _enemyUnit:getTypeName() .. '. CODE: ' .. _laserCode .. ctld.getPositionString(_enemyUnit), 10, _jtacUnit:getCoalition())
|
|
|
|
-- create smoke
|
|
if _smoke == true then
|
|
|
|
--create first smoke
|
|
ctld.createSmokeMarker(_enemyUnit, _colour)
|
|
end
|
|
end
|
|
end
|
|
|
|
if _enemyUnit ~= nil then
|
|
|
|
ctld.laseUnit(_enemyUnit, _jtacUnit, _jtacGroupName, _laserCode)
|
|
|
|
-- env.info('Timer timerSparkleLase '..jtacGroupName.." "..laserCode.." "..enemyUnit:getName())
|
|
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 1)
|
|
|
|
|
|
if _smoke == true then
|
|
local _nextSmokeTime = ctld.jtacSmokeMarks[_enemyUnit:getName()]
|
|
|
|
--recreate smoke marker after 5 mins
|
|
if _nextSmokeTime ~= nil and _nextSmokeTime < timer.getTime() then
|
|
|
|
ctld.createSmokeMarker(_enemyUnit, _colour)
|
|
end
|
|
end
|
|
|
|
else
|
|
-- env.info('LASE: No Enemies Nearby')
|
|
|
|
-- stop lazing the old spot
|
|
ctld.cancelLase(_jtacGroupName)
|
|
-- env.info('Timer Slow timerSparkleLase '..jtacGroupName.." "..laserCode.." "..enemyUnit:getName())
|
|
|
|
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 5)
|
|
end
|
|
end
|
|
|
|
|
|
-- used by the timer function
|
|
function ctld.timerJTACAutoLase(_args)
|
|
|
|
ctld.JTACAutoLase(_args[1], _args[2], _args[3], _args[4], _args[5])
|
|
end
|
|
|
|
function ctld.cleanupJTAC(_jtacGroupName)
|
|
-- clear laser - just in case
|
|
ctld.cancelLase(_jtacGroupName)
|
|
|
|
-- Cleanup
|
|
ctld.jtacUnits[_jtacGroupName] = nil
|
|
|
|
ctld.jtacCurrentTargets[_jtacGroupName] = nil
|
|
end
|
|
|
|
|
|
function ctld.notifyCoalition(_message, _displayFor, _side)
|
|
|
|
|
|
trigger.action.outTextForCoalition(_side, _message, _displayFor)
|
|
trigger.action.outSoundForCoalition(_side, "radiobeep.ogg")
|
|
end
|
|
|
|
function ctld.createSmokeMarker(_enemyUnit, _colour)
|
|
|
|
--recreate in 5 mins
|
|
ctld.jtacSmokeMarks[_enemyUnit:getName()] = timer.getTime() + 300.0
|
|
|
|
-- move smoke 2 meters above target for ease
|
|
local _enemyPoint = _enemyUnit:getPoint()
|
|
trigger.action.smoke({ x = _enemyPoint.x, y = _enemyPoint.y + 2.0, z = _enemyPoint.z }, _colour)
|
|
end
|
|
|
|
function ctld.cancelLase(_jtacGroupName)
|
|
|
|
--local index = "JTAC_"..jtacUnit:getID()
|
|
|
|
local _tempLase = ctld.jtacLaserPoints[_jtacGroupName]
|
|
|
|
if _tempLase ~= nil then
|
|
Spot.destroy(_tempLase)
|
|
ctld.jtacLaserPoints[_jtacGroupName] = nil
|
|
|
|
-- env.info('Destroy laze '..index)
|
|
|
|
_tempLase = nil
|
|
end
|
|
|
|
local _tempIR = ctld.jtacIRPoints[_jtacGroupName]
|
|
|
|
if _tempIR ~= nil then
|
|
Spot.destroy(_tempIR)
|
|
ctld.jtacIRPoints[_jtacGroupName] = nil
|
|
|
|
-- env.info('Destroy laze '..index)
|
|
|
|
_tempIR = nil
|
|
end
|
|
end
|
|
|
|
function ctld.laseUnit(_enemyUnit, _jtacUnit, _jtacGroupName, _laserCode)
|
|
|
|
--cancelLase(jtacGroupName)
|
|
|
|
local _spots = {}
|
|
|
|
local _enemyVector = _enemyUnit:getPoint()
|
|
local _enemyVectorUpdated = { x = _enemyVector.x, y = _enemyVector.y + 2.0, z = _enemyVector.z }
|
|
|
|
local _oldLase = ctld.jtacLaserPoints[_jtacGroupName]
|
|
local _oldIR = ctld.jtacIRPoints[_jtacGroupName]
|
|
|
|
if _oldLase == nil or _oldIR == nil then
|
|
|
|
-- create lase
|
|
|
|
local _status, _result = pcall(function()
|
|
_spots['irPoint'] = Spot.createInfraRed(_jtacUnit, { x = 0, y = 2.0, z = 0 }, _enemyVectorUpdated)
|
|
_spots['laserPoint'] = Spot.createLaser(_jtacUnit, { x = 0, y = 2.0, z = 0 }, _enemyVectorUpdated, _laserCode)
|
|
return _spots
|
|
end)
|
|
|
|
if not _status then
|
|
env.error('ERROR: ' .. _result, false)
|
|
else
|
|
if _result.irPoint then
|
|
|
|
-- env.info(jtacUnit:getName() .. ' placed IR Pointer on '..enemyUnit:getName())
|
|
|
|
ctld.jtacIRPoints[_jtacGroupName] = _result.irPoint --store so we can remove after
|
|
end
|
|
if _result.laserPoint then
|
|
|
|
-- env.info(jtacUnit:getName() .. ' is Lasing '..enemyUnit:getName()..'. CODE:'..laserCode)
|
|
|
|
ctld.jtacLaserPoints[_jtacGroupName] = _result.laserPoint
|
|
end
|
|
end
|
|
|
|
else
|
|
|
|
-- update lase
|
|
|
|
if _oldLase ~= nil then
|
|
_oldLase:setPoint(_enemyVectorUpdated)
|
|
end
|
|
|
|
if _oldIR ~= nil then
|
|
_oldIR:setPoint(_enemyVectorUpdated)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- get currently selected unit and check they're still in range
|
|
function ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
|
|
|
|
|
|
local _unit = nil
|
|
|
|
if ctld.jtacCurrentTargets[_jtacGroupName] ~= nil then
|
|
_unit = Unit.getByName(ctld.jtacCurrentTargets[_jtacGroupName].name)
|
|
end
|
|
|
|
local _tempPoint = nil
|
|
local _tempDist = nil
|
|
local _tempPosition = nil
|
|
|
|
local _jtacPosition = _jtacUnit:getPosition()
|
|
local _jtacPoint = _jtacUnit:getPoint()
|
|
|
|
if _unit ~= nil and _unit:getLife() > 0 and _unit:isActive() == true then
|
|
|
|
-- calc distance
|
|
_tempPoint = _unit:getPoint()
|
|
-- tempPosition = unit:getPosition()
|
|
|
|
_tempDist = ctld.getDistance(_unit:getPoint(), _jtacUnit:getPoint())
|
|
if _tempDist < ctld.JTAC_maxDistance then
|
|
-- calc visible
|
|
|
|
-- check slightly above the target as rounding errors can cause issues, plus the unit has some height anyways
|
|
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
|
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
|
|
|
if land.isVisible(_offsetEnemyPos, _offsetJTACPos) then
|
|
return _unit
|
|
end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
|
|
-- Find nearest enemy to JTAC that isn't blocked by terrain
|
|
function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType)
|
|
|
|
local _x = 1
|
|
local _i = 1
|
|
|
|
local _units = nil
|
|
local _groupName = nil
|
|
|
|
local _nearestUnit = nil
|
|
local _nearestDistance = ctld.JTAC_maxDistance
|
|
|
|
local _enemyGroups
|
|
|
|
if _jtacUnit:getCoalition() == 1 then
|
|
_enemyGroups = coalition.getGroups(2, Group.Category.GROUND)
|
|
else
|
|
_enemyGroups = coalition.getGroups(1, Group.Category.GROUND)
|
|
end
|
|
|
|
local _jtacPoint = _jtacUnit:getPoint()
|
|
local _jtacPosition = _jtacUnit:getPosition()
|
|
|
|
local _tempPoint = nil
|
|
local _tempPosition = nil
|
|
|
|
local _tempDist = nil
|
|
|
|
-- finish this function
|
|
for _i = 1, #_enemyGroups do
|
|
if _enemyGroups[_i] ~= nil then
|
|
_groupName = _enemyGroups[_i]:getName()
|
|
_units = ctld.getGroup(_groupName)
|
|
if #_units > 0 then
|
|
|
|
for _x = 1, #_units do
|
|
|
|
--check to see if a JTAC has already targeted this unit
|
|
local _targeted = ctld.alreadyTarget(_jtacUnit, _units[_x])
|
|
local _allowedTarget = true
|
|
|
|
if _targetType == "vehicle" then
|
|
|
|
_allowedTarget = ctld.isVehicle(_units[_x])
|
|
|
|
elseif _targetType == "troop" then
|
|
|
|
_allowedTarget = ctld.isInfantry(_units[_x])
|
|
end
|
|
|
|
if _units[_x]:isActive() == true and _targeted == false and _allowedTarget == true then
|
|
|
|
-- calc distance
|
|
_tempPoint = _units[_x]:getPoint()
|
|
_tempDist = ctld.getDistance(_tempPoint, _jtacPoint)
|
|
|
|
if _tempDist < ctld.JTAC_maxDistance and _tempDist < _nearestDistance then
|
|
|
|
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
|
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
|
|
|
|
|
-- calc visible
|
|
if land.isVisible(_offsetEnemyPos, _offsetJTACPos) then
|
|
|
|
_nearestDistance = _tempDist
|
|
_nearestUnit = _units[_x]
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
if _nearestUnit == nil then
|
|
return nil
|
|
end
|
|
|
|
|
|
return _nearestUnit
|
|
end
|
|
|
|
-- tests whether the unit is targeted by another JTAC
|
|
function ctld.alreadyTarget(_jtacUnit, _enemyUnit)
|
|
|
|
for _, _jtacTarget in pairs(ctld.jtacCurrentTargets) do
|
|
|
|
if _jtacTarget.unitId == _enemyUnit:getID() then
|
|
-- env.info("ALREADY TARGET")
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
|
|
-- Returns only alive units from group but the group / unit may not be active
|
|
|
|
function ctld.getGroup(groupName)
|
|
|
|
local _groupUnits = Group.getByName(groupName)
|
|
|
|
local _filteredUnits = {} --contains alive units
|
|
local _x = 1
|
|
|
|
if _groupUnits ~= nil then
|
|
|
|
_groupUnits = _groupUnits:getUnits()
|
|
|
|
if _groupUnits ~= nil and #_groupUnits > 0 then
|
|
for _x = 1, #_groupUnits do
|
|
if _groupUnits[_x]:getLife() > 0 and _groupUnits[_x]:isExist() then
|
|
table.insert(_filteredUnits, _groupUnits[_x])
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return _filteredUnits
|
|
end
|
|
|
|
|
|
-- gets the JTAC status and displays to coalition units
|
|
function ctld.getJTACStatus(_args)
|
|
|
|
--returns the status of all JTAC units
|
|
|
|
local _playerUnit = ctld.getTransportUnit(_args[1])
|
|
|
|
if _playerUnit == nil then
|
|
return
|
|
end
|
|
|
|
local _side = _playerUnit:getCoalition()
|
|
|
|
local _jtacGroupName = nil
|
|
local _jtacUnit = nil
|
|
|
|
local _message = "JTAC STATUS: \n\n"
|
|
|
|
for _jtacGroupName, _jtacDetails in pairs(ctld.jtacUnits) do
|
|
|
|
--look up units
|
|
_jtacUnit = Unit.getByName(_jtacDetails.name)
|
|
|
|
if _jtacUnit ~= nil and _jtacUnit:getLife() > 0 and _jtacUnit:isActive() == true and _jtacUnit:getCoalition() == _side then
|
|
|
|
local _enemyUnit = ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
|
|
|
|
local _laserCode = ctld.jtacLaserPointCodes[_jtacGroupName]
|
|
|
|
if _laserCode == nil then
|
|
_laserCode = "UNKNOWN"
|
|
end
|
|
|
|
if _enemyUnit ~= nil and _enemyUnit:getLife() > 0 and _enemyUnit:isActive() == true then
|
|
_message = _message .. "" .. _jtacGroupName .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
|
|
else
|
|
_message = _message .. "" .. _jtacGroupName .. " searching for targets" .. ctld.getPositionString(_jtacUnit) .. "\n"
|
|
end
|
|
end
|
|
end
|
|
|
|
if _message == "JTAC STATUS: \n\n" then
|
|
_message = "No Active JTACs"
|
|
end
|
|
|
|
|
|
ctld.notifyCoalition(_message, 10, _side)
|
|
end
|
|
|
|
|
|
|
|
function ctld.isInfantry(_unit)
|
|
|
|
local _typeName = _unit:getTypeName()
|
|
|
|
--type coerce tostring
|
|
_typeName = string.lower(_typeName .. "")
|
|
|
|
local _soldierType = { "infantry", "paratrooper", "stinger", "manpad", "mortar" }
|
|
|
|
for _key, _value in pairs(_soldierType) do
|
|
if string.match(_typeName, _value) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- assume anything that isnt soldier is vehicle
|
|
function ctld.isVehicle(_unit)
|
|
|
|
if ctld.isInfantry(_unit) then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-- The entered value can range from 1111 - 1788,
|
|
-- -- but the first digit of the series must be a 1 or 2
|
|
-- -- and the last three digits must be between 1 and 8.
|
|
-- The range used to be bugged so its not 1 - 8 but 0 - 7.
|
|
-- function below will use the range 1-7 just incase
|
|
function ctld.generateLaserCode()
|
|
|
|
ctld.jtacGeneratedLaserCodes = {}
|
|
|
|
-- generate list of laser codes
|
|
local _code = 1111
|
|
|
|
local _count = 1
|
|
|
|
while _code < 1777 and _count < 30 do
|
|
|
|
while true do
|
|
|
|
_code = _code + 1
|
|
|
|
if not ctld.containsDigit(_code, 8)
|
|
and not ctld.containsDigit(_code, 9)
|
|
and not ctld.containsDigit(_code, 0) then
|
|
|
|
table.insert(ctld.jtacGeneratedLaserCodes, _code)
|
|
|
|
--env.info(_code.." Code")
|
|
break
|
|
end
|
|
end
|
|
_count = _count + 1
|
|
end
|
|
end
|
|
|
|
function ctld.containsDigit(_number, _numberToFind)
|
|
|
|
local _thisNumber = _number
|
|
local _thisDigit = 0
|
|
|
|
while _thisNumber ~= 0 do
|
|
|
|
_thisDigit = _thisNumber % 10
|
|
_thisNumber = math.floor(_thisNumber / 10)
|
|
|
|
if _thisDigit == _numberToFind then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- 200 - 400 in 10KHz
|
|
-- 400 - 850 in 10 KHz
|
|
-- 850 - 1250 in 50 KHz
|
|
function ctld.generateVHFrequencies()
|
|
|
|
--ignore list
|
|
--list of all frequencies in KHZ that could conflict with
|
|
-- 191 - 1290 KHz, beacon range
|
|
local _skipFrequencies = {
|
|
745, --Astrahan
|
|
381,
|
|
384,
|
|
300.50,
|
|
312.5,
|
|
1175,
|
|
342,
|
|
735,
|
|
300.50,
|
|
353.00,
|
|
440,
|
|
795,
|
|
525,
|
|
520,
|
|
690,
|
|
625,
|
|
291.5,
|
|
300.50,
|
|
435,
|
|
309.50,
|
|
920,
|
|
1065,
|
|
274,
|
|
312.50,
|
|
580,
|
|
602,
|
|
297.50,
|
|
750,
|
|
485,
|
|
950,
|
|
214,
|
|
1025, 730, 995, 455, 307, 670, 329, 395, 770,
|
|
380, 705, 300.5, 507, 740, 1030, 515,
|
|
330, 309.5,
|
|
348, 462, 905, 352, 1210, 942, 435,
|
|
324,
|
|
320, 420, 311, 389, 396, 862, 680, 297.5,
|
|
920, 662,
|
|
866, 907, 309.5, 822, 515, 470, 342, 1182, 309.5, 720, 528,
|
|
337, 312.5, 830, 740, 309.5, 641, 312, 722, 682, 1050,
|
|
1116, 935, 1000, 430, 577
|
|
}
|
|
|
|
ctld.freeVHFFrequencies = {}
|
|
local _start = 200000
|
|
|
|
-- first range
|
|
while _start < 400000 do
|
|
|
|
-- skip existing NDB frequencies
|
|
local _found = false
|
|
for _, value in pairs(_skipFrequencies) do
|
|
if value * 1000 == _start then
|
|
_found = true
|
|
break
|
|
end
|
|
end
|
|
|
|
|
|
if _found == false then
|
|
table.insert(ctld.freeVHFFrequencies, _start)
|
|
end
|
|
|
|
_start = _start + 10000
|
|
end
|
|
|
|
_start = 400000
|
|
-- second range
|
|
while _start < 850000 do
|
|
|
|
-- skip existing NDB frequencies
|
|
local _found = false
|
|
for _, value in pairs(_skipFrequencies) do
|
|
if value * 1000 == _start then
|
|
_found = true
|
|
break
|
|
end
|
|
end
|
|
|
|
if _found == false then
|
|
table.insert(ctld.freeVHFFrequencies, _start)
|
|
end
|
|
|
|
|
|
_start = _start + 10000
|
|
end
|
|
|
|
_start = 850000
|
|
-- third range
|
|
while _start <= 1250000 do
|
|
|
|
-- skip existing NDB frequencies
|
|
local _found = false
|
|
for _, value in pairs(_skipFrequencies) do
|
|
if value * 1000 == _start then
|
|
_found = true
|
|
break
|
|
end
|
|
end
|
|
|
|
if _found == false then
|
|
table.insert(ctld.freeVHFFrequencies, _start)
|
|
end
|
|
|
|
_start = _start + 50000
|
|
end
|
|
end
|
|
|
|
-- 220 - 399 MHZ, increments of 0.5MHZ
|
|
function ctld.generateUHFrequencies()
|
|
|
|
ctld.freeUHFFrequencies = {}
|
|
local _start = 220000000
|
|
|
|
while _start < 399000000 do
|
|
table.insert(ctld.freeUHFFrequencies, _start)
|
|
_start = _start + 500000
|
|
end
|
|
end
|
|
|
|
|
|
-- 220 - 399 MHZ, increments of 0.5MHZ
|
|
-- -- first digit 3-7MHz
|
|
-- -- second digit 0-5KHz
|
|
-- -- third digit 0-9
|
|
-- -- fourth digit 0 or 5
|
|
-- -- times by 10000
|
|
--
|
|
function ctld.generateFMFrequencies()
|
|
|
|
ctld.freeFMFrequencies = {}
|
|
local _start = 220000000
|
|
|
|
while _start < 399000000 do
|
|
|
|
_start = _start + 500000
|
|
end
|
|
|
|
for _first = 3, 7 do
|
|
for _second = 0, 5 do
|
|
for _third = 0, 9 do
|
|
local _frequency = ((100 * _first) + (10 * _second) + _third) * 100000 --extra 0 because we didnt bother with 4th digit
|
|
table.insert(ctld.freeFMFrequencies, _frequency)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.getPositionString(_unit)
|
|
|
|
if ctld.JTAC_location == false then
|
|
return ""
|
|
end
|
|
|
|
local _lat, _lon = coord.LOtoLL(_unit:getPosition().p)
|
|
|
|
local _latLngStr = mist.tostringLL(_lat, _lon, 3, false)
|
|
|
|
local _mgrsString = mist.tostringMGRS(coord.LLtoMGRS(coord.LOtoLL(_unit:getPosition().p)), 5)
|
|
|
|
return " @ " .. _latLngStr .. " - MGRS " .. _mgrsString
|
|
end
|
|
|
|
|
|
-- ***************** SETUP SCRIPT ****************
|
|
|
|
assert(mist ~= nil, "\n\n** HEY MISSION-DESIGNER! **\n\nMiST has not been loaded!\n\nMake sure MiST 3.6 or higher is running\n*before* running this script!\n")
|
|
|
|
ctld.addedTo = {}
|
|
ctld.spawnedCratesRED = {} -- use to store crates that have been spawned
|
|
ctld.spawnedCratesBLUE = {} -- use to store crates that have been spawned
|
|
|
|
ctld.droppedTroopsRED = {} -- stores dropped troop groups
|
|
ctld.droppedTroopsBLUE = {} -- stores dropped troop groups
|
|
|
|
ctld.droppedVehiclesRED = {} -- stores vehicle groups for c-130 / hercules
|
|
ctld.droppedVehiclesBLUE = {} -- stores vehicle groups for c-130 / hercules
|
|
|
|
ctld.inTransitTroops = {}
|
|
|
|
ctld.inTransitFOBCrates = {}
|
|
|
|
ctld.inTransitSlingLoadCrates = {} -- stores crates that are being transported by helicopters for alternative to real slingload
|
|
|
|
ctld.droppedFOBCratesRED = {}
|
|
ctld.droppedFOBCratesBLUE = {}
|
|
|
|
ctld.builtFOBS = {} -- stores fully built fobs
|
|
|
|
ctld.completeHawkSystems = {} -- stores complete spawned groups from multiple crates
|
|
|
|
ctld.fobBeacons = {} -- stores FOB radio beacon details, refreshed every 60 seconds
|
|
|
|
ctld.deployedRadioBeacons = {} -- stores details of deployed radio beacons
|
|
|
|
ctld.usedUHFFrequencies = {}
|
|
ctld.usedVHFFrequencies = {}
|
|
ctld.usedFMFrequencies = {}
|
|
|
|
ctld.freeUHFFrequencies = {}
|
|
ctld.freeVHFFrequencies = {}
|
|
ctld.freeFMFrequencies = {}
|
|
|
|
--used to lookup what the crate will contain
|
|
ctld.crateLookupTable = {}
|
|
|
|
ctld.extractZones = {} -- stored extract zones
|
|
|
|
ctld.missionEditorCargoCrates = {} --crates added by mission editor for triggering cratesinzone
|
|
ctld.hoverStatus = {} -- tracks status of a helis hover above a crate
|
|
|
|
-- Remove intransit troops when heli / cargo plane dies
|
|
--ctld.eventHandler = {}
|
|
--function ctld.eventHandler:onEvent(_event)
|
|
--
|
|
-- if _event == nil or _event.initiator == nil then
|
|
-- env.info("CTLD null event")
|
|
-- elseif _event.id == 9 then
|
|
-- -- Pilot dead
|
|
-- ctld.inTransitTroops[_event.initiator:getName()] = nil
|
|
--
|
|
-- elseif world.event.S_EVENT_EJECTION == _event.id or _event.id == 8 then
|
|
-- -- env.info("Event unit - Pilot Ejected or Unit Dead")
|
|
-- ctld.inTransitTroops[_event.initiator:getName()] = nil
|
|
--
|
|
-- -- env.info(_event.initiator:getName())
|
|
-- end
|
|
--
|
|
--end
|
|
|
|
-- create crate lookup table
|
|
for _subMenuName, _crates in pairs(ctld.spawnableCrates) do
|
|
|
|
for _, _crate in pairs(_crates) do
|
|
-- convert number to string otherwise we'll have a pointless giant
|
|
-- table. String means 'hashmap' so it will only contain the right number of elements
|
|
ctld.crateLookupTable[tostring(_crate.weight)] = _crate
|
|
end
|
|
end
|
|
|
|
|
|
--sort out pickup zones
|
|
for _, _zone in pairs(ctld.pickupZones) do
|
|
|
|
local _zoneName = _zone[1]
|
|
local _zoneColor = _zone[2]
|
|
|
|
if _zoneColor == "green" then
|
|
_zone[2] = trigger.smokeColor.Green
|
|
elseif _zoneColor == "red" then
|
|
_zone[2] = trigger.smokeColor.Red
|
|
elseif _zoneColor == "white" then
|
|
_zone[2] = trigger.smokeColor.White
|
|
elseif _zoneColor == "orange" then
|
|
_zone[2] = trigger.smokeColor.Orange
|
|
elseif _zoneColor == "blue" then
|
|
_zone[2] = trigger.smokeColor.Blue
|
|
else
|
|
_zone[2] = -1 -- no smoke colour
|
|
end
|
|
end
|
|
|
|
|
|
-- Sort out extractable groups
|
|
for _, _groupName in pairs(ctld.extractableGroups) do
|
|
|
|
local _group = Group.getByName(_groupName)
|
|
|
|
if _group ~= nil then
|
|
|
|
if _group:getCoalition() == 1 then
|
|
table.insert(ctld.droppedTroopsRED, _group:getName())
|
|
else
|
|
table.insert(ctld.droppedTroopsBLUE, _group:getName())
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Scheduled functions (run cyclically)
|
|
|
|
timer.scheduleFunction(ctld.refreshSmoke, nil, timer.getTime() + 5)
|
|
timer.scheduleFunction(ctld.addF10MenuOptions, nil, timer.getTime() + 5)
|
|
timer.scheduleFunction(ctld.checkAIStatus, nil, timer.getTime() + 5)
|
|
timer.scheduleFunction(ctld.checkTransportStatus, nil, timer.getTime() + 5)
|
|
timer.scheduleFunction(ctld.refreshRadioBeacons, nil, timer.getTime() + 5)
|
|
|
|
if ctld.enableCrates == true and ctld.slingLoad == false then
|
|
timer.scheduleFunction(ctld.checkHoverStatus, nil, timer.getTime() + 1)
|
|
end
|
|
|
|
|
|
--event handler for deaths
|
|
--world.addEventHandler(ctld.eventHandler)
|
|
|
|
--env.info("CTLD event handler added")
|
|
|
|
env.info("Generating Laser Codes")
|
|
ctld.generateLaserCode()
|
|
env.info("Generated Laser Codes")
|
|
|
|
|
|
|
|
env.info("Generating UHF Frequencies")
|
|
ctld.generateUHFrequencies()
|
|
env.info("Generated UHF Frequencies")
|
|
|
|
env.info("Generating VHF Frequencies")
|
|
ctld.generateVHFrequencies()
|
|
env.info("Generated VHF Frequencies")
|
|
|
|
|
|
env.info("Generating FM Frequencies")
|
|
ctld.generateFMFrequencies()
|
|
env.info("Generated FM Frequencies")
|
|
|
|
-- Search for crates
|
|
-- Crates are NOT returned by coalition.getStaticObjects() for some reason
|
|
-- Search for crates in the mission editor instead
|
|
env.info("Searching for Crates")
|
|
for _coalitionName, _coalitionData in pairs(env.mission.coalition) do
|
|
|
|
if (_coalitionName == 'red' or _coalitionName == 'blue')
|
|
and type(_coalitionData) == 'table' then
|
|
if _coalitionData.country then --there is a country table
|
|
for _, _countryData in pairs(_coalitionData.country) do
|
|
|
|
if type(_countryData) == 'table' then
|
|
for _objectTypeName, _objectTypeData in pairs(_countryData) do
|
|
if _objectTypeName == "static" then
|
|
|
|
if ((type(_objectTypeData) == 'table')
|
|
and _objectTypeData.group
|
|
and (type(_objectTypeData.group) == 'table')
|
|
and (#_objectTypeData.group > 0)) then
|
|
|
|
for _groupId, _group in pairs(_objectTypeData.group) do
|
|
if _group and _group.units and type(_group.units) == 'table' then
|
|
for _unitNum, _unit in pairs(_group.units) do
|
|
if _unit.type == "Cargo1" and _unit.canCargo == true then
|
|
ctld.missionEditorCargoCrates[_unit.name] = _unit.name
|
|
env.info("Crate Found: " .. _unit.name)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
env.info("END search for crates")
|
|
|
|
env.info("CTLD READY")
|
|
|
|
|
|
--DEBUG FUNCTION
|
|
-- for key, value in pairs(getmetatable(_spawnedCrate)) do
|
|
-- env.info(tostring(key))
|
|
-- env.info(tostring(value))
|
|
-- end |