diff --git a/Scripts/DCS-ExportScript/ExportsModules/F-5E-3.lua b/Scripts/DCS-ExportScript/ExportsModules/F-5E-3.lua index 23a18f2..0a2ea7e 100644 --- a/Scripts/DCS-ExportScript/ExportsModules/F-5E-3.lua +++ b/Scripts/DCS-ExportScript/ExportsModules/F-5E-3.lua @@ -1338,6 +1338,7 @@ function ExportScript.FlowBlinker(mainPanelDevice) -- The logic below will allow the longest reasonable time for the gif to play -- The time for your gif will be based on the time the ingame animation goes from 0 to 1 and back to 0 -- If the gif is too long the still will appear before the end of the gif, possibly making an unwanted result + -- You may want to set your gif to no repeat when making it local blink = mainPanelDevice:get_argument_value(600) -- FlowBlinker if blink > 0.0010 then blink = 1