updated F-16, F-5, P-51D, Mosquito, AH-64D, F-86F Sabre, UH-1H Huey with 8000 series

added some radios for huey and f5.
added crew status for huey.
This commit is contained in:
Bailey 2022-05-21 10:09:23 +09:00 committed by GitHub
parent e9979166f0
commit 74f78669ae
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 3897 additions and 80 deletions

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@ -1,4 +1,9 @@
-- AH64D_BLK_II -- AH64D_BLK_II
-- https://github.com/asherao/DCS-ExportScripts
local base = _G -- game information
local os = base.os -- time
local Terrain = require('terrain') -- map info
ExportScript.FoundDCSModule = true ExportScript.FoundDCSModule = true
ExportScript.Version.AH64D_BLK_II = "1.2.1" ExportScript.Version.AH64D_BLK_II = "1.2.1"
@ -716,30 +721,9 @@ ExportScript.ConfigArguments =
-- Pointed to by ProcessIkarusDCSHighImportance -- Pointed to by ProcessIkarusDCSHighImportance
function ExportScript.ProcessIkarusDCSConfigHighImportance(mainPanelDevice) function ExportScript.ProcessIkarusDCSConfigHighImportance(mainPanelDevice)
--[[
every frame export to Ikarus
Example from A-10C
Get Radio Frequencies
get data from device
local lUHFRadio = GetDevice(54)
ExportScript.Tools.SendData("ExportID", "Format")
ExportScript.Tools.SendData(2000, string.format("%7.3f", lUHFRadio:get_frequency()/1000000)) -- <- special function for get frequency data
ExportScript.Tools.SendData(2000, ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
end end
function ExportScript.ProcessDACConfigHighImportance(mainPanelDevice) function ExportScript.ProcessDACConfigHighImportance(mainPanelDevice)
--[[
every frame export to DAC
Example from A-10C
Get Radio Frequencies
get data from device
local UHF_RADIO = GetDevice(54)
ExportScript.Tools.SendDataDAC("ExportID", "Format")
ExportScript.Tools.SendDataDAC("ExportID", "Format", HardwareConfigID)
ExportScript.Tools.SendDataDAC("2000", string.format("%7.3f", UHF_RADIO:get_frequency()/1000000))
ExportScript.Tools.SendDataDAC("2000", ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
end end
----------------------------------------------------- -----------------------------------------------------
@ -749,34 +733,28 @@ end
-- Pointed to by ExportScript.ProcessIkarusDCSConfigLowImportance -- Pointed to by ExportScript.ProcessIkarusDCSConfigLowImportance
function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice) function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
--[[
export in low tick interval to Ikarus
Example from A-10C
Get Radio Frequencies
get data from device
local lUHFRadio = GetDevice(54)
ExportScript.Tools.SendData("ExportID", "Format")
ExportScript.Tools.SendData(2000, string.format("%7.3f", lUHFRadio:get_frequency()/1000000)) -- <- special function for get frequency data
ExportScript.Tools.SendData(2000, ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
ExportScript.CountermeasureReadouts(mainPanelDevice) ExportScript.CountermeasureReadouts(mainPanelDevice)
--ExportScript.MfdReadouts(mainPanelDevice) --Testing in progress
--ExportScript.TSD(mainPanelDevice) -- Disabled: see note in Function
if LoIsObjectExportAllowed() then -- returns true if world objects data is available
if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end
end
end end
function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice) function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
--[[
export in low tick interval to DAC
Example from A-10C
Get Radio Frequencies
get data from device
local UHF_RADIO = GetDevice(54)
ExportScript.Tools.SendDataDAC("ExportID", "Format")
ExportScript.Tools.SendDataDAC("ExportID", "Format", HardwareConfigID)
ExportScript.Tools.SendDataDAC("2000", string.format("%7.3f", UHF_RADIO:get_frequency()/1000000))
ExportScript.Tools.SendDataDAC("2000", ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
--===================================================================================== --=====================================================================================
ExportScript.Tools.WriteToLog('CMSP ')
--[[ --[[
ExportScript.Tools.WriteToLog('list_cockpit_params(): '..ExportScript.Tools.dump(list_cockpit_params())) ExportScript.Tools.WriteToLog('list_cockpit_params(): '..ExportScript.Tools.dump(list_cockpit_params()))
ExportScript.Tools.WriteToLog('CMSP: '..ExportScript.Tools.dump(list_indication(7))) ExportScript.Tools.WriteToLog('CMSP: '..ExportScript.Tools.dump(list_indication(7)))
@ -803,10 +781,11 @@ end
-- Custom functions -- -- Custom functions --
----------------------------- -----------------------------
-------------------------------------
--- Apache Flare and Chaff Counts ---
-------------------------------------
function ExportScript.CountermeasureReadouts(mainPanelDevice) function ExportScript.CountermeasureReadouts(mainPanelDevice)
-------------------------------------
--- Apache Flare and Chaff Counts ---
-------------------------------------
local CmwsInfo_24 = ExportScript.Tools.split(list_indication(24), "%c")--this contains the formated table of the kneeboard local CmwsInfo_24 = ExportScript.Tools.split(list_indication(24), "%c")--this contains the formated table of the kneeboard
@ -834,4 +813,838 @@ function ExportScript.CountermeasureReadouts(mainPanelDevice)
ExportScript.Tools.SendData(3004, string.format("F " .. txt_FLARES_Count .. "\nC " .. txt_CHAFFS_Count)) ExportScript.Tools.SendData(3004, string.format("F " .. txt_FLARES_Count .. "\nC " .. txt_CHAFFS_Count))
ExportScript.Tools.SendData(3005, string.format("FLARE\n" .. txt_FLARES_Count)) ExportScript.Tools.SendData(3005, string.format("FLARE\n" .. txt_FLARES_Count))
ExportScript.Tools.SendData(3006, string.format("CHAFF\n" .. txt_CHAFFS_Count)) ExportScript.Tools.SendData(3006, string.format("CHAFF\n" .. txt_CHAFFS_Count))
ExportScript.Tools.SendData(3999, string.format(ExportScript.Tools.dump(CmwsInfo_24)))
end
-------------------------
-- Apache MFD Readouts --
-------------------------
function ExportScript.MfdReadouts(mainPanelDevice)
--[[ This can be tested by creating three "Momentary Button/Displays"
-- Change the Title Text Change on DCS Update Settings DCS ID to 5000, 5001, and 5002.
-- When in cockpit the values will populate.
-- Press the FCR, WPN, and TSD buttons to see them change.
-- You can remove this comment from your code.]]
--this contains the formated table of the Pilot Left MFD
local MfdPltLeftInfo_6 = ExportScript.Tools.split(list_indication(6), "%c")
-- init the names of the containers for the variables
local button_T1
local button_T2
for k,v in pairs(MfdPltLeftInfo_6) do -- start searching through the list_indication
if v == "PB1_1" then -- reference the list_indication to get the correct entry
button_T1 = MfdPltLeftInfo_6[k+1]
end
if v == "PB2_3" or v == "PB2_1" then -- this one seems to change depending on the screen...
button_T2 = MfdPltLeftInfo_6[k+1]
end
end
-- if a value was not present, it wasn't populated
-- fill it with something else to indicate that to the user
-- otherwise, keep its value
-- Don't forget to add the NilOrEmpty() function in the General Helper Functions section
button_T1 = NilOrEmpty(button_T1)
button_T2 = NilOrEmpty(button_T2)
ExportScript.Tools.SendData(5000, string.format(button_T1))
ExportScript.Tools.SendData(5001, string.format(button_T2))
end
---------------------
-- Apache TSD Info --
---------------------
function ExportScript.TSD(mainPanelDevice)
-- Note: Unfortunately, this info does not update unless the TSD is visible.
-- Therefore, implementation of this fucntion is on hold.
local list_indication_8 = ExportScript.Tools.split(list_indication(8), "%c")--this contains the formated table of the kneeboard
for k,v in pairs(list_indication_8) do
if v == "NextWaypointStatusWindow_text_1" then
NextWptReadout1 = list_indication_8[k+1]
end
end
for k,v in pairs(list_indication_8) do
if v == "NextWaypointStatusWindow_text_2" then
NextWptReadout2 = list_indication_8[k+1]
end
end
for k,v in pairs(list_indication_8) do
if v == "NextWaypointStatusWindow_text_3" then
NextWptReadout3 = list_indication_8[k+1]
end
end
for k,v in pairs(list_indication_8) do
if v == "NextWaypointStatusWindow_text_4" then
NextWptReadout4 = list_indication_8[k+1]
end
end
-- TODO: Debug endurance readout
-- possible issue may be due to the colon in string
for k,v in pairs(list_indication_8) do
if v == "EnduranceStatusWindow_text_1" then
Endurance = list_indication_8[k+1]
end
end
for k,v in pairs(list_indication_8) do
if v == "WindStatusWindow_CALM_text" then
WindStatus = list_indication_8[k+1]
end
end
NextWptReadout1 = trim(NextWptReadout1)
NextWptReadout2 = trim(NextWptReadout2)
NextWptReadout3 = trim(NextWptReadout3)
NextWptReadout4 = trim(NextWptReadout4)
Endurance = trim(Endurance)
WindStatus = trim(WindStatus)
ExportScript.Tools.SendData(3007, string.format(NextWptReadout1))
ExportScript.Tools.SendData(3008, string.format(NextWptReadout2))
ExportScript.Tools.SendData(3009, string.format(NextWptReadout3))
ExportScript.Tools.SendData(3010, string.format(NextWptReadout4))
ExportScript.Tools.SendData(3011, string.format(Endurance))
end
function ExportScript.LoAircraftInfo(mainPanelDevice)
-- General
local aircraftName = LoGetSelfData().Name -- DCS Name of the aircraft eg "F-5E-3"
local pilotName = LoGetPilotName() -- Logbook Pilot name
-- Times DCS times are default in seconds
local dcsModelTime = LoGetModelTime() -- time since aircraft spawn
local missionStartTime = LoGetMissionStartTime() -- second after midnight that the mission started
local dcsTimeLocal = formatTime(LoGetMissionStartTime() + LoGetModelTime()) -- up-to-date time in dcs
local utcOffset = -1 * Terrain.GetTerrainConfig('SummerTimeDelta') * 3600 -- eg -1 * 4 * 3600 (for seconds to get hours)
local dcsTimeUtc = formatTime(dcsModelTime + LoGetMissionStartTime() + utcOffset) -- dcs zulu time
local realTimeLocal = os.date("%H-%M-%S") -- real life time
local realTimeUtc = os.date("!%H-%M-%S") -- real life zulu time
--local playTime = formatTime(DCS.getRealTime()) -- does not work, export environment no access
-- Player Aircraft Properties
local altMsl_meters = LoGetAltitudeAboveSeaLevel()
local altMsl_feet = meters2feet(altMsl_meters)
local altAgl_meters = LoGetAltitudeAboveGroundLevel()
local altAgl_feet = meters2feet(altAgl_meters)
local verticalVelocity_metric = LoGetVerticalVelocity()
local verticalVelocity_imperial = metersPerSecond2feetPerMinute(LoGetVerticalVelocity())
local ias_metric = LoGetIndicatedAirSpeed()
local ias_knots = metersPerSecond2knots(LoGetIndicatedAirSpeed())
local ias_mph = metersPerSecond2milesPerHour(LoGetIndicatedAirSpeed())
local tas_metric = LoGetTrueAirSpeed()
local tas_knots = metersPerSecond2knots(LoGetTrueAirSpeed())
local tas_mph = metersPerSecond2milesPerHour(LoGetTrueAirSpeed())
local speed_mach = LoGetMachNumber()
local accel_g = LoGetAccelerationUnits().y
local aoa = LoGetAngleOfAttack()
--local atmosphericPressure_mmhg = LoGetBasicAtmospherePressure() -- does not seem to work
local aircraftPitch, aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftPitch = aircraftPitch * 57.3
aircraftBank = aircraftBank * 57.3
aircraftYawTrue = aircraftYawTrue * 57.3 -- true heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3 -- magnetic heading
local aircraftHeading = aircraftYawMagnetic -- this cound be negative
if aircraftHeading < 0 then aircraftHeading = aircraftHeading + 360 end -- removes the negative
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic -- works for all maps
local selfData = LoGetSelfData() -- relative the the player
local lLatitude = selfData.LatLongAlt.Lat
local lLongitude = selfData.LatLongAlt.Long
local mgrs = Terrain.GetMGRScoordinates(LoGetSelfData().Position.x, LoGetSelfData().Position.z)
local mgrsTable = mgrsTableize(mgrs) -- format is mgrsTable[1][1], mgrsTable[1][2], mgrsTable[1][3], mgrsTable[1][4]
local aircraftHeadingTrue = selfData.Heading * 57.3 -- true yeading (same as trueYaw for fixed wing aircraft)
-- Engine Info
local engineInfo = LoGetEngineInfo()
local lEngineRPMleft = engineInfo.RPM.left -- ENG1 RPM %
local lEngineRPMright = engineInfo.RPM.right -- ENG2 RPM %
local lEngineFuelInternal = engineInfo.fuel_internal -- 1 = full. 0 = empty. Includes external tanks for FF aircraft
local lEngineFuelExternal = engineInfo.fuel_external -- TANK2 (EXT) (KG) -- does not seem to work for FF modules
local lEngineFuelTotal = lEngineFuelInternal + lEngineFuelExternal
local lEngineTempLeft = engineInfo.Temperature.left -- ENG1 EGT ºC. May get odd numbers
local lEngineTempRight = engineInfo.Temperature.right -- ENG2 EGT ºC. May get odd numbers
local lFuelConsumptionLeft = engineInfo.FuelConsumption.left -- {left ,right},kg per sec
local lFuelConsumptionRight = engineInfo.FuelConsumption.right -- {left ,right},kg per sec
local lFuelConsumptionTotal = lFuelConsumptionLeft + lFuelConsumptionRight -- total,kg per sec
local lHydraulicPressureLeft = engineInfo.HydraulicPressure.left -- {left ,right},kg per square centimeter
local lHydraulicPressureRight = engineInfo.HydraulicPressure.right -- {left ,right},kg per square centimeter
ExportScript.Tools.SendData(8000, aircraftName)
ExportScript.Tools.SendData(8001, pilotName)
ExportScript.Tools.SendData(8002, 'Real Time\n'.. realTimeLocal .. '\nDCS Time\n' .. dcsTimeLocal) -- clocks
ExportScript.Tools.SendData(8003, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_knots,0) .. ' kts'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western)
ExportScript.Tools.SendData(8004, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_meters,-1)) .. ' m'
.. '\nIAS ' .. round(ias_metric,0) .. ' km/h'
.. '\nV/S ' .. format_int(round(verticalVelocity_metric,0)) .. ' m/s'
) -- Aircraft Instrument panel (eastern)
ExportScript.Tools.SendData(8005, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_mph,0) .. ' mph'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western ww2)
ExportScript.Tools.SendData(8006, "Lat-Long-DMS\n" .. formatCoord("DMS",true, lLatitude)
.. "\n" .. formatCoord("DMS",false, lLongitude)
) -- Player coordinates in DMS
ExportScript.Tools.SendData(8007, "Lat-Long-DDM\n" .. formatCoord("DDM",true, lLatitude)
.. "\n" .. formatCoord("DDM",false, lLongitude)
) -- Player coordinates in DDM
ExportScript.Tools.SendData(8008, 'MGRS\n'.. mgrsTable[1][1] .. ' ' .. mgrsTable[1][2]
.. '\n' .. mgrsTable[1][3] .. ' ' .. mgrsTable[1][4]
) -- Player coordinates in MGRS on 2 rows + title
ExportScript.Tools.SendData(8009, 'Mag Var\n' .. format_int(round(magneticVariance, 2))) -- also called magnetic deviation
-- Example for using the Lo Data. Feel free to make your own!
ExportScript.Tools.SendData(8010, format_int(round(kgPerSecond2poundPerHour(lFuelConsumptionLeft), -1))) -- fuel use in pph
end
function ExportScript.AirportInfo(mainPanelDevice)
local airdromes = LoGetWorldObjects("airdromes") -- returns a list of runways and their popperties
local airportInfo = {} -- contains generated table of important properties
-- the table will be sorted by nearest airport first
-- for this table:
-- airportInfo[1] is the first element
-- airportInfo[1][1] is the airport name of the first element/airport
-- airportInfo[1][2] is the distance to the airport of the first element/airport
-- airportInfo[1][3] is the bearing to the airport of the first element/airport
-- airportInfo[1][4] is the extimated time en route
-- airportInfo[1][5] is the direction of the wind
-- airportInfo[1][6] is the windStrength of the wind
-- airportInfo[1][7] is the main runway heading
-- airportInfo[1][8] is the reverse of the main runway
-- airportInfo[1][9] is the prefered runway based on winds
for key,value in pairs(airdromes) do
-- remove the woRunWay entries so that only named runways are in the list
if value.Name ~= 'woRunWay' then
-- get the distance from the player to the runway
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
-- get the direction from the player to the runway
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
-- estimate the runway heading based on the reported values
local runwayHeading = round(value.Heading * 57.3,-1) / 10
if runwayHeading < 0 then
runwayHeading = 36 + runwayHeading
end
-- Reverse it for the reciprocal runway
local runwayHeadingReciprocal
if runwayHeading > 18 then
runwayHeadingReciprocal = runwayHeading-18
else
runwayHeadingReciprocal = runwayHeading+18
end
local ete = distance / metersPerSecond2knots(LoGetTrueAirSpeed()) * (60 * 60) --based on tas bc dcs is flat...
-- if ete is more than 24hrs, make it 24 hrs, which shows up as 00-00-00
-- this case is for choppers and aircraft that arent moving
if ete > 86400 then ete = 86400 end
ete = formatTime(ete)
-- wind at airport calculations. Each airport has slighty different winds
-- https://forum.dcs.world/topic/165136-logetwindatpoint-in-exportlua/#comment-3294428
-- LoGetWindAtPoint(x,y,z,is_radio_alt), 2 meters off the ground for the "wind sensor"
local vx,_vy,vz,_absolute_height = LoGetWindAtPoint(value.Position.x,2,value.Position.y,true)
local windDirectionInRadians = math.atan2(vz,vx)
local windDirection = windDirectionInRadians * 57.3
local windStrength = math.sqrt((vx)^2 + (vz)^2)
if windDirection < 0 then
windDirection = 360 + windDirection
end
-- Convert to direction to from direction
if windDirection > 180 then
windDirection = windDirection - 180
else
windDirection = windDirection + 180
end
-- Calculate the prefered runway for landing
-- if the rounded runway is within +- 9 of the rounded wind, then it is prefered
local windRounded = round(windDirection, -1)
if windRounded >= runwayHeading - 9 and windRounded <= runwayHeading + 9 then
runwayHeadingPrefered = runwayHeading
else
runwayHeadingPrefered = runwayHeadingReciprocal
end
-- Populate the table with the important info for each airport
table.insert(airportInfo, -- the table name
{value.Name, -- airport name [1]
distance, bearing, ete, --[2][3][4]
windDirection,windStrength, --wind direction [5], wind Strength [6]
runwayHeading, runwayHeadingReciprocal,runwayHeadingPrefered}) -- [7][8][9]
end -- end of woRunWay
end -- end of FOR loop
-- sort the table based on the second value, which is distance
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
table.sort(airportInfo, function(a,b) return a[2] < b[2] end)
-- Primary Airport (closest)
ExportScript.Tools.SendData(8101, airportInfo[1][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[1][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[1][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[1][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[1][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[1][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[1][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[1][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[1][9],2) .. ')') -- prefered runway based on wind in parens
-- Secondary Airport (second closest)
ExportScript.Tools.SendData(8102, airportInfo[2][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[2][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[2][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[2][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[2][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[2][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[2][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[2][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[2][9],2) .. ')') -- prefered runway based on wind in parens
end
function ExportScript.WindsAloft(mainPanelDevice)
-- Winds relative to the aircraft, aka, winds aloft
local windAloft = LoGetVectorWindVelocity()
local windStrengthAloft = math.sqrt((windAloft.x)^2 + (windAloft.z)^2)
local windDirectionAloft = math.deg(math.atan2(windAloft.z, windAloft.x))
if windDirectionAloft < 0 then
windDirectionAloft = 360 + windDirectionAloft
end
-- Convert to direction to from direction
if windDirectionAloft > 180 then
windDirectionAloft = windDirectionAloft - 180
else
windDirectionAloft = windDirectionAloft + 180
end
ExportScript.Tools.SendData(8100, 'Wind Aloft\n' .. addZeros3(round(windDirectionAloft,0)) .. 'º '
.. round(metersPerSecond2knots(windStrengthAloft,0)) .. 'kts'
) -- winds at the aircraft
end
function ExportScript.GroundRadar(mainPanelDevice) -- may return some odd things
local tableOfUnits = LoGetWorldObjects('units')
local tableOfGround = {}
-- relative to the player...
local tableOfGround_friendly = {}
local tableOfGround_friendlyReports = {}
local tableOfGround_enemy = {}
local tableOfGround_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 2 then
table.insert(tableOfGround, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfGround) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfGround_friendly, value)
else
table.insert(tableOfGround_enemy, value)
end
end
-- TODO: only do enemy reports if there is an awacs unit(?)
for key,value in pairs(tableOfGround_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfGround_friendly) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8200 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[1] ~= nill then
string_8200 = 'Enemy Ground\n' .. tableOfGround_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8201 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[2] ~= nill then
string_8201 = 'Enemy Ground\n'.. tableOfGround_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8202 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[1] ~= nill then
string_8202 = 'Friend Ground\n' .. tableOfGround_friendlyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[1][2],0) .. 'nm'--distance
end
local string_8203 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[2] ~= nill then
string_8203 = 'Friend Ground\n' .. tableOfGround_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[2][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8200, string_8200)
ExportScript.Tools.SendData(8201, string_8201)
ExportScript.Tools.SendData(8202, string_8202)
ExportScript.Tools.SendData(8203, string_8203)
end
function ExportScript.AirRadar(mainPanelDevice)
local tableOfUnits = LoGetWorldObjects('units')
local tableOfAircraft = {}
-- relative to the player...
local tableOfAircraft_friendly = {}
local tableOfAircraft_friendlyReports = {}
local tableOfAircraft_enemy = {}
local tableOfAircraft_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 1 then
table.insert(tableOfAircraft, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfAircraft) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfAircraft_friendly, value)
else
table.insert(tableOfAircraft_enemy, value)
end
end
-- TODO: only do enemy reports if there is a awacs unit
for key,value in pairs(tableOfAircraft_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
end
table.sort(tableOfAircraft_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfAircraft_friendly) do -- [1] will always be the player
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfAircraft_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8210 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[1] ~= nill then
string_8210 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8211 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[2] ~= nill then
string_8211 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8212 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[2] ~= nill then
string_8212 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[2][2],0) .. 'nm'--distance
end
local string_8213 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[3] ~= nill then
string_8213 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[3][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[3][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[3][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8210,string_8210)
ExportScript.Tools.SendData(8211, string_8211)
ExportScript.Tools.SendData(8212, string_8212)
ExportScript.Tools.SendData(8213, string_8213)
end
function ExportScript.IglaHunter(mainPanelDevice) -- Locates the nearest Igla
local tableOfUnits = LoGetWorldObjects('units')
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
local tableOfIgla = {}
local tableOfIgla_report = {}
--TODO: Might have to refine this.
for key,value in pairs(tableOfUnits) do
if value.CoalitionID ~= selfCoalitionID then
if value.Type.level3 == 27 then
if value.Type.level2 == 16 then
if value.Type.level1 == 2 then
if value.Type.level4 == 55 or 54 or 53 or 52 or 62 then
table.insert(tableOfIgla, value)
end
end
end
end
end
end
--if tableOfIgla ~= null then
for key,value in pairs(tableOfIgla) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfIgla_report, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
--end
end
table.sort(tableOfIgla_report, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8666 = 'Igla Hunter\nSearching...'
if tableOfIgla_report[1] ~= nill then
string_8666 = 'Igla Detected\n' .. tableOfIgla_report[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfIgla_report[1][3],3) -- bearing
.. 'º ' .. round(tableOfIgla_report[1][2],0) .. ' nm'--distance
end
ExportScript.Tools.SendData(8666, string_8666)
end
----------------------
-- Helper Functions --
----------------------
function ExportScript.Linearize(current_value, raw_tab, final_tab)
-- (c) scoobie
if current_value <= raw_tab[1] then
return final_tab[1]
end
for index, value in pairs(raw_tab) do
if current_value <= value then
local ft = final_tab[index]
local rt = raw_tab[index]
return (current_value - rt) * (ft - final_tab[index - 1]) / (rt - raw_tab[index - 1]) + ft
end
end
-- we shouldn't be here, so something went wrong - return arbitrary max. final value, maybe the user will notice the problem:
return final_tab[#final_tab]
end
function trim(s) --http://lua-users.org/wiki/CommonFunctions
-- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function formatTime(time)
local seconds = math.floor(time) % 60
local minutes = math.floor(time / 60) % 60
local hours = math.floor(time / (60 * 60)) % 24
return string.format("%02d", hours) .. "-" .. string.format("%02d", minutes) .. "-" .. string.format("%02d", seconds)
end
function meters2feet(meters)
local feet = meters * 3.281
return feet
end
function feet2meters(feet)
local meters = feet / 3.281
return feet
end
function metersPerSecond2milesPerHour(metersPerSecond)
local milesPerHour = metersPerSecond * 2.237
return milesPerHour
end
function metersPerSecond2knots(metersPerSecond)
local knots = metersPerSecond * 1.944
return knots
end
function kgPerSecond2poundPerHour(kgPerSecond)
poundPerHour = kgPerSecond * 7937
return poundPerHour
end
function metersPerSecond2feetPerMinute(metersPerSecond)
local feetPerMinute = metersPerSecond * 197
return feetPerMinute
end
function round(num, numDecimalPlaces) --http://lua-users.org/wiki/SimpleRound
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function format_int(number) --https://stackoverflow.com/questions/10989788/format-integer-in-lua
local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
-- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,")
-- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction
end
function formatCoord(type, isLat, d)
local h
if isLat then
if d < 0 then
h = 'S'
d = -d
else
h = 'N'
end
else
if d < 0 then
h = 'W'
d = -d
else
h = 'E'
end
end
local g = math.floor(d)
local m = math.floor(d * 60 - g * 60)
local s = d * 3600 - g * 3600 - m * 60
if type == "DMS" then -- Degree Minutes Seconds
s = math.floor(s * 100) / 100
return string.format('%s %2d°%.2d\'%05.2f"', h, g, m, s)
elseif type == "DDM" then -- Degree Decimal Minutes
s = math.floor(s / 60 * 1000)
return string.format('%s %2d°%02d.%3.3d\'', h, g, m, s)
else -- Decimal Degrees
return string.format('%f',d)
end
end
function getdistance(lat1,lat2,lon1,lon2,unit) -- https://www.geeksforgeeks.org/program-distance-two-points-earth/
--Example Locations
--lat1 = 42.1578 -- POTI
--lat2 = 42.3269 -- HONI
--lon1 = 41.6777
--lon2 = 42.4122
local lon1 = toRadians(lon1)
local lon2 = toRadians(lon2)
local lat1 = toRadians(lat1)
local lat2 = toRadians(lat2)
-- Haversine formula
local dlon = lon2 - lon1
local dlat = lat2 - lat1
local a = math.pow(math.sin(dlat / 2), 2) +
math.cos(lat1) * math.cos(lat2) *
math.pow(math.sin(dlon / 2),2)
local c = 2 * math.asin(math.sqrt(a))
local r -- Radius of earth in X.
if unit == 'nm' then
r = 6371 / 1.852 -- times 1.852 because I could not find a good NM source
elseif unit == 'km' then
r = 6371 -- Use 6371 for kilometers
elseif unit == 'miles' then
r = 3956 -- Use 3956 for miles
elseif unit == 'meters' then
r = 6371 * 1000
end
-- calculate the result
return (c * r)
end
function toRadians(angleIn10thofaDegree)
return (angleIn10thofaDegree * math.pi) / 180
end
function getBearing(lat1,lat2,lon1,lon2, magnetic)
local bearing_rad = math.atan2(lon2 - lon1, lat2 - lat1)
if bearing_rad < 0 then
bearing_rad = bearing_rad + (2 * math.pi)
end
bearing = math.deg(bearing_rad)
-- start calculation for getting the magnetic bar
local _aircraftPitch, _aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftYawTrue = aircraftYawTrue * 57.3 -- actually heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic
if magnetic == true then
bearing = bearing - magneticVariance
end
-- correction for bearings less than 0 due to the calculation above
if bearing < 0 then
bearing = bearing + 360
end
return bearing
end
function addZeros3(number)
number = string.format("%.1d" , number)
if #number == 2 then
number = "0" .. number
elseif #number == 1 then
number = "00" .. number
end
return number
end
function prefixZerosFixedLength(number, digitLength) -- prefixZerosFixedLength(99, 3) --> 099
number = string.format("%.1d" , number) -- make the number a string
local zerosToAdd = digitLength - #number
s = ''
for i = 1, zerosToAdd do
s = s .. 0
end
return s .. number
end
function mgrsTableize(mgrsString)
-- Reference: https://upload.wikimedia.org/wikipedia/commons/b/b7/Universal_Transverse_Mercator_zones.svg
-- example: 38 T LM 12345 54321
-- (\d+\s\w)\s(\w+)\s(.+)\s(.+) --c# version of regex
-- UTMZone = string,
-- MGRSDigraph = string,
-- Easting = number,
-- Northing = number
local UTMZone , MGRSDigraph, Easting, Northing = mgrsString:match('(%d+%s%w)%s(%w+)%s(.+)%s(.+)')
local mgrsTbl = {}
table.insert(mgrsTbl, {UTMZone,MGRSDigraph,Easting,Northing})
return mgrsTbl
end
function isNilOrEmpty(value)
if value == "" or value == nil then
return true
else
return false
end
end
function NilOrEmpty(value)
if value == "" then
return 'empty'
elseif value == nil then
return 'empty'
else
return value
end
end end

View File

@ -706,9 +706,9 @@ function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end end
end end
@ -1954,7 +1954,6 @@ function ExportScript.Linearize(current_value, raw_tab, final_tab)
end end
function trim(s) --http://lua-users.org/wiki/CommonFunctions function trim(s) --http://lua-users.org/wiki/CommonFunctions
-- from PiL2 20.4 -- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1")) return (s:gsub("^%s*(.-)%s*$", "%1"))
end end

View File

@ -532,9 +532,9 @@ function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end end
end end

View File

@ -1,8 +1,11 @@
-- F-86 Export -- F-86 Export
-- https://github.com/asherao/DCS-ExportScripts
local base = _G -- game information
local os = base.os -- time
local Terrain = require('terrain') -- map info
ExportScript.FoundDCSModule = true ExportScript.FoundDCSModule = true
ExportScript.Version.F86 = "1.2.1" ExportScript.Version.F86 = "1.2.1"
--ExportScript.NoLuaExportBeforeNextFrame = true
ExportScript.ConfigEveryFrameArguments = ExportScript.ConfigEveryFrameArguments =
{ {
@ -365,7 +368,16 @@ function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
ExportScript.Tools.IkarusCockpitLights(mainPanelDevice, {654,813,811,812}) ExportScript.Tools.IkarusCockpitLights(mainPanelDevice, {654,813,811,812})
-- Compass Light Switch, Instrument Panel Primary Light Rheostat, Instrument Panel Auxiliary Light Rheostat, Console and Panel Light Rheostat -- Compass Light Switch, Instrument Panel Primary Light Rheostat, Instrument Panel Auxiliary Light Rheostat, Console and Panel Light Rheostat
if LoIsObjectExportAllowed() then -- returns true if world objects data is available
if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end
end
end end
function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice) function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
@ -432,10 +444,730 @@ function ExportScript.Radios(mainPanelDevice)
ExportScript.Tools.SendData(3003, "ADF\n" .. ADF_Freq) ExportScript.Tools.SendData(3003, "ADF\n" .. ADF_Freq)
end end
----------------------------- function ExportScript.LoAircraftInfo(mainPanelDevice)
-- Helper functions --
----------------------------- -- General
local aircraftName = LoGetSelfData().Name -- DCS Name of the aircraft eg "F-5E-3"
local pilotName = LoGetPilotName() -- Logbook Pilot name
-- Times DCS times are default in seconds
local dcsModelTime = LoGetModelTime() -- time since aircraft spawn
local missionStartTime = LoGetMissionStartTime() -- second after midnight that the mission started
local dcsTimeLocal = formatTime(LoGetMissionStartTime() + LoGetModelTime()) -- up-to-date time in dcs
local utcOffset = -1 * Terrain.GetTerrainConfig('SummerTimeDelta') * 3600 -- eg -1 * 4 * 3600 (for seconds to get hours)
local dcsTimeUtc = formatTime(dcsModelTime + LoGetMissionStartTime() + utcOffset) -- dcs zulu time
local realTimeLocal = os.date("%H-%M-%S") -- real life time
local realTimeUtc = os.date("!%H-%M-%S") -- real life zulu time
--local playTime = formatTime(DCS.getRealTime()) -- does not work, export environment no access
-- Player Aircraft Properties
local altMsl_meters = LoGetAltitudeAboveSeaLevel()
local altMsl_feet = meters2feet(altMsl_meters)
local altAgl_meters = LoGetAltitudeAboveGroundLevel()
local altAgl_feet = meters2feet(altAgl_meters)
local verticalVelocity_metric = LoGetVerticalVelocity()
local verticalVelocity_imperial = metersPerSecond2feetPerMinute(LoGetVerticalVelocity())
local ias_metric = LoGetIndicatedAirSpeed()
local ias_knots = metersPerSecond2knots(LoGetIndicatedAirSpeed())
local ias_mph = metersPerSecond2milesPerHour(LoGetIndicatedAirSpeed())
------------------ local tas_metric = LoGetTrueAirSpeed()
-- Notes -- local tas_knots = metersPerSecond2knots(LoGetTrueAirSpeed())
------------------ local tas_mph = metersPerSecond2milesPerHour(LoGetTrueAirSpeed())
local speed_mach = LoGetMachNumber()
local accel_g = LoGetAccelerationUnits().y
local aoa = LoGetAngleOfAttack()
--local atmosphericPressure_mmhg = LoGetBasicAtmospherePressure() -- does not seem to work
local aircraftPitch, aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftPitch = aircraftPitch * 57.3
aircraftBank = aircraftBank * 57.3
aircraftYawTrue = aircraftYawTrue * 57.3 -- true heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3 -- magnetic heading
local aircraftHeading = aircraftYawMagnetic -- this cound be negative
if aircraftHeading < 0 then aircraftHeading = aircraftHeading + 360 end -- removes the negative
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic -- works for all maps
local selfData = LoGetSelfData() -- relative the the player
local lLatitude = selfData.LatLongAlt.Lat
local lLongitude = selfData.LatLongAlt.Long
local mgrs = Terrain.GetMGRScoordinates(LoGetSelfData().Position.x, LoGetSelfData().Position.z)
local mgrsTable = mgrsTableize(mgrs) -- format is mgrsTable[1][1], mgrsTable[1][2], mgrsTable[1][3], mgrsTable[1][4]
local aircraftHeadingTrue = selfData.Heading * 57.3 -- true yeading (same as trueYaw for fixed wing aircraft)
-- Engine Info
local engineInfo = LoGetEngineInfo()
local lEngineRPMleft = engineInfo.RPM.left -- ENG1 RPM %
local lEngineRPMright = engineInfo.RPM.right -- ENG2 RPM %
local lEngineFuelInternal = engineInfo.fuel_internal -- 1 = full. 0 = empty. Includes external tanks for FF aircraft
local lEngineFuelExternal = engineInfo.fuel_external -- TANK2 (EXT) (KG) -- does not seem to work for FF modules
local lEngineFuelTotal = lEngineFuelInternal + lEngineFuelExternal
local lEngineTempLeft = engineInfo.Temperature.left -- ENG1 EGT ºC. May get odd numbers
local lEngineTempRight = engineInfo.Temperature.right -- ENG2 EGT ºC. May get odd numbers
local lFuelConsumptionLeft = engineInfo.FuelConsumption.left -- {left ,right},kg per sec
local lFuelConsumptionRight = engineInfo.FuelConsumption.right -- {left ,right},kg per sec
local lFuelConsumptionTotal = lFuelConsumptionLeft + lFuelConsumptionRight -- total,kg per sec
local lHydraulicPressureLeft = engineInfo.HydraulicPressure.left -- {left ,right},kg per square centimeter
local lHydraulicPressureRight = engineInfo.HydraulicPressure.right -- {left ,right},kg per square centimeter
ExportScript.Tools.SendData(8000, aircraftName)
ExportScript.Tools.SendData(8001, pilotName)
ExportScript.Tools.SendData(8002, 'Real Time\n'.. realTimeLocal .. '\nDCS Time\n' .. dcsTimeLocal) -- clocks
ExportScript.Tools.SendData(8003, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_knots,0) .. ' kts'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western)
ExportScript.Tools.SendData(8004, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_meters,-1)) .. ' m'
.. '\nIAS ' .. round(ias_metric,0) .. ' km/h'
.. '\nV/S ' .. format_int(round(verticalVelocity_metric,0)) .. ' m/s'
) -- Aircraft Instrument panel (eastern)
ExportScript.Tools.SendData(8005, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_mph,0) .. ' mph'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western ww2)
ExportScript.Tools.SendData(8006, "Lat-Long-DMS\n" .. formatCoord("DMS",true, lLatitude)
.. "\n" .. formatCoord("DMS",false, lLongitude)
) -- Player coordinates in DMS
ExportScript.Tools.SendData(8007, "Lat-Long-DDM\n" .. formatCoord("DDM",true, lLatitude)
.. "\n" .. formatCoord("DDM",false, lLongitude)
) -- Player coordinates in DDM
ExportScript.Tools.SendData(8008, 'MGRS\n'.. mgrsTable[1][1] .. ' ' .. mgrsTable[1][2]
.. '\n' .. mgrsTable[1][3] .. ' ' .. mgrsTable[1][4]
) -- Player coordinates in MGRS on 2 rows + title
ExportScript.Tools.SendData(8009, 'Mag Var\n' .. format_int(round(magneticVariance, 2))) -- also called magnetic deviation
-- Example for using the Lo Data. Feel free to make your own!
ExportScript.Tools.SendData(8010, format_int(round(kgPerSecond2poundPerHour(lFuelConsumptionLeft), -1))) -- fuel use in pph
end
function ExportScript.AirportInfo(mainPanelDevice)
local airdromes = LoGetWorldObjects("airdromes") -- returns a list of runways and their popperties
local airportInfo = {} -- contains generated table of important properties
-- the table will be sorted by nearest airport first
-- for this table:
-- airportInfo[1] is the first element
-- airportInfo[1][1] is the airport name of the first element/airport
-- airportInfo[1][2] is the distance to the airport of the first element/airport
-- airportInfo[1][3] is the bearing to the airport of the first element/airport
-- airportInfo[1][4] is the extimated time en route
-- airportInfo[1][5] is the direction of the wind
-- airportInfo[1][6] is the windStrength of the wind
-- airportInfo[1][7] is the main runway heading
-- airportInfo[1][8] is the reverse of the main runway
-- airportInfo[1][9] is the prefered runway based on winds
for key,value in pairs(airdromes) do
-- remove the woRunWay entries so that only named runways are in the list
if value.Name ~= 'woRunWay' then
-- get the distance from the player to the runway
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
-- get the direction from the player to the runway
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
-- estimate the runway heading based on the reported values
local runwayHeading = round(value.Heading * 57.3,-1) / 10
if runwayHeading < 0 then
runwayHeading = 36 + runwayHeading
end
-- Reverse it for the reciprocal runway
local runwayHeadingReciprocal
if runwayHeading > 18 then
runwayHeadingReciprocal = runwayHeading-18
else
runwayHeadingReciprocal = runwayHeading+18
end
local ete = distance / metersPerSecond2knots(LoGetTrueAirSpeed()) * (60 * 60) --based on tas bc dcs is flat...
-- if ete is more than 24hrs, make it 24 hrs, which shows up as 00-00-00
-- this case is for choppers and aircraft that arent moving
if ete > 86400 then ete = 86400 end
ete = formatTime(ete)
-- wind at airport calculations. Each airport has slighty different winds
-- https://forum.dcs.world/topic/165136-logetwindatpoint-in-exportlua/#comment-3294428
-- LoGetWindAtPoint(x,y,z,is_radio_alt), 2 meters off the ground for the "wind sensor"
local vx,_vy,vz,_absolute_height = LoGetWindAtPoint(value.Position.x,2,value.Position.y,true)
local windDirectionInRadians = math.atan2(vz,vx)
local windDirection = windDirectionInRadians * 57.3
local windStrength = math.sqrt((vx)^2 + (vz)^2)
if windDirection < 0 then
windDirection = 360 + windDirection
end
-- Convert to direction to from direction
if windDirection > 180 then
windDirection = windDirection - 180
else
windDirection = windDirection + 180
end
-- Calculate the prefered runway for landing
-- if the rounded runway is within +- 9 of the rounded wind, then it is prefered
local windRounded = round(windDirection, -1)
if windRounded >= runwayHeading - 9 and windRounded <= runwayHeading + 9 then
runwayHeadingPrefered = runwayHeading
else
runwayHeadingPrefered = runwayHeadingReciprocal
end
-- Populate the table with the important info for each airport
table.insert(airportInfo, -- the table name
{value.Name, -- airport name [1]
distance, bearing, ete, --[2][3][4]
windDirection,windStrength, --wind direction [5], wind Strength [6]
runwayHeading, runwayHeadingReciprocal,runwayHeadingPrefered}) -- [7][8][9]
end -- end of woRunWay
end -- end of FOR loop
-- sort the table based on the second value, which is distance
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
table.sort(airportInfo, function(a,b) return a[2] < b[2] end)
-- Primary Airport (closest)
ExportScript.Tools.SendData(8101, airportInfo[1][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[1][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[1][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[1][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[1][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[1][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[1][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[1][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[1][9],2) .. ')') -- prefered runway based on wind in parens
-- Secondary Airport (second closest)
ExportScript.Tools.SendData(8102, airportInfo[2][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[2][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[2][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[2][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[2][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[2][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[2][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[2][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[2][9],2) .. ')') -- prefered runway based on wind in parens
end
function ExportScript.WindsAloft(mainPanelDevice)
-- Winds relative to the aircraft, aka, winds aloft
local windAloft = LoGetVectorWindVelocity()
local windStrengthAloft = math.sqrt((windAloft.x)^2 + (windAloft.z)^2)
local windDirectionAloft = math.deg(math.atan2(windAloft.z, windAloft.x))
if windDirectionAloft < 0 then
windDirectionAloft = 360 + windDirectionAloft
end
-- Convert to direction to from direction
if windDirectionAloft > 180 then
windDirectionAloft = windDirectionAloft - 180
else
windDirectionAloft = windDirectionAloft + 180
end
ExportScript.Tools.SendData(8100, 'Wind Aloft\n' .. addZeros3(round(windDirectionAloft,0)) .. 'º '
.. round(metersPerSecond2knots(windStrengthAloft,0)) .. 'kts'
) -- winds at the aircraft
end
function ExportScript.GroundRadar(mainPanelDevice) -- may return some odd things
local tableOfUnits = LoGetWorldObjects('units')
local tableOfGround = {}
-- relative to the player...
local tableOfGround_friendly = {}
local tableOfGround_friendlyReports = {}
local tableOfGround_enemy = {}
local tableOfGround_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 2 then
table.insert(tableOfGround, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfGround) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfGround_friendly, value)
else
table.insert(tableOfGround_enemy, value)
end
end
-- TODO: only do enemy reports if there is an awacs unit(?)
for key,value in pairs(tableOfGround_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfGround_friendly) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8200 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[1] ~= nill then
string_8200 = 'Enemy Ground\n' .. tableOfGround_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8201 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[2] ~= nill then
string_8201 = 'Enemy Ground\n'.. tableOfGround_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8202 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[1] ~= nill then
string_8202 = 'Friend Ground\n' .. tableOfGround_friendlyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[1][2],0) .. 'nm'--distance
end
local string_8203 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[2] ~= nill then
string_8203 = 'Friend Ground\n' .. tableOfGround_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[2][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8200, string_8200)
ExportScript.Tools.SendData(8201, string_8201)
ExportScript.Tools.SendData(8202, string_8202)
ExportScript.Tools.SendData(8203, string_8203)
end
function ExportScript.AirRadar(mainPanelDevice)
local tableOfUnits = LoGetWorldObjects('units')
local tableOfAircraft = {}
-- relative to the player...
local tableOfAircraft_friendly = {}
local tableOfAircraft_friendlyReports = {}
local tableOfAircraft_enemy = {}
local tableOfAircraft_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 1 then
table.insert(tableOfAircraft, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfAircraft) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfAircraft_friendly, value)
else
table.insert(tableOfAircraft_enemy, value)
end
end
-- TODO: only do enemy reports if there is a awacs unit
for key,value in pairs(tableOfAircraft_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
end
table.sort(tableOfAircraft_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfAircraft_friendly) do -- [1] will always be the player
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfAircraft_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8210 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[1] ~= nill then
string_8210 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8211 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[2] ~= nill then
string_8211 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8212 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[2] ~= nill then
string_8212 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[2][2],0) .. 'nm'--distance
end
local string_8213 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[3] ~= nill then
string_8213 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[3][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[3][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[3][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8210,string_8210)
ExportScript.Tools.SendData(8211, string_8211)
ExportScript.Tools.SendData(8212, string_8212)
ExportScript.Tools.SendData(8213, string_8213)
end
function ExportScript.IglaHunter(mainPanelDevice) -- Locates the nearest Igla
local tableOfUnits = LoGetWorldObjects('units')
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
local tableOfIgla = {}
local tableOfIgla_report = {}
--TODO: Might have to refine this.
for key,value in pairs(tableOfUnits) do
if value.CoalitionID ~= selfCoalitionID then
if value.Type.level3 == 27 then
if value.Type.level2 == 16 then
if value.Type.level1 == 2 then
if value.Type.level4 == 55 or 54 or 53 or 52 or 62 then
table.insert(tableOfIgla, value)
end
end
end
end
end
end
--if tableOfIgla ~= null then
for key,value in pairs(tableOfIgla) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfIgla_report, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
--end
end
table.sort(tableOfIgla_report, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8666 = 'Igla Hunter\nSearching...'
if tableOfIgla_report[1] ~= nill then
string_8666 = 'Igla Detected\n' .. tableOfIgla_report[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfIgla_report[1][3],3) -- bearing
.. 'º ' .. round(tableOfIgla_report[1][2],0) .. ' nm'--distance
end
ExportScript.Tools.SendData(8666, string_8666)
end
----------------------
-- Helper Functions --
----------------------
function ExportScript.Linearize(current_value, raw_tab, final_tab)
-- (c) scoobie
if current_value <= raw_tab[1] then
return final_tab[1]
end
for index, value in pairs(raw_tab) do
if current_value <= value then
local ft = final_tab[index]
local rt = raw_tab[index]
return (current_value - rt) * (ft - final_tab[index - 1]) / (rt - raw_tab[index - 1]) + ft
end
end
-- we shouldn't be here, so something went wrong - return arbitrary max. final value, maybe the user will notice the problem:
return final_tab[#final_tab]
end
function trim(s) --http://lua-users.org/wiki/CommonFunctions
-- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function formatTime(time)
local seconds = math.floor(time) % 60
local minutes = math.floor(time / 60) % 60
local hours = math.floor(time / (60 * 60)) % 24
return string.format("%02d", hours) .. "-" .. string.format("%02d", minutes) .. "-" .. string.format("%02d", seconds)
end
function meters2feet(meters)
local feet = meters * 3.281
return feet
end
function feet2meters(feet)
local meters = feet / 3.281
return feet
end
function metersPerSecond2milesPerHour(metersPerSecond)
local milesPerHour = metersPerSecond * 2.237
return milesPerHour
end
function metersPerSecond2knots(metersPerSecond)
local knots = metersPerSecond * 1.944
return knots
end
function kgPerSecond2poundPerHour(kgPerSecond)
poundPerHour = kgPerSecond * 7937
return poundPerHour
end
function metersPerSecond2feetPerMinute(metersPerSecond)
local feetPerMinute = metersPerSecond * 197
return feetPerMinute
end
function round(num, numDecimalPlaces) --http://lua-users.org/wiki/SimpleRound
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function format_int(number) --https://stackoverflow.com/questions/10989788/format-integer-in-lua
local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
-- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,")
-- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction
end
function formatCoord(type, isLat, d)
local h
if isLat then
if d < 0 then
h = 'S'
d = -d
else
h = 'N'
end
else
if d < 0 then
h = 'W'
d = -d
else
h = 'E'
end
end
local g = math.floor(d)
local m = math.floor(d * 60 - g * 60)
local s = d * 3600 - g * 3600 - m * 60
if type == "DMS" then -- Degree Minutes Seconds
s = math.floor(s * 100) / 100
return string.format('%s %2d°%.2d\'%05.2f"', h, g, m, s)
elseif type == "DDM" then -- Degree Decimal Minutes
s = math.floor(s / 60 * 1000)
return string.format('%s %2d°%02d.%3.3d\'', h, g, m, s)
else -- Decimal Degrees
return string.format('%f',d)
end
end
function getdistance(lat1,lat2,lon1,lon2,unit) -- https://www.geeksforgeeks.org/program-distance-two-points-earth/
--Example Locations
--lat1 = 42.1578 -- POTI
--lat2 = 42.3269 -- HONI
--lon1 = 41.6777
--lon2 = 42.4122
local lon1 = toRadians(lon1)
local lon2 = toRadians(lon2)
local lat1 = toRadians(lat1)
local lat2 = toRadians(lat2)
-- Haversine formula
local dlon = lon2 - lon1
local dlat = lat2 - lat1
local a = math.pow(math.sin(dlat / 2), 2) +
math.cos(lat1) * math.cos(lat2) *
math.pow(math.sin(dlon / 2),2)
local c = 2 * math.asin(math.sqrt(a))
local r -- Radius of earth in X.
if unit == 'nm' then
r = 6371 / 1.852 -- times 1.852 because I could not find a good NM source
elseif unit == 'km' then
r = 6371 -- Use 6371 for kilometers
elseif unit == 'miles' then
r = 3956 -- Use 3956 for miles
elseif unit == 'meters' then
r = 6371 * 1000
end
-- calculate the result
return (c * r)
end
function toRadians(angleIn10thofaDegree)
return (angleIn10thofaDegree * math.pi) / 180
end
function getBearing(lat1,lat2,lon1,lon2, magnetic)
local bearing_rad = math.atan2(lon2 - lon1, lat2 - lat1)
if bearing_rad < 0 then
bearing_rad = bearing_rad + (2 * math.pi)
end
bearing = math.deg(bearing_rad)
-- start calculation for getting the magnetic bar
local _aircraftPitch, _aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftYawTrue = aircraftYawTrue * 57.3 -- actually heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic
if magnetic == true then
bearing = bearing - magneticVariance
end
-- correction for bearings less than 0 due to the calculation above
if bearing < 0 then
bearing = bearing + 360
end
return bearing
end
function addZeros3(number)
number = string.format("%.1d" , number)
if #number == 2 then
number = "0" .. number
elseif #number == 1 then
number = "00" .. number
end
return number
end
function prefixZerosFixedLength(number, digitLength) -- prefixZerosFixedLength(99, 3) --> 099
number = string.format("%.1d" , number) -- make the number a string
local zerosToAdd = digitLength - #number
s = ''
for i = 1, zerosToAdd do
s = s .. 0
end
return s .. number
end
function mgrsTableize(mgrsString)
-- Reference: https://upload.wikimedia.org/wikipedia/commons/b/b7/Universal_Transverse_Mercator_zones.svg
-- example: 38 T LM 12345 54321
-- (\d+\s\w)\s(\w+)\s(.+)\s(.+) --c# version of regex
-- UTMZone = string,
-- MGRSDigraph = string,
-- Easting = number,
-- Northing = number
local UTMZone , MGRSDigraph, Easting, Northing = mgrsString:match('(%d+%s%w)%s(%w+)%s(.+)%s(.+)')
local mgrsTbl = {}
table.insert(mgrsTbl, {UTMZone,MGRSDigraph,Easting,Northing})
return mgrsTbl
end
function isNilOrEmpty(value)
if value == "" or value == nil then
return true
else
return false
end
end
function NilOrEmpty(value)
if value == "" then
return 'empty'
elseif value == nil then
return 'empty'
else
return value
end
end

View File

@ -7,9 +7,15 @@ Please report any bugs, conflicts, or fixes on the github.
https://github.com/asherao/DCS-ExportScripts https://github.com/asherao/DCS-ExportScripts
See the bottom of the file for notes. See the bottom of the file for notes.
Tiles and unique exports will be enabled after testing. Tiles and unique exports will be enabled after testing.
~Bailey
*****DISCLAIMER***** *****DISCLAIMER*****
--]] --]]
-- https://github.com/asherao/DCS-ExportScripts
local base = _G -- game information
local os = base.os -- time
local Terrain = require('terrain') -- map info
ExportScript.FoundDCSModule = true ExportScript.FoundDCSModule = true
ExportScript.Version.MosquitoFBMkVI = "1.2.1" ExportScript.Version.MosquitoFBMkVI = "1.2.1"
@ -106,9 +112,9 @@ ExportScript.ConfigEveryFrameArguments =
[102] = "%.4f", -- Clock start/stop twist {0.0, 1.0} [102] = "%.4f", -- Clock start/stop twist {0.0, 1.0}
[103] = "%.4f", -- Voltimeter {0.0, 1.0} [103] = "%.4f", -- Voltimeter {0.0, 1.0}
[104] = "%.4f", -- T1154M1Gauge [104] = "%.4f", -- unknown ???
[105] = "%.4f", -- T1154M2Gauge [105] = "%.4f", -- unknown ???
[106] = "%.4f", -- T1154M3Gauge [106] = "%.4f", -- unknown ???
[110] = "%.4f", -- Rudder trim hand knob needle {-1.0, 1.0} [110] = "%.4f", -- Rudder trim hand knob needle {-1.0, 1.0}
[115] = "%.4f", -- Bomb Doors Lever {-1.0, 1.0} [115] = "%.4f", -- Bomb Doors Lever {-1.0, 1.0}
@ -520,6 +526,17 @@ function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
ExportScript.oxygenTile(mainPanelDevice) ExportScript.oxygenTile(mainPanelDevice)
ExportScript.BestPowerTiles(mainPanelDevice) ExportScript.BestPowerTiles(mainPanelDevice)
ExportScript.MaxSpeedTiles(mainPanelDevice) ExportScript.MaxSpeedTiles(mainPanelDevice)
if LoIsObjectExportAllowed() then -- returns true if world objects data is available
if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end
end
end end
function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice) function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
@ -1528,6 +1545,509 @@ function ExportScript.StallSpeeds(mainPanelDevice)
end end
function ExportScript.LoAircraftInfo(mainPanelDevice)
-- General
local aircraftName = LoGetSelfData().Name -- DCS Name of the aircraft eg "F-5E-3"
local pilotName = LoGetPilotName() -- Logbook Pilot name
-- Times DCS times are default in seconds
local dcsModelTime = LoGetModelTime() -- time since aircraft spawn
local missionStartTime = LoGetMissionStartTime() -- second after midnight that the mission started
local dcsTimeLocal = formatTime(LoGetMissionStartTime() + LoGetModelTime()) -- up-to-date time in dcs
local utcOffset = -1 * Terrain.GetTerrainConfig('SummerTimeDelta') * 3600 -- eg -1 * 4 * 3600 (for seconds to get hours)
local dcsTimeUtc = formatTime(dcsModelTime + LoGetMissionStartTime() + utcOffset) -- dcs zulu time
local realTimeLocal = os.date("%H-%M-%S") -- real life time
local realTimeUtc = os.date("!%H-%M-%S") -- real life zulu time
--local playTime = formatTime(DCS.getRealTime()) -- does not work, export environment no access
-- Player Aircraft Properties
local altMsl_meters = LoGetAltitudeAboveSeaLevel()
local altMsl_feet = meters2feet(altMsl_meters)
local altAgl_meters = LoGetAltitudeAboveGroundLevel()
local altAgl_feet = meters2feet(altAgl_meters)
local verticalVelocity_metric = LoGetVerticalVelocity()
local verticalVelocity_imperial = metersPerSecond2feetPerMinute(LoGetVerticalVelocity())
local ias_metric = LoGetIndicatedAirSpeed()
local ias_knots = metersPerSecond2knots(LoGetIndicatedAirSpeed())
local ias_mph = metersPerSecond2milesPerHour(LoGetIndicatedAirSpeed())
local tas_metric = LoGetTrueAirSpeed()
local tas_knots = metersPerSecond2knots(LoGetTrueAirSpeed())
local tas_mph = metersPerSecond2milesPerHour(LoGetTrueAirSpeed())
local speed_mach = LoGetMachNumber()
local accel_g = LoGetAccelerationUnits().y
local aoa = LoGetAngleOfAttack()
--local atmosphericPressure_mmhg = LoGetBasicAtmospherePressure() -- does not seem to work
local aircraftPitch, aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftPitch = aircraftPitch * 57.3
aircraftBank = aircraftBank * 57.3
aircraftYawTrue = aircraftYawTrue * 57.3 -- true heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3 -- magnetic heading
local aircraftHeading = aircraftYawMagnetic -- this cound be negative
if aircraftHeading < 0 then aircraftHeading = aircraftHeading + 360 end -- removes the negative
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic -- works for all maps
local selfData = LoGetSelfData() -- relative the the player
local lLatitude = selfData.LatLongAlt.Lat
local lLongitude = selfData.LatLongAlt.Long
local mgrs = Terrain.GetMGRScoordinates(LoGetSelfData().Position.x, LoGetSelfData().Position.z)
local mgrsTable = mgrsTableize(mgrs) -- format is mgrsTable[1][1], mgrsTable[1][2], mgrsTable[1][3], mgrsTable[1][4]
local aircraftHeadingTrue = selfData.Heading * 57.3 -- true yeading (same as trueYaw for fixed wing aircraft)
-- Engine Info
local engineInfo = LoGetEngineInfo()
local lEngineRPMleft = engineInfo.RPM.left -- ENG1 RPM %
local lEngineRPMright = engineInfo.RPM.right -- ENG2 RPM %
local lEngineFuelInternal = engineInfo.fuel_internal -- 1 = full. 0 = empty. Includes external tanks for FF aircraft
local lEngineFuelExternal = engineInfo.fuel_external -- TANK2 (EXT) (KG) -- does not seem to work for FF modules
local lEngineFuelTotal = lEngineFuelInternal + lEngineFuelExternal
local lEngineTempLeft = engineInfo.Temperature.left -- ENG1 EGT ºC. May get odd numbers
local lEngineTempRight = engineInfo.Temperature.right -- ENG2 EGT ºC. May get odd numbers
local lFuelConsumptionLeft = engineInfo.FuelConsumption.left -- {left ,right},kg per sec
local lFuelConsumptionRight = engineInfo.FuelConsumption.right -- {left ,right},kg per sec
local lFuelConsumptionTotal = lFuelConsumptionLeft + lFuelConsumptionRight -- total,kg per sec
local lHydraulicPressureLeft = engineInfo.HydraulicPressure.left -- {left ,right},kg per square centimeter
local lHydraulicPressureRight = engineInfo.HydraulicPressure.right -- {left ,right},kg per square centimeter
ExportScript.Tools.SendData(8000, aircraftName)
ExportScript.Tools.SendData(8001, pilotName)
ExportScript.Tools.SendData(8002, 'Real Time\n'.. realTimeLocal .. '\nDCS Time\n' .. dcsTimeLocal) -- clocks
ExportScript.Tools.SendData(8003, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_knots,0) .. ' kts'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western)
ExportScript.Tools.SendData(8004, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_meters,-1)) .. ' m'
.. '\nIAS ' .. round(ias_metric,0) .. ' km/h'
.. '\nV/S ' .. format_int(round(verticalVelocity_metric,0)) .. ' m/s'
) -- Aircraft Instrument panel (eastern)
ExportScript.Tools.SendData(8005, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_mph,0) .. ' mph'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western ww2)
ExportScript.Tools.SendData(8006, "Lat-Long-DMS\n" .. formatCoord("DMS",true, lLatitude)
.. "\n" .. formatCoord("DMS",false, lLongitude)
) -- Player coordinates in DMS
ExportScript.Tools.SendData(8007, "Lat-Long-DDM\n" .. formatCoord("DDM",true, lLatitude)
.. "\n" .. formatCoord("DDM",false, lLongitude)
) -- Player coordinates in DDM
ExportScript.Tools.SendData(8008, 'MGRS\n'.. mgrsTable[1][1] .. ' ' .. mgrsTable[1][2]
.. '\n' .. mgrsTable[1][3] .. ' ' .. mgrsTable[1][4]
) -- Player coordinates in MGRS on 2 rows + title
ExportScript.Tools.SendData(8009, 'Mag Var\n' .. format_int(round(magneticVariance, 2))) -- also called magnetic deviation
-- Example for using the Lo Data. Feel free to make your own!
ExportScript.Tools.SendData(8010, format_int(round(kgPerSecond2poundPerHour(lFuelConsumptionLeft), -1))) -- fuel use in pph
end
function ExportScript.AirportInfo(mainPanelDevice)
local airdromes = LoGetWorldObjects("airdromes") -- returns a list of runways and their popperties
local airportInfo = {} -- contains generated table of important properties
-- the table will be sorted by nearest airport first
-- for this table:
-- airportInfo[1] is the first element
-- airportInfo[1][1] is the airport name of the first element/airport
-- airportInfo[1][2] is the distance to the airport of the first element/airport
-- airportInfo[1][3] is the bearing to the airport of the first element/airport
-- airportInfo[1][4] is the extimated time en route
-- airportInfo[1][5] is the direction of the wind
-- airportInfo[1][6] is the windStrength of the wind
-- airportInfo[1][7] is the main runway heading
-- airportInfo[1][8] is the reverse of the main runway
-- airportInfo[1][9] is the prefered runway based on winds
for key,value in pairs(airdromes) do
-- remove the woRunWay entries so that only named runways are in the list
if value.Name ~= 'woRunWay' then
-- get the distance from the player to the runway
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
-- get the direction from the player to the runway
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
-- estimate the runway heading based on the reported values
local runwayHeading = round(value.Heading * 57.3,-1) / 10
if runwayHeading < 0 then
runwayHeading = 36 + runwayHeading
end
-- Reverse it for the reciprocal runway
local runwayHeadingReciprocal
if runwayHeading > 18 then
runwayHeadingReciprocal = runwayHeading-18
else
runwayHeadingReciprocal = runwayHeading+18
end
local ete = distance / metersPerSecond2knots(LoGetTrueAirSpeed()) * (60 * 60) --based on tas bc dcs is flat...
-- if ete is more than 24hrs, make it 24 hrs, which shows up as 00-00-00
-- this case is for choppers and aircraft that arent moving
if ete > 86400 then ete = 86400 end
ete = formatTime(ete)
-- wind at airport calculations. Each airport has slighty different winds
-- https://forum.dcs.world/topic/165136-logetwindatpoint-in-exportlua/#comment-3294428
-- LoGetWindAtPoint(x,y,z,is_radio_alt), 2 meters off the ground for the "wind sensor"
local vx,_vy,vz,_absolute_height = LoGetWindAtPoint(value.Position.x,2,value.Position.y,true)
local windDirectionInRadians = math.atan2(vz,vx)
local windDirection = windDirectionInRadians * 57.3
local windStrength = math.sqrt((vx)^2 + (vz)^2)
if windDirection < 0 then
windDirection = 360 + windDirection
end
-- Convert to direction to from direction
if windDirection > 180 then
windDirection = windDirection - 180
else
windDirection = windDirection + 180
end
-- Calculate the prefered runway for landing
-- if the rounded runway is within +- 9 of the rounded wind, then it is prefered
local windRounded = round(windDirection, -1)
if windRounded >= runwayHeading - 9 and windRounded <= runwayHeading + 9 then
runwayHeadingPrefered = runwayHeading
else
runwayHeadingPrefered = runwayHeadingReciprocal
end
-- Populate the table with the important info for each airport
table.insert(airportInfo, -- the table name
{value.Name, -- airport name [1]
distance, bearing, ete, --[2][3][4]
windDirection,windStrength, --wind direction [5], wind Strength [6]
runwayHeading, runwayHeadingReciprocal,runwayHeadingPrefered}) -- [7][8][9]
end -- end of woRunWay
end -- end of FOR loop
-- sort the table based on the second value, which is distance
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
table.sort(airportInfo, function(a,b) return a[2] < b[2] end)
-- Primary Airport (closest)
ExportScript.Tools.SendData(8101, airportInfo[1][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[1][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[1][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[1][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[1][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[1][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[1][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[1][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[1][9],2) .. ')') -- prefered runway based on wind in parens
-- Secondary Airport (second closest)
ExportScript.Tools.SendData(8102, airportInfo[2][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[2][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[2][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[2][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[2][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[2][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[2][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[2][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[2][9],2) .. ')') -- prefered runway based on wind in parens
end
function ExportScript.WindsAloft(mainPanelDevice)
-- Winds relative to the aircraft, aka, winds aloft
local windAloft = LoGetVectorWindVelocity()
local windStrengthAloft = math.sqrt((windAloft.x)^2 + (windAloft.z)^2)
local windDirectionAloft = math.deg(math.atan2(windAloft.z, windAloft.x))
if windDirectionAloft < 0 then
windDirectionAloft = 360 + windDirectionAloft
end
-- Convert to direction to from direction
if windDirectionAloft > 180 then
windDirectionAloft = windDirectionAloft - 180
else
windDirectionAloft = windDirectionAloft + 180
end
ExportScript.Tools.SendData(8100, 'Wind Aloft\n' .. addZeros3(round(windDirectionAloft,0)) .. 'º '
.. round(metersPerSecond2knots(windStrengthAloft,0)) .. 'kts'
) -- winds at the aircraft
end
function ExportScript.GroundRadar(mainPanelDevice) -- may return some odd things
local tableOfUnits = LoGetWorldObjects('units')
local tableOfGround = {}
-- relative to the player...
local tableOfGround_friendly = {}
local tableOfGround_friendlyReports = {}
local tableOfGround_enemy = {}
local tableOfGround_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 2 then
table.insert(tableOfGround, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfGround) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfGround_friendly, value)
else
table.insert(tableOfGround_enemy, value)
end
end
-- TODO: only do enemy reports if there is an awacs unit(?)
for key,value in pairs(tableOfGround_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfGround_friendly) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8200 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[1] ~= nill then
string_8200 = 'Enemy Ground\n' .. tableOfGround_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8201 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[2] ~= nill then
string_8201 = 'Enemy Ground\n'.. tableOfGround_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8202 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[1] ~= nill then
string_8202 = 'Friend Ground\n' .. tableOfGround_friendlyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[1][2],0) .. 'nm'--distance
end
local string_8203 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[2] ~= nill then
string_8203 = 'Friend Ground\n' .. tableOfGround_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[2][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8200, string_8200)
ExportScript.Tools.SendData(8201, string_8201)
ExportScript.Tools.SendData(8202, string_8202)
ExportScript.Tools.SendData(8203, string_8203)
end
function ExportScript.AirRadar(mainPanelDevice)
local tableOfUnits = LoGetWorldObjects('units')
local tableOfAircraft = {}
-- relative to the player...
local tableOfAircraft_friendly = {}
local tableOfAircraft_friendlyReports = {}
local tableOfAircraft_enemy = {}
local tableOfAircraft_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 1 then
table.insert(tableOfAircraft, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfAircraft) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfAircraft_friendly, value)
else
table.insert(tableOfAircraft_enemy, value)
end
end
-- TODO: only do enemy reports if there is a awacs unit
for key,value in pairs(tableOfAircraft_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
end
table.sort(tableOfAircraft_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfAircraft_friendly) do -- [1] will always be the player
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfAircraft_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8210 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[1] ~= nill then
string_8210 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8211 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[2] ~= nill then
string_8211 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8212 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[2] ~= nill then
string_8212 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[2][2],0) .. 'nm'--distance
end
local string_8213 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[3] ~= nill then
string_8213 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[3][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[3][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[3][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8210,string_8210)
ExportScript.Tools.SendData(8211, string_8211)
ExportScript.Tools.SendData(8212, string_8212)
ExportScript.Tools.SendData(8213, string_8213)
end
function ExportScript.IglaHunter(mainPanelDevice) -- Locates the nearest Igla
local tableOfUnits = LoGetWorldObjects('units')
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
local tableOfIgla = {}
local tableOfIgla_report = {}
--TODO: Might have to refine this.
for key,value in pairs(tableOfUnits) do
if value.CoalitionID ~= selfCoalitionID then
if value.Type.level3 == 27 then
if value.Type.level2 == 16 then
if value.Type.level1 == 2 then
if value.Type.level4 == 55 or 54 or 53 or 52 or 62 then
table.insert(tableOfIgla, value)
end
end
end
end
end
end
--if tableOfIgla ~= null then
for key,value in pairs(tableOfIgla) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfIgla_report, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
--end
end
table.sort(tableOfIgla_report, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8666 = 'Igla Hunter\nSearching...'
if tableOfIgla_report[1] ~= nill then
string_8666 = 'Igla Detected\n' .. tableOfIgla_report[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfIgla_report[1][3],3) -- bearing
.. 'º ' .. round(tableOfIgla_report[1][2],0) .. ' nm'--distance
end
ExportScript.Tools.SendData(8666, string_8666)
end
--[[ --[[
------------------------------ ------------------------------
-- Ideas for implementation -- -- Ideas for implementation --
@ -1677,6 +2197,9 @@ end
-- General Helper Functions -- -- General Helper Functions --
------------------------------ ------------------------------
----------------------
-- Helper Functions --
----------------------
function ExportScript.Linearize(current_value, raw_tab, final_tab) function ExportScript.Linearize(current_value, raw_tab, final_tab)
-- (c) scoobie -- (c) scoobie
if current_value <= raw_tab[1] then if current_value <= raw_tab[1] then
@ -1693,29 +2216,197 @@ function ExportScript.Linearize(current_value, raw_tab, final_tab)
return final_tab[#final_tab] return final_tab[#final_tab]
end end
function trim(s) --http://lua-users.org/wiki/CommonFunctions
-- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function formatTime(time)
local seconds = math.floor(time) % 60
local minutes = math.floor(time / 60) % 60
local hours = math.floor(time / (60 * 60)) % 24
return string.format("%02d", hours) .. "-" .. string.format("%02d", minutes) .. "-" .. string.format("%02d", seconds)
end
function meters2feet(meters)
local feet = meters * 3.281
return feet
end
function feet2meters(feet)
local meters = feet / 3.281
return feet
end
function metersPerSecond2milesPerHour(metersPerSecond)
local milesPerHour = metersPerSecond * 2.237
return milesPerHour
end
function metersPerSecond2knots(metersPerSecond)
local knots = metersPerSecond * 1.944
return knots
end
function kgPerSecond2poundPerHour(kgPerSecond)
poundPerHour = kgPerSecond * 7937
return poundPerHour
end
function metersPerSecond2feetPerMinute(metersPerSecond)
local feetPerMinute = metersPerSecond * 197
return feetPerMinute
end
function round(num, numDecimalPlaces) --http://lua-users.org/wiki/SimpleRound function round(num, numDecimalPlaces) --http://lua-users.org/wiki/SimpleRound
local mult = 10^(numDecimalPlaces or 0) local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult return math.floor(num * mult + 0.5) / mult
end end
function format_int(number) --https://stackoverflow.com/questions/10989788/format-integer-in-lua function format_int(number) --https://stackoverflow.com/questions/10989788/format-integer-in-lua
local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)') local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
-- reverse the int-string and append a comma to all blocks of 3 digits -- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,") int = int:reverse():gsub("(%d%d%d)", "%1,")
-- reverse the int-string back remove an optional comma and put the -- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back -- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction return minus .. int:reverse():gsub("^,", "") .. fraction
end end
function formatCoord(type, isLat, d)
local h
if isLat then
if d < 0 then
h = 'S'
d = -d
else
h = 'N'
end
else
if d < 0 then
h = 'W'
d = -d
else
h = 'E'
end
end
local g = math.floor(d)
local m = math.floor(d * 60 - g * 60)
local s = d * 3600 - g * 3600 - m * 60
if type == "DMS" then -- Degree Minutes Seconds
s = math.floor(s * 100) / 100
return string.format('%s %2d°%.2d\'%05.2f"', h, g, m, s)
elseif type == "DDM" then -- Degree Decimal Minutes
s = math.floor(s / 60 * 1000)
return string.format('%s %2d°%02d.%3.3d\'', h, g, m, s)
else -- Decimal Degrees
return string.format('%f',d)
end
end
function getdistance(lat1,lat2,lon1,lon2,unit) -- https://www.geeksforgeeks.org/program-distance-two-points-earth/
--Example Locations
--lat1 = 42.1578 -- POTI
--lat2 = 42.3269 -- HONI
--lon1 = 41.6777
--lon2 = 42.4122
local lon1 = toRadians(lon1)
local lon2 = toRadians(lon2)
local lat1 = toRadians(lat1)
local lat2 = toRadians(lat2)
-- Haversine formula
local dlon = lon2 - lon1
local dlat = lat2 - lat1
local a = math.pow(math.sin(dlat / 2), 2) +
math.cos(lat1) * math.cos(lat2) *
math.pow(math.sin(dlon / 2),2)
local c = 2 * math.asin(math.sqrt(a))
local r -- Radius of earth in X.
if unit == 'nm' then
r = 6371 / 1.852 -- times 1.852 because I could not find a good NM source
elseif unit == 'km' then
r = 6371 -- Use 6371 for kilometers
elseif unit == 'miles' then
r = 3956 -- Use 3956 for miles
elseif unit == 'meters' then
r = 6371 * 1000
end
-- calculate the result
return (c * r)
end
function toRadians(angleIn10thofaDegree)
return (angleIn10thofaDegree * math.pi) / 180
end
function getBearing(lat1,lat2,lon1,lon2, magnetic)
local bearing_rad = math.atan2(lon2 - lon1, lat2 - lat1)
if bearing_rad < 0 then
bearing_rad = bearing_rad + (2 * math.pi)
end
bearing = math.deg(bearing_rad)
-- start calculation for getting the magnetic bar
local _aircraftPitch, _aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftYawTrue = aircraftYawTrue * 57.3 -- actually heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic
if magnetic == true then
bearing = bearing - magneticVariance
end
-- correction for bearings less than 0 due to the calculation above
if bearing < 0 then
bearing = bearing + 360
end
return bearing
end
function addZeros3(number)
number = string.format("%.1d" , number)
if #number == 2 then
number = "0" .. number
elseif #number == 1 then
number = "00" .. number
end
return number
end
function prefixZerosFixedLength(number, digitLength) -- prefixZerosFixedLength(99, 3) --> 099
number = string.format("%.1d" , number) -- make the number a string
local zerosToAdd = digitLength - #number
s = ''
for i = 1, zerosToAdd do
s = s .. 0
end
return s .. number
end
function mgrsTableize(mgrsString)
-- Reference: https://upload.wikimedia.org/wikipedia/commons/b/b7/Universal_Transverse_Mercator_zones.svg
-- example: 38 T LM 12345 54321
-- (\d+\s\w)\s(\w+)\s(.+)\s(.+) --c# version of regex
-- UTMZone = string,
-- MGRSDigraph = string,
-- Easting = number,
-- Northing = number
local UTMZone , MGRSDigraph, Easting, Northing = mgrsString:match('(%d+%s%w)%s(%w+)%s(.+)%s(.+)')
local mgrsTbl = {}
table.insert(mgrsTbl, {UTMZone,MGRSDigraph,Easting,Northing})
return mgrsTbl
end
function kts2mph(kts) -- converts kts to floored mph function kts2mph(kts) -- converts kts to floored mph
local mph = kts * 1.15078 local mph = kts * 1.15078
mph = math.floor(mph) mph = math.floor(mph)
return mph return mph
end end

View File

@ -1,5 +1,10 @@
-- P-51D-25-NA Export -- P-51D-25-NA Export
-- https://github.com/asherao/DCS-ExportScripts
local base = _G -- game information
local os = base.os -- time
local Terrain = require('terrain') -- map info
ExportScript.FoundDCSModule = true ExportScript.FoundDCSModule = true
ExportScript.Version.P51D25NA = "1.2.1" ExportScript.Version.P51D25NA = "1.2.1"
@ -278,16 +283,17 @@ end
-- Pointed to by ExportScript.ProcessIkarusDCSConfigLowImportance -- Pointed to by ExportScript.ProcessIkarusDCSConfigLowImportance
function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice) function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
--[[
export in low tick interval to Ikarus if LoIsObjectExportAllowed() then -- returns true if world objects data is available
Example from A-10C if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available
Get Radio Frequencies ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
get data from device ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
local lUHFRadio = GetDevice(54) ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.Tools.SendData("ExportID", "Format") ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.Tools.SendData(2000, string.format("%7.3f", lUHFRadio:get_frequency()/1000000)) -- <- special function for get frequency data ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.Tools.SendData(2000, ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025)) ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
]] end
end
end end
function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice) function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
@ -329,3 +335,714 @@ end
----------------------------- -----------------------------
-- Custom functions -- -- Custom functions --
----------------------------- -----------------------------
function ExportScript.LoAircraftInfo(mainPanelDevice)
-- General
local aircraftName = LoGetSelfData().Name -- DCS Name of the aircraft eg "F-5E-3"
local pilotName = LoGetPilotName() -- Logbook Pilot name
-- Times DCS times are default in seconds
local dcsModelTime = LoGetModelTime() -- time since aircraft spawn
local missionStartTime = LoGetMissionStartTime() -- second after midnight that the mission started
local dcsTimeLocal = formatTime(LoGetMissionStartTime() + LoGetModelTime()) -- up-to-date time in dcs
local utcOffset = -1 * Terrain.GetTerrainConfig('SummerTimeDelta') * 3600 -- eg -1 * 4 * 3600 (for seconds to get hours)
local dcsTimeUtc = formatTime(dcsModelTime + LoGetMissionStartTime() + utcOffset) -- dcs zulu time
local realTimeLocal = os.date("%H-%M-%S") -- real life time
local realTimeUtc = os.date("!%H-%M-%S") -- real life zulu time
--local playTime = formatTime(DCS.getRealTime()) -- does not work, export environment no access
-- Player Aircraft Properties
local altMsl_meters = LoGetAltitudeAboveSeaLevel()
local altMsl_feet = meters2feet(altMsl_meters)
local altAgl_meters = LoGetAltitudeAboveGroundLevel()
local altAgl_feet = meters2feet(altAgl_meters)
local verticalVelocity_metric = LoGetVerticalVelocity()
local verticalVelocity_imperial = metersPerSecond2feetPerMinute(LoGetVerticalVelocity())
local ias_metric = LoGetIndicatedAirSpeed()
local ias_knots = metersPerSecond2knots(LoGetIndicatedAirSpeed())
local ias_mph = metersPerSecond2milesPerHour(LoGetIndicatedAirSpeed())
local tas_metric = LoGetTrueAirSpeed()
local tas_knots = metersPerSecond2knots(LoGetTrueAirSpeed())
local tas_mph = metersPerSecond2milesPerHour(LoGetTrueAirSpeed())
local speed_mach = LoGetMachNumber()
local accel_g = LoGetAccelerationUnits().y
local aoa = LoGetAngleOfAttack()
--local atmosphericPressure_mmhg = LoGetBasicAtmospherePressure() -- does not seem to work
local aircraftPitch, aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftPitch = aircraftPitch * 57.3
aircraftBank = aircraftBank * 57.3
aircraftYawTrue = aircraftYawTrue * 57.3 -- true heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3 -- magnetic heading
local aircraftHeading = aircraftYawMagnetic -- this cound be negative
if aircraftHeading < 0 then aircraftHeading = aircraftHeading + 360 end -- removes the negative
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic -- works for all maps
local selfData = LoGetSelfData() -- relative the the player
local lLatitude = selfData.LatLongAlt.Lat
local lLongitude = selfData.LatLongAlt.Long
local mgrs = Terrain.GetMGRScoordinates(LoGetSelfData().Position.x, LoGetSelfData().Position.z)
local mgrsTable = mgrsTableize(mgrs) -- format is mgrsTable[1][1], mgrsTable[1][2], mgrsTable[1][3], mgrsTable[1][4]
local aircraftHeadingTrue = selfData.Heading * 57.3 -- true yeading (same as trueYaw for fixed wing aircraft)
-- Engine Info
local engineInfo = LoGetEngineInfo()
local lEngineRPMleft = engineInfo.RPM.left -- ENG1 RPM %
local lEngineRPMright = engineInfo.RPM.right -- ENG2 RPM %
local lEngineFuelInternal = engineInfo.fuel_internal -- 1 = full. 0 = empty. Includes external tanks for FF aircraft
local lEngineFuelExternal = engineInfo.fuel_external -- TANK2 (EXT) (KG) -- does not seem to work for FF modules
local lEngineFuelTotal = lEngineFuelInternal + lEngineFuelExternal
local lEngineTempLeft = engineInfo.Temperature.left -- ENG1 EGT ºC. May get odd numbers
local lEngineTempRight = engineInfo.Temperature.right -- ENG2 EGT ºC. May get odd numbers
local lFuelConsumptionLeft = engineInfo.FuelConsumption.left -- {left ,right},kg per sec
local lFuelConsumptionRight = engineInfo.FuelConsumption.right -- {left ,right},kg per sec
local lFuelConsumptionTotal = lFuelConsumptionLeft + lFuelConsumptionRight -- total,kg per sec
local lHydraulicPressureLeft = engineInfo.HydraulicPressure.left -- {left ,right},kg per square centimeter
local lHydraulicPressureRight = engineInfo.HydraulicPressure.right -- {left ,right},kg per square centimeter
ExportScript.Tools.SendData(8000, aircraftName)
ExportScript.Tools.SendData(8001, pilotName)
ExportScript.Tools.SendData(8002, 'Real Time\n'.. realTimeLocal .. '\nDCS Time\n' .. dcsTimeLocal) -- clocks
ExportScript.Tools.SendData(8003, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_knots,0) .. ' kts'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western)
ExportScript.Tools.SendData(8004, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_meters,-1)) .. ' m'
.. '\nIAS ' .. round(ias_metric,0) .. ' km/h'
.. '\nV/S ' .. format_int(round(verticalVelocity_metric,0)) .. ' m/s'
) -- Aircraft Instrument panel (eastern)
ExportScript.Tools.SendData(8005, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_mph,0) .. ' mph'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western ww2)
ExportScript.Tools.SendData(8006, "Lat-Long-DMS\n" .. formatCoord("DMS",true, lLatitude)
.. "\n" .. formatCoord("DMS",false, lLongitude)
) -- Player coordinates in DMS
ExportScript.Tools.SendData(8007, "Lat-Long-DDM\n" .. formatCoord("DDM",true, lLatitude)
.. "\n" .. formatCoord("DDM",false, lLongitude)
) -- Player coordinates in DDM
ExportScript.Tools.SendData(8008, 'MGRS\n'.. mgrsTable[1][1] .. ' ' .. mgrsTable[1][2]
.. '\n' .. mgrsTable[1][3] .. ' ' .. mgrsTable[1][4]
) -- Player coordinates in MGRS on 2 rows + title
ExportScript.Tools.SendData(8009, 'Mag Var\n' .. format_int(round(magneticVariance, 2))) -- also called magnetic deviation
-- Example for using the Lo Data. Feel free to make your own!
ExportScript.Tools.SendData(8010, format_int(round(kgPerSecond2poundPerHour(lFuelConsumptionLeft), -1))) -- fuel use in pph
end
function ExportScript.AirportInfo(mainPanelDevice)
local airdromes = LoGetWorldObjects("airdromes") -- returns a list of runways and their popperties
local airportInfo = {} -- contains generated table of important properties
-- the table will be sorted by nearest airport first
-- for this table:
-- airportInfo[1] is the first element
-- airportInfo[1][1] is the airport name of the first element/airport
-- airportInfo[1][2] is the distance to the airport of the first element/airport
-- airportInfo[1][3] is the bearing to the airport of the first element/airport
-- airportInfo[1][4] is the extimated time en route
-- airportInfo[1][5] is the direction of the wind
-- airportInfo[1][6] is the windStrength of the wind
-- airportInfo[1][7] is the main runway heading
-- airportInfo[1][8] is the reverse of the main runway
-- airportInfo[1][9] is the prefered runway based on winds
for key,value in pairs(airdromes) do
-- remove the woRunWay entries so that only named runways are in the list
if value.Name ~= 'woRunWay' then
-- get the distance from the player to the runway
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
-- get the direction from the player to the runway
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
-- estimate the runway heading based on the reported values
local runwayHeading = round(value.Heading * 57.3,-1) / 10
if runwayHeading < 0 then
runwayHeading = 36 + runwayHeading
end
-- Reverse it for the reciprocal runway
local runwayHeadingReciprocal
if runwayHeading > 18 then
runwayHeadingReciprocal = runwayHeading-18
else
runwayHeadingReciprocal = runwayHeading+18
end
local ete = distance / metersPerSecond2knots(LoGetTrueAirSpeed()) * (60 * 60) --based on tas bc dcs is flat...
-- if ete is more than 24hrs, make it 24 hrs, which shows up as 00-00-00
-- this case is for choppers and aircraft that arent moving
if ete > 86400 then ete = 86400 end
ete = formatTime(ete)
-- wind at airport calculations. Each airport has slighty different winds
-- https://forum.dcs.world/topic/165136-logetwindatpoint-in-exportlua/#comment-3294428
-- LoGetWindAtPoint(x,y,z,is_radio_alt), 2 meters off the ground for the "wind sensor"
local vx,_vy,vz,_absolute_height = LoGetWindAtPoint(value.Position.x,2,value.Position.y,true)
local windDirectionInRadians = math.atan2(vz,vx)
local windDirection = windDirectionInRadians * 57.3
local windStrength = math.sqrt((vx)^2 + (vz)^2)
if windDirection < 0 then
windDirection = 360 + windDirection
end
-- Convert to direction to from direction
if windDirection > 180 then
windDirection = windDirection - 180
else
windDirection = windDirection + 180
end
-- Calculate the prefered runway for landing
-- if the rounded runway is within +- 9 of the rounded wind, then it is prefered
local windRounded = round(windDirection, -1)
if windRounded >= runwayHeading - 9 and windRounded <= runwayHeading + 9 then
runwayHeadingPrefered = runwayHeading
else
runwayHeadingPrefered = runwayHeadingReciprocal
end
-- Populate the table with the important info for each airport
table.insert(airportInfo, -- the table name
{value.Name, -- airport name [1]
distance, bearing, ete, --[2][3][4]
windDirection,windStrength, --wind direction [5], wind Strength [6]
runwayHeading, runwayHeadingReciprocal,runwayHeadingPrefered}) -- [7][8][9]
end -- end of woRunWay
end -- end of FOR loop
-- sort the table based on the second value, which is distance
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
table.sort(airportInfo, function(a,b) return a[2] < b[2] end)
-- Primary Airport (closest)
ExportScript.Tools.SendData(8101, airportInfo[1][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[1][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[1][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[1][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[1][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[1][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[1][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[1][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[1][9],2) .. ')') -- prefered runway based on wind in parens
-- Secondary Airport (second closest)
ExportScript.Tools.SendData(8102, airportInfo[2][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[2][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[2][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[2][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[2][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[2][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[2][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[2][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[2][9],2) .. ')') -- prefered runway based on wind in parens
end
function ExportScript.WindsAloft(mainPanelDevice)
-- Winds relative to the aircraft, aka, winds aloft
local windAloft = LoGetVectorWindVelocity()
local windStrengthAloft = math.sqrt((windAloft.x)^2 + (windAloft.z)^2)
local windDirectionAloft = math.deg(math.atan2(windAloft.z, windAloft.x))
if windDirectionAloft < 0 then
windDirectionAloft = 360 + windDirectionAloft
end
-- Convert to direction to from direction
if windDirectionAloft > 180 then
windDirectionAloft = windDirectionAloft - 180
else
windDirectionAloft = windDirectionAloft + 180
end
ExportScript.Tools.SendData(8100, 'Wind Aloft\n' .. addZeros3(round(windDirectionAloft,0)) .. 'º '
.. round(metersPerSecond2knots(windStrengthAloft,0)) .. 'kts'
) -- winds at the aircraft
end
function ExportScript.GroundRadar(mainPanelDevice) -- may return some odd things
local tableOfUnits = LoGetWorldObjects('units')
local tableOfGround = {}
-- relative to the player...
local tableOfGround_friendly = {}
local tableOfGround_friendlyReports = {}
local tableOfGround_enemy = {}
local tableOfGround_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 2 then
table.insert(tableOfGround, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfGround) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfGround_friendly, value)
else
table.insert(tableOfGround_enemy, value)
end
end
-- TODO: only do enemy reports if there is an awacs unit(?)
for key,value in pairs(tableOfGround_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfGround_friendly) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8200 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[1] ~= nill then
string_8200 = 'Enemy Ground\n' .. tableOfGround_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8201 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[2] ~= nill then
string_8201 = 'Enemy Ground\n'.. tableOfGround_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8202 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[1] ~= nill then
string_8202 = 'Friend Ground\n' .. tableOfGround_friendlyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[1][2],0) .. 'nm'--distance
end
local string_8203 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[2] ~= nill then
string_8203 = 'Friend Ground\n' .. tableOfGround_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[2][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8200, string_8200)
ExportScript.Tools.SendData(8201, string_8201)
ExportScript.Tools.SendData(8202, string_8202)
ExportScript.Tools.SendData(8203, string_8203)
end
function ExportScript.AirRadar(mainPanelDevice)
local tableOfUnits = LoGetWorldObjects('units')
local tableOfAircraft = {}
-- relative to the player...
local tableOfAircraft_friendly = {}
local tableOfAircraft_friendlyReports = {}
local tableOfAircraft_enemy = {}
local tableOfAircraft_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 1 then
table.insert(tableOfAircraft, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfAircraft) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfAircraft_friendly, value)
else
table.insert(tableOfAircraft_enemy, value)
end
end
-- TODO: only do enemy reports if there is a awacs unit
for key,value in pairs(tableOfAircraft_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
end
table.sort(tableOfAircraft_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfAircraft_friendly) do -- [1] will always be the player
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfAircraft_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8210 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[1] ~= nill then
string_8210 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8211 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[2] ~= nill then
string_8211 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8212 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[2] ~= nill then
string_8212 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[2][2],0) .. 'nm'--distance
end
local string_8213 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[3] ~= nill then
string_8213 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[3][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[3][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[3][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8210,string_8210)
ExportScript.Tools.SendData(8211, string_8211)
ExportScript.Tools.SendData(8212, string_8212)
ExportScript.Tools.SendData(8213, string_8213)
end
function ExportScript.IglaHunter(mainPanelDevice) -- Locates the nearest Igla
local tableOfUnits = LoGetWorldObjects('units')
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
local tableOfIgla = {}
local tableOfIgla_report = {}
--TODO: Might have to refine this.
for key,value in pairs(tableOfUnits) do
if value.CoalitionID ~= selfCoalitionID then
if value.Type.level3 == 27 then
if value.Type.level2 == 16 then
if value.Type.level1 == 2 then
if value.Type.level4 == 55 or 54 or 53 or 52 or 62 then
table.insert(tableOfIgla, value)
end
end
end
end
end
end
--if tableOfIgla ~= null then
for key,value in pairs(tableOfIgla) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfIgla_report, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
--end
end
table.sort(tableOfIgla_report, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8666 = 'Igla Hunter\nSearching...'
if tableOfIgla_report[1] ~= nill then
string_8666 = 'Igla Detected\n' .. tableOfIgla_report[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfIgla_report[1][3],3) -- bearing
.. 'º ' .. round(tableOfIgla_report[1][2],0) .. ' nm'--distance
end
ExportScript.Tools.SendData(8666, string_8666)
end
----------------------
-- Helper Functions --
----------------------
function ExportScript.Linearize(current_value, raw_tab, final_tab)
-- (c) scoobie
if current_value <= raw_tab[1] then
return final_tab[1]
end
for index, value in pairs(raw_tab) do
if current_value <= value then
local ft = final_tab[index]
local rt = raw_tab[index]
return (current_value - rt) * (ft - final_tab[index - 1]) / (rt - raw_tab[index - 1]) + ft
end
end
-- we shouldn't be here, so something went wrong - return arbitrary max. final value, maybe the user will notice the problem:
return final_tab[#final_tab]
end
function trim(s) --http://lua-users.org/wiki/CommonFunctions
-- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function formatTime(time)
local seconds = math.floor(time) % 60
local minutes = math.floor(time / 60) % 60
local hours = math.floor(time / (60 * 60)) % 24
return string.format("%02d", hours) .. "-" .. string.format("%02d", minutes) .. "-" .. string.format("%02d", seconds)
end
function meters2feet(meters)
local feet = meters * 3.281
return feet
end
function feet2meters(feet)
local meters = feet / 3.281
return feet
end
function metersPerSecond2milesPerHour(metersPerSecond)
local milesPerHour = metersPerSecond * 2.237
return milesPerHour
end
function metersPerSecond2knots(metersPerSecond)
local knots = metersPerSecond * 1.944
return knots
end
function kgPerSecond2poundPerHour(kgPerSecond)
poundPerHour = kgPerSecond * 7937
return poundPerHour
end
function metersPerSecond2feetPerMinute(metersPerSecond)
local feetPerMinute = metersPerSecond * 197
return feetPerMinute
end
function round(num, numDecimalPlaces) --http://lua-users.org/wiki/SimpleRound
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function format_int(number) --https://stackoverflow.com/questions/10989788/format-integer-in-lua
local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
-- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,")
-- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction
end
function formatCoord(type, isLat, d)
local h
if isLat then
if d < 0 then
h = 'S'
d = -d
else
h = 'N'
end
else
if d < 0 then
h = 'W'
d = -d
else
h = 'E'
end
end
local g = math.floor(d)
local m = math.floor(d * 60 - g * 60)
local s = d * 3600 - g * 3600 - m * 60
if type == "DMS" then -- Degree Minutes Seconds
s = math.floor(s * 100) / 100
return string.format('%s %2d°%.2d\'%05.2f"', h, g, m, s)
elseif type == "DDM" then -- Degree Decimal Minutes
s = math.floor(s / 60 * 1000)
return string.format('%s %2d°%02d.%3.3d\'', h, g, m, s)
else -- Decimal Degrees
return string.format('%f',d)
end
end
function getdistance(lat1,lat2,lon1,lon2,unit) -- https://www.geeksforgeeks.org/program-distance-two-points-earth/
--Example Locations
--lat1 = 42.1578 -- POTI
--lat2 = 42.3269 -- HONI
--lon1 = 41.6777
--lon2 = 42.4122
local lon1 = toRadians(lon1)
local lon2 = toRadians(lon2)
local lat1 = toRadians(lat1)
local lat2 = toRadians(lat2)
-- Haversine formula
local dlon = lon2 - lon1
local dlat = lat2 - lat1
local a = math.pow(math.sin(dlat / 2), 2) +
math.cos(lat1) * math.cos(lat2) *
math.pow(math.sin(dlon / 2),2)
local c = 2 * math.asin(math.sqrt(a))
local r -- Radius of earth in X.
if unit == 'nm' then
r = 6371 / 1.852 -- times 1.852 because I could not find a good NM source
elseif unit == 'km' then
r = 6371 -- Use 6371 for kilometers
elseif unit == 'miles' then
r = 3956 -- Use 3956 for miles
elseif unit == 'meters' then
r = 6371 * 1000
end
-- calculate the result
return (c * r)
end
function toRadians(angleIn10thofaDegree)
return (angleIn10thofaDegree * math.pi) / 180
end
function getBearing(lat1,lat2,lon1,lon2, magnetic)
local bearing_rad = math.atan2(lon2 - lon1, lat2 - lat1)
if bearing_rad < 0 then
bearing_rad = bearing_rad + (2 * math.pi)
end
bearing = math.deg(bearing_rad)
-- start calculation for getting the magnetic bar
local _aircraftPitch, _aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftYawTrue = aircraftYawTrue * 57.3 -- actually heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic
if magnetic == true then
bearing = bearing - magneticVariance
end
-- correction for bearings less than 0 due to the calculation above
if bearing < 0 then
bearing = bearing + 360
end
return bearing
end
function addZeros3(number)
number = string.format("%.1d" , number)
if #number == 2 then
number = "0" .. number
elseif #number == 1 then
number = "00" .. number
end
return number
end
function prefixZerosFixedLength(number, digitLength) -- prefixZerosFixedLength(99, 3) --> 099
number = string.format("%.1d" , number) -- make the number a string
local zerosToAdd = digitLength - #number
s = ''
for i = 1, zerosToAdd do
s = s .. 0
end
return s .. number
end
function mgrsTableize(mgrsString)
-- Reference: https://upload.wikimedia.org/wikipedia/commons/b/b7/Universal_Transverse_Mercator_zones.svg
-- example: 38 T LM 12345 54321
-- (\d+\s\w)\s(\w+)\s(.+)\s(.+) --c# version of regex
-- UTMZone = string,
-- MGRSDigraph = string,
-- Easting = number,
-- Northing = number
local UTMZone , MGRSDigraph, Easting, Northing = mgrsString:match('(%d+%s%w)%s(%w+)%s(.+)%s(.+)')
local mgrsTbl = {}
table.insert(mgrsTbl, {UTMZone,MGRSDigraph,Easting,Northing})
return mgrsTbl
end

View File

@ -1,4 +1,9 @@
-- Uh-1H -- Uh-1H
-- https://github.com/asherao/DCS-ExportScripts
local base = _G -- game information
local os = base.os -- time
local Terrain = require('terrain') -- map info
ExportScript.FoundDCSModule = true ExportScript.FoundDCSModule = true
ExportScript.Version.UH1H = "1.2.1" ExportScript.Version.UH1H = "1.2.1"
@ -623,6 +628,21 @@ function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
end end
ExportScript.Tools.SendData(2007, string.format("%s", lADF_ARN83)) ExportScript.Tools.SendData(2007, string.format("%s", lADF_ARN83))
]] ]]
ExportScript.UhfRadioPresets(mainPanelDevice) -- AN/ARC-164 UHF Preset List
ExportScript.CrewStatusRepeater(mainPanelDevice) -- Crew Status Window
ExportScript.RadioFreqs(mainPanelDevice)
if LoIsObjectExportAllowed() then -- returns true if world objects data is available
if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end
end
end end
function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice) function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
@ -904,4 +924,849 @@ function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
ExportScript.Tools.WriteToLog(ltmp2..' (metatable): '..ExportScript.Tools.dump(getmetatable(ltmp1))) ExportScript.Tools.WriteToLog(ltmp2..' (metatable): '..ExportScript.Tools.dump(getmetatable(ltmp1)))
end end
]] ]]
end end
----------------------
-- Custom functions --
----------------------
function ExportScript.CrewStatusRepeater(mainPanelDevice) -- Crew Status Window
local crewStatusInfo = parse_indication(6) -- contains table of the status of the crew
if crewStatusInfo.txt_mem0 ~= null then -- if there is a pilot entry
ExportScript.Tools.SendData(3000,'Pilot\n' .. crewStatusInfo.txt_status0
.. '\nAmmo ' .. trim(crewStatusInfo.txt_ammo0)
.. '\nBurst ' .. trim(crewStatusInfo.txt_burst0))
else
ExportScript.Tools.SendData(3000,'Pilot\n' .. '--\n'.. '--\n'.. '--')
end
if crewStatusInfo.txt_mem1 ~= null then -- if there is a copilot entry
ExportScript.Tools.SendData(3001,'Co-pilot\nROE ' .. crewStatusInfo.txt_status1
.. '\nAmmo ' .. trim(crewStatusInfo.txt_ammo1)
.. '\nBurst ' .. trim(crewStatusInfo.txt_burst1))
else
ExportScript.Tools.SendData(3001,'Co-pilot\n' .. '--\n'.. '--\n'.. '--')
end
if crewStatusInfo.txt_mem2 ~= null then -- if there is a LH Gunner entry
ExportScript.Tools.SendData(3002,'LH Gunner\nROE ' .. crewStatusInfo.txt_status2
.. '\nAmmo ' .. trim(crewStatusInfo.txt_ammo2)
.. '\nBurst ' .. trim(crewStatusInfo.txt_burst2))
else
ExportScript.Tools.SendData(3002,'LH Gunner\n' .. '--\n'.. '--\n'.. '--')
end
if crewStatusInfo.txt_mem3 ~= null then -- if there is a RH Gunner entry
ExportScript.Tools.SendData(3003,'RH Gunner\nROE ' .. crewStatusInfo.txt_status3
.. '\nAmmo ' .. trim(crewStatusInfo.txt_ammo3)
.. '\nBurst ' .. trim(crewStatusInfo.txt_burst3))
else
ExportScript.Tools.SendData(3003,'RH Gunner\n' .. '--\n'.. '--\n'.. '--')
end
end
function ExportScript.UhfRadioPresets(mainPanelDevice) -- AN/ARC-164 UHF Preset List
local UhfPresetReadout = ExportScript.Tools.getListIndicatorValue(7) -- uhf radio presets
local UhfCh1 = UhfPresetReadout.SheetTable_Channel1
local UhfCh2 = UhfPresetReadout.SheetTable_Channel2
local UhfCh3 = UhfPresetReadout.SheetTable_Channel3
local UhfCh4 = UhfPresetReadout.SheetTable_Channel4
local UhfCh5= UhfPresetReadout.SheetTable_Channel5
local UhfCh6 = UhfPresetReadout.SheetTable_Channel6
local UhfCh7 = UhfPresetReadout.SheetTable_Channel7
local UhfCh8 = UhfPresetReadout.SheetTable_Channel8
local UhfCh9 = UhfPresetReadout.SheetTable_Channel9
local UhfCh10 = UhfPresetReadout.SheetTable_Channel10
local UhfCh11 = UhfPresetReadout.SheetTable_Channel11
local UhfCh12 = UhfPresetReadout.SheetTable_Channel12
local UhfCh13 = UhfPresetReadout.SheetTable_Channel13
local UhfCh14 = UhfPresetReadout.SheetTable_Channel14
local UhfCh15 = UhfPresetReadout.SheetTable_Channel15
local UhfCh16 = UhfPresetReadout.SheetTable_Channel16
local UhfCh17 = UhfPresetReadout.SheetTable_Channel17
local UhfCh18 = UhfPresetReadout.SheetTable_Channel18
local UhfCh19 = UhfPresetReadout.SheetTable_Channel19
local UhfCh20 = UhfPresetReadout.SheetTable_Channel20
ExportScript.Tools.SendData(3016, "UHF 1-4"
.. "\n" .. UhfCh1
.. "\n" .. UhfCh2
.. "\n" .. UhfCh3
.. "\n" .. UhfCh4
)
ExportScript.Tools.SendData(3017, "UHF 5-8"
.. "\n" .. UhfCh5
.. "\n" .. UhfCh6
.. "\n" .. UhfCh7
.. "\n" .. UhfCh8
)
ExportScript.Tools.SendData(3018, "UHF 9-12"
.. "\n" .. UhfCh9
.. "\n" .. UhfCh10
.. "\n" .. UhfCh11
.. "\n" .. UhfCh12
)
ExportScript.Tools.SendData(3019, "UHF 13-16"
.. "\n" .. UhfCh13
.. "\n" .. UhfCh14
.. "\n" .. UhfCh15
.. "\n" .. UhfCh16
)
ExportScript.Tools.SendData(3020, "UHF 16-20"
.. "\n" .. UhfCh17
.. "\n" .. UhfCh18
.. "\n" .. UhfCh19
.. "\n" .. UhfCh20
)
end
function ExportScript.RadioFreqs(mainPanelDevice) -- TODO: More radios
local radoioVhf = ExportScript.Tools.RoundFreqeuncy(GetDevice(20):get_frequency()/1000000) -- "116.000"
local radioUhf = ExportScript.Tools.RoundFreqeuncy(GetDevice(22):get_frequency()/1000000) -- "251.000"
local radioHf = ExportScript.Tools.RoundFreqeuncy(GetDevice(23):get_frequency()/1000000) -- " 30.000"
ExportScript.Tools.SendData(3010, "VHF\n" .. radoioVhf .. ' MHz')
ExportScript.Tools.SendData(3011, "UHF\n" .. radioUhf .. ' MHz')
ExportScript.Tools.SendData(3012, "HF\n" .. radioHf .. ' MHz')
ExportScript.Tools.SendData(3013, "Radio Stack\n" .. radoioVhf .. ' MHz\n'
.. radioUhf .. ' MHz\n' .. radioHf .. ' MHz')
end
function ExportScript.LoAircraftInfo(mainPanelDevice)
-- General
local aircraftName = LoGetSelfData().Name -- DCS Name of the aircraft eg "F-5E-3"
local pilotName = LoGetPilotName() -- Logbook Pilot name
-- Times DCS times are default in seconds
local dcsModelTime = LoGetModelTime() -- time since aircraft spawn
local missionStartTime = LoGetMissionStartTime() -- second after midnight that the mission started
local dcsTimeLocal = formatTime(LoGetMissionStartTime() + LoGetModelTime()) -- up-to-date time in dcs
local utcOffset = -1 * Terrain.GetTerrainConfig('SummerTimeDelta') * 3600 -- eg -1 * 4 * 3600 (for seconds to get hours)
local dcsTimeUtc = formatTime(dcsModelTime + LoGetMissionStartTime() + utcOffset) -- dcs zulu time
local realTimeLocal = os.date("%H-%M-%S") -- real life time
local realTimeUtc = os.date("!%H-%M-%S") -- real life zulu time
--local playTime = formatTime(DCS.getRealTime()) -- does not work, export environment no access
-- Player Aircraft Properties
local altMsl_meters = LoGetAltitudeAboveSeaLevel()
local altMsl_feet = meters2feet(altMsl_meters)
local altAgl_meters = LoGetAltitudeAboveGroundLevel()
local altAgl_feet = meters2feet(altAgl_meters)
local verticalVelocity_metric = LoGetVerticalVelocity()
local verticalVelocity_imperial = metersPerSecond2feetPerMinute(LoGetVerticalVelocity())
local ias_metric = LoGetIndicatedAirSpeed()
local ias_knots = metersPerSecond2knots(LoGetIndicatedAirSpeed())
local ias_mph = metersPerSecond2milesPerHour(LoGetIndicatedAirSpeed())
local tas_metric = LoGetTrueAirSpeed()
local tas_knots = metersPerSecond2knots(LoGetTrueAirSpeed())
local tas_mph = metersPerSecond2milesPerHour(LoGetTrueAirSpeed())
local speed_mach = LoGetMachNumber()
local accel_g = LoGetAccelerationUnits().y
local aoa = LoGetAngleOfAttack()
--local atmosphericPressure_mmhg = LoGetBasicAtmospherePressure() -- does not seem to work
local aircraftPitch, aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftPitch = aircraftPitch * 57.3
aircraftBank = aircraftBank * 57.3
aircraftYawTrue = aircraftYawTrue * 57.3 -- true heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3 -- magnetic heading
local aircraftHeading = aircraftYawMagnetic -- this cound be negative
if aircraftHeading < 0 then aircraftHeading = aircraftHeading + 360 end -- removes the negative
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic -- works for all maps
local selfData = LoGetSelfData() -- relative the the player
local lLatitude = selfData.LatLongAlt.Lat
local lLongitude = selfData.LatLongAlt.Long
local mgrs = Terrain.GetMGRScoordinates(LoGetSelfData().Position.x, LoGetSelfData().Position.z)
local mgrsTable = mgrsTableize(mgrs) -- format is mgrsTable[1][1], mgrsTable[1][2], mgrsTable[1][3], mgrsTable[1][4]
local aircraftHeadingTrue = selfData.Heading * 57.3 -- true yeading (same as trueYaw for fixed wing aircraft)
-- Engine Info
local engineInfo = LoGetEngineInfo()
local lEngineRPMleft = engineInfo.RPM.left -- ENG1 RPM %
local lEngineRPMright = engineInfo.RPM.right -- ENG2 RPM %
local lEngineFuelInternal = engineInfo.fuel_internal -- 1 = full. 0 = empty. Includes external tanks for FF aircraft
local lEngineFuelExternal = engineInfo.fuel_external -- TANK2 (EXT) (KG) -- does not seem to work for FF modules
local lEngineFuelTotal = lEngineFuelInternal + lEngineFuelExternal
local lEngineTempLeft = engineInfo.Temperature.left -- ENG1 EGT ºC. May get odd numbers
local lEngineTempRight = engineInfo.Temperature.right -- ENG2 EGT ºC. May get odd numbers
local lFuelConsumptionLeft = engineInfo.FuelConsumption.left -- {left ,right},kg per sec
local lFuelConsumptionRight = engineInfo.FuelConsumption.right -- {left ,right},kg per sec
local lFuelConsumptionTotal = lFuelConsumptionLeft + lFuelConsumptionRight -- total,kg per sec
local lHydraulicPressureLeft = engineInfo.HydraulicPressure.left -- {left ,right},kg per square centimeter
local lHydraulicPressureRight = engineInfo.HydraulicPressure.right -- {left ,right},kg per square centimeter
ExportScript.Tools.SendData(8000, aircraftName)
ExportScript.Tools.SendData(8001, pilotName)
ExportScript.Tools.SendData(8002, 'Real Time\n'.. realTimeLocal .. '\nDCS Time\n' .. dcsTimeLocal) -- clocks
ExportScript.Tools.SendData(8003, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_knots,0) .. ' kts'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western)
ExportScript.Tools.SendData(8004, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_meters,-1)) .. ' m'
.. '\nIAS ' .. round(ias_metric,0) .. ' km/h'
.. '\nV/S ' .. format_int(round(verticalVelocity_metric,0)) .. ' m/s'
) -- Aircraft Instrument panel (eastern)
ExportScript.Tools.SendData(8005, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_mph,0) .. ' mph'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western ww2)
ExportScript.Tools.SendData(8006, "Lat-Long-DMS\n" .. formatCoord("DMS",true, lLatitude)
.. "\n" .. formatCoord("DMS",false, lLongitude)
) -- Player coordinates in DMS
ExportScript.Tools.SendData(8007, "Lat-Long-DDM\n" .. formatCoord("DDM",true, lLatitude)
.. "\n" .. formatCoord("DDM",false, lLongitude)
) -- Player coordinates in DDM
ExportScript.Tools.SendData(8008, 'MGRS\n'.. mgrsTable[1][1] .. ' ' .. mgrsTable[1][2]
.. '\n' .. mgrsTable[1][3] .. ' ' .. mgrsTable[1][4]
) -- Player coordinates in MGRS on 2 rows + title
ExportScript.Tools.SendData(8009, 'Mag Var\n' .. format_int(round(magneticVariance, 2))) -- also called magnetic deviation
-- Example for using the Lo Data. Feel free to make your own!
ExportScript.Tools.SendData(8010, format_int(round(kgPerSecond2poundPerHour(lFuelConsumptionLeft), -1))) -- fuel use in pph
end
function ExportScript.AirportInfo(mainPanelDevice)
local airdromes = LoGetWorldObjects("airdromes") -- returns a list of runways and their popperties
local airportInfo = {} -- contains generated table of important properties
-- the table will be sorted by nearest airport first
-- for this table:
-- airportInfo[1] is the first element
-- airportInfo[1][1] is the airport name of the first element/airport
-- airportInfo[1][2] is the distance to the airport of the first element/airport
-- airportInfo[1][3] is the bearing to the airport of the first element/airport
-- airportInfo[1][4] is the extimated time en route
-- airportInfo[1][5] is the direction of the wind
-- airportInfo[1][6] is the windStrength of the wind
-- airportInfo[1][7] is the main runway heading
-- airportInfo[1][8] is the reverse of the main runway
-- airportInfo[1][9] is the prefered runway based on winds
for key,value in pairs(airdromes) do
-- remove the woRunWay entries so that only named runways are in the list
if value.Name ~= 'woRunWay' then
-- get the distance from the player to the runway
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
-- get the direction from the player to the runway
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
-- estimate the runway heading based on the reported values
local runwayHeading = round(value.Heading * 57.3,-1) / 10
if runwayHeading < 0 then
runwayHeading = 36 + runwayHeading
end
-- Reverse it for the reciprocal runway
local runwayHeadingReciprocal
if runwayHeading > 18 then
runwayHeadingReciprocal = runwayHeading-18
else
runwayHeadingReciprocal = runwayHeading+18
end
local ete = distance / metersPerSecond2knots(LoGetTrueAirSpeed()) * (60 * 60) --based on tas bc dcs is flat...
-- if ete is more than 24hrs, make it 24 hrs, which shows up as 00-00-00
-- this case is for choppers and aircraft that arent moving
if ete > 86400 then ete = 86400 end
ete = formatTime(ete)
-- wind at airport calculations. Each airport has slighty different winds
-- https://forum.dcs.world/topic/165136-logetwindatpoint-in-exportlua/#comment-3294428
-- LoGetWindAtPoint(x,y,z,is_radio_alt), 2 meters off the ground for the "wind sensor"
local vx,_vy,vz,_absolute_height = LoGetWindAtPoint(value.Position.x,2,value.Position.y,true)
local windDirectionInRadians = math.atan2(vz,vx)
local windDirection = windDirectionInRadians * 57.3
local windStrength = math.sqrt((vx)^2 + (vz)^2)
if windDirection < 0 then
windDirection = 360 + windDirection
end
-- Convert to direction to from direction
if windDirection > 180 then
windDirection = windDirection - 180
else
windDirection = windDirection + 180
end
-- Calculate the prefered runway for landing
-- if the rounded runway is within +- 9 of the rounded wind, then it is prefered
local windRounded = round(windDirection, -1)
if windRounded >= runwayHeading - 9 and windRounded <= runwayHeading + 9 then
runwayHeadingPrefered = runwayHeading
else
runwayHeadingPrefered = runwayHeadingReciprocal
end
-- Populate the table with the important info for each airport
table.insert(airportInfo, -- the table name
{value.Name, -- airport name [1]
distance, bearing, ete, --[2][3][4]
windDirection,windStrength, --wind direction [5], wind Strength [6]
runwayHeading, runwayHeadingReciprocal,runwayHeadingPrefered}) -- [7][8][9]
end -- end of woRunWay
end -- end of FOR loop
-- sort the table based on the second value, which is distance
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
table.sort(airportInfo, function(a,b) return a[2] < b[2] end)
-- Primary Airport (closest)
ExportScript.Tools.SendData(8101, airportInfo[1][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[1][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[1][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[1][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[1][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[1][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[1][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[1][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[1][9],2) .. ')') -- prefered runway based on wind in parens
-- Secondary Airport (second closest)
ExportScript.Tools.SendData(8102, airportInfo[2][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[2][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[2][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[2][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[2][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[2][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[2][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[2][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[2][9],2) .. ')') -- prefered runway based on wind in parens
end
function ExportScript.WindsAloft(mainPanelDevice)
-- Winds relative to the aircraft, aka, winds aloft
local windAloft = LoGetVectorWindVelocity()
local windStrengthAloft = math.sqrt((windAloft.x)^2 + (windAloft.z)^2)
local windDirectionAloft = math.deg(math.atan2(windAloft.z, windAloft.x))
if windDirectionAloft < 0 then
windDirectionAloft = 360 + windDirectionAloft
end
-- Convert to direction to from direction
if windDirectionAloft > 180 then
windDirectionAloft = windDirectionAloft - 180
else
windDirectionAloft = windDirectionAloft + 180
end
ExportScript.Tools.SendData(8100, 'Wind Aloft\n' .. addZeros3(round(windDirectionAloft,0)) .. 'º '
.. round(metersPerSecond2knots(windStrengthAloft,0)) .. 'kts'
) -- winds at the aircraft
end
function ExportScript.GroundRadar(mainPanelDevice) -- may return some odd things
local tableOfUnits = LoGetWorldObjects('units')
local tableOfGround = {}
-- relative to the player...
local tableOfGround_friendly = {}
local tableOfGround_friendlyReports = {}
local tableOfGround_enemy = {}
local tableOfGround_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 2 then
table.insert(tableOfGround, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfGround) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfGround_friendly, value)
else
table.insert(tableOfGround_enemy, value)
end
end
-- TODO: only do enemy reports if there is an awacs unit(?)
for key,value in pairs(tableOfGround_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfGround_friendly) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8200 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[1] ~= nill then
string_8200 = 'Enemy Ground\n' .. tableOfGround_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8201 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[2] ~= nill then
string_8201 = 'Enemy Ground\n'.. tableOfGround_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8202 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[1] ~= nill then
string_8202 = 'Friend Ground\n' .. tableOfGround_friendlyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[1][2],0) .. 'nm'--distance
end
local string_8203 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[2] ~= nill then
string_8203 = 'Friend Ground\n' .. tableOfGround_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[2][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8200, string_8200)
ExportScript.Tools.SendData(8201, string_8201)
ExportScript.Tools.SendData(8202, string_8202)
ExportScript.Tools.SendData(8203, string_8203)
end
function ExportScript.AirRadar(mainPanelDevice)
local tableOfUnits = LoGetWorldObjects('units')
local tableOfAircraft = {}
-- relative to the player...
local tableOfAircraft_friendly = {}
local tableOfAircraft_friendlyReports = {}
local tableOfAircraft_enemy = {}
local tableOfAircraft_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 1 then
table.insert(tableOfAircraft, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfAircraft) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfAircraft_friendly, value)
else
table.insert(tableOfAircraft_enemy, value)
end
end
-- TODO: only do enemy reports if there is a awacs unit
for key,value in pairs(tableOfAircraft_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
end
table.sort(tableOfAircraft_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfAircraft_friendly) do -- [1] will always be the player
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfAircraft_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8210 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[1] ~= nill then
string_8210 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8211 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[2] ~= nill then
string_8211 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8212 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[2] ~= nill then
string_8212 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[2][2],0) .. 'nm'--distance
end
local string_8213 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[3] ~= nill then
string_8213 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[3][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[3][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[3][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8210,string_8210)
ExportScript.Tools.SendData(8211, string_8211)
ExportScript.Tools.SendData(8212, string_8212)
ExportScript.Tools.SendData(8213, string_8213)
end
function ExportScript.IglaHunter(mainPanelDevice) -- Locates the nearest Igla
local tableOfUnits = LoGetWorldObjects('units')
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
local tableOfIgla = {}
local tableOfIgla_report = {}
--TODO: Might have to refine this.
for key,value in pairs(tableOfUnits) do
if value.CoalitionID ~= selfCoalitionID then
if value.Type.level3 == 27 then
if value.Type.level2 == 16 then
if value.Type.level1 == 2 then
if value.Type.level4 == 55 or 54 or 53 or 52 or 62 then
table.insert(tableOfIgla, value)
end
end
end
end
end
end
--if tableOfIgla ~= null then
for key,value in pairs(tableOfIgla) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfIgla_report, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
--end
end
table.sort(tableOfIgla_report, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8666 = 'Igla Hunter\nSearching...'
if tableOfIgla_report[1] ~= nill then
string_8666 = 'Igla Detected\n' .. tableOfIgla_report[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfIgla_report[1][3],3) -- bearing
.. 'º ' .. round(tableOfIgla_report[1][2],0) .. ' nm'--distance
end
ExportScript.Tools.SendData(8666, string_8666)
end
----------------------
-- Helper Functions --
----------------------
function ExportScript.Linearize(current_value, raw_tab, final_tab)
-- (c) scoobie
if current_value <= raw_tab[1] then
return final_tab[1]
end
for index, value in pairs(raw_tab) do
if current_value <= value then
local ft = final_tab[index]
local rt = raw_tab[index]
return (current_value - rt) * (ft - final_tab[index - 1]) / (rt - raw_tab[index - 1]) + ft
end
end
-- we shouldn't be here, so something went wrong - return arbitrary max. final value, maybe the user will notice the problem:
return final_tab[#final_tab]
end
function trim(s) --http://lua-users.org/wiki/CommonFunctions
-- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function formatTime(time)
local seconds = math.floor(time) % 60
local minutes = math.floor(time / 60) % 60
local hours = math.floor(time / (60 * 60)) % 24
return string.format("%02d", hours) .. "-" .. string.format("%02d", minutes) .. "-" .. string.format("%02d", seconds)
end
function meters2feet(meters)
local feet = meters * 3.281
return feet
end
function feet2meters(feet)
local meters = feet / 3.281
return feet
end
function metersPerSecond2milesPerHour(metersPerSecond)
local milesPerHour = metersPerSecond * 2.237
return milesPerHour
end
function metersPerSecond2knots(metersPerSecond)
local knots = metersPerSecond * 1.944
return knots
end
function kgPerSecond2poundPerHour(kgPerSecond)
poundPerHour = kgPerSecond * 7937
return poundPerHour
end
function metersPerSecond2feetPerMinute(metersPerSecond)
local feetPerMinute = metersPerSecond * 197
return feetPerMinute
end
function round(num, numDecimalPlaces) --http://lua-users.org/wiki/SimpleRound
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function format_int(number) --https://stackoverflow.com/questions/10989788/format-integer-in-lua
local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
-- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,")
-- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction
end
function formatCoord(type, isLat, d)
local h
if isLat then
if d < 0 then
h = 'S'
d = -d
else
h = 'N'
end
else
if d < 0 then
h = 'W'
d = -d
else
h = 'E'
end
end
local g = math.floor(d)
local m = math.floor(d * 60 - g * 60)
local s = d * 3600 - g * 3600 - m * 60
if type == "DMS" then -- Degree Minutes Seconds
s = math.floor(s * 100) / 100
return string.format('%s %2d°%.2d\'%05.2f"', h, g, m, s)
elseif type == "DDM" then -- Degree Decimal Minutes
s = math.floor(s / 60 * 1000)
return string.format('%s %2d°%02d.%3.3d\'', h, g, m, s)
else -- Decimal Degrees
return string.format('%f',d)
end
end
function getdistance(lat1,lat2,lon1,lon2,unit) -- https://www.geeksforgeeks.org/program-distance-two-points-earth/
--Example Locations
--lat1 = 42.1578 -- POTI
--lat2 = 42.3269 -- HONI
--lon1 = 41.6777
--lon2 = 42.4122
local lon1 = toRadians(lon1)
local lon2 = toRadians(lon2)
local lat1 = toRadians(lat1)
local lat2 = toRadians(lat2)
-- Haversine formula
local dlon = lon2 - lon1
local dlat = lat2 - lat1
local a = math.pow(math.sin(dlat / 2), 2) +
math.cos(lat1) * math.cos(lat2) *
math.pow(math.sin(dlon / 2),2)
local c = 2 * math.asin(math.sqrt(a))
local r -- Radius of earth in X.
if unit == 'nm' then
r = 6371 / 1.852 -- times 1.852 because I could not find a good NM source
elseif unit == 'km' then
r = 6371 -- Use 6371 for kilometers
elseif unit == 'miles' then
r = 3956 -- Use 3956 for miles
elseif unit == 'meters' then
r = 6371 * 1000
end
-- calculate the result
return (c * r)
end
function toRadians(angleIn10thofaDegree)
return (angleIn10thofaDegree * math.pi) / 180
end
function getBearing(lat1,lat2,lon1,lon2, magnetic)
local bearing_rad = math.atan2(lon2 - lon1, lat2 - lat1)
if bearing_rad < 0 then
bearing_rad = bearing_rad + (2 * math.pi)
end
bearing = math.deg(bearing_rad)
-- start calculation for getting the magnetic bar
local _aircraftPitch, _aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftYawTrue = aircraftYawTrue * 57.3 -- actually heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic
if magnetic == true then
bearing = bearing - magneticVariance
end
-- correction for bearings less than 0 due to the calculation above
if bearing < 0 then
bearing = bearing + 360
end
return bearing
end
function addZeros3(number)
number = string.format("%.1d" , number)
if #number == 2 then
number = "0" .. number
elseif #number == 1 then
number = "00" .. number
end
return number
end
function prefixZerosFixedLength(number, digitLength) -- prefixZerosFixedLength(99, 3) --> 099
number = string.format("%.1d" , number) -- make the number a string
local zerosToAdd = digitLength - #number
s = ''
for i = 1, zerosToAdd do
s = s .. 0
end
return s .. number
end
function mgrsTableize(mgrsString)
-- Reference: https://upload.wikimedia.org/wikipedia/commons/b/b7/Universal_Transverse_Mercator_zones.svg
-- example: 38 T LM 12345 54321
-- (\d+\s\w)\s(\w+)\s(.+)\s(.+) --c# version of regex
-- UTMZone = string,
-- MGRSDigraph = string,
-- Easting = number,
-- Northing = number
local UTMZone , MGRSDigraph, Easting, Northing = mgrsString:match('(%d+%s%w)%s(%w+)%s(.+)%s(.+)')
local mgrsTbl = {}
table.insert(mgrsTbl, {UTMZone,MGRSDigraph,Easting,Northing})
return mgrsTbl
end
function isNilOrEmpty(value)
if value == "" or value == nil then
return true
else
return false
end
end
function NilOrEmpty(value)
if value == "" then
return 'empty'
elseif value == nil then
return 'empty'
else
return value
end
end